Mega Man 1 (3DS):
Ooooooh, i get it now.
Flinging concrete blocks against Cutman works because "rock beats scissors".
Throwing boomerang against Elecman works because "cutting the wire".
Neat.
Another neat thing is that you can beat all bosses with just regular peashooter. Well maybe except for Fire Man. I might have to learn how to do that soon, because i remember from my previous playthroughs there will be a boss rush near the end of the game, and Fire Man will be one of the lasts and i usually lose too much of energy fighting bosses before him. I distincltly remember having Ice beam almost at zero for some reason...
Ninja Gaiden 1 (3DS):
They
finally activated access for 3DS owners for entire NES trilogy (after some whining on my part). For some stupid reason, you could only post screenshots of Wii U ports before.
Played it a bit just to test it out:
Metroid (3DS):
After almost 1 year of not wanting to play this game, i realised i'm not gonna progress at all unless i cave in and start using map with everything mapped out.
I could have persevered, if not for the copy-paste nature level design where entire parts of the levels are cloned hundreds times. And parts that aren't copied are not designed well to begin with. Who thought climbing that huge vertical pillar with disappearing blocks is gonna be fun?
So yeah, whatevs. Got pink suit, lots of rockets, sonic spin attack.

Having to switch out between wave beam and freeze beam by going back to statues is stupid.
Got to Kraid and kill him. I used original and sophisticated strategy of going right towards him and spamming wave beams and rockets at his face. From what i can see (i watched Metroid episode of GameCenter CX [ugh that horrible TV Nihon "translation"]) all bosses in this game can be beaten that way. And it's not like bosses themselves do any smarter -- they also just spam **** at you with no rhyme or reason.
Metroid 2 (3DS):
Checked out second game. I think i like controls in this game more. Your character is bigger and jump is shorter -- which is good in my book because i don't like emphasis on air control. Also you shoot things under you by jumping and shooting down like in Contra.
Not looking forward to getting lost again, because this game also doesn't have built-in map.
Also playing (all on 360):
Rayman Origins -- challenges and finishing "Back to Origins" levels.
Bayonetta -- getting platinum ranks on Hard -- got it all up to level 7, thinking of doing "complete the game in 3 hours" challenge on easy
DMC HD Collection -- doing recon runs, i play the game using continues and without saving between missions and progressing as far as i can. After dying on my last continue i restart from the last save for real without using continues and knowing what i have to do. Got to hall with a poodle and four shields. I spent half an hour there hitting shields and thinking this is a puzzle of some kind. Apparently, all i had to do is to walk up to poodle and press Inspect button. Yeah.