Aside from staying up all night to watch
Treehouse Live (AMAZING coverage, hours upon hours upon hours of new gameplay vids, LOVED Kirby, Yoshi, Bayo 1 and 2 footage yesterday) i also played some actual videogames:
Mario Kart Wii:
Played a few races with my nephew. Motion controls are totally workable, even learned how to drift with them properly. We got so carried away, i missed first 20 minutes of MS yesterday.
Batman Arkham Origins (Wii U):
One particular story segment made me very happy, it pulled from many comics stories at the same time and interweaves them all in a very smart way.
Combat system is getting troublesome enough to a point where i just want to avoid battles entirely. Main gripe is when you try to do ground takedown someone will always try to hit you and even if you press counter button you won't block because takedown animation is still going
Bosses are usual western developer style bosses -- as in brain dead awful. Just keep railing on them until they die, no imagination used whatsoever. I can only guess that weird people who liked Mr. Freeze boss in City have never played Platinum game (or just any japanese game in general) in their life.
I was stuck on Deadshot "boss" encounter which takes a lot of time and was very annoying because it was heavily based on "stealth" -- i.e. mindless repetition of the same actions and lots and lots of waiting.
Super Mario World (GBA):
Love cartoony look, lots of very cool animations. Music is also great.
Weird that i played through three worlds and don't remember going into a single pipe. Don't understand the purpose of spin jump, aside from destroying blocks under me, isn't it otherwise the same as short hop?
Cape is okay for slowing down my fall, but i don't like that it sends me too high bumping into the ceiling if i go too fast, i lose nearly all control over Mario and can't see where i am going to land especially when i'm on new level and don't know what's below me.
Levels feels about right in length, compared to 10 seconds levels of SMB3. Control at first feels just as fidgety and loose as SMB3 and at first i was constantly overshooting jumps but eventually i got a hang of it.
This game is definitely made with "run and stop, run and stop" design in mind. And even if you still run SMW won't punish you for that.
Had a trouble with third castle, the last stretch up to Lemmy's castle and castle itself. Good that GBA version never sends you back after running out of lives, it even resumes from checkpoint inside the level.