This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
New Super Mario Bros. 2 add-on content will be discussed.
http://www.nintendoworldreport.com/news/31950
A Nintendo Direct "Mini" will be broadcast tomorrow morning at 7:30 a.m. PT (10:30 a.m. ET), as reported by Nintendo of America on Twitter.
The brief video will focus on details regarding New Super Mario Bros. 2 add-on content in North America.
Lots of NES games and a R.O.B. in this week's journal.
http://www.nintendoworldreport.com/feature/31892

For those who don’t know, I’m a pretty big Nintendo Fanboy. I not only play the games, but I collect just about anything that says Nintendo on it. Here I am again taking over the Mariobilia feature for Andrew.
This week I snagged some cool used Pokémon items and a nice Mario t-shirt from Five Below. Also special thanks goes out to my girlfriend and her friend for helping me obtain some of these NES items!
DSiWare gets some Club Nintendo love.
http://www.nintendoworldreport.com/news/31886
The DSiWare game Bird & Beans is now redeemable as a Club Nintendo reward. The title costs 100 coins and will be available until October 7, 2012.
Bird & Beans is a remake of the mini-game Pyoro found in the GBA's WarioWare Inc.: Mega Microgame$.
Bird & Beans replaces Art Academy: First Semester as this week’s latest digital game reward. The WiiWare title PictureBook: Games: Pop-Up Pursuit is also currently redeemable for 150 coins but will only be available until September 30, 2012.
The game replaces Super Smash Bros.
http://www.nintendoworldreport.com/news/31800
Club Nintendo members can now purchase the WiiWare title PictureBook Games: Pop-Up Pursuit for 150 coins. PictureBook Games: Pop-Up Pursuit replaces Super Smash Bros. as a reward and will be redeemable until September 30, 2012.
Club members that prefer a more portable reward have until Sept. 23, 2012 to claim the DSiWare software Art Academy: First Semester for 150 coins.
Does your name mean Just To Be Rude?
Nintendo of America isn't making it easy, and doesn't seem to care.
http://www.nintendoworldreport.com/editorial/31791
Kid Icarus: Uprising came out in March. Even before the title hit store shelves, the official game trailers teased an AR card collecting element included in the game. Nintendo continued to whet the appetite of players hungry for AR cards by including sample cards with every copy of the game.
In the beginning, things didn’t look so bad for those wishing to collect Kid Icarus: Uprising AR Idol cards in North America. Multiple magazines gave out promo cards. The official Kid Icarus: Uprising strategy guide even included some. To be honest, giving out these cards was a great marketing tool to get people interested in the game.
Not long after the game released Nintendo of America began to give out Series 1 (and more recently, Series 2) card packs at events like ComicCon, PAX, WonderCon, etc. If you couldn’t make it to one of those big events, though, then you were almost screwed. Luckily, NOA gave out Series 1 card packs at different Best Buy and GameStop locations for a limited time a few select days earlier this year. NOA promises to do the same for the Series 2 cards in the near future. The problem is that the Nintendo reps handing out cards received a limited number of packs, and would only hand out one per person at each event. This amounts to 10 random cards, out of over 400 available, per person at each event.
The simple fact is Nintendo of America has made the cards in their region extremely limited in nature; trying to get them all at this point is nearly impossible unless you’re going to spend a ton of money. Anyone keeping tabs on the sale of Kid Icarus: Uprising cards on eBay knows the truth: the demand for these cards exceeds the supply, making some rather simple pieces of cardboard worth more than they should be. One card in particular, Three Sacred Treasures, was only handed out to the first 250 people who purchased the game at Nintendo World, and has been regularly selling for over $200 on eBay.

At PAX a few weeks ago, Nintendo of America even held a Kid Icarus: Uprising tournament with a nearly full set of cards as the grand prize. NOA continued to tease this on their Facebook page with a picture showing the special set, complete with a specially designed box to house all the cards. Great for one person, but what is everyone else supposed to do? With the professional look of the already designed box, I’m sure manufacturing more to sell at various retail outlets wouldn’t be difficult for NOA.
Nintendo has handled the situation in other regions in a completely different way. Card packs can be purchased in both Japan and in Europe. It’s slightly more complicated in Europe, with cards purchased being marked with a rarity and those received at promos not, but that’s another story. The point is that Kid Icarus: Uprising cards aren’t impossible to obtain in these regions.

In the end, Nintendo of America has once again dropped the ball. The company could have used these cards as a way to make more money off a big 3DS release. Instead NOA has opted to make collecting these cards a nightmare for their fans. It’s still not too late for NOA to turn this around and make some money, but I’m sure the demand isn’t as high now as it was immediately following the launch of Kid Icarus: Uprising. Still, I really hope NOA decides to start selling the nearly complete set, or even just packs, in stores. Some people may say it should be a Club Nintendo reward, but I don’t think that’s right; fans shouldn’t have to spend hundreds of dollars to fully take advantage of a simple feature in a game they already purchased.
When it comes down to it, I still love Kid Icarus: Uprising. The AR card feature might not be the best, but collecting the cards can be fun and brings fans of the game together. I just hope Nintendo of America does something to make collecting these cards easier. If they don’t, I may pull out all my hair in frustration: I’ve already spent way to much on these cards and only have around 120 so far.
Big question here is will the toys have NFC features?
Where U will eat next.
http://www.nintendoworldreport.com/news/31795
Burger King will soon be giving out Wii U toys with Kids Meals. Currently no other information on the toys is known.
News of this promotion comes directly from the Burger King Crown subsite intended for children.
Readers may remember that last month rumor of this promotion sprang up when a supposed Burger King employee asked Game Industry Analyst Michael Pachter a question about it during an episode of Pach Attack. While still unconfirmed, that employee mentioned that the Wii U toys would be hitting stores Oct. 25, 2012.
Can now be yours for $9.99.
http://www.nintendoworldreport.com/news/31796
The upcoming Nintendo 3DS eShop title, The Denpa Men: They Came By Wave, is now slated to be $9.99 in North America instead of the originally posted price of $7.99, a new listing on the official Nintendo of America website revealed. No reason for the change in price has been given.
The Denpa Men: They Came By Wave will be released in North America on September 27, 2012.
Will the Club Nintendo Kirby love ever end?
http://www.nintendoworldreport.com/news/31777
Club Nintendo members who register a copy of Kirby’s Dream Collection: Special Edition and complete a survey will be entered in a random drawing to win a set of Kirby round playing cards.
A total of 190 lucky winners will receive the card set which features the Kirby 20th Anniversary logo as well as several characters from the Kirby series.
Club Nintendo members that wish to take part in this promotion must register their copy of Kirby’s Dream Collection: Special Edition by Oct. 31, 2012. If you are still on the fence about picking up the game, read our review.
A look at the latest Kid Icarus: Uprising cards added to Justin Berube's collection.
http://www.nintendoworldreport.com/feature/31654

For those who don’t know, I’m a pretty big Nintendo Fanboy. I not only play the games, but I collect just about anything that says Nintendo on it as well. This week I continue to take over the Mariobilia feature for Andrew.
In this collectors journal I focus on the most recent Kid Icarus: Uprising AR Idol cards added to my collection. Trust me, collecting these cards is a real challenge.
Another chance to try out the Wii U for free!
http://www.nintendoworldreport.com/news/31716
Nintendo appears to be planning a new Wii U tour that is different from the currently running, and highly exclusive, Wii U Experience tour.
Information is currently scarce, but the official site allows users to register their e-mail address so they can be notified when the tour will be coming to nearby areas.
Jools Watsham teases everyone with an image from his blog.
http://www.nintendoworldreport.com/news/31707
Mutant Mudds Deluxe is coming to Wii U. The Co-Founder and Director of Renegade Kid, Jool Watsham, has just posted a picture on his blog revealing the game for the Wii U. The picture shows a Wii U GamePad playing a new version of the 3DS eShop smash hit.
No further information is currently available on the game at this time.
Reggie is finalizing plans with the Super Mario Bros.
http://www.nintendoworldreport.com/news/31650
Nintendo of America has posted a YouTube video announcing their plans to stream the highly anticipated Wii U Preview event. The video shows Nintendo of America’s President and COO Reggie Fils-Aime discussing the final details of tomorrow’s presentation with both Mario and Luigi.
The North American Wii U Preview Event starts tomorrow, September 13, 2012, at 10:00 am EST and can be seen live at: http://www.nintendo.com/wiiu.
Club Nintendo continues to celebrate the pink puff's 20th anniversary.
http://www.nintendoworldreport.com/news/31631
Club Nintendo is currently holding a sale on Kirby Patch Sets in honor of Kirby’s 20th anniversary. Both the Kirby & Prince Fluff, as well as the Saucer & Off-Roader sets are now 175 coins each, 50% off, until Sept. 15, 2012.
The Limited Edition Kirby Medal, which was made available last week, is currently out of stock. Since it was a limited run, it is unlikely to return.
The entire NWR staff predict Wii U price, date, pack-ins and other possible megatons!
http://www.nintendoworldreport.com/roundtable/31595
The release of the Wii U is closing in fast and Nintendo is set to release more information about their next generation console this week for North America. The NWR staff has banded together and have put their best foot forward in predicting the price point, release date, pack-ins and other features or megatons that will be revealed later this week. By the end of the week, we'll definitely know tons more about the console than we do now, but how far off were we in our predictions? Is there anything that you think we forgot to mention or think about? Be sure to sound off below in the comments with predictions of your own!
Staff name: James Charlton
Price: $299.99
Pack-in game: No.
Pack-in controllers: One GamePad only.
Release date: November 18 (USA/JP) December 7 (EUR).
Games you want to see highlighted: NSMBU, Aliens Colonial Marines, Black Ops 2.
System features you want to see highlighted: Adding friends online, voice chat, NFC features, eShop.
Additional megatons: Burger King deal is for NFC toys that unlock content in 1st party games, download versions of games are $5 cheaper on eShop.
Staff name: Ariel Ruff
Price: $299.99
Pack-in game: Yes. (Nintendo Land)
Pack-in controllers: GamePad Only
Release date: November 25. Yea it's random... Deal with it!
Games you want to see highlighted: NSMBU, ZombiU, Project P100, Pikmin 3, Super Smash Bros. (Hey we can dream)
System features you want to see highlighted: eShop, Friends List, Unknown Features, streetpass & spotpass functionality (if it exists)
Additional megatons: There is an unannounced game coming from Nintendo, Social Network is bigger than we thought, Free pro controllers for all.
Staff name: Carmine Red
Price: $299.99
Pack-in game: No.
Pack-in controllers: One GamePad Only
Release date: November 18 in the USA. As late as possible to manufacture hardware, but before the all-important Black Friday shopping craziness. November in Japan and December in most/all of PAL-land.
Games you want to see highlighted: Black Ops 2, Dragon Quest X, Sega eShop ports, 007 Legends
System features you want to see highlighted: Online friends list functionality, achievement-like system, Wii U Virtual Console
Additional megatons: Retro project teaser, Smash Brothers teaser, Monster Hunter announcement, or JRPG announcement
Staff name: Neal Ronaghan
Price: $299.99
Pack-in game: No.
Pack-in controllers: One GamePad Only (but Wii Remote Plus comes with Nintendo Land)
Release date: November 18 in NA. Release in other regions shortly after
Games you want to see highlighted: Nintendo Land, Pikmin 3, Skylanders Giants, Project P-100, ZombiU, Retro's game
System features you want to see highlighted: Wii U Virtual Console (GameCube?!?), The boot-up screen, eShop, Messaging system
Additional megatons: Retro Studios reveal, DQX Wii U tease, Smash Bros. tease
Staff name: Mike Gamin
Price: $249.99
Pack-in game: Download code for one game from Nintendo Land. (See additional megatons for more details)
Pack-in controllers: Gamepad AND pro controller
Release date: November 18 in NA
Games you want to see highlighted: Nintendo Land, Pikmin 3, NSMBU (specifically showing online features)
System features you want to see highlighted: Wii U Virtual Console and transfers from both Wii and 3DS (one purchase for all systems), Online system, specifically social stuff not necessarily online play.
Additional megatons: Nintendo Land divided into micropayments for each game.
Staff name: James Dawson
Price: $299.99
Pack-in game: No.
Pack-in controllers: One GamePad Only
Release date: November 18 US release, later in Europe, possibly earlier in Japan
Games you want to see highlighted: New Super Mario Bros. U, Nintendo Land, Project P-1000, Dragon Quest X, and Pikmin 3
System features you want to see highlighted: eShop, account system, online, and friends list
Additional megatons: Online play announced for Nintendo Land, Retro's game revealed, and a new 3D Mario title announced
Staff name: Zachary Miller
Price: $349.99
Pack-in game: Nintendo Land, but downloadable.
Pack-in controllers: One GamePad
Release date: November 18
Games you want to see highlighted: Pikmin 3, NSMBU
System features you want to see highlighted: Online infrastructure, eShop, Miiverse
Additional megatons: Retro's next game, a new Metroid game for eShop
Staff name: Nicholas Bray
Price: $499.99 (AUS)
Pack-in game: No.
Pack-in controllers: One GamePad Only
Release date: December 6 (Aus)
Games you want to see highlighted: Nintendo Land and NSMBU
System features you want to see highlighted: eShop.
Additional megatons: eShop from day one, Virtual Console gets at least one GC game.
Staff name: Andy Goergen
Price: $299.99
Pack-in game: No.
Pack-in controllers: One GamePad Only
Release date: November 18
Games you want to see highlighted: Pikmin 3, ZombiU
System features you want to see highlighted: Account system (DRM restrictions), Friends List Interaction
Additional megatons: Gamecube games on Virtual Console.
Staff name: Minoru Yamaizumi
Price: ¥29,800 (JPN)
Pack-in game: No. Except for gimicky mini games like Face Raders.
Pack-in controllers: One GamePad Only
Release date: October 25 (JPN)
Games you want to see highlighted: NSMBU, P-100, Pikmin 3, Zombie U.
System features you want to see highlighted: eShop, Virtual Console and transfer of games you downloaded on Wii.
Additional megatons: Like early PS3 upconverts PS2 games, Wii games look better on Wii U! HD remake of Wind Waker. DQX released on the Wii U launch day.
Staff name: Danny Bivens
Price: $299.99 (US),¥29,800 (JPN)
Pack-in game: No.
Pack-in controllers: One GamePad Only
Release date: NA: November 18. JPN: October 27 (Sat)
Games you want to see highlighted: NSMBU, Pikmin 3, Assassin's Creed 3
System features you want to see highlighted: Adding friends online, voice chat, NFC features, eShop, VC game transfers
Additional megatons: Smash Bros. U teaser, GCN Virtual Console
Staff name: Josh Max
Price: $299.99
Pack-in game: No.
Pack-in controllers: One GamePad Only
Release date: November 18 for NA, October 25 for JP
Games you want to see highlighted: Pikmin 3, Dragon Quest X, Nintendo Land
System features you want to see highlighted: Adding friends online and eShop
Additional megatons: Smash Bros. teaser and an easy to use/navigate eShop that holds all my beloved Nintendo games of the past
Staff name: Michael Cole
Price: $299.99
Pack-in game: Nintendo Land.
Pack-in controllers: One GamePad Only
Release date: November 11
Games you want to see highlighted: NSMB U, rayman legends. Pikmin 3 when released (post-launch)
System features you want to see highlighted: eShop, VC, online play w/ voice chat
Additional megatons: $10 free for eShop for early adopters.
Staff name: Tyler Ohlew
Price: $279.99
Pack-in game: No.
Pack-in controllers: One GamePad Only
Release date: November 18
Games you want to see highlighted: NSMBU, Pikmin 3, Project P-100
System features you want to see highlighted: eShop, Miiverse, Wii system transfer, Channel-based UI
Additional megatons: Retro Studios project teaser, certain Wii games playable on tablet, price drop on Wii Remote Plus and nunchuks.
Staff name: Justin Berube
Price: $299.99
Pack-in game: Nintendo Land.
Pack-in controllers: One GamePad, Wii Remote Plus
Release date: November 18
Games you want to see highlighted: Pikmin 3, New Super Mario Bros. U, Nintendo Land, Project P-100.
System features you want to see highlighted: Wii U Interface, eShop, Miiverse, Miiverse app (3DS/Phones), full online interface.
Additional megatons: New downloadable stages/attractions for New Super Mario Bros. U and Nintendo Land coming in the future. New Nintendo Wii U eShop title. Maybe a tease for a smaller Nintendo franchises coming to Wii U before summer 2013.
Staff name: Patrick Barnett
Price: $299.99
Pack-in game: Nintendo Land.
Pack-in controllers: One GamePad Only
Release date: November 18
Games you want to see highlighted: Pikmin 3, New Super Mario Bros. U, Nintendo Land, Project P-100, Assassins Creed 3
System features you want to see highlighted: Wii U Interface, eShop, Miiverse, online capabilities
Additional megatons: Retro's Game announcement and a one new character tease for Super Smash Bros. 4.
Staff name: Pedro Hernandez
Price: $299.99 (anything above that will be killing it)
Pack-in game: Yes (I am betting on Nintendoland being that game)
Pack-in controllers: I think it will have the gamepad, a Wii Remote controller and a nunchuck.
Release date: November 18
Games you want to see highlighted: The Namco developed Super Smash Bros (a stretch, but hey, a guy can dream)
System features you want to see highlighted: Their online infrastructure
Additional megatons: Third party characters in the first teaser trailer for SSB
Come join Connectivity in celebrating the episode 50 milestone. Half-way to syndication!
http://www.nintendoworldreport.com/connectivity/31596
Oh, you're here! We're so glad you could make it to Connectivity's 50th episode bash. Drinks are over there by the window, and we're going to do cake after presents. Which, it looks like he is ready to open them now, shh, shh.
There are three little ones from Zach, Scott, Neal, Patrick, Mike, and Lauren. Oh my gosh, it's three Star Fox 64 radio dramas! He is going to love those. Aww, how precious, he is more interested in playing with the wrapping paper. Kids, right?
Oh this next one is a big one. Let me check the card... yeah, that's what I thought, this one is from Zach, Daan, Tyler, and Justin. Look at that, a game of NWR Jeopardy. He loves to play along with these and see if he can beat everyone's scores.
The last one is from Neal, Scott, Patrick, and Andy. A game of Who Wants to be a Nintendoaire! I can't believe they were able to find one, these have been flying off the shelves.
Click here to send us birthday cards and listener mail. Thanks to everyone who has listened to Connectivity (and Newscast before it). The response over the year(s) has been surreal. We can't say enough how much we love doing this show.
Now, onward to episode 100!
Merchandise from Mario, Zelda, Metroid, Pokémon and more!
http://www.nintendoworldreport.com/feature/31579

For those who don’t know, I’m a pretty big Nintendo Fanboy. I not only play the games, but I collect just about anything that says Nintendo on it as well. I'll be contributing to this Mariobilia feature here and there during the times when Andrew is recouping funds for more cool Nintendo merchandise.
This is my Nintendo Collectors Journal.
This week I obtained merchandise from various Nintendo franchises including Mario, Pokémon, Zelda and Metroid. I was also able to find some older issues of Nintendo Power at a low price along with some other cool items. Enjoy!
The complexities of Pokémon never cease to amaze.
http://www.nintendoworldreport.com/editorial/31518
There are millions of Pokémon players in the world, but only a small percentage of those people truly take that hobby to the competitive level. I’ve tried several times over the years to create a Pokémon team that can stand up to the best of them. Unfortunately, I’ve found there are several high barriers to entry in the competitive world of Pokémon. With the official Pokémon Video Game Championships coming to a close a few weeks ago, and Pokémon Black 2 and Pokémon White 2 releasing this October, I feel now is a great time to inform people about the challenges current competitive players face.
I’ve identified six main barriers to entry in competitive Pokémon:
1. General Game Knowledge
Before even getting started with a competitive team a player needs to know a lot about the game of Pokémon. This includes knowledge of Pokémon types, moves, strengths, and weaknesses, to name a few. This first step may already seem overwhelming to some, but it gets worse: knowledge of how the Pokémon games calculate stats, damage, special effects and more is critical. To put it bluntly, a competitive Pokémon player needs to do a ton of homework and really know how the game works, even at the unseen level.
2. Metagame Knowledge
Once a competitor knows the intricacies of the game, he then needs to decide on what rule set he is going to play under. There are many unofficial, though surprisingly standard, tiers of play and rules the Pokémon community has agreed upon. There are also official rules the Pokémon Company International sets up for their yearly tournaments. After a player determines which rules he would like to play under, it becomes necessary to study the metagame to know what Pokémon, strategies, and techniques are successful.

3. Team Testing
With all that out of the way, it’s time to make a team, right? Well, sort of. Due to the time necessary to properly train and test a team in the actual Pokémon games, it’s best to test any team a player creates in an online battle simulator first. These battle simulators are fan-made tools for testing teams, strategies, and more, and are not found in the games themselves. There are a few of these unofficial simulators out there, and I’ve personally found them an invaluable tool in tweaking a possible team for true competitive play.
4. Pokémon Acquiring
So you have a team tested and ready to go. Great job, but now comes the most difficult step of the entire process. The player needs to catch each Pokémon for his team with the correct natures, abilities, and Individual Values (IVs). IVs, for those not in the know, are randomly assigned numbers between 0 and 31 given to each stat a Pokémon has. IVs are calculated when a Pokémon is encountered. Just think of IVs like rolling dice to create a new character in a pen-and-paper RPG. Just like characters of the same type in tabletop games, Pokémon of the same species can have different stats.
It should be noted that actually obtaining Pokémon with the wanted IVs can be an extremely difficult and time consuming task, especially for those trying it for the first time. Some Pokémon can be bred for the right stats, and some players do that. Others will manipulate the random number generator (RNG) in the games to give Pokémon the right stats. RNG manipulation is done with the aid of a computer program that can tell a player the exact date, time, and year to start the Pokémon game, since a creature captured at the exact right time will have the desired stats. This technique technically isn’t cheating since it can be done without using a cheating device that changes the game code, but I’ve personally found it extremely tedious and time consuming to pull off correctly.

One final way to obtain Pokémon with good IVs is to get in with a good competitive online community. I’ve found that cloning Pokémon has become an acceptable standard by most members of these communities, and as a result many good characters are out there for trade or barter. The only risk here is that Pokémon a player receives from a trade may be unknowingly hacked, and therefore banned, from an official tournament. No matter how you slice it, obtaining these great Pokémon is going to be a difficult task.
5. Pokémon Training
The final step in the entire team creation process is training a team properly. Doing so isn’t very difficult, but I’m sure many players don’t know the finer points. Every time a Pokémon defeats another Pokémon, until a certain point, they get a boost to a specific stat. These boosts are known as Effort Values (EVs). In fact, feeding Pokémon vitamins increases EVs as well. During this process, players have to know what Pokémon to defeat, and how many, to effectively spread the EV stat boots to the desired stats, as they have an upper limit.

6. Shifting Metagame
When all these steps are completed, a competitive team is ready to use. It’s a long process, however there is one ever-changing barrier to entry: the shifting metagame. Approximately every two years, a new main series Pokémon game is released that can add new moves, alter old moves, change old obtainable moves for characters, and introduce new Pokémon and Pokémon forms. These changes can, sadly, render an already existing team useless.
-
I’ve found these barriers to entry to be extremely frustrating, and I wish they weren’t as high because Pokémon can be an extremely fun game when playing against others. As I get older, I really don’t have the time necessary to play at a competitive level, but I have the utmost respect for those who go the extra miles necessary to win. With that said, I want to congratulate all the winners of the Pokémon Video Game Championships. You’ve all worked harder than most understand is necessary to succeed at Pokémon. I just wish the competitive side of the game were more easily accessible so more people can enjoy it.