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Messages - shingi_70

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1276
Does it really matter who is ahead in sales?
If the sales are so low you aren't getting games on your system then yes, it does matter.

But that's really only a Nintendo thing. Hell PS4 and Xbox One aren't even out and they have more support than a console that while doing poorly has a tangible marketshare

That's because developers and publishers know the "core" gamers (their main market segment) will buy Xbox and PlayStation consoles. Microsoft and Sony have proven track records with third-party developers, and these developers know they won't have to compete with Microsoft and Sony's first-party games.


Halo 4 was the best selling game in the series thus far, yet Third parties were able to good really god sales for their games last year as well. One would argue that Nintendo doesn't even make games that compete with other third party games.


1277
Does it really matter who is ahead in sales?
If the sales are so low you aren't getting games on your system then yes, it does matter.

But that's really only a Nintendo thing. Hell PS4 and Xbox One aren't even out and they have more support than a console that while doing poorly has a tangible marketshare.

1278
Podcast Discussion / Re: Episode 91: New Super Connectivity U
« on: June 30, 2013, 12:08:36 AM »
Didn't Sakurai say he had no current plans but was open to the idea of DLC. Though after Fire emblem Awakening and depending on how Super Luigi does I could see a lot of Nintendo franchises receive DLC support in the future.

I disagree that smash bros would be limited to four characters like other fighting games. Most other fighting games only do four characters as a way to keep balance for tournament play and as pre-production for the next fighting game is started. Smash Bros isn't that tournament heavy and is a once in the generation type of game.


I also think Zelda would be perfect for DLC. It doesn't have to be a random weekly/Monthly dungeon. For a game like Zelda I would see it more in the line with how Bethesda has done Fallout/Elder Scrolls DLC. It really depends on the story for the next game. The ending of Skyward Sword would be ripe for post game story DLC. The Game itself has a good enough ending with everyone going to the world below to found Hyrule. DLC would be about new dungeons or story bits of Link and Zelda starting Hyrule. You could also do legends style DLC where you go back and tell untold story of the links of past games.

Pokémon monietization would be past regions. Probably won't happen since it kills the remake machine but it would be nice.


 Looking at upcoming Nintendo releases I would say.

Pikmin 3- Olimer side story if he isn't in the main game's story.
The wonderful 101- can't really think of any
Mario Kart 8- new tracks and karts.
Super Mario 3D world- New DLC from the younger guys like the NEW super Mario bros 2 packs were
X- Skyrim style dlc
Bayonetta 2- multiplayer stuff

1279
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: June 29, 2013, 07:29:12 AM »
It was probably dead before the whole child pr0n thing.

well yeah but this kills any chance of new lower price kickstarter working or abigger company picking the game up. Seems something that both Sony and Microsoft would be interested in. (especially with Microsoft wanting to invest in episodic style content).


1280
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: June 29, 2013, 12:14:51 AM »
whelp shadow of the eternals is probably dead.

1281
I got into the World of Tanks beta and despite the servers not supposed to be up until later today you can already start playing.

Haven't played the game on PC but the controls on Xbox seem to hold up well once I changed them from the standard FPS/TPS control set that was on by default.

Got my ass handed to me my first match and was surprised this is a one death game with no respawns.

1282
General Gaming / Digital or Retail?
« on: June 27, 2013, 11:55:23 PM »
So for current Wii U owners or guys who plan to pick up a Wii U, Playstaion 4, or Xbox One do you guys plan to go retail or digital for the bulk of your purchases.

I'm really thinking going mostly digital but I'm a bit worried about game sizes and download caps. It takes about two 2-3 hours to download Batman Arkham City which is 7.7 GBs of data.

1283
Its fixed but My screen size won't allow me to do it. I can do the halfscreen view. Now developers have to start upgrading for to 8.1 so apps (mostly video) don't look like crap.


Also Microsoft fucking baffles me at times.

Quote
Today at Microsoft’s annual Build Conference in San Francisco, a new collaboration was announced  with Unity Technologies, the provider of Unity multi-platform game engine and developer tools. Marking one step in our ongoing commitment to provide the best developer environment for creators, this collaboration will make it even easier for developers to bring popular games, entertainment and apps to Microsoft platforms.

Developers who build games published by Microsoft Studios now have access to Unity tools for Xbox 360 and Xbox One free of charge and can create interactive 3D and 2D experiences. Unity will develop tools for Xbox One, including support for features like multiplayer matchmaking, SmartGlass, enhanced Kinect gestures and recognition, and the power of the cloud.

Steven Guggenheimer, Corporate Vice President and Chief Evangelist of Microsoft’s Developer & Platform Evangelism organization said, “Unity has established itself not only as an incredible development toolset and engine, but as a significant force for creative freedom and innovation in the games development community. With Unity’s commitment to support Windows 8, Windows Phone 8, Xbox One and Xbox 360, Microsoft’s gaming ecosystem will benefit from the wealth of ideas and imagination flowing from the Unity games development community.”

At Xbox, ensuring that developers of all levels and sizes can bring their creations to life on Xbox One is mission critical. As we look ahead, we look forward to sharing more information on our plans to help empower everyone from the independent game developer looking to make publishing to the console easy to the app developer who wants to bring new experiences to the television.

Quote
Guggenheimer demonstrated remote debugging of a basic web application that appeared to be running on an Xbox One, noting that the app included an xbox.js library. "Nothing to announce today, but when I talk about that common core you're seeing that common core in action, being able to target other devices devices over time that run the Windows 8 engine," said Guggenheimer. He then proceeded to tease developers by encouraging them to develop Windows 8 apps in order to build Xbox One apps. "If you want to know about how to get a head start about thinking about developing for Xbox One, the logical thing to do is go build Windows 8 applications," said Guggenheimer


The development platform is still unclear, but Microsoft did note it will support native apps on Xbox One alongside web versions. It appears that developers may need to work with development tools that are almost identical to Windows 8 tools to create Xbox One apps. Microsoft also announced a new partnership with Unity to support all Microsoft platforms, including Windows, Windows Phone, Xbox One, and Xbox 360. The toolset lets developers more easily develop games to run across multiple platforms





I mean how the **** do you announce Unity Support and an appstore, but not announce self publishing. I'm still in the belief its coming but not announcing it as soon as you can is bad for developers. Even the app store which is pretty much confirmed they were vauge as hell about.

Would it be so hard to come out and say this.

-Unity support for all Microsoft Platforms (One/360/Win8/Winphone)
-Windows 8 apps will be able to built and put into a Xbox One app store for TV use.
-Self Publishing for all game develoeprs
-But if you decide to publish through Microsoft Studios you get Unity for free.

1284
I prefer the start screen and I love how the start button just goes to instead of using the hot corner. Hell with the expection of a few apps I spend a lot of time in the metro enviorment and the stuff they showed off yesterday is slowing bringing metro on par with desktop.

1285

http://www.eurogamer.net/articles/2013-06-26-microsoft-no-longer-charges-developers-to-patch-their-xbox-360-games

No more charging for Patching and resubmission. All they need now is an indie guys and delf publishing and they're golden.

Quote
Microsoft no longer charges developers for Xbox 360 title updates, Eurogamer has been told by multiple development sources.

Microsoft made the policy change on the quiet earlier this year after charging developers tens of thousands of dollars to patch their games.

 Microsoft has always charged a fee when developers first submit their games to Microsoft's certification process so they can be approved for release, and the company normally grants developers one title update free of charge. This remains the case, but sources have told Eurogamer that subsequent re-certification as a result of a title update is now free. This applies to Xbox Live Arcade games and full retail games.

 There are caveats, we understand. If a developer is deemed to be making an excessive number of re-submissions due to an update failing certification, for example, Microsoft reserves the right to issue a charge. But the changes should make critics of Microsoft's closed platform happier - and align the Xbox ecosystem more closely with the likes of Steam

Quote
Update:Furthermore, we understand it is now the case that XBLA games are no longer charged for resubmission if they fail certification - there is a single charge for the first submission, but if it fails then the developer is not charged for resubmitting it.

 This has apparently been added to assist smaller development teams who don't have the resources to test games as thoroughly as the larger publishers - although as with the title updates, Microsoft reserves the right to charge for excessive submissions

1286
Not complaining, just observing.

My bad. Its a decent update that does a good job of putting the Metro framework to replace the regular windows OS.


 

1287
Looks just like Windows 8...

Its an update to windows 8. Its like complaining that JB looks like ICS.

1288
Been Playing around with 8.1 and I like its pretty great.


I let my mother have my Nexus 7 so when I get a new tablet its going to be one of those 8 inch windows models.

1289
So the first build keynote finished and not much Xbox news. (this was told upfront). Makes me wonder if they're going to showcase it tommroow, as the guys who gave this info were right about some other stuff.
 
Xbox News that did come out was.
-Using Windows 8 to share media files to Xbone.
-some directX 11 platforming stuff.
-Kinect for Windows
-Some cool project Spark stuff.
They did show this picture which again is hinting at it

 
Xbox One Kinect for Windows developer pre-orders started as well. For the hot price of $399 you can grab one. Shows how much the Kinect did add to the price of the system.
 
Downloading the Windows 8.1 preview and it looks really good. They're not making the same mistakes google made with Android at least, which gives Microsoft a real shot in the mobile Market place. (tablet at least as windows phone needs more work done)
 

1290
General Gaming / Re: Ouya
« on: June 26, 2013, 02:01:28 PM »
Towerfall looks cool but not to buy what looks like a flop.
 
Not really sure how they will go about updating hardware. The funny thing is this thing is already two years out of date, running Tegra 3.

1291
General Gaming / Re: Ouya
« on: June 26, 2013, 11:12:00 AM »
The Twitch app on Ouya sucks and showcases the laziness of the company. All they did was port the ios/Android app and didn't change the interface for a TV or add to it.
 
I mean they probably couldn't use the same interface but since Ouya and Twitch were hyping this up, it would be like the Xbox App.
http://blog.twitch.tv/2013/05/announcing-the-twitch-app-for-xbox-live/
 
Still want one for emulation purposes.

1292
So //build/ starts tomorrow and i'm expecting a few updates for the xbox platform. Mostly
 
-The Launch of the Xbox One app/indie story.
-Updates to the Xbox Media apps (Xbox Music web app already announced.)
-Possibly an overview of the Xbox One OS/UI
The Keynote can be found here.
http://channel9.msdn.com/Events/Build/2013
 
 
 
 

1293
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: June 25, 2013, 04:46:45 PM »
On some of the early discussion.  Nintendo does have Ads in the UI.  That's what those bubbles up top are.  They are ads with human testimonial.  Its a great concept.  One that may pay off more when the system has a wider range of Non-Platformer games.
I wonder how much this works in place of Traditional Advertising. I know Sony is using this Type of advertising by showing your friends actions/. Microsoft looks to be doing both having the their traditional ad's on the dashboard, while also having a section for trending.
 
Don't have a Wii U but has Wara Wara Plaza/Miiverse help you decide to get other games. 

1294
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: June 25, 2013, 12:03:30 PM »
Don't know what animish is but I hate to break it to you, but JRPG's generally are "anime-ish".


Maybe its because I haven't played many JRPGS this gen, but I guess its more of the style of cutscenes and overly Generic anime tropes with the characters thus far. The art style really isn't the problem because I loved tales of Verperia and Symphonia.


Also it looks like the game may be coming too PS4/Vita as well, as the developer posted on a kickstarter update about being in talks with the Sony indie team.

1295
Podcast Discussion / Re: Episode 340: This Happened in My Time, Child
« on: June 25, 2013, 10:10:09 AM »
Going back to the cost angle, that's one area Nintendo could use, since neither of the other consoles have backwards compatibility (less important if you already have the prior system) and both require an external device to do off-TV play or touchscreen controls, Nintendo could really make the other guys look expensive if they wanted to.


The problem with that is the vast majority of the populous buying the new consoles already probably own multiple devices that allows touch screen controls for Xbone and PS4.


How much of a price difference is the Wii U really when you consider needing a HDD among other things.

1296
TalkBack / Re: Interview with Sonic Team's Takashi Iizuka 
« on: June 25, 2013, 09:39:59 AM »
Wait so the 3DS game is online, but the Wii U game is local.


I don't even have words.

1297
TalkBack / Re: NWR Mailbag: 06/24/13
« on: June 25, 2013, 08:38:10 AM »
In hindsight Nintendo had a great E3 the problem was nintendo announced nearly everything ahead of time so the impact was lost. I thought Sonic Lost world would have had a bigger showing at the E3 direct.

1298
Nintendo Gaming / Re: Wii U in Review (News & Rumor Consolidation)
« on: June 25, 2013, 08:35:49 AM »
 Didn't see it posted here but Soul Saga an RPG is being kickstarted and one of the strech goals is Wii U.
http://www.kickstarter.com/projects/disastercake/soul-saga-a-j-rpg-inspired-by-playstation-classics


SO far its at 45,000 with the Wii U option being 80,000.


Looks decent enough though I find parts of it too animish for my taste.

1299
Nintendo Gaming / Re: Wii U - a thread with subtitles.
« on: June 25, 2013, 12:11:39 AM »
Not sure if this has been posted, but the Wii U had the most exclusives at E3. http://i.imgur.com/ZWK5YzZ.png

I would hope they would since the console can't lean on third parties right now,

1300
Yet at the sametime Microsoft and Sony can pump out their Halo's and Uncharteds, while at the same time green lighting stuff like Journey and D4.
 
Still isn't profit relative to budget anyways. 

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