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Messages - azeke

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2101
General Gaming / Re: What are you playing?
« on: September 07, 2013, 04:32:23 AM »
Spent entire week chilling at home and playing videogames. So what i was playing.

Burnout: Paradise:
I am constantlty finding myself getting off track during races. The open world city itself doesn't change when you start a race, no arrows or fences so i was taking wrong turns all the time. It took me a while to notice that UI has special flashing signals showing when to take left or right turn.
The other thing bothering me is how you can't retry a race if you fail it. Going ALL the way back to start of the race is too much a bother.
And overall it's kinda weird how game tried it's hardest to hide menus. I am guessing it was an effort to create complete immersion but it got weird at times. Like there is no option to quit a race -- you just stop and stay that way for a few seconds and then game takes you out of the race.
Otherwise, it's a great game. I'm only competing in races and survival modes far. I tried stunt track challenge, and i was eh. Probably need to practice for it properly.

Fez:
An interesting puzzle platformer game. Nice music and sound effects. The fact that it is MADE OF ideas from Mario 64 and Zelda is highly amusing. I like how it's like Metroidvania with lots of interconnected worlds, though right now i am the stage where i'm just wandering randomly between worlds. Still figuring out how 3d map connecting worlds works and how do i go back to my home village.

Assasin's Creed: Revelaitons:
.. or how i learned to stop worrying about Full Synch and love the game. While in Brotherhood i went out of my way completing everything and doing all with 100% sync, with this iteration i kinda stopped caring.
I realize fully how the game is basically a map-pack for Brotherhood, but i still love the core gameplay of just roaming the city, now in Istanbul. Yesterday i had a mission where Ezio infiltrated a palace as singer. It already started good when i finally got a free chance to beat up musicians that previuosly bothered me so much in previous games. Even Ezio loved it. And then he started singing song while dressed as musician. Hilarious stuff. Actual gameplay in this mission was good too, except for some weird camera stuff.
I also played three additional missions on an island with Desmond's memories, they were Portal-like with Desmond recalling his life, it was kinda cool but frustrating at times (par the course for me playing puzzle games).
I think with this one i will just finish main story in here and as less as optional stuff as i can while supresing my OCD.

Link's Awakening:
Finally managed to make a breakthough in Eagle's Tower. Last six months or so it was like this: i try to play this level, get frustrated within 10 minutes and switch to something else. Pretty typical for me and Zelda games. Puzzles just kill everything else i enjoy in them, mainly music and action gameplay.
I destroyed pillars but now i am the last floor (?) and can't figure where to go next...


DuckTales:
Stuck on that last level in vulcano. Sequences with chains just kill me. Controls when you have to jump from one falling chain to the other are just to hard for me. Not sure why, but it feels like it's designed with stick in mind instead of d-pad. Even with a stick it's not a given that won't fall down from a chain for some reason. Everything is worsened by the fact that i you fail to catch just one chain, lava under them will kill you. There three parts with chains in the last level: just before the final boss, one right after the boss and yet another sequence with even more falling chains after that. And in each you lose a life if you fail even one jump from chain to chain. I never got through the first screen of the third sequence...

Ms. Pacman:
I am playing it on Namco Museum GBA cart. It's pretty addicting and hard. Definitely feels better and more nuanced than original game. Because of GBA's resolution you run the game either with vertical scrolling (which sucks cause you lose the view of entire maze and can't plan out where you should go next) or in "fullscreen mode" when everything is extremely tiny (ms pacman is barely few pixels high). It works and controls fine though.

With all that said all these games in combined playtime didn't even made a tenth of what i played of


The Wonderful 101:
I started replaying levels looking for all collectibles and hidden challenge rooms. Some of the rooms are absolutely impossible to find. Challenge rooms in operation 4A and in 6A are making me crazy. I knew where they should be and when to look for them, but i guess i am missing for some internal condition and they aren't showing up. It's probably something dumb like in Bayonetta where one challenge room was only activated if you destroyed one random non-descript garbage urn.
I like game's achievement system, where sets of achievements unlock new playable characters. Don't know if i ever be able to unlock Bayonetta considering one of the achievements in her set is the one where you need to platinum everything in the game...

Also have a bit of TW101 picspam from my miiverse:






somewhat offtopic note:
The only reason i've found time to write all this is because i'm in the other city for family event and my five year old cousin took my 3ds to play. Funny thing is, he had some Samsung tablet, but still wanted to play with mine 3DS. He specifically asked for "Mario". I am pretty sure he only knows Mario from Mario 3D Land that i once showed to him.
So here's some anecdotal experience about how tablets overtook handhelds for you.

2102
TalkBack / Re: WayForward Kickstarter Revealed: Shantae 4
« on: September 05, 2013, 09:42:38 PM »
How much of my money will go towards license fees to Microsoft?

As if i needed more reasons to dislike Kickstarter...

2103
Nintendo Gaming / Re: Which to get
« on: September 05, 2013, 09:20:32 PM »
Given the choice between playing something new or something I've already experienced, I always choose the former.
Going with that and considering how derivative newest Batman game looks (still want to play it though), the right choice should really be Wonderful 101.

2104
The next generation, powered by the cloud, will culminate in Skynet coming online.
 
Video games will be a thing of the past.
If i get to ride with Arnold and fight with liquid metal scorpion, it will be a fair trade.

2105
More scam DLC and more developers going out of business.

2106
Nintendo Gaming / Wonderful 101 - guide for the best game you're gonna play
« on: September 04, 2013, 08:05:55 AM »
You are gonna play it, right? You're missing out on one of the greatest games in years if you don't.

If you're afraid of how difficult and obtuse the game, then what happened to you, player who just recently praised Souls games for the very same and spent hours writing walls of text on how you hate Nintendo tutorials you're in luck, cause i wrote this guide. Hopefully it will help you to enjoy the game even more, when you will start playing it.

Basics:
The game is 3d action brawler. Think Devil May Cry or Bayonetta only in an isometric perspective. Unusual camera placement requires you to watch area all around you instead of focusing on one-two enemies you see in third person view.

Enemies usually come in groups of two-three big mooks. Sometimes each big mook may come with his own entourage of little dudes who will run over the area. Mostly you have to concentrate on big guys, but even little dudes can harm you. You have to look for visual cues and sounds to know when they're going to attack and when it's safe for you to start the combo.

You don't control an entire crowd of heroes. You control a leader and everyone else are just material for your morphs. They can burn, get squished or fall to their doom -- it doesn't matter as long as leader is okay. You will lose health, only if he gets hurt. Of course you will be restricted with your morphs if you lose too many characters -- you simply won't have enough ink to draw figures you want. After a while incapacitated heroes will reappear near you.

Having more characters is preferable because bigger drawing results in bigger weapons.

Weapon switching:
Your weapon (morph) depends on who is currently the leader in your crowd. As you play with your character he/she will level-up, giving you more combos to do with this weapon. That's why later in a game you need to switch your leaders manually to level up all the characters to the max. You can do it on touchscreen by pressing bottom part of the touchscreen. UI for character level-up management is rather clunky. Press Y two times to sort characters by the weapon they wield. Switch between them with D-Pad, this also shows you their current level.

After you selected your weapon by drawing it and pressing A, you don't need to draw it again next time. Just press A again. The weapon you currently have is shown on the screen in the left upper corner:



As you can see on the screenshot, i have Fist selected but i also drew a line to conjure a Sword. Now i can either:
  • commit to Sword by pressing A
  • cancel Sword with Y, and press A to make Fist again
  • press X to make characters involved in the blue line to form their own sword and attack separately from the main crowd. After they will finish their combo they will come back.

This way i basically have two weapons at my disposal, readily available for me in less than a second when i will decide to attack.

This helps when you're preparing for next enemy encounter. You can draw a big weapon beforehand, press A selecting it, then disband it with Y (but it will still stay selected), and later when you will need to attack you can just press A two times -- first time to take out selected weapon, second time to start attack right away. Stored weapon will even remain its' size.

You need to "cache" weapons like that, because big weapons don't stay big for long and are generally unwieldy to walk around with. Your speed is very low when you have a weapon equipped.

Drawing weapons:
When you start to draw game goes into slo-mo giving you a plenty of time to draw the right figure.

So don't panic, when you start drawing, you have at the very least a few seconds and can mess up a bit.

If you're drawing on a touchscreen, i recommend using left hand thumb (or index), because that way you don't have to move your right hand away from face buttons and can press X or A to select the weapon instantly.

But the preferred way is to use right stick. It will become apparent when you will get used to control scheme. Right stick allows for faster weapon switching and you can make them bigger too -- touchscreen simply doesn't have enough space for big drawings.

Note that you need to have enough free space to draw on. Avoid areas like lava, fire or spikes or spikey enemies, because your line will collapse if it's end will touch with hazardous environment and you will have to start all over.  Also keep in mind that civilians can get in your way because you recruit them by circling around them. Just move with left stick away from them or start over on other side.

Sword is the easiest to draw -- it's a simple line. Just move your right stick in one direction and press A and viola. Because of that it's a great weapon to for multi unite morphs -- just make a quick movement with a stick and press X and for the next three or so seconds you have a separate sword hitting everything around. Sword is great to clear the area of little guys, just draw a big sword and swing away.

Each weapon has additional functions. Sword can reflect laser beams and absorb electricity. It also counters other swords, when Wonder Blue quickly shows up and says "hey!" in the corner of the screen, that means you need to equip sword fast and then wait a bit without attacking.

Sword is cool and all, but when you need a to inflict a real focused damage, you need a Fist.

Fist is equipped by drawing a circle (or almost circle). It's a bit trickier than sword but should still be easy enough. Make sure not to circle civilians running around because instead of becoming red, line will turn rainbow and you will recruit them and instead of conjuring a fist. If you want to make a big fist with a right stick, just draw a half circle and then keep the line going and going to add more people.

Fist absorbs fire attacks.

Gun is two lines at an angle. Should be pretty easy. If you have problems aiming the gun use focusing (watch the second video by Saur i link at the end of the post). Gun can suck enemies and bombs up and shoot them back. Note that then you're not shooting an enemy back, you're using your own guys as a bullets. Guys that you shot at the enemy will cling to it and will impede his movement of even shock him.

Gun is the best way to deal with pesky little UFO. If you make a big gun, it will turn into Super Scope shaped bazooka and will fire rockets.

Whip is a wavy line. Same line as sword only shake it a bit. Used against spiky walls and enemies. If enemy is in shocked state you can grab them with the whip and throw them around. Watch out for pink outlines on environment and enemies -- that means you use whip on them.

Hammer is a tricky one and probably the one everyone have the most problems with. You need to draw a sickle to form a hammer (hurr durr, Kamiya). It's basically a mirrored question mark. Or you can draw a question mark -- it will work the same.



Many people (including me) found that game was often picking whip instead of hammer. Here is how you do it reliably:
  • Draw a line. It's probably better to keep the line short, because you will need more ink for second part.
  • Release the right stick. Let it go into neutral position.
  • Now draw a circle or half circle until it will go from blue to pink to yellow.


Works every time.

Hammer also works as armoured roof against air bombs. Also you can use it as an anchor to dive in water.

Claws is easy to draw. It's basically a Zorro sign. Three fast strokes making letter Z (or N). Claws can rip open metallic things and can freeze enemies. They're the weakest weapon in the game but they're incredibly fast. It's great to boost combo meter with them.

You can climb walls with them. Can counter chainsaws with a similar cue as sword (Wonder White briefly appearing in the corner).

Bomb
It's a circle then a short line coming from it. I am drawing it like 6 when starting from center:


Bomb works great for secondary attack with X. You throw it, slowing enemies down and can hack them away with whatever you have.

Glider
Glider's triangle is kinda hard for me to do reliably with a stick, so i am usually doing it on a touchscreen. Especially when it's QTE where i can't waste time fiddling around.


Wonderful Mart:
First thing you need to do after finishing prologue, go into Wonderful Mart and buy Guts and Spring.

I repeat:

After finishing prologue, go into Wonderful Mart and buy Guts and Spring.

These two are the most basic abilities and are the most crucial morphs by far. I have no idea why they're not on by default, they were in the demo.

Learn how to use guts (pudding). The timing is kinda off at first but after practice you will find great enjoyment at blocking attacks with it. Just note that it can only work against blunt attacks, sharp objects or beam attacks as expected will pierce right through. Also don't try to block attacks from enraged enemies -- guts won't do against them, just dodge.

"Items" in wonderful mart are mostly consumables that you can use to replenish health or unite gauge. Note that using items will ruin your score so if you care about that, avoid using them.

There are a few special items that are allowed to use:
  • Justice Missile -- when you hit 100 characters in your crowd, surplus from your recruiting on the level goes for these missiles. Every ten citizens makes for one missile. Select it by pressing left right on d-pad and activate it by pressing down for a second. You aim the rocket with tilt controls on gamepad, touch the screen to launch it.
  • Treasure Sensor -- you only need to buy it once. After you got it, P-Star (flying thingy that follows you) will start beeping when you will have a treasure nearby. Treasures are hidden stuff hidden on the ground or on the walls. You can reveal them either by circling around them with a drawing line or by hitting the ground with a hammer.
  • Wonderful Dummy -- this is basically a continue. When you die, dummy sacrifices itself and takes your place while you stay alive and your vitality is replenished. After you used a dummy, you can buy another one, but only one.
Skills:
There are three additional skills for each weapon.

  • Launcher -- press B, then A. If your enemy is in shocked state you will launch him in the air, and once he is in the air, he a punching bag for your combos. See Saur's videos below for evidence.
  • Cyclone -- do 360 with your left stick then press A. You will start rotating with your weapon doing a wide area attack. Mash A to prolong attack a bit more.
  • Stinger -- it's a focused attack aimed at specific enemy or a group of enemies. Tilt the stick away from the target then towards it, then press A.


Launchers and stingers can also be used for movement. You can reach higher areas adding a few launchers at the end of a Rocket. Or jump for longer distances using fist or sword stingers.

Cheap technique i discovered today.

Use Gun Stinger (multiple shots that stagger enemy) from afar, then use multi unite morphs on him. Lots of damage and combo points while you're staying at safe distance. Works on nearly everything. Maybe sprinkle a bomb on it or two.


Too long, didn't read:
Just watch these videos:

http://www.youtube.com/watch?v=sdHbPXNJvVE
http://www.youtube.com/watch?v=RSAbLRnGiWg

Even if you did read my guide, you still need to watch these videos, they're explaining some other finer elements of the game better than i can.

Also, feel free to ask questions about the game.

2107
TalkBack / Re: The Wonderful 101 Review
« on: September 04, 2013, 04:31:51 AM »
More impressions from NeoGaf posters if you doubt that Wonderful 101 is the best game of 2013:

Quote from: Salih
Finished! Done! Over! That was the most amazing exhilarating enthralling gripping thrilling furious turbulent impetuous ending ever. I'm at a loss for words!
My reaction for like 10mins nonstop because of pure epicness:

Kamiya you did it - you outperformed yourself ... you magnificent bastard!

Quote from: pulsemyne
Having just finished this all I can say is....Wonderful. The entire end sequence/ Chapter is utterly amazing. It is criminal for people to neglect this game. It's simply one of best games I have ever played.
 God damn that ending was fantastic.


Quote from: EatChildren
The US is still waiting, huh? What a shame. Might spend that time writing another review, or playing through the game three more times.

Because it's so good.

And again, it's just one page from official thread.

2108
TalkBack / Re: Missed Opportunities: Super Rareware Galaxy
« on: September 04, 2013, 04:25:41 AM »
Actually Yamauchi was still in charge when...
Don't ruin his hate splurge with stupid facts.

2109
TalkBack / Re: The Wonderful 101 Review
« on: September 03, 2013, 09:12:34 AM »
I ask because in the N.A. demo, you could change the configuration so that the longer you hold the 'X' button, the larger the unite morph you want to use becomes.  You just had to switch leaders to switch weapons.  I found it much easier to use than either drawing or using the right analog.  It might be worth trying.
It's not a configuration, it's an unlockable ability.
It isn't meant to replace weapon switching, it's just to strengten weapon you have.
As i said drawing with right stick requires practice but works great once you've learned the motions. Drawing on touchpad works good only at first, soon enough you will find that right stick always works better. Oh and use your left thumb to draw, if you're drawing on touchscreen - it's much faster.

2110
TalkBack / Re: Rayman Legends Sells Best on Wii U in Opening Week
« on: September 03, 2013, 03:06:16 AM »
Actual (rather pityful) numbers don't matter. What matters is the fact that no matter how anemic, sparse and abused Wii U audience is, it still paid some attention to Ubisoft's delayed release. While on other platforms with huge install bases it was just a white noise.

2111
Nintendo Gaming / Re: Official Sales Thread
« on: September 02, 2013, 04:10:02 PM »
As far as i remember, percentages are -- Wii U at 45%, Xbox at 30%, PS3 at 18%, or something like that.
Overall, the game bombed, just like Origins did. Or everyone are just waiting it to hit bargain bin/PS+.

2112
TalkBack / Re: The Wonderful 101 Review
« on: September 02, 2013, 03:59:34 PM »
Gamepad camera controls work better when you hit left trigger then camera focuses behind leader's back.

Drawing figures requires practice. Right stick is the preferred way. I had problems with hammer but now i can do it effortlessly. All you have to do is do one swift line with stick, then let the stick go in neutral postion, then draw a quick circle.

I agree that the game is very, very obtuse at first. Generally all the mission have to be played two times at least.

There are even more problems with the game, for instance i lately find that it is hard for me to aim with long range weapons (Unite Gun, cannon or lasers) because isometric perspective. Or many other issues i touched upon in my thread.

These two videos from Saur explaining the game are a must watch if want to play the game:
http://www.youtube.com/watch?v=sdHbPXNJvVE
http://www.youtube.com/watch?v=RSAbLRnGiWg

I am playing the game for more than a week now, i beat it yesterday, but i was completely unaware of some systems described in second video.

With all that said, with all issues and problems, The Wonderful 101 is an absolute masterpiece of a game.

It's like:

+ Asura's Wrath (absolutely crazy boss battles on cosmic scale)
+ Kid Icarus: Uprising (lots of dialogue, long singleplayer campaign, overall light tone despite the strings of earth shattering disasters)
+ Bayonetta (combo based combat system, scoring system, UI, dodge offset, dodging and parrying, bullet/witch/hero time)

Some of the levels i played while dying of laughter at the absolute absurdity or letting out a tear or two when witnessing the glory of this game.

The last level had me doing both. It's the game that you want everyone else to play, because it's a huge injustice for THEM not to play it.

2113
Nintendo Gaming / Re: Official Sales Thread
« on: September 02, 2013, 02:39:43 PM »
Apparently Wii U version of Rayman Legends outsold both Xbox360 and PS3 ports in first week in UK.

Ubisoft has once again shook the world with their acute decision making with burning off their fanbase on Nintendo system hoping to gain fanbase on two other systems that was simply not there.

2114
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: September 01, 2013, 03:46:42 PM »
Wonderful 101:
Just beat the game. It was orgasmic. Final level alone makes Asura's Wrath look like a dry, boring schoolbook, both in terms of cosmic scope and absolute crazyness.

Also, me and my buddy beat "Lara Croft and the Guardian of Light" yesterday. Ending movie was rather disappointing. It just started so abruptly and ended the game so fast i didn't even get it's over at first. It also looked rather cheap, even mid-stage cutscenes looked better in previous levels.

Still, Guardian of Light is a great co-op game. Highly recommended.

2115
Nintendo Gaming / Re: What can Wonderful 101 learn from Bayonetta?
« on: September 01, 2013, 03:36:15 PM »
Just beat the game. It was orgasmic. Final level alone makes Asura's Wrath look like a dry, boring schoolbook, both in terms of cosmic scope and absolute crazyness.

2116
TalkBack / Re: Missed Opportunities: Super Rareware Galaxy
« on: September 01, 2013, 06:59:42 AM »
You do have to wonder, however, if they kept Rare, would they have picked up Retro? Next Level? I don't know enough to say myself.
As far as i remember, Nintendo already started flipping teatables at Retro which ended with complete buy-out before they sold Rare away.

2117
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: August 31, 2013, 03:23:50 AM »
I'm still yet to beat The Perfect Run to get that last 242nd star.

Some day, some day.

2118
Kid Icarus a fun self aware romp with the pacing of a Saturday morning cartoon.
Those two statements are well said, my friend.  Kid Icarus brought me back to younger years when a bowl of cereal and an 80s cartoon made for a killer Saturday morning. :)  And, like you, I think it was quite self-aware.  Sakurai is good at that...
Wonderful 101 feels exactly the same. Can't recommend the game enough. So good.

2119
Nintendo Gaming / Re: Miiverse Screenshots
« on: August 30, 2013, 05:23:22 AM »
Um, Bayonetta's on the PS3 too.
Um, no TJ, you're wrong. Remember that Avatar movie that never actually happened? Bayo on PS3 is that. It never happened. I'll show you in simpler terms.

-- happened

-- didn't happen

2120
Nintendo Gaming / Re: Miiverse Screenshots
« on: August 30, 2013, 04:05:50 AM »
Thanks for these, azeke. It makes the waiting in North America so much harder! :)
If you want to make the wait even harder (and harder and harder, yeah baybee.. like that.. yes...) make sure to read my latest post in my personal blog. And if you want to play a similar game while you wait for W101, get Bayonetta i you have Xbox, cause it's amazing.

2121
TalkBack / Re: Nintendo Collectors Journal 8/29/2013
« on: August 30, 2013, 04:01:58 AM »
Can you please make a bigger picture with Frog Mario and Frog Luigi hugging?

I might need it. For my academic research.

2122
TalkBack / Re: Nintendo of Europe Announces Their Fall Line-Up
« on: August 30, 2013, 03:57:32 AM »
As far as Scribblenauts go, that game is really best played with a keyboard as you need to type a LOT.
Not really.

Last and only time i tried to play it, there were some minor issues where you had to switch from keyboard to mouse and then again to keyboard to some basic things. It sounds like a non-issue and i don't even remember what's it was, but i remember being slightly annoyed by it.

Also since i prefer to play games on my TV, it was cumbersome to rotate my head constantly from the table where my PC with keyboard mouse are to my TV, which is probably irrelevant cause it's the problem on my setup really. I need some coffee table of sorts to put my keyboard and mouse on. Or do it Tyson-style, with a special chair:


2123
Nintendo Gaming / Re: What can Wonderful 101 learn from Bayonetta?
« on: August 30, 2013, 02:54:55 AM »
Didn't had the chance to play the game last night, so no new thoughts but here are some choice quotes about the game from NeoGaf official thread:

Quote from: Corky
Just finished operation 2, this is up there with Kamiya's best. Can't believe the reviews made me hesitate even if it only was for a fraction of a second. On one hand it's like a concoction of the best ingredients from Joe, Bayo and Okami whilst still being one of the most unique games I've ever played. I'm in love.

Quote from: NotLiquid
I didn't think there was any chance in hell that Kamiya could do a better finale than he did in Bayonetta. I considered that the pinnacle as far as end-game encounters go.

 I was wrong. Dead wrong. Kamiya completely outdid himself. I'm now convinced that this game is by far his masterpiece. It's insanely different and requires so much more of the player, but I don't think any game he's been behind has had the same amount of uniqueness and depth to it, as well as having such a colorful (lol) cast of characters and some moments of true witty writing, hilarious moments and heartwarming stories.

 If anyone is on the fence merely because of the demo, they can't go wrong when getting this game. It is an experience of a lifetime.

 By the end of the year when I revisit it again, I have a feeling I'll be convinced that it's going to sit there in my Top 5 Games of all time.

...


Sometimes when playing this I felt like I was watching Gurren Lagann, in the sense that, at some moments I'll have manly tears running down my face or shivers while boasting the biggest goddamn smile ever because it's just too goddamn amazing to describe.

 Great, now I'm imagining Libera Me From Hell playing over the final boss.

Quote from: Neff
I didn't believe it either when people said the same, and... well... when you see it, and take part in it, it makes Bayo's finale, itself already an orgy of gratuitously excessive awesome, look pretty tame in comparison.

 I also agree that the game is better than Bayo, and Bayo is my #2 game of this generation. It does everything Kamiya's previous game did, including many of his others, and more.

 It's just perfection.

Quote from: EatChildren
Good fucking god at the climax.

 You yanks have no idea. No idea.

And it's just one page.

2124
TalkBack / Re: Nintendo 2DS Roundtable
« on: August 30, 2013, 02:35:33 AM »
Quote
Josh Max: I got a fevah. And the only cure is some more Pokémon.
Don't really have much to say about topic at hand or even about Pokémon, but i loved this quote.

2125
Movies & TV / Re: Rate the last movie you've seen
« on: August 30, 2013, 02:29:02 AM »
Book of Eli

Yet another subpar post-apocalypse movie written by Gary Whitta.

The other one was "The Walking Dead: so called game", of course.

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