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Messages - azeke

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2051
TalkBack / Re: Sega Purchasing Atlus
« on: September 19, 2013, 10:06:53 PM »
That's surprisingly cheap for a company of this caliber. One company i know of could at least tried to get on it or something...

Sega's being weird lately, their sugardaddy, Sammy doesn't seem to mind Sega's continuing failures and keeps investing more and more and into it with buying Relic and now Atlus.

2052
Nintendo Gaming / Re: Soul Calibur 2 could come to Wii U
« on: September 19, 2013, 09:58:56 PM »
They're making us beg to give them money? I've got my copy of SCII and it's perfectly fine and still fun to play. I'd consider HD version but they have to make it themselves first.

2053
TalkBack / Re: Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 19, 2013, 04:00:29 PM »
I kinda like 2$ for one day option. It totally makes sense. If i only get to gather my family/friends just a few times a year it totally makes more sense just to pay 2 bucks to play ALL the games in Wii Sports Club rather than splurge full 50$ price only to play them once or twice.

It will make more sense when more games will be available i think.

2054
General Gaming / Re: What are you playing?
« on: September 19, 2013, 03:48:22 PM »
Kid Icarus: Uprising:
Replayed Medusa's final fight (level 9). I actually played it just once more than a year ago and apparently i never touched it since, becase forgot everything about this level.

This level is being final one, we even get the same "villains parade" thing that Kamiya's games have too, where designer wants to evoke a feeling of accomplishment and even pride of how far you came from humble beginnings in the first level.

Because i am playing KI: U, Bayonetta and W101 back to back to back they kinda start to blend in for me -- they're are all skill based action games with almost endless achievement based replay value. I even found out how to block projectiles in Kid Icarus which brings these 3 games even closer. All these games in their finals bring all the monsters you encountered in the game in chronological order and throw them at you -- not even for the challenge of it, but to cause a short term nostalgia where you think of "simpler times" in level 1.

Medusa's level brings out entire parts of previous levels and i really liked how they were toned down both in colour (almost black and white) and in sound (background sounds and music are heavily dampened and bosses are completely silent). It gives the same eerie feeling that drown Hyrule castle in Wind Waker gave.

Medusa explains how she recreated parts of previous levels and resurrected previous bosses and that sets up the fact she is fake too and was created exactly the same way very nicely.

Final credits also contribute to the feeling of eeriness. Palutena's and Pit's laughs sound more weird than genuine and we very soon get to know that "final" level was merely just a third of entire game and that Medusa was just a ruse all along created by the actual main big bad.

Medusa's level takes ridiculous amounts of time (as final level should) and i failed to make it in 35 minutes and that's easier achievement of the two for this level, the other one requires you to finish the level in less than 25 minutes. There's also achievement for beating it without special weapon and armour you get just for this mission.

Anyway, such amazing games. All three of them.


Fast Racing League (WiiWare on Wii U)
This was the first time i played the game with wiimote+nunchuck and found that this option just feels better that classic controler that i used before. Yes, you change polarity by waggle but it's totally fine.

Just like with F Zero GX, i hit my ceiling pretty fast. I'm at the second cup and i'm completely outmatched by bots. Environmental hazards on third and fourth tracks just kill any chances for me to get even in top 5 and that's not guaranteed even on much safer first two tracks. Maybe i should practice on single races more.

I also wish this game had strafing mechanic like F Zero had, that would probably make car handling a bit easier... As of now turns just feel to drastic at times.

Rayman Legends (xbox 360)
Thank you, Bosnia for a free game! Seriously, what's up with all these free games on Xbox Live lately?..

I already have paid for Wii U port, but a free game is a free game. I will still going to play it on Wii U when the disc will arrive. I mostly just wanted to try out the replacement control scheme for Murphy levels that they did for Xbox and PS3 ports.

And now that i played it -- i love it. It not just adds a new wrinkle to old and tried running and jumping -- it adds completely new rhythm element to it. Touch controls in Wii U version were workable but they were really the same idea that NSMBU already used. This, though is really cool i think.

Playing this game on Xbox controller is interesting. First, with movement it definitely feels like 360's stick is how the game was designed to be played with (considering that Origins was originally XBLA game). On the other hand, using trigger to run doesn't feel as good as using ZL on Classic controller. And because face buttons are all used up (B is for all things Murphy does, A is jumping, X is slapping, and Y is... Y only works in menus actually) there is just no other button to put "run" on.

Because of how Murphy function is replaced i wonder if lum rankings on Wii U are different because touch controlled Murphy simply has more possibilities to get lums -- like tickling skeletons hanging from the ceiling or squashing bugs crawling on walls.

I also love, love, love stop-motion looking eating animation in mexican death/food world. And i never expected to see Half Life enemy in this game. I like how some levels now have flying heart in the loading screen -- grabbing that becomes a micro game on it's own with a very real reward because you get lums if you grab a heart and then get another heart .

Ropes are still wonky, just like they were in Origins. Animation where they give me awards after each level seems superfluous since they already showed me what trophy i get when i enter the exit. They also lost entire timer mechanic which is a shame because that basically doubled levels in Origins -- you had to play all levels in two completely different ways -- first as a collectathon, then like a speed runner.

And now the bad part -- the game feels way too short, it could be just me becoming better at Rayman's controls, but i just 100%-ed half of the first world in less than a hour and it doesn't feel like the game has as much content as Origins did. Even if you simply count lums on paintings, "Back to Origins" is 270 something while all other worlds combined that i see so far don't even make a 200 combined...
I honestly start to doubt if they indeed had a full game back in February, because even THIS doesn't feel like a full game compared to Origins. They added some levels from Origins and now these reworked levels make for half of levels in a game, seriously? What did you had before then?

Rayman Legends Challenge app (Wii U)
Just checked it out to see if challenges are stil online. When i tried to launch it Wii U started downloading update for it, but i ignored it and just ran the app leaving update to download in background.
Challenges are still there, though it became ghost town now. Maybe this "update" will remove challenges or something.


Prince of Persia: Forgotten Sands (Wii game on Wii U)
Finally managed to push through one nasty part where i had to push two panels in quick succession while juggling my tornado and flying bubble powers.

Only to get stuck again 10 minutes later on yet another nasty puzzle. Puzzles in this game annoy me even more that Zelda's. LoZ puzzles at least adhere some logic (if i will understand this logic is another question). Puzzles here are more like chess problems only there are like dozen pieces on the 20x20 board instead of two-three on 8x8 board. Very time consuming to go through all combinations and wonky controls don't help solving at all.
I'm at the puzzle with coloured jem stones that i need to rotate.

Cover says that has original game is included -- i'm guessing it will only unlock after i beat the game, right?
I also tried Sands of Time costume -- it's pretty funny how they didn't bothered to update the model and now it looks too blocky compared to everything else.

2055
TalkBack / Re: Nintendo World Report: Powered Off - Issue 9
« on: September 19, 2013, 11:00:32 AM »
There is a typo on the first page.

As i said, i mostly ignore long articles on the main site, so this issue was the first time i read "NES memories" feature. Enjoyed it a lot. Reading it, i myself started to reminiscence of me playing Dendy -- russian Famicom clone that was popular in 90s and became the first videogame experience for majority of us, post-soviet kids.

2056
TalkBack / Re: Former Nintendo President, Hiroshi Yamauchi, Dies
« on: September 19, 2013, 06:58:12 AM »
he was a visionary who really shaped Nintendo back in the 1980's.
Think at least 1960s or even earlier. It was extremely fascinating to read about his earlier projects way, WAY before even Famicom/NES in the "History of Nintendo" books from Pix'n'Love.

From playing cards to toys to videogame company. All him.

Titan of a man. The story of his life and deeds can be easily made into a few of hollywood thrillers.

He and Yokoi basically created videogames as we know them.

2057
General Chat / Re: Nintendo Free Radio 23: The 0.1 Percent
« on: September 19, 2013, 03:21:31 AM »
I saw that Giant Bomb video with them failing to beat that boss. And honestly it didn't seemed like it was their fault. That delay between pressing jump button and actual jump was noticeable even from the video...

On Rayman Legends: i already bought Wii U port but it's taking a lot time to get to me, so this morning i got the the Xbox port for free all thanks to the great people of Serbia Bosnia. Should be done downloading when i come back. I really wanted to try out the replacement control scheme for Murphy levels that they did for Xbox and PS3 ports. That honestly looked very interesting -- especially with rhythm gameplay element. I will still probably play the game properly on Wii U whenever i get it.

On Challenges -- the fact they're so hard, is a good thing! Because it is, you know, -- challenge. As i said many times, Challenges also have ghosts and they are godsend to learn game's mechanics -- you just watch what other, more successful guys are doing. I played Challenges App on Wii U for qutie a while and enjoyed it quite a lot, never got Diamond but was getting Golds a few times. One of my Wii U "friends" did had a few diamonds.

Also, i had to look up what "bury the lede" means.

2058
Nintendo Gaming / Re: I think I just lost all my save information.
« on: September 19, 2013, 02:10:57 AM »
I was looking at the wrong SD card.  There are a couple floating around here.  Another SD card had all the correct save information, unharmed.
Glad it turned out all right in the end.

I should probably do a backup from my SD Card too. Just in case.

2059
If you're too lazy to read all this stupid text, here's a quick guide from reddit:

It would help to print it or something and have it by your side when playing the game.

2060
TalkBack / Re: Tokyo Game Show 2013 Nintendo Platform Title List
« on: September 18, 2013, 10:11:36 PM »
I wish third Game Center CX could be released in europe... Or second one for that matter. Or first one (imported it from NA).

2061
TalkBack / Re: Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 18, 2013, 10:05:40 PM »
I like the idea, I will be buying Tennis and Bowling when they come out. I agree though that Nintendo should probably have got them all done and also released a disk version. Although, if they are also planning another sequel to Wii Sports, it could dilute the impact of that new game.
I honestly think they're preparing bubdles with Wii Sports Clib pre-installed. And you kmow what, i even think with this push into digital they're doing lately they can easily make cheapo Wii U Lite without disc drive simply with this. All of their games and majority of third parties' games (however little) are on eShop anyway.

2062
TalkBack / Re: Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 18, 2013, 12:02:12 PM »
Actually Archery could be easily improved.  Allow people to run around on Wuhu island and then they have to stop and aim and shoot at opponents.  All the while taking wind and movement and everything into consideration.  Talk about amazing metagame multiplayer action.
That sounds more like World of Archercraft, i just want some regular ### wii sports stuff.

2063
TalkBack / Re: Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 18, 2013, 11:36:00 AM »
I will probably get this, but i'd prefer games from Resort, specifically archery and airplane battles. Not sure how if archery will be all that improved with online, but i'd be ALL OVER online dogfights over Wuhu island.

2064
You guys are nuts. I only download games on my Wii U. It's not near as big of a deal as everyone makes it out to be.
Fans of the series are annoyed because now they can't buy the cart used for 5 bucks, and then resell it.

2065
TalkBack / Re: Wii Fit U Free Trial Coming to the eShop on November 1
« on: September 18, 2013, 11:09:14 AM »
Thinking of getting balance board somewhere... Will just connecting it to Wii U be enough to download free trial?

2066
Movies & TV / Re: Rate the last TV show you've seen
« on: September 18, 2013, 05:19:48 AM »
At least he still saved Skyler from jail for what it's worth.

2067
Podcast Discussion / Re: Episode 350: Theme from the Bottom
« on: September 18, 2013, 05:02:00 AM »
The part about Guillaume's sex life was pretty funny...

Yeah, and that Nintendo prototype vault that Cuthbert mentioned... What wonders are hidden there?

Only Nintendo's top men probably have access to this storage:

2068
General Gaming / Re: What are you playing?
« on: September 18, 2013, 04:47:17 AM »
Kid Icarus: Uprising
I've finally did it. I beat level 7 (the one with Thanatos) in less than 15 minutes. I think i've spent majority of my lunch breaks on work in the last two months trying to do that.

It was so hard because of two reasons:
1) that one platforming sequence where one wrong movement of a circle pad will kill you instantly and you will have to repeat this whole sequence from the start. That takes lots of precious seconds and even minutes if you screw up there.
2) The level almost has no straight corridors that you can run through using super speed items. The majority of the level consists of halls that are closed down until you kill all monsters in it. Also elevator segment and part where you move on rails also have fixed speed. Player simply doesn't have enough areas that he can boost through to cut his play time.

Ah well, at least i got two achievement for it: the one for doing the level in less than 18 minutes and the one for doing less than 15 minutes.

There is a third achievement on this level that asks you to see Thanatos' all forms before defeating him but i was never able to do that for some reason. He always mixes up his forms and always skips one in my playthroughs. There is probably some trick to it...

Wonderful 101
Still collecting Platinums on Normal. Hadn't even touched Hard mode aside from one mission i did by mistake. Funny thing is i didn't realize i am doing level on Hard until almost the very end.

I've played W101 for 65+ hours since i got it, and only have 87 something heroes. No secret characters yet, though i am one achievement away from two of them. These are some tough achievements though.

Bayonetta
Same, collecting platinums on Normal. Last thing i did was getting platinum on Temperantia boss fight. That was kinda annoying because i just couldn't NOT to mess up a bit and always got hit and even a small damage downgraded me to Gold instead of Platinum.
In the end i managed to get Plat with bigger combo rank outweighing some small damage. This boss has  (by force) taught me how to preserve your combo meter and how to spam my magical force fields against his eye laser attacks. I had to resort to using butterfly ability that absorbed some damage from bosses lightning fist attack from afar that he does after you rip his one arm. Had a lot of problem getting the timing of the dodge for this attack and then just gave up and used butterflies.

2069
Nintendo Gaming / Re: 3DS TV anyone?
« on: September 18, 2013, 04:15:38 AM »
^ your avatar just makes me think of Micheal Turner and i get kinda sad.

2070
Nintendo Gaming / Re: I think I just lost all my save information.
« on: September 18, 2013, 02:35:46 AM »
I occasionally use SD card in my 3DS as USB stick to get files from my work and i never had that. I only use it on my work PC though and never used on other devices.

You sure that the data from SD Card is gone? Try to mess around with folders there, it's not like you've got anything to lose now.

Also it's generally a good idea to backup your SD Card contents from time to time. You can just copy them back and forth.

2071
Day one.

I wish they released previous games on eShop too.

2072
TalkBack / Re: No Nintendo Characters in Scribblenauts Unmasked
« on: September 17, 2013, 11:57:21 AM »
Quote
Scribblenauts Unlimited, which was a Wii U launch game
Not here, no, it wasn't. And why yes, i am never going let that "Unlimited in Europe" thing go.

2073
Podcast Discussion / Re: Episode 102: Community Service
« on: September 17, 2013, 05:23:12 AM »
Ghosts in Rayman Legends Challenge Apps helped me tremendously to understand Rayman's jumping physics. It has very peculiar rules to it, like the most important part of the movement is momentum. It's so important if you can get into the rhythm of jumping just right you can keep all momentum between jumps instead of killing it and will move at almost double speed compared when you just run.

When i was observing ghosts that were beating me, i started doing what they do and found out this and many other mechanics. Because the physics is largely the same between Origins and Legends i came back to Wii game and actually finished it to 100% and enjoyed it immensely.

From what i heard on this podcast and in other places Legends feels like a lesser game than Origins which is a shame. It looks like it has much less content and was made easier.

Murphy's levels sounded awful at first, but i enjoyed doing them in Challenge App for high scores. It got very frantic, very fast.

You can definitely change difficulty between levels in Wonderful 101.

Also, get Toki Tori 2 everyone. I got in April when it was still Wii U exclusive and it was amazing. It was my favourite game on Wii U until W101.

Wind Waker HD... I just see no point in the remake. The original game's visuals still look amazing, i played it just this year for the first time. If you didn't played it before -- of course get it and enjoy.

Are these inverviews in the middle of recent connectivities coming from that 4 hour monster of recording from NintenDaan? I mean should i listen to it or just wait till all interviews will be posted in connectivities.

2074
NWR Forums Discord / Re: Guess the poster
« on: September 17, 2013, 04:21:50 AM »
Should we resume it?..

It really annoys me when...

The kids today....

I don't see anything truly groundbreaking...

I guess it would be considered nostalgia...

I also have kind of a kneejerk reaction to anyone spouting...

2075
Nintendo Gaming / Re: Miiverse Screenshots
« on: September 17, 2013, 12:30:26 AM »
Some more cool new screenshots from W101:




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