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Messages - azeke

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1201
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: June 13, 2014, 06:00:57 AM »
Brain Training DS game out on European eShop for free.
I wonder how book layout is gonna work there...

1202
TalkBack / Re: Aonuma Discusses Timeline: Hyrule Wariors
« on: June 12, 2014, 11:52:50 PM »
Quote
timeline

1203
Nintendo Gaming / Re: Splatoon!!
« on: June 12, 2014, 11:42:54 PM »

1204
According to Nintend's instagram we WILL get Bayo 1 if we buy digital version.
http://instagram.com/p/pKAve_MY_H/#




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TalkBack / Re: Project Guard
« on: June 12, 2014, 11:27:02 PM »
That sounds cool. I missed all the Miyamoto reveals on the treehouse stream and haven't gone back to look through the archived material.


Usually Miyamoto's reveals of both games were awkward. Treehouse's own demos of the games looked much more fun.
Project Giant Robot looked like great drunk fun on Day 2.
Project Guard looked fun in company -- there were 8 people screaming which camera player needs to pay attention to. And there is actually a lot of depth in there with different types of enemies and camera moving on the fly.

1206
Podcast Discussion / Re: E3 2014 Reaction
« on: June 12, 2014, 11:22:19 PM »
You were not supposed to look for any news.
Should have just kept Treehouse stream on.

1207
General Gaming / Re: What are you playing?
« on: June 12, 2014, 10:58:35 PM »
Yeah that spin jump doesn't sound like super useful. I do use it sometimes for short long jumps though.
However, maybe this is spoiler-y for you and you weren't actually looking for this info right now when posting those thoughts. In which case, sorry.

No, i'm not crazy enough to scream "life destroying spoilerz!" when someone shares useful Mario information with me.


1208
Nintendo Gaming / Re: Splatoon!!
« on: June 12, 2014, 10:52:18 PM »
Looks interesting but that artstyle is terrible. It is just an awful turn off.

1209
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: June 12, 2014, 02:53:59 AM »
I'd prefer a tamburine monkey or any of the girls from Rhythm Heaven.
And if they wanted popular character from the series they should have gone with Wrestler who is at that point more popular than series itself.

1210
General Gaming / Re: What are you playing?
« on: June 12, 2014, 02:41:37 AM »
Deathstroke fight was basically a glorified QTE sequence.
And you know what? It was the most fun i had with the boss in entire Arkham series.  Production values with crazy good graphics in cutscenes elevated that otherwise tepid Dragon Lair style encounter.
I accept that Arkham games are very, very low brow kind of deal, but once in a while i can't help to supress comparisons to other much, much, much better designed games.

1211
General Gaming / Re: What is your most recent gaming purchase?
« on: June 12, 2014, 12:28:45 AM »
Finally arrived:

Dodonpachi Resurrection and Ace Attorney Investigations.

1212
General Gaming / Re: What are you playing?
« on: June 12, 2014, 12:12:21 AM »
Aside from staying up all night to watch Treehouse Live (AMAZING coverage, hours upon hours upon hours of new gameplay vids, LOVED Kirby, Yoshi, Bayo 1 and 2 footage yesterday) i also played some actual videogames:

Mario Kart Wii:
Played a few races with my nephew. Motion controls are totally workable, even learned how to drift with them properly. We got so carried away, i missed first 20 minutes of MS yesterday.

Batman Arkham Origins (Wii U):
One particular story segment made me very happy, it pulled from many comics stories at the same time and interweaves them all in a very smart way.

Combat system is getting troublesome enough to a point where i just want to avoid battles entirely. Main gripe is when you try to do ground takedown someone will always try to hit you and even if you press counter button you won't block because takedown animation is still going

Bosses are usual western developer style bosses -- as in brain dead awful. Just keep railing on them until they die, no imagination used whatsoever. I can only guess that weird people who liked Mr. Freeze boss in City have never played Platinum game (or just any japanese game in general) in their life.

I was stuck on Deadshot "boss" encounter which takes a lot of time and was very annoying because it was heavily based on "stealth" -- i.e. mindless repetition of the same actions and lots and lots of waiting.

Super Mario World (GBA):
Love cartoony look, lots of very cool animations. Music is also great.

Weird that i played through three worlds and don't remember going into a single pipe. Don't understand the purpose of spin jump, aside from destroying blocks under me, isn't it otherwise the same as short hop?

Cape is okay for slowing down my fall, but i don't like that it sends me too high bumping into the ceiling if i go too fast, i lose nearly all control over Mario and can't see where i am going to land especially when i'm on new level and don't know what's below me.

Levels feels about right in length, compared to 10 seconds levels of SMB3. Control at first feels just as fidgety and loose as SMB3 and at first i was constantly overshooting jumps but eventually i got a hang of it.

This game is definitely made with "run and stop, run and stop" design in mind. And even if you still run SMW won't punish you for that.

Had a trouble with third castle, the last stretch up to Lemmy's castle and castle itself. Good that GBA version never sends you back after running out of lives, it even resumes from checkpoint inside the level.

1213
No way streets Gotham will have more people walking around, it's an obvious design decision to prevent Batman running over people.
They've already made huge concessions to make Batmobile "work" -- such as adding stupid Battank mode and making so that you can destroy lampposts and other random stuff environment.
 
I'll get a PS4 for New Super Sackboy

You're in luck -- LBP3 will also be on PS3.

1214
TalkBack / Re: Xenoblade Chronicles X to Arrive in 2015
« on: June 11, 2014, 11:56:18 PM »
Visually and in tone it looks like anime Mass Effect.
Gameplay and structure wise it looks more closed to MMO -- with that skills bar at the bottom and overall very busy UI.
And unlike Mass Effect you're not confided in a linear corridor with invisible walls and can go anywhere.

1215
Oh man, Blazing Lasers!

1216
TalkBack / Re: Project Giant Robot E3 Hands-on Preview
« on: June 11, 2014, 11:49:43 PM »
Yesterday's video with Treehouse guy playing this was hilarious:
http://www.youtube.com/watch?v=ztwz0H2ixgE

1217
Hopefully Cacpcom will fix spelling errors in this release.

1218
Is Ms. Pac-Man in that collection?
No. The other thing -- on GBA collection you either palying in squashed mode, or have to deal with scrolling because of GBA's low resolution.
Still GBA collection has some very cool modes.

1219
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: June 11, 2014, 11:40:35 AM »
Mario doesn't have cape reflection move in any other game, though. Or Falcon's entire moveset. Sometimes Sakurai just makes up moves.

Best part of Pacman's moves is how it's a celebration of Namco arcade games.

1220
Nintendo Gaming / Re: The Legend of Zelda Wii U
« on: June 11, 2014, 01:39:02 AM »
...but part of me wants that sweet, sweet pointer control to return for firing off those thin and pointy death sticks.
From what i remember Skyward Sword didn't use pointer control and instead emulated it with gyroscopes for some reason.

1221
TalkBack / Re: Mii Fighters, Palutena Announced for Smash Bros. Games
« on: June 11, 2014, 12:25:56 AM »
I LOVE that Palutena calls all her attacks out loud and they're are Kid Icarus: Uprising powers: heavenly light, fireworks, mega-laser and so on.

1222
TalkBack / Re: Pac-Man Revealed for Upcoming Super Smash Bros Titles
« on: June 11, 2014, 12:06:54 AM »
Lots of Namco fanservice.
Pacman cutscenes (Mario, Sonic and Mega Man chasing Pac and then Pac transforms and then HE starts running after them), Galaga ships, Pac-Land level, Xevioux, pretty sure i saw Tower of Druaga tribute...

1223
TalkBack / Re: Hyrule Warriors Release Date, Other Details Revealed
« on: June 10, 2014, 11:42:22 PM »

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Nintendo Gaming / Re: Bayonetta 2, now with twice as much Bayonetta
« on: June 10, 2014, 11:38:11 PM »
I think I remember seeing the "no Bayo1 on digital" was just an NA problem? The European press release didn't mention it?
No idea.
According to european site it's a "special edition" that includes Bayo 1.

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