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Messages - KDR_11k

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1201
General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 22, 2011, 06:46:55 AM »
Hell, why not? Write a news story about it if it does happen and get tons of publicity, you're running a news website!

1202
Podcast Discussion / Re: Episode 232: The Opinion Leader
« on: February 21, 2011, 04:33:51 PM »
How advanced are the item puzzles in Zelda actually? Especially in 3D Zelda it has devolved into using each item with the matching points on the wall (shoot eyes with the bow, hit diamonds with the boomerang, grab grapplepoints with the hookshot, etc).

1203
Nintendo Gaming / Re: Kirby's Epic Yarn
« on: February 21, 2011, 02:51:22 PM »
Man, the preorder box contains an awesome knit Kirby, I'm considering getting that box without buying the game afterwards because I don't feel all that interested in the actual game anymore.

1204
General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 20, 2011, 02:51:42 AM »
Not true. While this is partly Sony's fault for not designing better security, a large part of the blame belongs to the people doing the hacking.

Yeah, seriously.  It's like blaming the locksmith company when a robber breaks down a door using one of its locks.  Sony should have built much stronger security all-around, but I get the feeling no amount of security would deter hackers like these with a God complex and little respect for the law.

You'd blame the locksmith company if they failed to include some industry standard practices and that was the reason the security failed.

I could have sworn I read some actual literature about this and the threat was much, much lower than most were making it out to be.  Essentially, PSN uses SSL, which is pretty secure, but not impossible to crack.  Your credit card # is sent unencrypted beyond whatever means is involved in SSL, but it's still protected by that.

Sounds to me like the SSL isn't doing certificate checking so anybody can pretend to be Sony's server.

1205
General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 19, 2011, 02:26:42 AM »
This **** is just getting waaaaay out of control. I have literally LOL'd myself out of my damn chair and onto the floor.
Sony you are failing on so many levels right now it's just too funny to not laugh at. There are just no words......

So Sony is "failing on so many levels right now" because low-life scum hackers are showing their true colors as people unworthy of sympathy?   :Q   Sorry, but if the hackers ever had any justifiable ground to stand on, they shattered it when they announced that they could ban the consoles of innocent players (though they do need to have the console ID to do so).  Go ahead, hackers: keep it up!  Keep proving with your actions that Sony was completely justified in removing Other OS with your pirating and destroying the playing experience of people who just want to play their PS3s.

Hackers aren't homogeneous. Anyone can be a hacker, regardless of motivation. There's still a huge gap between, say, Failoverflow and Russian mafia goons. Spamming is a part of organized crime these days and it requires hackers to build up the botnets.

The fact is that hackers are a part of life on the internet and you have to make sure your systems are protected against them. Blaming this on Failoverflow is retarded, this is a man in the middle move that doesn't even require full system access. What prevented this until now was security through obscurity which any security expert would tell you is suicide. Sony generally seems to be awful at handling security, even their old rootkit caused massive security issues that third party hackers could exploit. Microsoft may have a bad track record when it comes to the PC but at least they built up enough experience to secure XBL against **** like this.

All of these problems could have been avoided with a proper security design in first place and that is the problem. When Windows gets a self replicating worm raping systems left and right we expect MS to take the blame for letting this happen, now it's Sony's turn at getting the blame for inadequate security and relying on things that are unreliable.

1206
TalkBack / Re: The Final Quest for Mushrooms: The Mario RPG Retrospective
« on: February 18, 2011, 11:37:15 AM »
@KDR
But that's what was so funny about Super Paper Mario...  the sheer audacity to mess with the player.

That's nice but I didn't buy it to be a comedy routine, I bought it to be a game.

1207
General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 18, 2011, 10:08:37 AM »
If it's unencrypted you can just check the validity of the claim by running a packet sniffer on your home network (of course you need to have a way to see TCP traffic that isn't directed at your computer like using a hub or a mirroring port), then check for your credit card number in the data that got transfered.

CC numbers are of great interest to the law so I wouldn't be surprised if sending this report to the appropriate authority could get Sony into SERIOUS trouble. Any man in the middle could steal credit card information!


Additionally data collection like this is a serious offense in the EU and even the ToS cannot save them from EU data protection laws.

1208
TalkBack / Re: Japanese 3DS Game Cases Are Full of Holes
« on: February 17, 2011, 10:38:19 AM »
You also need some box space to put the box art and backside text on. Especially in Europe where they have to squeeze three game ratings on the front and five languages on the back.

1209
TalkBack / Re: The Final Quest for Mushrooms: The Mario RPG Retrospective
« on: February 17, 2011, 10:28:36 AM »
Super Paper Mario made me stop playing when I was in the desert level and first had to type in "Please" three times to get the block sequence from that one guy and then he dumped several pages worth of instructions that I was supposed to write down. What I did instead was tell the game to **** off and put it back on the shelf, never to play it again. SPM has too much bullshit getting in the way of the game.

1210
TalkBack / Re: Dead or Alive Dimensions Preview
« on: February 15, 2011, 12:41:51 PM »
The thing with Street Fighter IV is that it's been out for a while now on the PS3 and Xbox 360.  If you want it, you already got it.  The 3DS version will be for hardcore nuts that need to play SFIV on the go and Nintendo-only gamers that don't own a system that could play it.

But DoA Dimensions is a new game (as new as fighting game sequels can be I supposed).  I think Street Fighter will outsell it but I don't think it's going to flatten it.  SFIV is a port.  Don't assume its going to sell like hotcakes.  No one with a serious interest in fighting games would ever go with a portable and their system of choice anyway.

DoA is for people to show off the capabilities of their new system (since fighting games can put more details into things, there's less stuff on the screen after all) but Street Fighter 4 already does that better.

1211
Nintendo Gaming / Re: Nintendo Download Games by Region
« on: February 15, 2011, 10:40:14 AM »
There's a Pucca show? I thought that was just a brand like Hello Kitty that gets put on clothes, accessories, etc.


The impression I get with that price system is that the dev pretty much gets to decide, Nintendo only interfere if they feel that the dev's price is bad (so low that it causes an app store style price crash or so high that it's stupid).

1212
Podcast Discussion / Re: Episode 231: Lords of Lightning
« on: February 15, 2011, 10:36:08 AM »
I wouldn't buy Activision stock right now, they're working on oversaturating CoD within the next year or two and when that goes tits up their stock is going to crash.

The Wii version has a different, and terrible, story.

I don't expect the HD version story to be good either. HAWX is pretty much Afterburner in 360° and has a story to match.

1213
Podcast Discussion / Re: Episode 231: Lords of Lightning
« on: February 14, 2011, 12:41:30 PM »
Bonded Realities might be worth a look too, different developer with a different style but also a parody.

Did Ubisoft even advertise Tom Clancy's H.A.W.X. 2?

In general yes but the Wii version no.

1214
TalkBack / Re: Quick and Easy Ways to Spot a Bootleg Nintendo DS Game
« on: February 14, 2011, 12:36:06 PM »
However if you spot a US-sized case in Europe that's normal, some games (the ones I remember are some of the Pokemon Mystery Dungeon games) have been released in the slim black boxes. I don't think I own any of those so I can't tell you what the GBA cart holder looks like in them.


Also look for the plastic wrap, in Europe it's a foldwrap (not a shrinkwrap) and there's a ripcord running across it. On Nintendo published games that ripcord has the Nintendo logo printed on it, I think some other games may have that too. If those things are missing it's a re-wrapped copy and you should probably look for another one.

1215
TalkBack / Re: Dead or Alive Dimensions Preview
« on: February 14, 2011, 10:32:34 AM »
Hasn't DoA always been released very early though, before there was much competition? I think their core following is pretty small, they're likely counting on the average gamer to get their sales together.

1216
Podcast Discussion / Re: Episode 231: Lords of Lightning
« on: February 14, 2011, 10:07:22 AM »
If the story is the same in Wii and HD HAWX2 I should really look into the 360 version once it's dirt cheap. The PC version is already cheap but because Ubisoft made it so stupid that it needs a constant internet connection that's a no-go (my ISP is too unreliable).

The reason for the double kills in Goldeneye is the netcode, not the weapons (all weapons of a type are roughly similar in damage output anyway). There's always a time difference between when a player does something and when the server learns about it. In GE when a player shoots that shot is counted when it reaches the server. Since there's a delay between player 1 shooting, the server determining that player 2 got hit and player 2 getting the notice that he died there's a time window in which player 2 can shoot at player 1 despite having a lethal amount of lead sent his way. If player 2 shoots enough at player 1 to kill him too that's a double kill.

You don't see that happen in Modern Warfare 2 because when the server in that decides that player 1 has killed player 2 it ignores all shots from player 2 that it only hears about after that. There's an exception however if you use the last stand perk (or what it's called in the English version, in German it's the Eliminator). If player 2 has the last stand perk the server will mark him as being in last stand, not dead, when lethally wounded. If player 2's shots arrive after that they are still counted because the player is still alive. That results in player 2 getting sent into last stand (can only use the pistol then) and AFTERWARDS having player 1 die from player 2's main weapon, which without latency could not have been fired after player 2 went into last stand.

What the SF devs mean with pushing the frame to the screen is rendering it. There are basically two frames in a game, a simulation frame where the game world's physics and actions are calculated and a render frame where the current simulation frame is drawn to the screen. Since rendering can take longer than simulating there's the frameskipping type of slowdown where not all simulation frames are drawn, the game keeps running at the same speed but you only see every n-th frame. Whether that's good or bad depends on the game.

1217
TalkBack / Re: Cave Story 3D Announced
« on: February 13, 2011, 06:09:44 AM »
As a Metroidvania fan I'm saying WANT. Metroidvania is a level design philosophy, RPG elements and such are inconsequential to it.

1218
TalkBack / Re: Dead or Alive Dimensions Preview
« on: February 13, 2011, 06:08:31 AM »
Street Fighter IV will eat their sales alive. DoA just seems like an also-ran in that genre and I'm not sure fighting games benefit much from being portable. On a home console you just add a controller for multiplayer, can't do that on a handheld. Even with single cart MP I don't think there'll be too many 3DSes around while DoA is on shelves.

1219
Meh, considering the 3DS is just a DS on steroids I don't think the NGP has as much of a disadvantage as the PSP had.

1220
While I can understand the lower price on games it seems silly that handheld hardware is supposed to be cheaper than home consoles considering the handheld has all the processing equipment and adds a battery and screen while keeping it all reasonably small. A home console needs to be plugged into the wall and TV to work yet the handheld is supposed to be cheaper while also including more stuff?

1221
General Gaming / Re: Games Industry Death Watch 2010/2011
« on: February 12, 2011, 08:42:13 AM »
Yeah but they got better.

1222
TalkBack / Re: Activision Shuts Down Music Division
« on: February 12, 2011, 06:01:13 AM »
Boot up any given new First Person Shooter these days and enter a given multiplayer game mode, and you'll almost always see the same thing: a standard deathmatch-type experience where players run around until someone runs into them and someone dies, or a player from the other side of the map snipes someone else.  Players die and respawn, the match ends, experience is dolled out for kills, players who are already good acquire perks and whatnot through level-ups that make them even harder to kill, words are exchanged via microphone, wash, rinse, repeat.  Can you seriously tell me there's really a distinction between the multiplayer-centric experience in something like Crysis, the Conduit, Medal of Honor; Battlefield; Call of Duty; etc.?  It's the same experience with the same standard modes and frequently the same weapons and powers, with minor differences between them.  It's lazy, repetitive, and boring.

Yep, my main MP game right now is Monday Night Combat because it doesn't do crap like that.

1223
TalkBack / Re: Monster Tale Review
« on: February 12, 2011, 03:12:30 AM »
Henry Hatsworth never came out here, I hope this does.

1224
General Gaming / Re: Games Industry Death Watch 2010/2011
« on: February 12, 2011, 03:04:14 AM »
They'd just buy it and then cut away the 90% that isn't focused on making more sequels. At this rate Activision is the cancer that is killing gaming.

1225
I doubt it, most publishers are going to enter that portable gen in the "Sony lost before, they'll lose again" mindset, especially since the sales failure of the PSP was mostly on the software side, the hardware did move after all.

I think Japanese developers are going to have a different perspective on things, because the PSP right now is very much alive and kicking in Japan. So much so that its actually dominating the charts for some reason. No less than half of the games on the charts this week are PSP games.

Aren't most of the games that sell on the PSP dating sims and Monster hunter?

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