Show Posts - azeke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - azeke

Pages: 1 ... 6 7 [8] 9 10 ... 131
176
Podcast Discussion / Re: RFN RetroActive #39: Super Mario Sunshine
« on: August 04, 2017, 12:20:34 PM »
A fun one I discovered, Mario has a spin jump where if you run around in a circle and hit the jump button, He jumps pretty high and spins like a top.
Super Mario 3D World has it too.

177
General Gaming / Re: What are you playing?
« on: August 04, 2017, 12:15:15 AM »
Tumbleseed Four Peakes update:

I tried out the update yesterday and yeah it's much easier now.

However i noticed that professor started asking me to do quests i've already completed so maybe my progression was erased or something. Not a big deal -- they probably re-balanced that too.

PS i tried to post in relevant Talkback thread but it wouldn't let me.

178
Nintendo Gaming / Re: Aztez (aztec themed 2d brawler) coming to Wii U
« on: August 04, 2017, 12:13:24 AM »
Game is out on Steam:


At this point it's more likely it will come out on Switch.

Regardless i boguht the game and it's pretty cool. I only had a chance to play it work PC first 2 days so i was using keyboard controls. Game sets Up for jump by default and it breaks the game because you can't make launching moves with Up+attack -- you just jump instead. It's fixable by rebinding space to jump.

Last night i had time to play the game at home with controller and then it really clicked. Really satisfying combat and controls are very easy, simplistic even.

Main campaign mode with conquering Mexico feels a bit tacked on top of of main attraction -- combat. I guess they thought a game with just one arena and you fighting waves of mobs wouldn't fly with todays gamers and you need some kind of progression no matter how unnecessary it feels.

179
TalkBack / Re: NWR-Made Instruction Manuals #1: TumbleSeed
« on: August 02, 2017, 01:26:03 AM »
That's a great idea.

180
TalkBack / Re: Splatoon 2 (Switch) Review
« on: July 25, 2017, 02:36:08 AM »
You can also tilt to pick where you want to super-jump.

181
1) Do all modes unlock stuff?
Yes. Each character has it's own Post-It note with icons representing completion of certain level/boss with this character.

You can check complete list here:

http://bindingofisaacrebirth.gamepedia.com/Completion_Mark

Does playing hard mode unlock more stuff or should I keep playing normal mode for a while?
Regardless if it's normal or hard -- unlockable is the same. The only difference is the colour of the icon -- regular black for normal or black with red highlight for hard completion.

However, if you go for "complete" playthrough you need to do all stuff on Hard with all character plus all the challenges plus some special achievements.

That's quite an undertaking though -- because usually this kind of completion requires several hundred of hours. "Speedruns" from zero to 1 000 001% (latest name for full completion achievement) usually take around 40~ hours and extreme dedication and skill.

2) I haven't made it through greed mode successfully yet. It's that worth doing?
Completing Greed mode with Azazel unlocks Lilith. Overall Greed mode unlocks are not as useful despite this mode being of the hardest things to do in the game.

Overall Azazel has the most useful unlocks across the board: Abaddon, Satanic Bible and The Nail are easily in the Top 5 best BoI items. And the character is kinda supposed to be "easy" character so it's beneficial to do his unlocks as early as possible. Maggy mostly unlocks items that give you hearts and so they're pretty good, Lilith's unlocks are also very good.

Should I be fighting the optional 11th wave? What are the best types of items to prioritize for this mode? It's it best to pick up coins during the fight it leave them until the waves are done?
Greed mode gives you several coins with each new wave, giving you more with eave, starting with 1 then 2 and so on. If you feel you can't survive the next wave you can press the button and stop waves at the expense a half-heart, however coin reward starts from 1 once again from the next wave.

That means it's beneficial not to press the button and kill all the waves in one go.

Unless you have a Jera rune (that doubles everything in a room) there is no point to avoid coins as long as you don't press a button and keep killing waves in time. With Jera you take all 10 wave for maximum coins on the floor and then double that.

The last optional wave doesn't give you coins but if you complete it -- Deal with the Devil room (or Angel Room) opens. DwtD are actually kinda bad in this mode compared to regular modes but they're still worth risking fighting two bosses at once for a possibility of good devil item.

Best items are always Damage Ups and Tears Up -- just like in regular modes. Tears however hit a cap after a while (so taking any more Tears Up items does nothing) but damage can be increased with no limit. Also all items and/or cards with room effect or floor effect are extremely useful in this mode because you can activate a card that gives you stats boost (like Empress, Strength, or Devil) for a room and then stay in the big room killing all waves without leaving while keeping the boost. That's why characters like Judas (whose Book of Belial increases damage) and Eve (Whore of Babylon activates when Eve only has 1 red hearts damage or less and gives speed and damage) are so good in Greed mode because you can stay in the main room for the entire duration of all waves while keeping the boost. Lilith has an item that even stacks with itself each four waves and she's the easiest character in that mode.

3) It's there a point to doing the daily challenge? I've yet to unlock anything from it. Is it just for fun?
There are 2 achievements for doing daily challenges: one for starting 30 daily challenges and one for completing 5 daily challenges in a row. You can skip days if you see that daily uses a character you don't like, like Lost or Keeper but need to make 5 win streak for second one.

Note that Switch version is prone to crashing after you complete the daily challenge. So after you see the end screen tally of points press B instead of A to prevent that.

4) It's there a benefit to beating the game fast our with a high score?
No, it's just competitive stuff for high-level players and addicts.

However, certain boss challenges and levels only appear if you get to certain boss in less than 20 minutes and to later boss in less than 30 minutes. There is also an achievement for killing one of the very late-game bosses in less than 15 minutes.

182
No i don't have a PS4 and why would i if i can play all this year's lineup on this PS2 right here, but PS2 really struggles with SoTC and i gather playing with better resolution and framerate will be a better experience.

183
Shadow of Colossus (PS2):


Great game. Just like with Ico i feel this game left the mark not maybe by itself but in how it inspired other games.

I mean the last Zelda game takes massive inspirations from SoTC not just in superficial parts like climbing big enemies, but even approach to open world is kinda similar: smarter horses AI, conscious effort on making surrounding environments as diverse as possible: lakes, deserts, forests, cliffs, caves, empty planes and ruins, lots of picturesque ruins. BOTW even takes some of SoTC's design minimalism in that game systems all revolve on only what characters have on themselves.

Of course main character of Shadow of Colossus only has bow and sword compared to late-game Link who has a supermarket of goods in his pockets. but that only makes it cooler.

Design of each boss encounter is very ingenious. It feels like design team wanted to make game more engaging than their previous game by presenting player things to kill but their signature slow and wonky controls and frankly atrocious combat of Ico showed that encounters with human-sized enemies will only hinder the game. So they made all enemies gigantic and made you scale them which also added platforming to the mix solving several problems at once.

It's even reflected in game itself -- smaller, faster colossi that you have to take down are more annoying because they move faster than you and game's loose controls don't allow for agility to take enemies like these head-on. But huge lumbering giants go down relatively quickly because for as slow as your character is -- these colossi are slower still.

I really enjoyed that game. So smart. Very "show don't tell". Ending is pretty cool too.

Last colossus was annoying until i looked how to do jump off a wall properly -- apparently i've been doing it wrong the entire game -- the tutorial for it was on 3rd colossus but after a while i forgot it and was trying to do like in Prince of Persia games.

Also apparently you can kill some special lizards in open world and collecting their tails does something. I collected like 4 of them on the last day and i am not going to collect them all but it's cool that you can do thing other than just riding towards the next boss. However it is worth just to stop for a little while and enjoy the scenery (again -- just like BoTW).

184
General Gaming / Re: What is your most recent gaming purchase?
« on: July 21, 2017, 04:33:32 AM »
I downloaded the game from eShop this morning when i was going to work, around 7 hours from now. Took like 10 minutes.

185
Podcast Discussion / Re: Episode 43 - Hey! Salmon
« on: July 21, 2017, 01:42:46 AM »
Link is wrong and leads to previous episode.

186
TalkBack / Re: First Splatoon 2 Splatfest Results Announced
« on: July 17, 2017, 02:10:16 AM »
My internet situation (extremely strict NAT and blocked off ports) doesn't allow me to play online games, so i didn't even hoped i will get to play in Splatfest.

However it kinda sorta worked 1 time out of 4 tries and i played a few matches. Weirdly enough most of my matches were Team Cake vs Team Cake...

I think because of my network limitation i was able to connect only when i was first into a lobby and the rest of players were connecting to me. This also lead to some players on enemy team not being able to connect to me -- which was fine by me because this led to easy victories. Though i do realize in retrospect that i probably made the Spaltfest experience shitty for a lot of people.

187
TalkBack / Re: The Switch Pro Controller's D-Pad Dysfunction
« on: July 15, 2017, 02:23:49 PM »
I will repeat that i never had anything even close to that on my Pro Controller.

188
Movies & TV / Re: Star Trek: Voyager. Series Review.
« on: July 13, 2017, 11:56:38 PM »
Voyager's problem is it wastes the premise. They had a chance to do something new and different, but largely played it safe.
Yes, but here's the thing. One of the Star Trek writers Ronald D. Moore who was frustrated with constraints on Voyager left the staff and later created his own take on "Ship with depleting resources trekking through uncharted hostile universe", and technically his "Battlestar Galactica" is a better show than Voyager.

However the ending of that show perfectly illustrates dangers of the other end of extreme -- where you have a linear plot but no proper planning ahead ("cylons have a plan" my ass). Last 2 seasons felt extremely pointless and the botched ending completely soured me on the show which started great.

While Voyager kept safe and didn't do too many risky stuff and i have better lasting impression of that show overall.

189
Crimsonland:

I played a lot of original Crimsonland game back in 2000s, it was the only game of this type i knew and it was fun to beat each other records in survival mode with a pal.

This Crimsonland is a remake for modern consoles/Steam with added co-op and controller options.



I think that since the last i played it they added feature: when you get an upgrade you emit a wave that pushes away enemies around you.

It's making all the difference. Last year i was eternally stuck trying to no-damage certain level but this pushing upgrade helps immensely against enemies who are faster than me and will otherwise completely surround and overwhelm me.

After i completed all levels on Normal without taking damage, i only had to do several more achievements for complete the game. The most obnoxious one was the one where you had to pick up 50 blowtorches -- a weapon that you usually avoid.

The final achievement was the one where i had to beat a high score in a hidden mini-game:



It was actually pretty cool, because i never played games like these before (think 2048 or Threes).

Small Radios, Big Televisions:
A neat puzzle game with trippy visuals and electronic music. It reminded me of puzzles in Assassin's Creed II. Similarly, i couldn't play these puzzles at night because these type of music and weird sterile visuals always kinda weirded me out (in a good way). An okay time-waster overall.

190
General Gaming / Re: What are you playing?
« on: July 13, 2017, 01:36:03 AM »
I only played a few hours of Red Steel 2 but it was fantastic from the get go.

Game literally starts with you strapped to car and then getting dragged through a dry bottom of channel while shooting and slashing debri.

I think the director of Red Steel 2 is still at Ubisoft and he did that For Honour game.

191
Movies & TV / Re: Star Trek: Voyager. Series Review.
« on: July 13, 2017, 01:25:36 AM »
It was a long journey

Voyager is pretty great in my opinion. It is also the longest ST show so by sheer mass alone it has quite a lot of great episodes.

The hate it gets was because it came right after DS9 which dared to do some elements of linear storytelling and it was hailed for it (ignoring a MUCH better space opera with extremely hard linear storytelling airing contemporary to DS9 at the time), while Voyager almost aggressively stayed true to episodic format.

But i liked Voyager for how "out there" it it got sometimes and staying true to original ST premise, unlike DS9 which eventually turned into blind worship of space gods who will do everything (which in my opinion a blasphemy [lol] in atheistic by design universe).

192
General Gaming / Re: What are you playing?
« on: July 04, 2017, 04:32:54 AM »
I also actually played some of the first Crash game (original PS1 game).

It feels very barren and derivative, it's a textbook edgy mascot platformer (with even more primitive moveset than even DKC1 that it directly copies) and the only new things level to level are just new camera gimmick that they throwing at the player, figuratively and literally.

Movement and jumping also feel amateurish, a notch worse than in Rare's games -- which already in my opinion wasn't good enough.

193
TalkBack / Re: Super Mario Odyssey Hands-on Preview
« on: June 14, 2017, 02:39:37 AM »
Quote
Mario’s signature acrobatic moves were all available, as well as a new roll mechanic available by hitting the attack button...
Mario's ability to roll has been introduced in Mario 3D Land and was also in 3D World:


194
TalkBack / Re: Metroid: Samus Returns Announced For 3DS
« on: June 14, 2017, 01:09:16 AM »
While I'd rather a new game (who wouldn't?), Metroid II is the kind of game that could really benefit from a remake, so I'll probably still check this out.

Yeah, I agree, I've always loved the different Metroid forms from Metroid II but been really hesitant to play it since it has a reputation for difficulty, and of course that tiny GB screen space.
As a person who actually played the game for the first time recently it's a more playable game than say Metroid 1 and that game gets recommended all the time.

195
Podcast Discussion / Re: Episode 150: Sesquicentennial Odyssey
« on: June 13, 2017, 06:07:56 AM »
#3 game has an amazing music. And the game is amazing too.
And so is #5.

I think first song is from the last world so good choice here.

196
TalkBack / Re: The Switch Pro Controller's D-Pad Dysfunction
« on: June 10, 2017, 12:34:10 AM »
Out of curiousity, do you lift your thumb when tapping left and right, or do you drag your thumb back and forth?
I never actually thought about it. I guess i am always tapping d-pad.

When i consciously tried to drag my thumb finger across d-pad i had some erroneous inputs but then i had to work for it -- pressing it much harder than i usually do. Even then, when i was dragging it between down-left and down-right i "up" never occurred. I did get occasional "down" input when i was alternating between up-left and up-right.

Maybe it also has to do with finger sizes...

Nintendo's d-pad usually have emphasized cross shapes unlike say 360 d-pad or Genesis d-pad that have diagonal areas between cardinal directions, so i instinctively never slide my thumb between directions because there is nothing in there.

That type of "thumb sliding" would also cause problems on other controllers -- definitely on 360 controller because it's shape encourages it. It is unusable because of it.

197
Nintendo Gaming / Re: Indies for the Switch!
« on: June 09, 2017, 07:21:41 AM »
Super Meat Boy Forever is likely coming to Switch and so is the other punishing 2d platforming with spikes from Edmund McMillen: The End is Nigh

198
I purchased this game about six days ago and it is quite fun, but extremely difficult.  I am terrible at this game. I don't know what I am doing wrong, but after six days now I still can't get past Caves II which is like the third floor/level. It's quite discouraging.
Because Switch port has all the Afterbirth and Afterbirth+ stuff in it can be quite overwhelming for a new player.

See, at this point there has been a decade worth of various versions of Binding of Isaac and each of them brought more and more and complicated and harder stuff on top of each other. Afterbirth and Afterbirth+ were especially controversial for how hard they made first levels with enemies like invincible stone statues, portals spawning in enemies and bosses like Rag Man and Mega Rag.

My advice is to learn how the game works. Study enemies' moving and shooting patterns. Work on your dodging.

Don't just take all items you find. Look at http://platinumgod.co.uk/ guide to know for sure what stuff will do to you exactly. If item is actively bad or doesn't fit your current build -- just don't take it!

For stats -- prioritize damage ups, and tears ups.

Learn how manage your resources -- keys are the crucial to open golden rooms with items, bombs are used to bomb walls for secret rooms and tinted rocks for blue hearts and maybe to kill enemies if in a pinch.

Pills are kinda a gamble when you eat them for the first time but after that they will be marked and you can opt not to eat these same coloured pills if they're bad. All the pills (and cards) effects are described at: http://platinumgod.co.uk/

Hearts -- there are red hearts, blue hearts, black hearts and even kinda white hearts and gold hearts. You will mostly be dealing with red and blue ones. Red hearts are your permanent hearts and if you get damaged empty container still stays, blue hearts are temporary and lost forever. When you get "Health Up" from item or a pill it means you get another red heart container.

Not letting your red hearts to be damaged (so called "red damage") is crucial because if you beat a level without allowing enemies to damage to your red hearts -- Deal with the Devil room will open. In there you can trade in your permanent red hearts containers for devil items that are generally much stronger than regular golden room items.

If you find blue heart (by bombing tinted rocks marked by "X" for example) it will "shield" your red hearts. Another way of avoiding "red heart damage" is not to have red hearts period -- but that kinda stuff might be too early for you yet.

I advise you to play some of the challenges because they teach you how to play a game with various pre-set item combinations. For example "Solar system" teaches you how to use orbital items offensively because you can't shoot and have to rely on orbiting flies to do damage. I recommend completing "High Brow" challenge first because it unlocks Jera rune that doubles all things on the floor in current room -- very useful.

199
TalkBack / Re: The Switch Pro Controller's D-Pad Dysfunction
« on: June 08, 2017, 11:35:53 PM »
I bought Pro Controller last week and haven't noticed any d-pad problems yet.

I specifically tested in Puyo-Puyo Tetris demo and found it working fine.

I also connected it to PC and it works there too.

200
General Gaming / Re: What is your most recent gaming purchase?
« on: June 04, 2017, 12:48:50 PM »
You don't have access to Ultra Street Fighter, I presume?
No.

Switch with Pro Controller allows for the coolest way to play videogames -- in the bathtub. I wouldn't risk playing Switch (or any handheld) inside bathtub but with Pro Controller and Switch in tabletop mode it's possible.

Pages: 1 ... 6 7 [8] 9 10 ... 131