Apple benefits from the pricing on the App Store because they aren't trying to make games there themselves, they just take a chunk of what everybody else earns. The pricing there was a race to the bottom, now it has reached the bottom and the only way people can charge more than a dollar for their game is by going freemium. The pricing expectations on the app store are completely shot and I think the only real beneficiary is Apple who can sell the hardware by advertising tons of games and then makes a chunk off every app sale. A dollar per sale can pay for a minigame but making the kind of large game that's expected on consoles and handheld gaming systems isn't viable with that return. They don't make it up in volume either, on the App Store it's big news when a 1$ app sells 3 million copies. Nintendo can sell ten times that at thirty times the price with their big hitters, that's 300 times the revenue!
better be $2-$3 a piece at most.
Honestly LA is worth 5$ easily.