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401
TalkBack / Snakenoid Deluxe Review
« on: May 24, 2012, 02:51:47 PM »

Goes together like peanut butter and cat vomit.

http://www.nintendoworldreport.com/review/30266

In an attempt to create a fun fusion of beloved games, developer Cinemax (most recently of 90s Pool) turns out a game that, as the title suggests, attempts to combine the fast-paced action of Arkanoid with the classic game Snake.

In the process of creating such a union, what they end up with is a simplistic version of Arkanoid. You destroy blocks by bouncing a ball into them with a stylus-controlled snake at the bottom of the screen. A game does not become Snake just because a snake is added, however.

Whether intentional or unintentional, the snake on the touch screen moves slower than the stylus controlling it, to the point where the snake can be up to half an inch away from the stylus pointer when activity on the lower screen is moving quickly. In addition, the fact that the snake can move anywhere on the screen makes for some infuriating situations in which lives can be lost simply from the ball getting caught under the snake. The snake doesn't feel like a snake as much as it does a really bad paddle.

Snakenoid does not make for a good game of Arkanoid, either. The ball moves too slowly, the formation of blocks is unimaginative and claustrophobic, and the experience is overall unexciting.

There is no real difference between the game's three modes, either. Arcade, Challenge, and Unlimited (an unlockable mode) are essentially identical, though challenge mode adds a bit more content to the game s 20 levels that Arcade mode doesn't have, and Unlimited mode allows you to accrue an "unlimited score" and adds slight alterations to the existing levels.

Outside of that, it's all just bad Arkanoid. Despite the creativity in its concept, Snakenoid is absolutely horrible in execution.


402
TalkBack / Battleship Review
« on: May 24, 2012, 02:22:23 PM »

Apparently, Super Battleship 2 was already taken.

http://www.nintendoworldreport.com/review/30220

Battleship is not a bad game. It's not a great game, and has some serious issues, but it is not a bad game. This is especially impressive given its status as a handheld licensed game—developed by a company with a rather eclectic track record—based on a movie based on a guessing game.

Developed by Magic Pockets, Battleship is a turn-based strategy game in the vein of Advance Wars. Well, it practically is Advance Wars. You use units on a grid (in this case, the ocean) to fight enemies, with various objectives tossed in. Sometimes, you simply need to defeat all the alien invaders. In other battles, you have to protect cities, control harbors (to produce more units), or escape by knocking down debris. Unfortunately, unlike Advance Wars, the game is neither addictive nor creative, nor does the core gameplay change often.

Lack of uniqueness notwithstanding, Battleship's gameplay is impressively competent. The AI is smart (sometimes too smart), often requiring actual strategy on the part of the player to best. Battleship is also of solid length (about 12 hours, reports my Activity Log), and in that time, the game does attempt things outside the strategy game norm. Occasionally, two large ships can enter Duel mode, where, instead of dealing damage, the game places you in a first-person action sequence to destroy the other ship with missiles. It's pretty fun, even if the concept is ripped straight from Super Battleship on the SNES. In addition, each character you play as, who leads a given fleet during a level, has their own special ability, such as adding units and powering up one of the many different ship types.

From a difficulty perspective, Battleship presents a surprising challenge. As soon as a few missions in, battles become much tougher and much lengthier. While this keeps the game interesting for a while, checkpoints are nonexistent, which can often lead to frustrating moments of repetition in the game’s later missions. Outside of the campaign, there are achievements (called medals) that don't unlock anything, and a skirmish mode that allows missions to be replayed with any officer.

Concerning story and presentation, Battleship fares far worse. In the title, the world's fleets are attacked by aliens during an international maritime exercise. The game introduces characters and events (sometimes through flashbacks), but the plot demands so little attention that I could barely tell you what happens if I tried, and that's coming from someone who actually read everything. Aliens come, aliens invade, and humanity fights back. That's it. 

Marring the game even further is how unimpressive it is from a technical standpoint. The sound has the same few generic action movie tracks playing over and over again, and the graphics (barring some of the least effective 3D I have ever seen) could have been done on the DS.

Although fairly competent and often challenging, Battleship is a mediocre licensed game through and through. This is a shame, because after playing it, I feel like Magic Pockets is capable of so much more.


403
TalkBack / Wii U Making Appearance at Ubisoft Press Conference
« on: May 23, 2012, 10:41:28 PM »

In addition, versions of Assassins Creed III and Rayman Legends will be playable.

http://www.nintendoworldreport.com/news/30249

Wii U will be shown off at Ubisoft's E3 press conference on June 6 at 11 a.m. PDT.

Playable titles at the company's E3 booth will include Assassin's Creed III, Far Cry 3, Rayman Legends, Rocksmith, and more. Although consoles were not specified in the press release, both Assassin's Creed and Rayman are slated to come out on Wii U.


404

This follows yesterday's Facebook unveiling of the blue variety.

http://www.nintendoworldreport.com/news/30248

Red Yoshi is now available as an unlockable QR character in Mario Tennis Open.

Revealed by IGN, Red Yoshi is available to unlock by pressing holding up and pressing the start button before scanning the code. Unlike regular Yoshi and Blue Yoshi (who focuses on speed), Red Yoshi has a focus on technique. The code will only work with the North American version of the game.


405

The release was the result of a Facebook vote.

http://www.nintendoworldreport.com/news/30221

Blue Yoshi has become available in Mario Tennis Open as the result of a recent Facebook poll determining favorite Yoshi color.

Available as a QR code, players can scan in the character by pressing up and start while on the Profile Select screen. Although treated as a totally separate character on the character select screen, Blue Yoshi carries the same focus on speed as the already-available green version.

You can see more details on these Yoshi characters in our Mario Tennis Open guide.


406
TalkBack / Re: Mario Tennis Open Review
« on: May 20, 2012, 09:27:32 PM »
Played for a few hours today, some early impressions:

-Gyro control is easy mode. As Diddy (my current main, if you can have one two hours in), playing Bowser in the Banana Cup singles final round was reduced to pressing x at the right time. When the bomb shot appeared, I got a point. That was it.
-Matches go on way too fucking long in the final round
-The Mario minigame is cool, but I suck at it hard
-The Luma minigame is not much fun
-Very good looking so far
-Where the hell is QR option? I can't find anything in the game allowing me to start it up

Pretty fun otherwise. It's just some good Tennis, which is exactly the impression I got at PAX. I also remember telling you at PAX that this was going to be bare bones. It looks like that is also true.

407
TalkBack / Marvel Pinball 3D Rated by ACB
« on: May 20, 2012, 04:57:59 PM »

Australian 3DS owners may be in luck.

http://www.nintendoworldreport.com/news/30197

Marvel Pinball 3D has been rated by the Australian Classification Board.

Although the game's release has been known of for a few months, an Australian release has not been reported until now. The game has been given a PG rating.

Marvel Pinball 3D is developed by Zen Studios, who also recently released Zen Pinball 3D on the eShop.


408
TalkBack / Pokémon Black and White Version 2 Preview
« on: May 20, 2012, 11:06:02 AM »

In this month's preview, it's all about more new forms, more new features, and more new analysis.

http://www.nintendoworldreport.com/preview/30206

In our preview for Pokémon Black and White 2 last month, we covered things like the new Kyurem forms, protagonists, and more. This month, we'll provide updates for that information and go over all of the new stuff. A lot of the information from the first preview is still relevant, so you might want to read that first. We'll also run one more preview next month, right before the Japanese launch.

Since we began by talking about new forms last month, we'll start there again. In addition to Kyurem, Tornadus, Thundurus, and Landorus are getting new "Sacred Beast" forms. Tornadus' form carries a special focus on Defense, Special Defense, and Speed; Thundurus has a focus on Special Attack; and Landorus has increased attack. Although there is potential for new signature moves, I have a feeling this will be more of a Deoxys situation, where looks, stats, and a few moves change, but nothing else.

The other interesting news about the forms is that they are going to be available exclusively in Pokémon AR Searcher, now called Pokemon Dream Radar. I expect them to be difficult to obtain, but you can read more on that in our preview on the upcoming eShop companion software.

In another instance of old becoming new again, Pokémon Global Link is making a return in the sequels, Dream World and all. For players with either Black or White and Black 2 or White 2, it appears a special feature will become available on the Global Link website, though further information is not yet available. Compatibility with Black and White 2 will come alongside an upcoming update, giving the entire website a massive overhaul. One long-awaited feature is the Global Trade Station, which allows players to check statistics like GTS usage.

On the topic of characters, some key ones will be making a return for sure. Bianca makes an appearance, giving the player (and their rival) a starter on behalf of Professor Juniper (whose return is uncertain but somewhat unlikely). Cheren returns as a normal-type gym leader, who seems to have an outdoor gym. Champion Alder returns to some extent, though aside from an appearance early on in which the player is tasked with following him, details of his involvement are scarce. N, our antagonist-turned-sort-of-good-guy, is all but confirmed to make a return. New artwork of the character was released, along with a screen from CoroCoro stating that no one knows where N is (which would be a silly thing to put in a magazine unless N was bound to make a return). N also appears at the beginning of the recent animated trailer.

A new feature allowing battles with past gym leaders and champions was also revealed. Called Pokémon World Tournament, these events, in which players battle various trainers in either single or double battles, are organized by Champion Cynthia. There is no word on what teams trainers will have or how battles are decided, but we do know new trainers will be downloadable into the games through Wi-Fi. The amount of work seemingly put into this makes me think we're looking at the replacement for Battle Frontier, maybe even down to winning points after battle victories, which can then be spent on rare items (obviously, this is speculation). According to Serebii, other trainers slated to return include Brock, Misty, Lt. Surge, Erika, Janine, Blaine, Giovanni, Blue, Lance, Steven, Volkner, Cynthia, and the mysterious Akuroma. Unfortunately, none of them look much older than they did last time.

Even considering new forms and re-fighting old foes, I think the antagonist dynamic is the most interesting. As far as everything goes, I think we can confirm that Team Plasma is returning. Specifically, in the new animated trailer, Akuroma blatantly references Team Plasma, stating that he disagrees with their goals. Furthermore, the villains originally mistaken as a potential return of Team Rocket (or a new team) are seen donning Team Plasma logos on their uniforms (once again, seen in the animated trailer). Whether these outfits are the new standard among Team Plasma is unknown. Speaking of Akuroma, we have no idea what his deal is. Although he definitely appears to have a Team Plasma connection, I have no idea how strong this connection might be. In addition, his role in World Tournament raises the question of whether we are looking at our new champion or not.

One more feature we need to go over: PokéWood, the new movie-making feature long-hinted at for the new games. Acting as the new "Pokémon activity" (like musicals and contests before it), PokéWood takes place in a building where the player can make films of multiple scenarios. When making the movies, the player walks into an area with a green screen, facing a person in a motion capture suit (though this might not always be the case). At that point, a battle scene begins in which the motion capture person's Pokémon begins to battle the player's. From there, the player gains a series of script options to follow and uses these determine the course of the movie. After completion, the player can then watch their creation. The existance of a ranking system similar to the one in Pokémon contests is unknown, but I have a feeling this may be inconsequential to the entire experience, and simply acts as a bonus mode.

There isn't much information on new locations that hasn't already been mentioned. Hiougi City, the starting city, will now be localized as Aspertia City—one of the first tidbits of localization information we've seen. In other localization news, we now have North American box art!

Finally, it wouldn't be a monthly Pokémon Black and White 2 preview if I didn't take a chance to over-analyze the biggest video of information we have seen. In this case, it's the aforementioned Black and White 2 animated trailer. Once again, we have no idea if everything in this trailer represents events in the game, but since it's in promotion of the game, and we can see things in it that likely will appear in the game, I think analysis is in order.

Right from the start, we see N. Once again, I'm almost positive he will make a return of some kind in the games. At the 0:45 mark, the male protagonist and his rival are on their way to get their first Pokémon from Bianca. This is the first of two instances in the trailer that have me convinced their relationship will be far more civil (perhaps even friendly) than the classic rivalry between Blue and Red. At 1:25, the protagonist is seen talking to Akuroma, who states that he disagrees with Plasma's initiative to take Pokémon out of the hands of trainers. Not only does this suggest Plasma's return to the sequels (which is pretty much confirmed later in the trailer), but the way Akuroma states this suggests he may have some connection to Team Plasma we don't know about yet.

At 2:25, the protagonist, Cheren, and the player's rival are on a ship clearly occupied by Team Plasma members (with brand-new outfits to boot, though the extent of these are unknown). The battle with a Plasma-owned Seviper immediately after (and the teamwork between the two) further suggests a positive relationship between the protagonist and his rival. 3:24 is important, since it gives us a glimpse of what the frozen areas may be like. They appear to consist of an ice coating over the area (rather than a total encasing, originally suggested on the new Unova map), with spiky ice structures coming out of the ground at various locations. In addition, the scene reveals the return of the Shadow Triad. After that, the rest of the trailer consists of cool shots of the new Kyurem forms.

That's it for this month, folks. Expect more next month, when CoroCoro and Pokémon Smash surely blow the lid off of more Black and White 2 information. Also, you should expect the final preview right before the Japanese release on June 23, as anything after would likely consist of spoilers. And once again, North American Pokémon fans can expect the release of Pokémon Black and White 2 later this fall.


409
Podcast Discussion / Episode 35: Winner's Circle
« on: May 19, 2012, 02:50:21 PM »

Kid Icarus tournament recap, Kirby love, and the history of Koji Kondo on this week's episode!

http://www.nintendoworldreport.com/connectivity/30201

I'm not afraid to say it: this week's episode is real, real good.

Starting things off, Neal and Patrick sit down with the winners of our Kid Icarus tournament, Team IcarusGAF, to talk about the tournament and its controversy. Yes, if you don't know about some of the underhanded events that went on, this will definitely surprise you.

After that, Alex joins NWR/RFN newcomer Guillaume and the two debate the highs and lows of the Kirby series as a whole. Does the pink puff ball deserve to stand alongside the likes of Mario, Link, and Samus? Let us know what you think!

Next, Nicholas brings us the first installment of his new segment, N-Focus. This week, he highlights the career of Koji Kondo, Nintendo composer extraordinaire. As an aside, this segment is seriously good.

After the show proper, you'll find a bonus segment about Mass Effect 3 featuring Nate, Scott and friend of the show Sage Knox. The choice to listen or not is yours to make, but regardless the ending will be the same, so, you know, you should just listen. 

Got something you want to ask us? Click here to do so. We like listener mail! Don't forget to check out our new, twice-a-week news show, Connectibites! We'll see you next week!


410

Not all awesome trailers need gameplay.

http://www.nintendoworldreport.com/video/30187

A Japanese animated trailer for Pokémon Black and White 2 has been released on the official Pokémon website.

Originally leaked on Tuesday, the video shows the plot of Black and White 2 to some extent. Notably, the video seems to confirm some return of N in the sequels, as well as the return of Team Plasma. The video also briefly showcases the player's relationship with their rival, and the return of the Shadow Triad.


411
TalkBack / Pokémon Conquest Australian Release Date Announced
« on: May 18, 2012, 09:31:51 AM »

The Australian version also gets a title change.

http://www.nintendoworldreport.com/news/30188

June 21 is the Australian release date for Pokémon Conquest, as reported by a recent press release.

The press release also confirms the final title of the turn-based strategy game as Pokemon Conquest, despite an earlier rating stating that the DS game would keep its original title, Pokémon + Nobunaga's Ambition.

Pokémon Conquest also comes out in North America on June 18.


412
TalkBack / Re: Rayman Origins Impressions
« on: May 17, 2012, 04:58:40 PM »
I sort of agree with that. There were some mad simple jumps in the 3DS demo taking 3-5 times, and I wouldn't be surprised if the control tuning had to do with that.

413
TalkBack / Re: Rayman Origins Impressions
« on: May 17, 2012, 04:26:37 PM »
I think terrible is a strong way to put it. It's certainly awkward to some extent, but I still feel that the controls are managable with the R button as the sprint button. But, of course, controls should not be something to manage.

Now, if we were talking about the 3D, then I would say there is more of a case to use the word terrible. It looks like the shoddy flat 3D Mode in a newer television.

414
TalkBack / Pokémon Dream Radar Preview
« on: May 16, 2012, 03:20:53 PM »

The DS sequels get some needed 3DS functionality.

http://www.nintendoworldreport.com/preview/30172

The software revealed as Pokémon AR Searcher during the Nintendo Direct event last month now goes by Pokémon Dream Radar. Coming out the same day as the Pokémon Black and White 2 in Japan (and around the same time as the release of the sequels in other territories, as well), the game is intended to act as a downloadable companion on the 3DS—something especially interesting considering Black and White 2's release on DS.

Considering the Japanese title, one could correctly assume the game relies on the handheld’s augmented reality capabilities to capture Pokémon, which can then be transferred to either Pokémon Black or White 2. The transfer process itself is entirely contained within one 3DS system, a relief considering the reliance on two DS systems needed to transfer Pokémon between Black/White and Diamond, Pearl, and Platinum versions.

The only question I have regarding Pokémon transferring is what kind of limit will be imposed on the player. For Pokémon fans who buy both Black 2 and Dream Radar on the same day, my guess is that Game Freak simply won’t allow the broken prospect of unlimited captures and transfers, lest legendary captures become available to the player by the time they hit the second gym. My guess is that either one or three captures will be permitted daily, with some skill ladder determining that you need to be at a certain in-app "level" to get stronger captures.

The most interesting piece of information out of the upcoming release is that the new forms of Tornadus, Thundurus, and Landorus (sometimes referred to as the Kami trio), called their Sacred Beast forms, will be entirely exclusive to the new application. While this is incredibly interesting, I suspect the chances of encountering these creatures will be slim at any given time, and may require a lot of in-game work before any of them even become available. We also don't yet know how many creatures can be obtained in the game, and outside of Ralts and the new forms, pickings on the subject have been quite slim.

Lastly, we now know Dream Radar takes place in an area called Dream Valley, and features Professor Burnett, whom the player assists with her research on the area. At the moment, I have no idea what to make of this, but considering the game's debut at 300 yen, I suspect the plot will simply act as a reason to be there within the context of the series.

Pokémon AR Searcher releases in Japan June 23, and releases in Europe and North America as Pokémon Dream Radar later this fall.


415
TalkBack / Pokédex 3D Pro Preview
« on: May 16, 2012, 03:12:53 PM »

The eShop launch title is getting a brand new coat of paint.

http://www.nintendoworldreport.com/preview/30171

Pokédex 3D Pro (along with Pokémon Dream Radar) was revealed during the Nintendo Direct event last month as a companion to the upcoming Pokémon Black and White 2. The application, like the original Pokédex 3D, features 3D models of Pokémon with moves lists, evolution charts, and more. However, Pokédex 3D Pro contains data on every single one of the over 650 Pokémon and forms (including those new to Black and White 2).

With all these models, it’s surprising that the developers would have time to include animations for all Pokémon. However, new screenshots (showing an electric discharge from Pikachu and what appears to be an attack coming out of Lucario) seem to point in that direction.

Also of interest: Unlike Pokédex 3D's requirement that Pokémon be gradually unlocked, 3D Pro elects to have every single one available from the start. Even though there is plenty of reason to take this decision at face value, I do wonder if Genesect (who hasn't been officially revealed yet) or the new Sacred Beast forms for Tornadus, Thundurus, and Landorus will be unlocked as well. There's technically no reason to question the latter, but I still have a gut feeling on the issue strong enough to consider it worth mentioning.

Pokédex 3D Pro brings back the ability to take pictures of Pokémon in real life using the augmented reality feature on 3DS. I especially like that AR Cards of some kind don't appear to be necessary in the application, shown off with a tiny Joltik sitting on a fingernail and a Latios and Latias apparently flying in a forested area. There is also an album feature showing off pictures the player takes in 3D.

Aside from the expected move lists and 3D models of Pokémon in the software, there is a new mode called Pokémon Challenge, though no other information on the matter is currently available. Could there be AR battles in the vein of Kid Icarus: Uprising? Could there be actual challenges to capture certain Pokemon on camera? Only time will tell, though the title is exciting to say the least.

The only thing I will guess about this application that I haven't said yet is that with this many Pokémon 3D models, and this many animations between those models, I can't help but think (or perhaps hope) that the next Pokémon Stadium-esque 3D monster battling game will be on 3DS. I suppose we can only pray to find out more when the title launches in Japan on July 14, and hits everywhere else later this fall.


416

AR Searcher has got a shiny new title!

http://www.nintendoworldreport.com/news/30157

Pokédex 3D Pro and Pokémon Dream Radar (formerly Pokémon AR Searcher) have been confirmed (or in Europe's case, reconfirmed) for both European and North American release this fall.

Pokédex 3D Pro, the downloadable replacement to Pokédex 3D, will be coming out with the release of Pokémon Black and White 2. The replacement will feature every single Pokémon and form, with all of them being already unlocked. Features in the new application include: Move Dex, Pokémon Challenge (a new feature), Album, AR Viewer, and Pokédex.

Pokémon Dream Radar is an eShop title, and is fully compatible with Black 2 and White 2. The game allows the player to capture Pokémon using the 3DS AR functionality, and captured Pokémon can then be transferred into Pokémon Black and White 2. As reported by Serebii, the game takes place in Dream Valley (what Professor Burnett studies). The download of Pokemon into Black and White 2 from the application has also been revealed to occur directly through one 3DS console.


417

There's certainly been no shortage of Poké-news lately.

http://www.nintendoworldreport.com/news/30158

Pokémon Black and White is still set to come out this fall in North America and Europe, confirmed Nintendo, after releasing the box art and more information.

In recent European and North American press releases, it was revealed that the starting city, Hiougi City, will be called Aspertia City in western territories. In addition, it was also revealed that like Black and White, the sequel's version mascots (Black Kyurem and White Kyurem) will be version exclusive. Also, Black Kyurem and White Kyurem's signature moves, Ice Burn and Freeze Shock, will be ice type rather than fire or electric type.

As reported by Serebii, there will be a Meloetta-based Pokémon musical to download for Black 2 and White 2 on the Japanese Pokémon Global Link starting July 14. The website has also reported that characters in the World Tournament are downloaded through Nintendo WiFi connection.

Pokémon Black and White 2 releases in Japan June 23, and in Europe and North America this fall.


418
TalkBack / Super Battleship
« on: May 14, 2012, 04:47:27 PM »

Does this interpretation of the classic game float or sink?

http://www.nintendoworldreport.com/extralife/30141

Alex:

Developed by Synergistic Software for the Super Nintendo and Sega Genesis in 1993, Super Battleship goes for a simulation of the classic Milton Bradley guessing game experience, while also incorporating a twist on that conventional formula.

In honor of the release of the new Battleship—the game based on the movie based on the game—I thought I would dust off the old Super Nintendo and grab a used copy of the game. Although I don't necessarily get as hardcore into the game as some, I have decent experience with simpler versions, and still remember some tricks from when I was younger. For instance, arranging your ships in a tightly packed cube in the corner of the grid makes getting hit much tougher (at least in my experience).

The game’s traditional mode, Classic Battleship, is a faithful adaptation of the basic game. Players place four battleships of varying size on their grid, and guess where the opponent hid its four ships. If the player guesses correctly (with three chances per turn), part of the opponents ship is destroyed; if the entire ship is uncovered, a corny-yet-awesome MIDI version of "Taps" is played as the entire ship sinks. Unfortunately, this mode (as well as the other) is single-player only, so a decent simulation of the naval battles my friends and I had as children remains impossible.

The new mode, Super Battleship, is more of a naval strategy game (in the vein of Fire Emblem or Advance Wars), featuring 16 missions with varying goals. Players control the same four ships as the original (PT Boat, Cruiser, Destroyer, Battleship), and face off against an opponent’s fleet. This mode, however, allows for full movement, and players have to destroy enemy ships (including the Submarine, as well as the original four) through confrontations. These take place from a first-person perspective (very much like the less-than-fun Periscope Strike in Steel Diver) and involve the player aiming, controlling, and firing guns. Goals include tasks like destroying fleets, controlling cities, and escorting freighters to destinations, and need to be completed within a certain number of turns.

I'm not so sure I love this mode. It tries to do so much with the strategy aspects and its own creative touch that it just comes off as awkward and throwaway. 

Although the actual translation of classic Battleship and its intensity is excellent, the game's lack of multiplayer and a convoluted extra (or is it main?) mode really makes me glad that I didn't invest much in it.

James:

Unlike Alex, I’m not as forgiving regarding Super Battleship’s classic mode. What it delivers is an exceptionally dull way to play the classic board game. This is mostly the fault of its lack of a multiplayer option as, let’s be honest, Battleship is not an exciting game without its social component. When I played Battleship with my friends, I wasn’t overly concerned with my ship placement or even with winning. I just wanted spend time with them and throw some playful trash talk their way. However, Super Battleship’s execution of the board game devolves into an exercise in selecting spots on a grid and then waiting for the computer to do the same. It’s not fun.

And yet, the game’s main mode, Super Battleship, offers an interesting strategy experience that actually exceeds what it is trying to accomplish. As Alex mentioned above, this mode feels similar to Advance Wars; however, it incorporates an interesting mechanic in which you stare down the sights of a battleship’s guns and fire at the enemy. Along with this mechanic, the game plays as a fairly straightforward strategy experience. Best of all, it isn’t muddled down with pointless dialog and story. As such, it’s perfect for someone looking for a quick strategy game they can play while their mind might be occupied with other things.


419
Podcast Discussion / Re: Episode 291: Good Night, Sweet Prince
« on: May 14, 2012, 04:39:55 PM »
Just listened to the whole thing...holy ****.

I didn't know just how much I really was going to miss you until I heard the goodbye segment at the end...admittedly, there was a tear or two shed. Those goodbyes were really touching, and I think it was James' at the end that really got to me (in combination with the other two, surely).

I started listening to the show around five years ago, before the four of you became the dream team you were (are). I stopped listening for a little while out of silly foolishness that the show would become worse without the Karl, Jonny, and Sklens lineup. When I started listening again, I was quickly proven wrong (of course), and you guys actually opened my eyes up to the site, and to gaming journalism in general. With that information, I continued listening, started writing on my own time for a few years, and eventually ended up applying for the site several months ago, allowing my fandom in the site to come full circle. So, from the bottom of my heart, thank you, and I hope you won't be a stranger.

420

It was even done by the original artist!

http://www.nintendoworldreport.com/news/30135

A parody remix of the original Pokémon anime opening theme song has been created for presidential candidate Ron Paul, featuring new lyrics by Jason Paige, the original artist.

In the video uploaded by Paige, the remix is presented over another video, titled "Ron Paul Rallies Feb-Apr 2012". The song is available for download on Paige's ReverbNation page for 99 cents.

The parody itself is remiscent of another politically charged Pokémon statement made by then-presidential hopeful Herman Cain, when he quoted Pokémon 2000 during closing statements in a Republican debate.

 

421
TalkBack / Lord of the Rings Getting Lego Video Game Adaptation
« on: May 14, 2012, 07:30:09 AM »

Are you even surprised?

http://www.nintendoworldreport.com/news/30134

Lord of the Rings will be receiving a Lego-branded video game, as reported by MCV.

The website states that packaging materials found with the new Lord of the Rings Lego sets confirms the project. In addition, Shop To briefly posted a listing of the game before taking it down, but has a Google cache version available. The website had a placeholder box art and an October 2012 release date attached.

The game itself is to be developed by Traveller's Tales, but an official statement on the matter has not been made.


422

Additionally, Pikmin 2 might debut as a Nintendo Selects title.

http://www.nintendoworldreport.com/rumor/30129

New Play Control! Mario Power Tennis has been listed as a Nintendo Selects title in the Canadian websites for FutureShop and Best Buy. New Play Control! Pikmin 2 might also be released as a Nintendo Selects title when it comes out in North America, according to a Canadian retailer ad.

Mario Power Tennis is listed for an October 6 release, but since Nintendo has issued no official confirmation, the validity of the date remains in question.

The Pikmin 2 listing has a release date of June 11 listed, going in line with Nintendo Power's June release date when the game was officially unveiled in the magazine's recent issue.

Still, with actual box art showing up on reliable retailer sites, it appears that we will be getting Mario Power Tennis and Pikmin 2 as Nintendo Selects sometime soon. 


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In addition, more Theatrhythm songs are on the way!

http://www.nintendoworldreport.com/news/30128

Kingdom Hearts 3D: Dream Drop Distance will be getting a demo at some point in the future, as stated by director Tetsuya Normura in a recent interview with Famitsu magazine.

When asked for a closing message to the readers, Normura said the following:

"We’ve decided to distribute a KH3D demo in North America as well as Japan. You can play part of Sora’s scenario in Traverse Town. So if your friends haven’t played it yet, you can recommend it to them. And of course, give the co-op mini game Flick Rush a try. Also, an unannounced title is being prepared as well, though it’s something lighter. There are still songs continuing to be distributed for Theatrhythm Final Fantasy so you can look forward to that as well."

As of right now, there is no word on when the demo will be distributed.


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TalkBack / Re: Mario Tennis Open Review
« on: May 12, 2012, 11:07:00 PM »
Duuuuuuude. You gotta five star 3D Land. Doing so is more of a blast than you think (even flagpoling--I'm assuming you haven't 5 starred it yet because you're under 20 hours, but I could be wrong). Hell, I might even say that 3D Land is the best 3DS game in my collection, after I've started to pick it up again (now at 28 hours). Mario Kart is also getting a bit of a renaissance, going from 8-11.5 in a week or so. Kid Icarus, even though a great game, has not inspired much replaying once I hit 23.5 hours. I just...feel like I've had enough (for now, I suppose). It's the other games that concern me.

-Nintendogs got 29 hours because it was my launch game
-Zelda got 50 hours because it's fucking awesome (seriously, pick that up again. that game is still horribly impressive for a handheld Zelda, even if a remake-port)
-Rumble Blast was a rent and got 19 hours because of how beefy it is

But outside of that, everything else teeters around 10 hours and is just "okay". Except Steel Diver, which earned 5 hours, and Samurai Warriors, which got only 3 because it sucks.

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TalkBack / Re: Mario Tennis Open Review
« on: May 12, 2012, 08:37:36 PM »
Had some trade in credit and an unused MK7 preorder at Gamestop, so I just preordered it, per your half-hearted recommendation. I made the decision after thinking about how many fun games I've played that were full priced but only offered 5 hours or less playtime.


I feel like having the Activity Log (to judge everything) is a curse more than a feature to me.

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