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Messages - JusDBerube

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101
TalkBack / Cat Mario Statues Available from First 4 Figures
« on: September 22, 2015, 07:54:24 AM »

The latest Nintendo themed statues are now available for pre-order.

http://www.nintendoworldreport.com/news/41200/cat-mario-statues-available-from-first-4-figures

Various collectable Cat Mario statues have just been put up for pre-order from manufacturer First 4 Figures. Three different variations of the Super Mario 3D World inspired piece are being sold, all of which are scheduled to ship out in Q2 2016.

All three version of the figure are the same size standing at 15 inches tall. The Standard variant comes with just Cat Mario standing on a Question Mark Block, is limited to 2000 pieces, and costs $209.99. The Exclusive version includes the same Cat Mario statue as in the Standard version, but also includes a statue of a hit Block holding a Lucky Bell power-up on top. The Exclusive version is limited to 750 pieces and costs $259.99.

Finally, for the first time ever, First 4 Figures has a Super Exclusive version of one of their statues. The Lucky Cat Mario statue comes with everything included in the Exclusive Version, but it has a nice looking shiny gold finish on both pieces included in the bundle. The Lucky Cat Mario statue will be the rarest First 4 Figures statue yet with only 125 pieces being produced and is being sold for $399.99. Those wishing to get one now will have a hard time though, as all the pre-orders sold out quickly and anyone looking for one will have to be placed on a wait list.


102
TalkBack / Pokemon Symphonic Evolutions Failed to Capture My Heart
« on: August 27, 2015, 10:40:33 AM »

The King Nintendo Fanboy explains why the latest concert tour failed to impress.

http://www.nintendoworldreport.com/editorial/41036/pokemon-symphonic-evolutions-failed-to-capture-my-heart

When the symphonies for The Legend of Zelda were announced back in 2011, I was pretty excited. I eventually attended three different Zelda concerts and left each one impressed, though I did wish the second season had more new content than it ended up having. The bottom line was, I enjoyed each performance.

So when a new concert series was announced for the Pokémon franchise, I knew I had to attend. I've been a Pokémon fan since the beginning and have played all the main series games, some multiple times.

Pokémon Symphonic Evolutions started out with music I was familiar with from Red and Blue, but after that I frequently found myself not knowing what music was being played during the show. Again, I have played all the Pokémon games that music tracks were being picked from.

I think part of the reason I found myself lost during this concert was the fact that much of the music, along with the visuals, we're often tied to story events in each Pokémon title. I personally don't find the story in each Pokémon game compelling, and much of it really doesn't matter. Additionally, most of these story elements are seen once during a play through, so the music doesn't have time to stick with me during these largely similar, and somewhat forgettable, moments.

I think Pokémon Symphonic Evolutions would have been a better show if they did a long medley of music from each game instead of focusing on what appeared to mostly be music from "major" story moments from each generation. Even the stock Pokémon music that was playing before the show and during the intermission was more recognizable than most of what was actually played.

There are a few other things to note about this concert. Because the show focuses on the story elements, most of the accompanying visuals are the trainer from the game talking to NPC characters. This isn't necessarily bad, but as a result the visuals looked very similar throughout the entire show.

Also, because it's Pokémon, there were a lot of younger viewers in the audience. I don't mind children, but it resulted in a constant hum of chatter throughout each piece. It was a little distracting, so I figured it was worth mentioning to people who are on the fence about attending.

Overall, I wouldn't recommend attending Pokémon Symphonic Evolutions unless you are an extremely diehard Pokémon fan that has played through each main line game multiple times. If you have just played each game once, and even know a decent amount about the series, you may still find yourself as let down and lost as I was.


103
TalkBack / Remembering Camp Hyrule
« on: August 26, 2015, 06:38:09 AM »

The King Nintendo Fanboy remembers a lost Nintendo tradition in honor of its 20th anniversary.

http://www.nintendoworldreport.com/editorial/41035/remembering-camp-hyrule

Twenty years ago, Nintendo of America was starting their online community on AOL known as The Loud House. This community let fans talk with Nintendo reps in chat rooms, participate in trivia contests, and allowed fans to just have a new and evolving interactive experience with Nintendo in a way that was previously impossible.

Over the years the community changed names to NSider, Hyrule Town Square, back to NSider, and even went through numerous changes and evolutions. One major change was that the community eventually moved from AOL to the Web where more people could enjoy it. However, the Super Bowl of this online community was a loved constant since it started in 1995. The major annual event was known as Camp Hyrule.

Now, Camp Hyrule wasn't immune to the changes and evolutions the general, official online community went through, but the event did manage to excite just about everyone involved. Camp Hyrule was the Nintendo event of the year for many and it even brought several lapsed members from Nintendo's online community back.

Camp Hyrule was also special because it was almost like a 24/7 version of the nightly chats with Nintendo representatives. Because of this, the Camp Counselors, who felt like older siblings, got closer to the campers and made people like myself feel great about Nintendo as a company in return.

Camp Hyrule wasn't just about chatting either. Each camper would be assigned a bunk and a counselor, who was the cabin’s leader. Cabins would then compete in different events throughout the week trying to score points for their team. Events ranged from trivia contests, art competitions, finding secrets thrown in throughout the interactive Camp Hyrule map and multiple chat rooms, and more.

For a few years there were even special video game tournaments for Mario Golf on N64. You see, there were some special passwords that could be entered to access Camp Hyrule tournaments built into the game cart. When you finished playing, a long password would then be given that could be entered from within Camp Hyrule to update your score online. It truly felt amazing at the time.

There were also official prizes that would frequently be given out to the winners each year at Camp Hyrule, but many of the counselors went above and beyond by buying and shipping prizes to their own cabin's campers just to make the event feel even more special and personal.

The last real Camp Hyrule was held in 2006. In 2007 a Camp Hyrule memories site was put up instead of a real camp experience, allowing users to submit and share their favorite Camp Hyrule memories. One month later, Nintendo's NSider community abruptly closed without warning, and so died the remarkable summer tradition that lasted 11 years.

This month marks the 20th anniversary of Camp Hyrule. While there is much more to the Camp Hyrule story than I mentioned here, I have to say that it's a tradition I truly miss. As someone who was a camper since the event started, I can honestly say it did shape who I am and gave me some positive role models when I was younger. Camp Hyrule was more than a marketing initiative, it was a special event that brought people together to have some good online fun. There wasn't anything else like it anywhere. For me, August will never be the same without Camp Hyrule.


104
TalkBack / Amiibo Bundle Blunders
« on: August 25, 2015, 07:13:00 AM »

The King Nintendo Fanboy weighs in on a growing Amiibo problem.

http://www.nintendoworldreport.com/editorial/41034/amiibo-bundle-blunders

Since Amiibo were announced I've been worried about the potential problems with trying to collect them. Up until now I feel Nintendo has been offering each Amiibo figure at a fair price and in a fair way. Sure, there have been some supply issues, but that is another story.

Starting in September, we are going to see more Amiibo offered in bundles. Amiibo bundles aren't necessarily bad if done right. Earlier this year Nintendo released a Mario Party 10 bundle with the Mario series Mario Amiibo as a timed exclusive. What was nice about this bundle is that the Amiibo came with the game it worked for and Nintendo communicated from the start by telling fans that the included Mario Amiibo would be sold separately at a later date.

However, starting next month is when the bullshit begins for Amiibo collectors in North America. For starters, the Modern 8-Bit Mario Amiibo is currently exclusive to a Super Mario Maker Wii U bundle that is being sold exclusively at Walmart stores for $299.96. Nintendo hasn't currently communicated with fans to tell them if this Amiibo will ever be sold outside of this expensive package that contains an entire console that I'm assuming most Amiibo collectors already own.

Then there are the four Amiibo/Skylanders figures. Each of these figures are exclusive to a Skylanders game bundle on different Nintendo platforms. So those wishing to get them all are going to have to shell out around $74.99 for each version of Skylanders and likely end up with at least one duplicate game and multiple spare Skylanders accessories. Real nice. I don't understand why the figures aren't being offered as stand alone products at all.

For now that is where the bullshit ends. Not everything is bad, though. Some good Amiibo bundles for Yoshi's Woolly World and Chibi-Robo! Zip Lash are on the way. These two bundles offer new products along with the Amiibo at fair prices.

I hope the good people over at Nintendo of America know what they are doing to us Amiibo collectors. It's very disheartening when decisions like this are made and there isn't clear communication about what we can really expect in the future. I just want to buy Amiibo at fair prices and not be forced to pay extra for things I already have because of all these bundles. There is no reason to keep fans in the dark about some of these Amiibo decisions, and I really wish the company would clearly communicate what's happening instead of leaving fans to guess if specific Amiibo will be sold in a more economical way in the coming months.


105
TalkBack / Readers, Contribute to the NWR Hype Meter
« on: August 17, 2015, 05:15:35 AM »

We are cooking up a new Feature and need to know what games you are hyped for.

http://www.nintendoworldreport.com/feature/40874/readers-contribute-to-the-nwr-hype-meter

Remember the good old days when you could crack open a Nintendo Power and see what games readers wanted the most? Well, those days are sadly gone. The good news is that we are going to do something similar here on NWR!

We are asking our readers to send us an ordered list of their most anticipated games coming to Nintendo platforms. This list should be between five and ten titles in length with your most hyped game being ranked one, and the least hyped at ten.

Those submissions can be sent to: hype@nintendoworldreport.com

Thanks for contributing and we hope you look forward to seeing the results in the near future!


106
TalkBack / Shiny Rayquaza Pokemon Distrubution Details Revealed
« on: August 13, 2015, 08:21:03 AM »

One of the strongest Pokémon is now available to many for free.

http://www.nintendoworldreport.com/news/40949/shiny-rayquaza-pokemon-distrubution-details-revealed

A Shiny Rayquaza is being distributed to Pokémon Omega Ruby and Alpha Sapphire owners.

This Rayquaza comes with the move Dragon Ascent which allows Rayquaza to Mega Evolve making it easily one of the most powerful Pokémon in the history of the franchise. Details on how to obtain this Legendary Pokémon in each region can be seen below.

North America: To get Rayquaza, players will just need to access the Mystery Gift option from the game's main menu, then select Receive Gift, then Get Via Internet. It's available now and will be distributed until Sept. 14th.

UK: Players can get Rayquaza from Smyth Toys from between Aug. 24th and Sept. 20th.

Germany: Rayquaza will be given out at a currently unspecified retailer between Aug. 31st and Sept. 28th.

Australia: Rayquaza will be distributed at EB Games between Aug. 10 and Aug. 31st.


107
TalkBack / Remembering the Virtual Boy Launch
« on: August 11, 2015, 08:01:15 AM »

The King Nintendo Fanboy remembers the launch of the Virtual Boy for the 20th anniversary of the platform.

http://www.nintendoworldreport.com/feature/40931/remembering-the-virtual-boy-launch

Twenty years ago, much like today, I was a huge Nintendo fan. I remember scouring the pages of Nintendo Power magazine and coming across some early concept screenshots for what would be possible with the Virtual Boy. Back then virtual reality was a thing of childhood dreams, so the Virtual Boy had my attention from the start.

Nintendo Power basically remained my primary source of information for the platform. I was also part of Nintendo’s online community on AOL at the time, but I don’t remember much information being shared for the Virtual Boy there. I had saved my money for months to get Nintendo’s latest platform, and August 1995 quickly approached.

My hype came to a fever pitch when the Virtual Boy cover edition of Nintendo Power finally came in the mail. The issue was special because it came with a pair of 3D glasses that made the images in the magazine pop out. I was shaking at the prospect of having my own Nintendo made VR device.

The only problem for someone like myself trying to get a Virtual Boy was that it didn’t appear to have a solid release date. Nintendo basically said it would just come out in August 1995. Back then most gaming related items didn’t have hard release dates like they do today, so I began calling every video game retailer in my area multiple times a day. Toys”R”Us, Kay Bee Toys, Babbages, Electronics Boutique, you name it. I even called multiple locations of each store. Nobody knew when it was coming out, so I just had to be on top of things.

Then the day finally came. On August 19, 1995 one local Toys”R”Us got the Virtual Boy. My mother was pretty against me picking it up and encouraged me to rent it from Blockbuster instead. Yes, Blockbuster was about to rent Virtual Boy systems and games during this time. My father, knowing me better, said to me, “You’re going to buy it either way aren’t you?” Yep, I sure was.

So my dad took me to the store and I eagerly was the first person to pick up the Virtual Boy. This also happened to be the first piece of Nintendo hardware I bought at launch. I remember one man in Toys”R”Us asking me if I was the guy who kept calling about it. I told him yes and I’m pretty sure the electronics section of that store threw a party knowing I was done bugging them.

I got home and played Mario Tennis for hours. I should have spent more time reading the setup instructions though, because I didn’t fully adjust the system for my eyes. This left me feeling a little sick, but it also turned me into a great demonstrator for the system because I made sure all my friends who played it adjusted it for their own eyes.

I may have spent too much money on the Virtual Boy, but I had no way of knowing the eventual fate of the platform. Many people criticize the Virtual Boy today, which isn’t completely unfair. The platform had its faults, but back in an era where Virtual Reality was a more of a legend, having my own 3D capable platform was something special. So happy 20th anniversary Virtual Boy, you will always be special to me.


108
TalkBack / Nintendo Planning a Subscription Box Service
« on: July 30, 2015, 04:37:29 AM »

Who doesn't love Nintendo merchandise?

http://www.nintendoworldreport.com/rumor/40859/nintendo-planning-a-subscription-box-service

Nintendo is rumored to be planning to sell a subscription box service off their online store in the UK.

The service will be known as "N-Box" and each box will come to customers full of random Nintendo goodies, similar to other subscription box services out there. It is said that this upcoming service will start in September and customers can buy one box, or a subscription that lasts three, six, or twelve months.


109
TalkBack / Meta Knight Statue Pre-orders Open
« on: July 28, 2015, 06:39:49 AM »

First 4 Figures fully reveals their upcoming statue and opens pre-orders.

http://www.nintendoworldreport.com/news/40836/meta-knight-statue-pre-orders-open

First 4 Figures has fully revealed their upcoming Meta Knight statue and have opened pre-orders. Both a Standard and Exclusive version of the collectable are being offered.

Both versions of Meta Knight are 16 inches tall. The Standard version is no frills, limited to 1,000 pieces, and costs $239.99. The Exclusive version has LEDs to light up both the flames on the base, as well as Meta Knight's eyes. The Exclusive variant is limited to 500 pieces and will cost $259.99. Both versions are scheduled to ship in Q2 2016.

Both versions of Meta Knight are available for pre-order from the manufacture's website.


110
TalkBack / Meta Knight Statue From First 4 Figures Announced
« on: July 24, 2015, 02:19:38 PM »

This big bad Meta Knight will scare the garbage out of your Amiibo.

http://www.nintendoworldreport.com/news/40810/meta-knight-statue-from-first-4-figures-announced

A new Meta Knight statue from First 4 Figures has been revealed. Pre-orders for the new collectable will go live on July 28th on First4Figures.com. Further information, such as pricing and edition size, will be revealed at that time.

Meta Knight is the second statue First 4 Figures has produced in the Kirby line. Previously the company has released Sword Kirby in both the Standard and Exclusive variants.


111

I spent a few minutes playing the first Animal Crossing spin-off and tried to piece it together.

http://www.nintendoworldreport.com/hands-on-preview/40764/animal-crossing-happy-home-designer-is-fresh-but-confusing

I got the chance recently to play a little demo of Animal Crossing: Happy Home Designer at a Nintendo press event.

Walking into the demo, I really didn’t know all that much about Happy Home Designer. I know it is a game that takes place in the Animal Crossing universe and this time it isn’t about the player living in town. Instead, the objective is about making the residents happy by designing their homes.

To start the demo off, it seemed like a new villager just moved to the town and I had to pick a nice plot of land for them to live on. Of course, it helps to listen to the new guy in town because there are places they’d prefer to live. I picked a nice plot of land that was near the beach and this villager loved it.

From there, I was able to design the outside of the villager’s home with trees, change the type of fence surrounding their home, and more. This particular resident seemed to enjoy the color blue, so upon entering their house I was happy to see that they brought a bunch of blue furniture already. From there, I could open up my own menu and add various furniture items that Animal Crossing fans will be familiar with. However, not everything was unlocked and there were plenty of blank spaces.

The best thing about Happy Home Designer I found is that the way players can design both in interior and the exterior of homes is much more intuitive than in previous Animal Crossing games. Players can just drag and drop the furniture around on the touch screen, as well as rotate it in any way they want to. Yes, it seems like you can still walk over and drag stuff the old fashioned way, but it’s a waste of time by comparison.

After adding some new items to the house I asked the resident if they liked their new home. Luckily, they loved it. That was the end of my hands on time with this short demo.

I walked away from Happy Home Designer not fully understanding what to expect in the final product. I asked the Nintendo representative if there was a definitive ending to this game and they, sadly, didn’t know. So what is the end goal here? What am I, as a player, working towards in this game if I’m not living in the world like in previous installments?

While I don’t have the answers to these questions, I am intrigued. I’m glad Nintendo is trying something new with the series because at this point in time I don’t think I want another traditional Animal Crossing game. So while I may not fully get it, I am still going to pay attention to Happy Home Designer. Besides, I’ll need some game to utilize the hundreds of Amiibo cards coming out for it.


112
TalkBack / Looking at Iwata's Nintendo World Store Memorial
« on: July 16, 2015, 01:13:15 PM »

We stopped by Nintendo's famous store to leave our condolences and to share some imagery with our fine readers.

http://www.nintendoworldreport.com/feature/40755/looking-at-iwatas-nintendo-world-store-memorial

The death of Satoru Iwata is tragic and something Nintendo fans have been coming to terms with for the past several days. Iwata is legendary and many fans out there have been looking for a way to cope with the loss of one of the men that made Nintendo great.

Luckily, the Nintendo World Store has let fans set up a memorial for Satoru Iwata. There is a small desk near the store's entrance with a few books laid out where fans can write their condolences. Additionally, there is also an area by one of the store's windows where fans can leave other objects in memory of Iwata.

We know not everyone can make it to Nintendo World in New York, so we decided to share some pictures of these special areas of the store so fans that live further away can see the outpouring of love that is currently on display.

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113
TalkBack / Splatoon’s Splatfest Problem
« on: July 09, 2015, 08:03:38 AM »

The first ever Splatoon Splatfest leaves me wondering why I battled in the first place.

http://www.nintendoworldreport.com/editorial/40711/splatoons-splatfest-problem

Last weekend, I eagerly jumped on Splatoon to do battle during the first ever Splatfest here in North America. The theme was Cats vs. Dogs and I, of course, had decided to do battle for on the side of the cats. I’ve been a cat lover my whole life, so the decision was pretty easy for me.

I spent hours battling for my choice of pet. I lived and died by the cat and sprayed ink everywhere. I slowly climbed the ranks to Cat King, and won a good majority of my matches against those lowly dog supporters. I left knowing I gave Splatfest my all and had high hopes of winning.

Then, the results came in:

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As we can see here, the Dog team won even though they didn’t win as many matches as those fighting for Cats. This truly pisses me off, but not because my team lost. The problem is that the results of this Splatfest are so heavily weighted on popularity that players in the future will no longer pick what they want to fight for. If anything, the first Splatfest has taught me to join up with the side that I think will have more people voting for it since they will be given a huge advantage.

The results here are not unique to North America either. For every Splatfest that has taken place in each region, the team that had the highest Popularity vote ended up winning, further supporting my analysis. So what am I fighting for?

I’m bringing up this flaw in the Splatfest design because it’s something that needs to be adjusted in the future. I don’t know the best way to fix it, but the Popularity points either need to be reduced significantly or removed all together. When I’m fighting for a side in Splatoon, it should matter.  If this issue isn’t fixed then I’m sure there will be some sort of collusion by different online message boards to make figuring out what side to vote for fairly simple.

There are some other smaller Splatfest issues that I should mention here too. I was upset that I could only participate in the Splatfest during the event period. There was no way to join friend matches during Splatfest, or even do ranked battles. It made the game feel a bit limited, and I don’t know why I can’t join a friend’s cat team if we are both supporting the same side.

Overall, Splatfest was enjoyable, but changes need to be made in order to keep the experience fair and the fights meaningful. I hope other people spread the word because if something isn’t fixed, future Splatfests will end up sucking. For now, though, I will be able to rest easy knowing that Cat fans are better gamers than Dog lovers.


114
TalkBack / Re: Nintendo, We Need Voice Chat
« on: June 27, 2015, 12:37:41 AM »
Honestly, I think it's more a matter of "they can't" than "they won't".

Does any Wii U or 3DS game have online voice chat?

Both Wii U Call of Duty titles have online voice chat.

115
TalkBack / Nintendo, We Need Voice Chat
« on: June 26, 2015, 05:07:00 AM »

Splatoon and Zelda: Tri Force Heroes are just the start. Will we have to suffer without voice chat forever?

http://www.nintendoworldreport.com/editorial/40622/nintendo-we-need-voice-chat

Nintendo has been playing around with online voice chat in their games for over a decade now. We’ve seen some Nintendo published titles take advantage of the popular online feature in better ways than others, but the support overall has left players wishing for more. Now, with Nintendo making more online focused games than ever, the company seems to be simply ignoring online voice chat when they need it most.

Now I know someone is going to jump on me right here and claim that Super Smash Bros. for Wii U features online voice chat. Yes, it does, but it’s executed in an awful manner. First, the quality of the voice chat in Smash Bros. is very poor. Secondly, you can only communicate with your friends between matches, which I find rather unfortunate. For the most part the poor voice chat in Smash Bros. is manageable, but Nintendo’s newest online game has bigger issues.

Splatoon is Nintendo’s first game that relies heavily on online co-operative gameplay. The problem here is that there is no good way to communicate with your teammates at all. This causes everyone to go do their own thing and just hope for the best. At the time of this writing there isn’t any way to reliably team up with friends, but this is a feature that is being added to the game in August. When that does happen the experience will be hurt because teams won’t be able to talk to one another. This is a bigger deal than some may think since team games on competitors platforms often offer some way to verbally communicate with one another without having to boot Skype up on another device.

At E3 last week Nintendo revealed they are working on two games that offer ways to play the main campaign of each title co-operatively with friends over the Internet. The first of these titles is Zelda: Tri Force Heroes and it has already been confirmed that the game will not offer online voice chat. This new multiplayer Zelda title is great in theory, but the lack of verbal communication is going to be a major flaw. I managed to play this game at E3 last week and the first session I had was a complete disaster and I was able to talk to the people I was playing with since they were standing right next to me. Some players had no idea what they were doing, and even with verbal communication I couldn’t help them because they refused to listen. If this doesn’t work with people, how does anyone expect those lame icons on the touch screen to give any kind of meaningful support?

Luckily the other two times I played Zelda: Tri Force Heroes I was able to get a better group of players. What I discovered was that it takes constant verbal communication to get through the mini-dungeons because the title really takes a great deal of coordination to pull things off. It’s a lot more involved than any of the Four Swords games. I really don’t know how anyone is supposed to easily work together without the ability to speak in this game. I can tell you right now that the lack of voice chat going to greatly frustrate many people to the point of them just playing through this game solo, which almost defeats the purpose of the title entirely.

The second game Nintendo announced that will have a multiplayer campaign mode is Metroid Prime: Federation Force. As far as I know, Nintendo hasn’t yet confirmed or denied if this game will feature online voice chat. But as a fan of Nintendo’s games, and looking at this marvelous track record, what am I supposed to think? If I had to place money on it I’d say that Federation Force won’t have online voice chat, but again this is only my assumption based on how Nintendo is handling the feature in other games. If Federation Force doesn’t support the voice chat the game is going to be a lot worse regardless of how well it’s built. Just watch the Treehouse Live segments to see how important communicating in this game is. It’s a must have feature.

As a fan of Nintendo’s games I’m really getting fed up with the way Nintendo is handling online voice chat. Online games are clearly something the company is starting to invest a lot more in, but the fact that they won’t give us a way to speak is going to hold these titles back and make Nintendo look like they are living in the dark ages compared to their competitors. I know Nintendo is protective of children that use their products, but parental controls could make it so that children can’t communicate online. The bottom line is that Nintendo’s online games could offer a better online experience if they gave players a way to verbally communicate. Gamers playing these online Nintendo titles shouldn't have to jump through hoops and boot up Skype on separate devices in order to have a truly better gaming experience. Please, just let us speak.


116
TalkBack / The Nintendo Swag of E3 2015
« on: June 22, 2015, 06:01:53 AM »

All the cool items Nintendo handed out at the big show.

http://www.nintendoworldreport.com/feature/40583/the-nintendo-swag-of-e3-2015

Every year Nintendo shows up to E3 with some cool swag you mostly can't get anywhere else. E3 2015 is no exception as Nintendo handed out items based on a variety of games. Luckily, I was able to grab everything so I can inform you readers of what's out there and how it was obtained. While most of the items shown are exclusive to the show, I'm sure hardcore collectors can hit eBay to snag some of these collectables if you find them desirable.

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The most common piece of swag is the Super Mario Bros. 30th Anniversary badge holder. This was given to everyone who attended E3. Nintendo traditionally provides these badge holders, so it isn't surprising to see another this year.

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Nintendo also handed out these Super Mario Maker booklets. The booklets informed people that they could collect different pins for playing the various games found in Nintendo's booth. While this booklet may be E3 exclusive, the pins aren't. The first pin in the set was also given out at Best Buy locations that had the Super Mario Maker demo. The rest of these pins are also being given out at Best Buy as part of a promotion. So if you didn't attend E3, you may still have a chance to get most of these.

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Random people, and a guy running a Mario Maker event on stage, handed out these Mario rubber things. I don't know how else to describe these. The back has a rubber loop and Nintendo reps tell you that they should be put on the ear piece of glasses or on shoe laces. Nintendo had similar items last year and they are equally strange this year. Honestly, most people don't know what to do with these things.

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Those who played Yoshi's Woolly World in the Nintendo booth were given one of these patches. If you were trying to collect the full set you would have to check with the representative demoing the title to make sure they had the patch you were after though. Out of all of these I like the Poochy patch the best.

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If you managed to demo Star Fox Zero on a regular demo station you would be given one of these Star Fox team logo patches.

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This Star Fox pin was one of the crown jewels of Nintendo's booth. The only way to get one of these was to play Star Fox Zero in one of the four Arwing like demo stations. The problem with this is that the line to play Star Fox Zero on one of these demo stations got to be hours long. The fact that the line was so bad is part of what will make these pins so highly sought after.

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The rarest item Nintendo was handing out this year was the Super Mario Bros. 30th Anniversary gold pin. The only way to get one of these was to be pulled up on stage during Nintendo's Super Mario Maker show that went on almost all day. If called up, players would have to compete in either a Mario trivia contest, a Mario impersonation contest, or compete against others in a round of Super Mario Maker. Nintendo was fairly kind though, and it seemed like everyone who made it on stage was given one of these pins just for participating. Still, few were lucky enough to get up on stage in the first place making this item the most valuable piece of swag Nintendo gave out at E3 2015.


117
TalkBack / Nintendo E3 2015 Booth Pictures
« on: June 22, 2015, 04:28:53 AM »

Get a good look at Nintendo's booth from this year's show.

http://www.nintendoworldreport.com/feature/40569/nintendo-e3-2015-booth-pictures

Nintendo's booth at E3 is always one of the big highlights, especially if you work for Nintendo World Report. We took in all the sights and decided to share several of our pictures with our readers. Nintendo's booth may not have been as packed as it could have been with games, but that didn't stop stop the Big N from going all out with great imagery.

So be sure to check out the table of contents on the right hand side of this Feature to focus in on different parts of Nintendo's special booth. Enjoy!


118
TalkBack / World Championship T-Shirts Now On Sale
« on: June 16, 2015, 11:46:47 AM »

No gold, but you can still look like a champion.

http://www.nintendoworldreport.com/news/40490/world-championship-t-shirts-now-on-sale

The clothing website Fifth Sun is selling official Nintendo World Championship 2015 t-shirts.

The shirts come in men's, women's and junior varieties, with sizes ranging from S to XXL. Several designs are available as well, including one badged with "Los Angeles 2015".

A flyer distributed to everyone in attendance at Sunday's Nintendo World Championships states that the shirts are limited editions.


119
TalkBack / Super Mario Maker: Making Dreams Come True
« on: June 16, 2015, 09:21:00 AM »

Is Mario Maker a game the King Nintendo Fanboy dreamed about years ago?

http://www.nintendoworldreport.com/hands-on-preview/40483/super-mario-maker-making-dreams-come-true

Over a decade ago I found myself thinking about the Super Mario Bros. series. It had been a long time since we had seen a new Mario side scrolling adventure, and I thought that gameplay still held up incredibly well. I said to myself, "Why don't they release Mario games in the old 8-bit style but do crazy things since they have far more RAM and less limitations to work with." Is Super Mario Maker the game I've been dreaming about for years?

The Super Mario Maker E3 demo is crammed full of stages. Their difficulty varies dramatically from level to level. Part of this is due to the fact that some courses are pre-made while others are "fan made." I played through several stages available in the demo, and they are fun regardless of which style of Mario game you are playing within Super Mario Maker.

The Nintendo World Championships 2015 courses are also available to play and I made it through the final New Super Mario Bros. style stage on my first try. If you watched the tournament a few days ago you will know that this is an extremely challenging level. The good news, for hardcore nuts like myself, is that the stages get way worse. There can be many unforgiving moments found within custom stages. However, those players who like a lighter Super Mario Bros. experience can have fun too since everything is customizable.

It appears as though a player can, at any time, choose to edit a course. That means players who are having too hard a time making it to the end can simply make the game a little easier and still experience points found further in the level. It's a winning situation for everyone.

One of the biggest strengths of Super Mario Maker is the fact that, for gamers, it uses several familiar elements from across the Super Mario Bros. series in new and exciting ways. This gives the game a familiar but fresh feeling that's hard for other titles to match.

With that said there are still currently some flaws. I checked out the level designer and talked with a Nintendo rep. There are some design elements that are currently absent from Super Mario Maker. For one, it's not possible to create the creeping wall from the original Super Mario Bros. that prevents players from returning to the left. The mid-level check points that were featured in Super Mario World are also absent from the current build of Mario Maker. It's a shame since both of these elements, and a few others, could be used to create even more interesting levels.

The good news is that, despite lacking some cool design elements found in the original titles, Mario Maker will probably continue to give players fresh and fun levels as long as the online designing community stays on top of things. Only time will tell if this really works out in the long run, but I am very hopeful.

So is Super Mario Maker the title I dreamed about all those years ago? Simply put, no. It's something far better than I ever imagined. I know it's a bit early, but I can see wanting to come back to Super Mario Maker for the rest of my life due to the interesting and fresh experiences that can continually be created by Mario fans from around the world. If you have any interest in the Super Mario Bros. series this will be a game you want to keep your eyes on.


120
TalkBack / Re: Nintendo Collectors Journal Episode 100
« on: June 11, 2015, 06:40:20 PM »
Thanks for watching. Almost none of my collection is on display, so there is not much to see unfortunately.

121
TalkBack / Nintendo Collectors Journal Episode 100
« on: June 10, 2015, 05:40:57 AM »

The King Nintendo Fanboy goes out with a bang in the 100th and final episode of the series.

http://www.nintendoworldreport.com/feature/40406/nintendo-collectors-journal-episode-100

For those who don’t know, I’m a pretty big Nintendo fanboy. I collect just about anything that says Nintendo on it including games, merchandise, memorabilia, and more. Here I am again taking over the Mariobilia feature for Andrew.

It's been quite a journey, but all things must come to an end. That is why the Nintendo Collectors Journal is going out with a massive bang in this 100th episode. This is the biggest episode of the show ever and meant to be one final treat to those who have been fans. I explain in a bit more detail why the series is coming to an end at the conclusion of the video.

I'd like to thank everyone who has supported the series over the years. I know some of you have been fans from almost the beginning and I've always enjoyed chatting with you. The collection isn't dying, so feel free to keep in touch about Nintendo collecting as I will be sharing my finds in new ways.

However, for now I hope you all enjoy this final Collectors Journal. I've been planning this video for months and have saved several special items for this special occasion. Thank you once again for your continued support and I hope I can continue to find new ways to share and preserve my collection and Nintendo's history with everyone.


122
TalkBack / Star Fox Wii U: Managing My Expectations
« on: June 05, 2015, 05:05:07 AM »

This series can soar, but is this the entry that will take off?

http://www.nintendoworldreport.com/editorial/40367/star-fox-wii-u-managing-my-expectations

Star Fox 64 blew me away when it was released in 1997. The title was a complete package on the Nintendo 64, complete with full voice acting, replay value, multiplayer, and the Rumble Pack. I was hooked on this game for quite a while and even, at one point,  had the game's dialog completely memorized. I couldn't wait for a sequel.

Years went by and those sequels came. However, I felt like each new entry in the Star Fox series didn't live up to the standard set by Star Fox 64. I wouldn't call these post Star Fox 64 games bad, but they surely did not live up to the legacy of Fox McCloud’s Nintendo 64 adventure.

Over the years, I've had a lot of time to think about how I'd like the Star Fox series to evolve on a home platform. I imagine playing a Star Fox game with a single-player campaign that can also be played online with up to three friends. Each player online would have their own routes to fly in each stage and the choices they make could affect players throughout the level. At the end of the campaign, you and your real life Star Fox team could get a team score. Oh, and the game would come packaged with a Star Fox-themed headset for full online voice chat.

Finishing the campaign could earn players money and that currency could be spent on upgrading a player's personal Arwing and Landmaster tanks. Maybe it could also be possible to unlock a Wolfen and other vehicles, too. Need to bring these custom vehicles to a friend's house for local multiplayer? No problem! Save them to a Star Fox Amiibo for an easy transfer.

Local and online free-for-all dogfights would also be fun. However, online could also feature four-on-four team fights. Custom ships, as mentioned before, could make the online battle modes very interesting and deeper than what we saw in previous versions.

When we first heard about the Wii U Star Fox at last year's E3, these ideas came flooding back into my head. I was getting really excited, but I need to manage my expectations.

You see, Star Fox last year sounded more like a tech demo than a full game. It also seemed like Miyamoto might have been looking around for a team to develop this title with. It's only been a year since the game was shown in an extremely early state. Can I expect the blockbuster Star Fox title of my dreams to be released in only a few more months? Probably not.

It just seems as if not enough time has passed in order to create a Super Star Fox, and don't even get me started on Nintendo's fear of voice chat. The bottom line is that I'm excited for the new Star Fox. Star Fox for Wii U may not be the game I dreamed of, but hopefully it puts the series back on the road to greatness. There is always next time.


123
TalkBack / Nintendo Theme Park Ideas
« on: June 03, 2015, 06:29:03 AM »

Rides, attractions, food, shops, and more!

http://www.nintendoworldreport.com/feature/40238/nintendo-theme-park-ideas

Nintendo recently revealed that they are partnering with Universal to bring their characters, games, and worlds to Universal parks. Having some sort of theme park for Nintendo properties has been the dream of Nintendo fans for decades. Now, it’s finally happening.

So what types of attractions can we expect? This feature aims to share several of these ideas with our readers. We break it down into three parts: Rides, Attractions, and Food & Dining.

Hopefully Nintendo and Universal take a peek at this to get even more ideas on what to do with this fantastic partnership.

Have ideas of your own? Let us know about them in the Talkback section below!


124
TalkBack / Nintendo Collectors Journal 5/21/2015
« on: May 21, 2015, 07:58:08 AM »

More Amiibo than you can handle.

http://www.nintendoworldreport.com/feature/40283/nintendo-collectors-journal-5212015

For those who don’t know, I’m a pretty big Nintendo fanboy. I collect just about anything that says Nintendo on it including games, merchandise, memorabilia, and more. Here I am again taking over the Mariobilia feature for Andrew.

This week I'm focusing solely on Amiibo. I know people have been asking me to update them on my Amiibo collection, so here it is. I show off Amiibo from the second and third Smash Bros. lines. I also take a closer look at the Super Mario line of Amiibo figures. Then, I show off a harder to get Amiibo related item. Enjoy!


125
TalkBack / Nintendo World Championships 2015: Nothing But Luck
« on: May 20, 2015, 07:51:33 AM »

Could the return of the legendary tournament be a complete crapshoot?

http://www.nintendoworldreport.com/editorial/40282/nintendo-world-championships-2015-nothing-but-luck

When Nintendo revealed their E3 plans, most of us were very excited to hear that they were brining back their legendary Nintendo World Championships. This old competition has become so well known over the years due to it having a special, and extremely rare, set of competition cartridges that ran on the NES. Now, 25 years later, Nintendo is looking to recapture the magic that surrounded this epic tournament. But does winning the Nintendo World Championships 2015 come down to nothing but luck?

To start off, if you wish to participate in this year’s Nintendo World Championships, you have to be lucky enough to live near a participating Best Buy store. How lucky? Well, only eight stores in the entire country are running tournament qualifiers. Don’t live close enough? Too bad.

So, you got lucky enough and can attend one of these qualifying rounds. Now you have to be one of the first 750 people to get there in order to compete. Normally, this would sound like a lot, but since there are only eight locations to participate at, you can count on lines and some degree of insanity.

Now you’ve made it to one of these locations and guaranteed yourself a spot. What’s next? You’ll have to compete in the Nintendo World Championships Remix that was originally featured in NES Remix 2 on Wii U. However, you won’t be playing it on Wii U, you’ll be playing the ported version on the Nintendo 3DS. Why? No one knows. You’d think players would prefer to have a full Game Pad to play this on, and spectators would likely want to see the action too. Instead, the qualifying round is taking place on portable devices provided by Nintendo. I wonder how greasy these units will be for the 750th competitor at each location.

The choice of game is also full of luck. For those not in the know, Nintendo World Championships Remix has players competing in three classic NES titles: Super Mario Bros., Super Mario Bros. 3, and Dr. Mario. The goal is to collect 50 coins in Super Mario Bros., then to collect 25 coins in Super Mario Bros. 3, and finish up with a game of Dr. Mario. The player has 6 minutes and 21 seconds to play, and the player with the highest score wins. The score breakdown is as follows:

Super Mario Bros. (Player’s Scores X 2) +

Super Mario Bros. 3 (Player’s Score X 1) +

Dr. Mario (Player’s Score X 100) =

(Player’s Final Score)

3.jpg

Without hearing the score breakdown you would probably think it’s a more even scoring system. But if you look at the breakdown, you will see that the scoring is heavily tilted in favor of the Dr. Mario section. So, the goal is to get to that part of the run as quickly as possible. Basically, there is an optimal and somewhat easy to learn way to get through both Super Mario Bros. portions of the competition. Players will probably use a similar tactic to get through both giving them the most time to play Dr. Mario. This boils down the entire competition down to a Dr. Mario tournament.

The fact that everyone is playing Dr. Mario is where the next stage of luck comes in. Not only are pills being thrown into the play area randomly, but the stages themselves generate randomly. This means competitors could be dealt a bad hand at competition that leaves them with a lower scoring potential. Yes, there is no denying that playing Dr. Mario well takes skill, but it’s these two random elements that really make the competition a complete crapshoot.

I know some people will tell me there was randomness in the original Nintendo World Championships competition cartridge as well with Tetris. While that is true, the players only had to worry about the shapes of the falling blocks. Not the random set up of the stage.

So if you are lucky enough to have everything align for you during this qualifying round of the Nintendo World Championships, one person from each location will be sent to the finals in Los Angeles. That’s a mere eight players. Five years ago at the Wii Games Summer 2010 Nintendo sent around 200 finalists to the same city to compete in the finals of a competition that was barely even promoted (trust me, I was one of the finalists). Why can’t they ramp this up a bit more?

4.jpg

While only eight players who qualify in the preliminary round will have to win a spot in the finals, eight more competitors hand-picked by Nintendo will get to compete as well. So that means half of the contestants won’t have had to earn their spot in this competition at all. Maybe they are worthy, but at this point we don’t have any further details. It just seems a little unfair.

One more thing I’d like to say is that it’s shocking that the Nintendo World Championships 2015 are using only NES games for competition. The NES came out in the United States 30 years ago, and these are the only Nintendo titles that are being used for competition? Yes, I know we don’t know what games or rules will be in the finals, but in this preliminary round, it seems just a little silly to only use these old, albeit classic, games. Shouldn’t it be more of an iron man of Nintendo deal featuring games across several systems? The fact that they are using the mode originally jammed into NES Remix 2 just makes this entire thing feel a bit rushed. (Editor’s Note: There’s always a chance the final round in Los Angeles will feature a broader scope of games)

In closing, I’d just like to wish anyone trying to compete in the Nintendo World Championships 2015 the best of luck. If you want to earn a spot in the finals, you are definitely going to need it.


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