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General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 22, 2011, 06:46:55 AM »
Hell, why not? Write a news story about it if it does happen and get tons of publicity, you're running a news website!
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Not true. While this is partly Sony's fault for not designing better security, a large part of the blame belongs to the people doing the hacking.
Yeah, seriously. It's like blaming the locksmith company when a robber breaks down a door using one of its locks. Sony should have built much stronger security all-around, but I get the feeling no amount of security would deter hackers like these with a God complex and little respect for the law.
I could have sworn I read some actual literature about this and the threat was much, much lower than most were making it out to be. Essentially, PSN uses SSL, which is pretty secure, but not impossible to crack. Your credit card # is sent unencrypted beyond whatever means is involved in SSL, but it's still protected by that.
This **** is just getting waaaaay out of control. I have literally LOL'd myself out of my damn chair and onto the floor.
Sony you are failing on so many levels right now it's just too funny to not laugh at. There are just no words......
So Sony is "failing on so many levels right now" because low-life scum hackers are showing their true colors as people unworthy of sympathy?Sorry, but if the hackers ever had any justifiable ground to stand on, they shattered it when they announced that they could ban the consoles of innocent players (though they do need to have the console ID to do so). Go ahead, hackers: keep it up! Keep proving with your actions that Sony was completely justified in removing Other OS with your pirating and destroying the playing experience of people who just want to play their PS3s.
@KDR
But that's what was so funny about Super Paper Mario... the sheer audacity to mess with the player.
The thing with Street Fighter IV is that it's been out for a while now on the PS3 and Xbox 360. If you want it, you already got it. The 3DS version will be for hardcore nuts that need to play SFIV on the go and Nintendo-only gamers that don't own a system that could play it.
But DoA Dimensions is a new game (as new as fighting game sequels can be I supposed). I think Street Fighter will outsell it but I don't think it's going to flatten it. SFIV is a port. Don't assume its going to sell like hotcakes. No one with a serious interest in fighting games would ever go with a portable and their system of choice anyway.
The Wii version has a different, and terrible, story.
Did Ubisoft even advertise Tom Clancy's H.A.W.X. 2?
Boot up any given new First Person Shooter these days and enter a given multiplayer game mode, and you'll almost always see the same thing: a standard deathmatch-type experience where players run around until someone runs into them and someone dies, or a player from the other side of the map snipes someone else. Players die and respawn, the match ends, experience is dolled out for kills, players who are already good acquire perks and whatnot through level-ups that make them even harder to kill, words are exchanged via microphone, wash, rinse, repeat. Can you seriously tell me there's really a distinction between the multiplayer-centric experience in something like Crysis, the Conduit, Medal of Honor; Battlefield; Call of Duty; etc.? It's the same experience with the same standard modes and frequently the same weapons and powers, with minor differences between them. It's lazy, repetitive, and boring.
I doubt it, most publishers are going to enter that portable gen in the "Sony lost before, they'll lose again" mindset, especially since the sales failure of the PSP was mostly on the software side, the hardware did move after all.
I think Japanese developers are going to have a different perspective on things, because the PSP right now is very much alive and kicking in Japan. So much so that its actually dominating the charts for some reason. No less than half of the games on the charts this week are PSP games.