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Messages - azeke

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2026
General Gaming / Re: What are you playing?
« on: September 24, 2013, 10:26:21 AM »
^ i'm just noting that you consider game with initial playthrough worth of 15+ hours as «short», yet at the very same time think of 15 hour 100% playthrough of Eternal Darkness as significant timesink.
I used lmgtfy because forum didn't allow me to post regular long ass google link, bbcode parser just broke halfway through
 
Aaaanyway, back to topic. Apart from P* stuff, lately i've been playing:

Prince of Persia: Forgotten Sands
I don't know. I play this game for 40 minutes and then i just kinda don't want to. I came back to this game after not touching it for a year, was camera as bad back then? Or did new abilities i unlocked add too much 3d complexity to the levels? Did Ubisoft just ran out of QA budget halfway into the game?

My problems is that camera where you enter the bubble is always looking the opposite way where you want. Manual camera control is also rather cumbersome to work with because of slow pointer controls. Camera becomes even more problematic where they fix it in specific spots during battle sequences.

Still, it's a nice game. But i'm fully expecting it will take another month to finish it at this pace i'm going. So no «lightning fast» achievement for beating the game in less than 10 hours for me. Speaking of achivements, this game has lots of them. I'm guessing they unlock concept art and developer videos, cause that's all locked for me.

Some of the later locations are very nice looking at least. Water temple and Sky temple are very beatiful, jaggies or not. Even random rabbid in the sky didn't spoil the view.

I also appreciated how they based art style of the game around distintly Persian/Babylonian designs and not on Arabian Nights like before.

Desktop Dungeons: Endless Beta
It's a crime against gaming humanity that developers are taking so much time turning their amazing freeware roguelike/puzzle mashup into fully featured game. Their freeware version already was filled to the brim with content 4 (four, i repeat f-o-u-r) years ago.
I appreciate that they're adding even more features, tutorials and nice new art. But this has to end somewhere.
I shouldn't be complaining because i am in paid beta program (that was before i started hating kickstarter and i think that was even before kickstarter even emerged) meaning i get to play their game throughout development cycle.
But it's such a pity more people don't know this game and instead are playing and praising hundreds other kickstarter roguelikes, that suddenly became in vogue while DD was and is in development.
As to actual game -- well main gameplay of DD hasn't changed they just added lots more «singleplayer» missions, as in not randomly generated. Each class now has a set of predetermined missions you can take to win more preparation stuff.

2027
TalkBack / Re: Missed Opportunities: Touch the West Generations
« on: September 24, 2013, 08:33:19 AM »
Diluting the talent and losing control.

Hopefully with that new building coming up, they will create more teams to fill all these rooms with.

2028
General Gaming / Re: What are you playing?
« on: September 24, 2013, 08:27:26 AM »
It'll take you longer to "beat" W101 than Eternal Darkness, that's for sure. So i guess that makes Eternal Darkness a micro game then.

google search is fun

2029
General Gaming / Re: What are you playing?
« on: September 24, 2013, 07:35:35 AM »
Are you trying to get/unlock everything?
Unlocking everything is nearly impossible, but yes.

I'm just trying to beat the game.
That will take you about 15+ hours.

2030
TalkBack / Re: Sonic Lost World Video Demonstration
« on: September 24, 2013, 03:26:48 AM »
Looks great.

I like how they try to address problems with Sonic gameplay, combat is still a bit too finicky from what i see.

2031
Nintendo Gaming / Re: What can Wonderful 101 learn from Bayonetta?
« on: September 24, 2013, 01:58:07 AM »
Playing Bayo last night, i had a weird feeling wanting to zoom way out similarly how it's done in W101.

Traditional third person camera of Bayo severely impedes my view and hence, control over area and i feel like i'm constantly caged by the tunnel vision of my camera.

It does have advantages though, in Bayo enemies that are not on screen never attack, and you can even abuse that feature by focusing camera on just one enemy and beating him while all others will simply wait because they're off screen. But that condition is merely a crutch added to compensate for restricting camera view.

Because Wonderful 101 is so zoomed out you can see the entire area with all enemies around. Instead of tunnelling to your character and his immediate surroundings, you're forced to perceive entire screen, just like with chessboard where focusing on individual pieces or a small area won't make you any good. You have to see entire picture to see the situation you're in.

It's one of the biggest problems many new players face with W101.

1. They get all tunnel vision-ed to the center of a screen.
2. Fail to discern that crowd doesn't matter and the leader is the only one you need to keep track of.
3. Don't press L to zoom out to see the entire area. The game is supposed to be played in zoomed out mode, there is absolutely no need to zoom in ever, except maybe for odd miiverse screenshot.

This is basically where all complaints for off screen attacks come from.

2032
General Gaming / Re: What are you playing?
« on: September 23, 2013, 11:43:01 PM »
I hear The Wonderful 101 is a pretty short game.
You've been lied to:

2033
General Gaming / Re: Valve announces SteamOS
« on: September 23, 2013, 11:38:20 PM »
Valve was amazing.

Team Fortress 2 is by far my favourite online shooter. What an amazing game. I bought Orange Box in 2008 and it was gift that kept on giving for years and years and years.

Half-Life 2 and its episodes, Portal and Portal 2 are all amazing games.

But... Last two-three years i found myself almost completely detached from what they're doing as a game developer. L4D2?.. Eh. Dota2? Tried to get into it many times, never could.

Of course the stuff they do with Steam is still great and i love Big Picture Mode (major gamechanger i think), but even Steam isn't perfect.

HL3... I don't think i really care at that point, really. In fact i'd be more excited about Portal 3 at that point.

For such an important developer their output is sure ludicrously small. I constantly keep asking myself what the hell they're doing in there and honestly i'm out of any plausible answers. They even stopped making new hats and weapons for TF2 -- that was relegated to fans.

2034
Few things i learned from yesterday's play:

Cube enemies and boss (look like Golems from Bayonetta):
Their main weakness is climbing attack (X button). Yes, the enemy with the second hardest armour in the game is vulnerable to the weakest attack you have.

You simply need to overwhelm cubes by spamming X until they get staggered by heaps of your guys hanging on it everywhere, trying to pick it apart. Once staggered it can't move and is open to any attack. Of course you have to go with the most powerful one: Wonderful Hammer Rising. A few hits and scary looking cube is reduced to a puddle of helpless miserable looking dices:

But that's just the half of it. When cubes fall apart they, just like T-1000, will eventually gather together and reform to their initial shape. You can prevent them doing that by spamming X even more. Your guys will run all over the area finding cubes to fight and preventing them to even move. That way once the cube fell apart, it will never stand back. Then you just need to spam X and add some area cleaning attack from time to time, like Gun Cyclone.

Now i remember Geathjerk archive file for these enemies mentioning something about this.

Also, cube mooks' attacks can be blocked by Guts and it's an even faster way to crush them apart to pieces. Cube boss' attacks are not blockable with pudding -- he is too big.

Another thing screenshot above is showing you is a special health bar. I am honestly not quite sure how it works but from my feeling, when you're attacking enemy, the damage you make in a single combo (drawn as red area) can "pierce" through multiple replenishable health bars, and if you combo long enough it will destroy enemy completely. Because you did it all in one non-stop combo, it just kept stacking and stacking until the enemy just dies, despite that you've dealt merely a fraction of this enemy's total HP.

2035
Nintendo Gaming / Re: What can Wonderful 101 learn from Bayonetta?
« on: September 23, 2013, 05:29:03 AM »
This thread is mainly about gameplay comparisons between two games, because of how similar they are. In the last two days i felt like creating a new thread to talk about the tone/the plot of the game and how it's much closer to other games, namely Kid Icarus: Uprising and Starfox 64. But i guess i will keep it for other thread about "New Nintendo Adventure".

So gameplay...

I already mentioned how great parrying feels in Bayonetta and Wonderful 101. As far as i understand, MGR: Revengeance made it into the only method of blocking and got some flack for it because apparently it's beyond what most of the players can do.

If you start analyzing it, everything in Kamiya's action games revolves about risk and reward:

  • be more stylish and get lots of points for beautiful long combos
  • try to execute harder action sequence, and you will be be rewarded with enemy put in a comfortable position for you (mooks getting juggled into the air, turtles getting toppled)
  • overwhelm enemies with shock attacks to stagger them while you prepare your long and absolutely crushing attack (shotguns and rockets in Bayonetta, climb attack in W101 -- you can win some time staggering quick enemies to execute long-term combo with a super satisfying finisher).
  • instead of running away from incoming attack, you run right towards it, head on. If you can time movement of your analog stick it to coincide it with the moment when attack lands, you will deflect it.
The feeling you from executing the last example is infinitely empowering and highly exhilarating. Suddenly you realize you can block almost any attack, be it from the smallest mook with a pea shooter or from boss size of a planet emitting continents evaporating laser beams.

Not only that, but in Bayonetta there are also additional reward for parrying that activates when you timed it exactly to the millisecond. W101 similarly rewards you for executing parrying with filling your Unite Gauge and equipping the biggest weapon you have, armed and ready to counter-attack right away.

Playing Platinum Games, you're constantly on the edge, tethering over the abyss and even if do a mistake you can fix this with other techniques, like Ukemi that eliminates the damage you just took if you can press jump button exactly the moment you touch the ground after being tossed:


I got hit at least two-three times during this particular fight. I ukemi-d them all and got zero damage. Even the very last shot is showing me in the spotlight right at the end of executing Ukemi. Yet another timing mechanic saving you from failure of executing timing mechanic.

A lot of mechanics in P* games can be summed with this crude drawing:

That platinum-purple stripe right in between all that green of mediocrity and red of death is your ultimate goal.

This risk-reward timing mechanics apply to more or less everything in W101:
  • Big morph weapons do more damage but they don't stay big for long and fall apart to lesser size.
  • Unite Guts takes a fraction of second to form, then stays in pudding form for a about a second or two and then falls apart. Enemies even fake out their attacks trying to use this weakness. They do the motion to prepare for attack and you, fully expecting a hit, form a pudding. Then enemy simply waits with fist prepared till your pudding falls apart and THEN crushes you.
  • same mechanics even works from enemies' side of action. Many enemies are at their most vulnerable when they're right about to unleash their most dangerous attack at you. If you will risk it, come closer and attack instead of running away scared you will kill enemies much faster. One hit to small guy just about charging his sword will kill him on the spot, one hit at a spiked robot who is spinning and just about to crush you, will stop and stagger him, opening his armour for you to rip away.

In other words: damn it, i can't wait for Bayonetta 2...

2036
Nintendo Gaming / Re: Miiverse Screenshots
« on: September 23, 2013, 03:55:20 AM »
More screenshots from yesterday's play:


2037
Movies & TV / Re: Rate the last TV show you've seen
« on: September 23, 2013, 03:05:55 AM »
Some of the shots from the latest episode:


It says all, really.

2038
General Gaming / Re: What is your most recent gaming purchase?
« on: September 23, 2013, 01:24:58 AM »
Glad to see people getting W101, just make sure to skim over my guide or give Saur's videos a look.

Yesterday, i bought Arkanoid DS with Paddle controller from play-asia. I have some weird fascination with plastic gaming attachments. I have DK Bongos (no way i am playing Jungle Beat on wii, bongos are godlike), Taiko Wii drum, DDR mat and Guitar Hero DS attachment. Seriously thinking about buying that Pokemon Typing game just for wireless keyboard.

Might take a while till the game and dial controller will come to me with shipping, but it's so gonna be worth it.

2039
Nintendo Gaming / Re: Which Nintendo Franchise Needs A Reboot?
« on: September 22, 2013, 02:45:38 PM »
Skimming the thread, it becomes clear that it's not series that need to be rebooted, but fans of said series.

2040
Movies & TV / Re: Rate the last TV show you've seen
« on: September 21, 2013, 02:46:29 AM »
I meant that Bolin stuff was equally annoying.

2041
Movies & TV / Re: Rate the last TV show you've seen
« on: September 21, 2013, 02:14:11 AM »
Another great episode of The Legend of Korra. Starting to doubt my theory that Unaloq is a good guy...
I liked it, but Tenzin and siblings squabbling was kinda annoying. All of them are in their fifties by now, how come they haven't settled down all arguments between them? Same with Bolin and Mako dialogue.

But i like water tribe Civil War story, it's becoming way more interesting than i expected.

2042
Nintendo Gaming / Re: Wii U browser is just awesome
« on: September 21, 2013, 12:51:23 AM »
Wii U is slowly replacing my PC. When at home Wii U is now my preferred way to watch Youtube videos -- it's so much better: no ads, no buffering, no jumps to ridiculous 144p resolution.

Even twitch kinda works. I checked it with that stream of speed-runner trying to break Wind Waker HD and it works. But apparently it only works for live videos, videos from archive require flash or something which is stupid becuase i was just watching their videos live.

I wish Justin.tv worked too, their videos are already encoded with h264 and aac and technically Wii U browser can do show just fine. But no, stupid Flash again.

I also grew to love browser itself: copy/paste function helps when you want to insert some image with BBCode, images function that shows image on your tv and lets you copy direct link to that image.

Oh, and also i started using online feed reader so that i could keep track of all new videos on youtube. I simply open channel i want to keep track of, open feed url and copy/paste it to feed reader. Simple RSS reader works okay so far, but i'm kinda annoyed how it forces me to use iPad-like controls to browse feeds.

I need something even "simpler"...

2043
General Gaming / Re: La Mulana 2 announced
« on: September 21, 2013, 12:01:02 AM »
Game wasn't that difficult, gameplay wise. Some puzzles, yes, were complete bullshit. But even then some were enjoyable («impregnating», decrypting old language with pen and paper - loved these).
Game was punishing and demanded slighlty more from player but it was extremely rewarding.
One of the techniques game forces you to learn to beat one boss absolutelty blew my mind - boss had a laser beam that was nearly impossible to dodge. The solution was, drop caltrops on the floor and step on them taking 1–2 hp damage for this instead of dying instantly when touching laser beam. Because you start blinking and become invincible for a few seconds after you take damage, you had to harm yourself and then just pass right through deadly laser beam during blinking amimation. The game had a special ability later on to prolong blinking so it definitely was intended.
It's one of the many, many things i loved so much in first game. Combined with awesome music, disturbing story and visuals it really made for an unforgettable experience.

First screenshot:

Booth photo:

2044
Nintendo Gaming / Re: Miiverse Screenshots
« on: September 20, 2013, 12:04:21 PM »
Reposting hilarious Wind Waker screenshots (not mine):


Make up your own captions...

2045
General Gaming / La Mulana 2 announced
« on: September 20, 2013, 11:51:57 AM »
http://nigoro.jp/en/2013/09/la-mulana2/

Awwww, yeah!..

No platform announced, but i'm guessing PC with possible other console port later.

First game, while chock full of unfair puzzles was a great metroidvania game with an amazing soundtrack. At some time i just had to look up video walkthrough, because later on puzzles just became absolutely impenetrable. Still i loved the experience, gameplay and music and bosses. Highly recommended if you want some LONG ass sprawling metroidvania.

2046
General Chat / Re: Nintendo Free Radio 23: The 0.1 Percent
« on: September 20, 2013, 05:36:13 AM »
"Trophy" as an achievement on PS3?..

You should get a one diamond trophy to get it, right? Honestly, that doesn't sound all that unreasonable. You just have to play a lot and be good.

Achievements ARE meant to be hard to get, or else they simply lose their value. That's why i hate lazy achievements like Ubisoft often does with their games, like "complete level 1!", "complete level 2!", "complete level x!". You shouldn't get them simply for progressing through story, that way you're cheapening them and lessen the entire point of going out of your way to get them.

I was getting "achievements" like these yesterday when i was playing Legends on Xbox, many Assasin Creed games have "achievements" like these. So pointless.

Most Nintendo games lately have better achievements than Ubisoft's and that's a stunning realization considering they don't have system wide support for them.

2047
You just don't understand. It's about principles.

They're far more fun to play than new videogame in my favourite series.

2048
TalkBack / Re: Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 20, 2013, 12:19:23 AM »
Multi-Video Chat on the GamePad better be an included feature of these WiiUmakes.
Naked bowling -- here i go!

2049
TalkBack / Re: Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 20, 2013, 12:17:50 AM »
I can't wait for the NWR bowling league. "OK, let's go over the rules: Every time you get a strike, you drink. Every time you get a gutter ball, you drink. And the 4th frame is the beer frame."
As long as Donny shuts the **** up, i'm in.

2050
TalkBack / Re: Wii Sports Club Coming to Wii U, Features Online Multiplayer
« on: September 19, 2013, 11:43:37 PM »
Online "clubs" do HAVE some interesting features:



I wonder if we can make our own custom clubs...

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