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General Gaming / Re: What are you playing?
« on: September 24, 2013, 10:26:21 AM »
^ i'm just noting that you consider game with initial playthrough worth of 15+ hours as «short», yet at the very same time think of 15 hour 100% playthrough of Eternal Darkness as significant timesink.
I used lmgtfy because forum didn't allow me to post regular long ass google link, bbcode parser just broke halfway through
Aaaanyway, back to topic. Apart from P* stuff, lately i've been playing:
Prince of Persia: Forgotten Sands
I don't know. I play this game for 40 minutes and then i just kinda don't want to. I came back to this game after not touching it for a year, was camera as bad back then? Or did new abilities i unlocked add too much 3d complexity to the levels? Did Ubisoft just ran out of QA budget halfway into the game?
My problems is that camera where you enter the bubble is always looking the opposite way where you want. Manual camera control is also rather cumbersome to work with because of slow pointer controls. Camera becomes even more problematic where they fix it in specific spots during battle sequences.
Still, it's a nice game. But i'm fully expecting it will take another month to finish it at this pace i'm going. So no «lightning fast» achievement for beating the game in less than 10 hours for me. Speaking of achivements, this game has lots of them. I'm guessing they unlock concept art and developer videos, cause that's all locked for me.
Some of the later locations are very nice looking at least. Water temple and Sky temple are very beatiful, jaggies or not. Even random rabbid in the sky didn't spoil the view.
I also appreciated how they based art style of the game around distintly Persian/Babylonian designs and not on Arabian Nights like before.
Desktop Dungeons: Endless Beta
It's a crime against gaming humanity that developers are taking so much time turning their amazing freeware roguelike/puzzle mashup into fully featured game. Their freeware version already was filled to the brim with content 4 (four, i repeat f-o-u-r) years ago.
I appreciate that they're adding even more features, tutorials and nice new art. But this has to end somewhere.
I shouldn't be complaining because i am in paid beta program (that was before i started hating kickstarter and i think that was even before kickstarter even emerged) meaning i get to play their game throughout development cycle.
But it's such a pity more people don't know this game and instead are playing and praising hundreds other kickstarter roguelikes, that suddenly became in vogue while DD was and is in development.
As to actual game -- well main gameplay of DD hasn't changed they just added lots more «singleplayer» missions, as in not randomly generated. Each class now has a set of predetermined missions you can take to win more preparation stuff.
I used lmgtfy because forum didn't allow me to post regular long ass google link, bbcode parser just broke halfway through
Aaaanyway, back to topic. Apart from P* stuff, lately i've been playing:
Prince of Persia: Forgotten Sands
I don't know. I play this game for 40 minutes and then i just kinda don't want to. I came back to this game after not touching it for a year, was camera as bad back then? Or did new abilities i unlocked add too much 3d complexity to the levels? Did Ubisoft just ran out of QA budget halfway into the game?
My problems is that camera where you enter the bubble is always looking the opposite way where you want. Manual camera control is also rather cumbersome to work with because of slow pointer controls. Camera becomes even more problematic where they fix it in specific spots during battle sequences.
Still, it's a nice game. But i'm fully expecting it will take another month to finish it at this pace i'm going. So no «lightning fast» achievement for beating the game in less than 10 hours for me. Speaking of achivements, this game has lots of them. I'm guessing they unlock concept art and developer videos, cause that's all locked for me.
Some of the later locations are very nice looking at least. Water temple and Sky temple are very beatiful, jaggies or not. Even random rabbid in the sky didn't spoil the view.
I also appreciated how they based art style of the game around distintly Persian/Babylonian designs and not on Arabian Nights like before.
Desktop Dungeons: Endless Beta
It's a crime against gaming humanity that developers are taking so much time turning their amazing freeware roguelike/puzzle mashup into fully featured game. Their freeware version already was filled to the brim with content 4 (four, i repeat f-o-u-r) years ago.
I appreciate that they're adding even more features, tutorials and nice new art. But this has to end somewhere.
I shouldn't be complaining because i am in paid beta program (that was before i started hating kickstarter and i think that was even before kickstarter even emerged) meaning i get to play their game throughout development cycle.
But it's such a pity more people don't know this game and instead are playing and praising hundreds other kickstarter roguelikes, that suddenly became in vogue while DD was and is in development.
As to actual game -- well main gameplay of DD hasn't changed they just added lots more «singleplayer» missions, as in not randomly generated. Each class now has a set of predetermined missions you can take to win more preparation stuff.






