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Messages - Evan_B

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1176
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: November 02, 2016, 08:53:23 PM »
I'll just say this- I believe Final Fantasy is a series that values narrative over gameplay. While that might be your cup of tea, it isn't really why I play JRPGs, and while VII put Final Fantasy on the map in the West and paved the way for many other series to come, I can really only appreciate it as one the first successful venture into 3D for JRPGs. There are other games that were the first successful venture into 3D for their genre and- surprise- they have also received stellar reviews. But the fact that VII is being remade with only its story being kept intact is damning evidence of what elements are the most praised about the game and the franchise, in general.

Personally, I play JRPGs for customization and engaging battle systems, which is why I try to broaden my catalog of franchises whenever I can. When a game mixes a good narrative with a solid battle system and deep customization, I'm all for it. But I've never really found a Final Fantasy title that has engaged me from any of those angles with the exception of VI, which is refined in presentation and soundtrack, had a massive cast of characters, and just the right amount of freedom. But it's really the only Final Fantasy title I've enjoyed (outside of the Crystal Chronicles games- again, combat system, customization, atmosphere), and I'm not particularly interested or thrilled by the prospect of getting back into the series again. Especially now that it seems to be stripping away the turn-based, tactical nature of previous entries for action-based combat systems.

1177
Nintendo Gaming / Re: Forum Snap Poll: How Sold Are You on the Switch?
« on: November 02, 2016, 08:31:43 PM »
I would never rule out a Nintendo console. Hell, I will probably own a Switch before the end of 2017, if it gets a game I feel that I absolutely NEED to play. But Splat2n, Mario Kart 8.5, and Zelda on Switch won't be those games.

1178
Very true. VII transformed the concept of a JRPG from "occasional-steampunk-with-mostly-fantasy-elements" into character-centric and character-distilled "unique" designs with little to no improvement in terms of plot. Also, I'm tired of Square Enix neglecting the Final Fantasy title that is ACTUALLY gaming perfection, Final Fantasy VI.

1179
Nintendo Gaming / Re: Nintendo Switch Launch Lineup
« on: October 29, 2016, 01:52:39 PM »
Yes, the original Crystal Chronicles struck an impressive balance of doling out roles to each player so that they all played an important part, but I don't think the execution was spot on. Echoes of Time, the second DS game, had the best equipment modification, magic, and race systems of the series. While I truly love the soundtrack for the first game, I also think that The Crystal Bearers for Wii had an incredible soundtrack.

One thing is for sure, however- this series should definitely see a return.

1180
Nintendo Gaming / Re: Switch Game Ideas Thread
« on: October 27, 2016, 08:27:40 PM »
I can't imagine anything particularly unique coming from the hardware, although I think that's likely the point. It should be a machine free of gimmicks that plays games that are well-made.

1181
You guys are so silly. Can't you see, this is just Nintendo's way of stopping us from spending too much money.

They don't want us cluttering our hard drives, or draining our wallets, on stupid, pointless eShop games. They're so thoughtful.

1182
Nintendo Gaming / Re: Forum Snap Poll: How Sold Are You on the Switch?
« on: October 25, 2016, 10:11:37 PM »
*Snip*
Yeah, they're nuts if they think they can pull off the Home/Portable balance again. At least, they're nuts if they think I'll buy into it.

However, your first mistake was thinking Nintendo could pull this off right. Your second was wanting to play Bravely Default.

1183
So with the ports, will they be free if you brought the wii u versions? Like you hook up your Nintendo account  and bam games? or are they going to be scummy and make you buy them again?
Oh Lucario, you sad, hopeful Khush dupe...
yep def a Khush dupe! XD man, who wouldn't want to be!
Well, me, for starters.

But I definitely get your concern. My hope is that they do allow digital transfers, at least. For those that are getting enhanced ports, I could certainly see them asking for a double dip (although that's a nice way to screw over the few people that bought a Wii U), or at best, a Wii to Wii U-like virtual console charge, albeit more sizable, like 10-15 bucks.

1184
So with the ports, will they be free if you brought the wii u versions? Like you hook up your Nintendo account  and bam games? or are they going to be scummy and make you buy them again?
Oh Lucario, you sad, hopeful Khush dupe...

1185
Nintendo Gaming / Re: Run the Series: Donkey Kong (Country Style)
« on: October 23, 2016, 01:38:43 AM »
Donkey Kong 94 is not only the best Donkey Kong game, but arguably one of the best games of its era.

I've only beaten Tropical Freeze. I got it free and played through the entirety with a friend. It was brutal, but I actually ended up enjoying it.

1186
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 20, 2016, 10:31:59 PM »
Morons.

1187
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 20, 2016, 03:42:05 PM »
I keep forgetting about the Amiibo bundles. But I was not aware that Tropical Freeze and Lego City were 50. You have outplayed me- well done, sir.

So half the Wii U library was variable-priced...

1188
Nintendo Gaming / Re: Forum Snap Poll: How Sold Are You on the Switch?
« on: October 20, 2016, 03:38:07 PM »
That doesn't make the discs defunct. They'll still work on a Wii U.
Which I'll be ditching because I don't have shelf space for two gimmick-laden Nintendo consoles.
Ah, so they'll be, like. defunct in your mind.
Yeah, right on, man, eff Nintendo for that, eh?
I see that you're trying to make me sound like a moron by dismissing my opinion. I respect your decision.

I get it, Backwards Compatibility is dead, it exists in the digital space now. That's all well and good, except BC for Wii U might not even be in the cards because of the dual-screened nature. We haven't seen the new controller being used like a Gamepad yet, even though it's been rumored, but I'm just throwing it out there. I guess I had it coming, buying games on the Wii U knowing full-well they would be tied to that system, but that makes the realization of the Wii U being dead hurt a little bit more. I'm not angry at Nintendo, more at myself for jumping on board so quickly. That's why I'm not letting that happen a second time, hence the reason for my hesitation.

1189
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 20, 2016, 03:29:19 PM »
But Nintendo was very good during the Wii U to establish variable pricing on their games with a wide variety of 40-50-60 dollar games.
They established variable pricing, but how many games actually utilized it? There were like, two lighter-content titles like Rainbow Curse and Captain Toad, the HD remakes and Fatal Frame were 50...

...Huh. That is about a quarter of the Wii U library, right there. Maybe you have a point.

1190
Nintendo Gaming / Re: Forum Snap Poll: How Sold Are You on the Switch?
« on: October 20, 2016, 03:27:20 PM »
That doesn't make the discs defunct. They'll still work on a Wii U.
Which I'll be ditching because I don't have shelf space for two gimmick-laden Nintendo consoles.

1191
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 20, 2016, 03:18:49 PM »
I said this like, four posts ago!

1192
Nintendo Gaming / Re: Forum Snap Poll: How Sold Are You on the Switch?
« on: October 20, 2016, 03:17:25 PM »
I'd also like my software from the previous generation to not become defunct immediately upon purchasing a new piece of hardware, which looks to be the case with all my physical Wii U discs.
This makes zero sense. Why would purchasing a new thing make your discs defunct?
Because I pretty much exclusively buy Nintendo consoles at this point because I have a PC. I liked how they did Backwards Compatibility. Doesn't look like this is the case anymore.

1193
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 20, 2016, 02:50:53 PM »
Hmm. I don't agree, but whatever. Can't derail the current high that's pervading the air.

1194
Nintendo Gaming / Re: Forum Snap Poll: How Sold Are You on the Switch?
« on: October 20, 2016, 02:43:25 PM »
Again, I look at the rumored pricing. I look at my library of 19 Wii U games. I say, call me when there's a schedule of launch games and we'll talk. It's all smoke and mirrors as of right now.


As said before, I'm rapidly approaching the point where "social gaming" is becoming less viable to me, and while I appreciate the idea of the hybrid, it doesn't do all that much for me. I would rather see an extensive list of GAMES, not developers. I'd rather see a device that performs well, instead of performing differently. I'd also like my software from the previous generation to not become defunct immediately upon purchasing a new piece of hardware, which looks to be the case with all my physical Wii U discs.


So, I'll wait and see on this one.

1195
Nintendo Gaming / Re: Nintendo Switch Pre-Release Discussion (March 2017)
« on: October 20, 2016, 02:22:12 PM »
Looks like a decent concept that blends home and portable gaming pretty well. I like the two-Switches-syncing up concept. I like the JoyCon idea, even if that stick placement is questionable. Now for this important part:

How the **** do you market this thing to kids?

Sure, it looks sleeker, but that probably means its more delicate, too. That clipping system doesn't look kid-friendly in any way. And of course, if you expect to entice the handheld market with the Switch, how are you going to price the games? I see lots of developers there that excel at the 35-40 dollar price range, but if you're merging your portable and home development studios, you need to know that pricing a game for a home console is going to get risky. If they were to lower their game pricing to 50 bucks, it would make the Switch seem infinitely more competitive in the market space than Sony and Microsoft's offerings, and create some goodwill for portable players.

I think that the Switch as a social and portable gaming device sounds fascinating, but it's going to need a lot to work in execution. Those controls and their power source, as well as the screen, for example, and the business of actually getting people to buy into this thing again. It's just too risky, and we've seen a big list of developers be on-board for Nintendo products in the past only to abandon ship when units don't move. Right now, I don't see any reason to think this thing will be a success.

1196
I think you are all taking the release of the Nintendo Entertainment System Mini way too seriously. It's already been revealed, it's Nintendo's only new console.

If anything, you're all overly optimistic, thinking Nintendo would try to pick themselves up after THE WORST CONSOLE OF ALL TIME, AKA YOUR LORD AND SAVIOR THE NINTENDO WII U AKA HOW U WILL PLAY NEXT.

1197
Nintendo Gaming / Re: The Definitive Nintendo Title
« on: October 12, 2016, 01:40:49 AM »
Game Boy:
I'm going to lump in GBC as well, and admit that some of my choices were played way after the Game Boy went off the market. The two games that really nail the feeling of the GB and the GBC to me are Donkey Kong 1994 and Wario Land 3. DK94 is a pocket-sized DK at first that evolves into something even more incredible and content-jammed, which is truly magical in comparison with some of the most iconic GB games, which are, in some ways, poor man's iterations of console-sized games. It's an incredible achievement and one of my favorite games of all time. Wario Land 3, on the other hand, is a lush, colorful game that encapsulates the development of the Game Boy as a whole- Mario Land started as a bare-bones representation of the franchise and spawned something completely new and charming that is regarded just as highly as the franchise it came from.

N64:
Super Mario 64 is undoubtedly the defining title of the N64. It is the joy of movement in 3D perfectly encapsulated in a game. I'd also argue that Super Smash Bros. is the joy of all of Nintendo's IPs in a madcap fighting game, and it defines the platform fighter genre.

GCN:
This is a hard one for me and I have to fall back on two predictable answers- Paper Mario TTYD and Pikmin. I talk about these two games in specific because the GCN was all about either being as weird and new as possible (Pikmin) or it was taking something traditional about Nintendo's classic IPs and giving them a twist (Paper Mario). You took Mario and put him on an island, Metroid turned into an FPS, and Zelda went the opposite direction from realism and darkness (before going right back into it). Paper Mario is Mario, but the corner of the Mushroom Kingdom is really sleazy and the plot is bizarre and varied. It's truly joyful storytelling and RPG.

My honorary third choice would be Final Fantasy: Crystal Chronicles, which is another facet of the GCN that Nintendo tried to push- its weird fascination with the GBA connectivity, but also its multiplayer focus.

Nintendo DS:
I'd argue that Super Mario 64 DS is a defining title because it showed the flip-side of the Game Boy argument- now a console game could be on a handheld, and it could be enhanced. Unfortunately, the ports that would follow wouldn't be as impressive and would largely fall into RPG territory. So, what I would argue instead is that, for better or worse, The Legend of Zelda: Phantom Hourglass. It's a game that reinvents the control scheme for the touchscreen and utilizes the features of the system to their fullest extent. Seriously, the fullest. Extent.

Oh, and since I can, I'll nominate Chrono Trigger DS because it's a port of the best SNES JRPG, which is what the DS was all about.

Wii:
I think about a lot of the stuff I played on Wii and there's this really weird bitterness. Like, there were definitely some things I liked in there, but I can't quite put my finger on them. So, I'll go with three odd titles- Final Fantasy Crystal Chronicles: The Crystal Bearers, Mario Kart Wii, and The Legend of Zelda: Skyward Sword.

The Crystal Bearers is a passable Action RPG title with a fully-interconnected world that has great music, a decent plot, and mediocre motion controls. Throughout the Wii's lifespan, I searched (in vain) for a game that expertly blended motion controls and the kind of gameplay I really enjoyed. Super Paper Mario didn't have it. Super Mario Galaxy didn't have it. All the Sonic games DEFINITELY didn't have it. A lot of what showed up on the Wii was an attempt at adding depth to the simplistic fun of Wii Sports, and there weren't many games that did it proper.

The two exceptions to this would be Mario Kart Wii, a relatively surface-level implementation that was absurdly fun, and Skyward Sword, which was extremely integrated and ultimately the perfect execution for what I hoped motion control would be. I book ended my discussion with The Crystal Bearers and Skyward Sword because it encapsulates the struggle of the Wii- in many ways, The Crystal Bearers is Skyward Sword. It is motion(even in its mini games), character, and world focused, but never on a massive scale.

Of course, Xenoblade would be the alternative to this- a game that pushed the hardware to its extremes and didn't need any motion controls. Ah, well. We can't win them all.

Nintendo 3DS:
The 3DS is arguably Nintendo's best handheld because of its shared library, online store, and enhanced wifi, but I'd argue it is Nintendo's best console since the SNES, as well. It expanded on the idea of portable gaming and sharing those experiences, and that's really what is so special about it. I mean, it also has a fantastic game library, too.

Of course, what games perfectly encapsulate the feeling of sharing with other gamers, while also having pretty decent gameplay, themselves? I can think of no other example that does it as well as Monster Manor, the weird map-filling, ghost-killing title from Prope. What Monster Manor executes perfectly is the feeling of progression and the cooperation regarding your Streetpasses- rooms can be made bigger and net larger rewards when they're built with the same colors, so you want to choose your pieces carefully. The gameplay isn't terribly difficult (not in comparison with Mii Force, for example), but it does favor strategy, and has a fairly impressive sense of progression in its own right. While Find Mii was an exciting taste of Streetpass gameplay, there was often the feeling of "wasted" passes because of the strict enemy limitations and limited character growth. Monster Manor was a more impressive implementation of the concept, and it was all the better for it.

However, we aren't simply talking about Streetpass, as the system also gave players the opportunity to share with one another online. Another example of the joy of the 3DS has to be Pokemon X and Y. While these games introduced 3D in more than a few ways, X and Y streamlined player connection and communication more than ever before with the Player Search System, O-Powers, and Wonder Trade- a joyous addition that was high risk and reward.

One last title I'd like to mention would be Kid Icarus: Uprising. Again, this is an example of Nintendo (or rather Sora) getting the most out of the system- AR functionality, touchscreen gaming, online capabilities, and Streetpass weapon sharing. It's a very divisive title for a number of reasons, but the experiences I had with it were absolute joy.

Wii U:
Ah, and here we are. The Wii U is on its last legs (well, leg, with Zelda not being out just yet), and while I can't rightly say that it is my favorite Nintendo console, it has a number of specific charms that make it memorable in its own right.

First things first, I have to give an honorary mention to Nintendo Land. Adding complexity to the mini-game structure of Wii Sports was a daring move that ultimately didn't pay off for Nintendo, but it struck the precise balance that I so desperately had hoped for with the Wii, unfortunately coming a generation too late. When you have the right crowd, these games are a blast to play- but they really need the right crowd. Captain Toad: Treasure Tracker is another example. In a crunch, Nintendo can still deliver a quality experience- one that offers charm and inventive situations without a huge budget. If they had realized that concepts like this and Kirby and the Rainbow Curse were viable from the start, they could have perhaps buffed their library a bit further. Xenoblade Chronicles X is a massive technical achievement and arguably the best game on the Wii U, but it is very niche and stands alone in its own way.

The true victors in the example of the Wii U are the only games that truly stand on their own in its meager library, those being Pikmin 3 and Splatoon. While Splatoon seems like something that will eventually pop up in portable form, it was unique, bold, and fun, and worked in a way that truly felt like a Nintendo product. Pikmin 3, on the other hand, is a gorgeous, HD Nintendo game that actually benefits from the Gamepad's mapping capabilities immensely, enhancing the core gameplay's strategic elements while helping push the challenge mode to its extremes. These two games use the Gamepad as an interactive map, which is unfortunately the best that Nintendo could muster for the Wii U, but they are fantastic games in addition to that.

1198
Well, here's my lowdown on Pandora's Tower:
The best way I can describe the game is a 3D Castlevania-ish ARPG with some time-pressure and dating sim elements. You explore 12 towers with vastly different puzzles within, which also evokes feelings of Zelda, and tackle a boss at the end of each that you need to "solve" and defeat. But, you need to do this before the female protagonist turns into a monster. Don't worry, though, you can head back to the tower and reduce her curse again. While the idea of backtracking might disappoint you, as you become more accustomed to the design of the towers you'll start to find shortcuts that you can use to reduce your travel time and keep your exploration as lucrative as possible. It has a gruesome, macabre feeling but also a lot of charm, and I think that, as a member of the Wii JRPG trio, you can't go wrong with it. It's a vastly different game from Xenoblade and The Last Story (which I also HIGHLY recommend).

It actually uses very limited use of motion control- one or two boss fights have specific motion inputs and in those cases, it's a 4-direction input. There's pointer usage in the actual meat of the game, but it's for zooming in on distant objects and enemies and actually enhances the game.

I would also recommend:
Sonic Colors- the last good Sonic game, and the last Sonic game that was good since Sonic and Knuckles.
Sin and Punishment- if you like cabal shooters and you think Star Fox is overrated and easy, strap yourself in for a truly great action game.
Sengoku Basara- if you want a Musou game that's more ridiculous than Samurai Warriors but set in the same time period, this is for you!
The Last Story- The last good Final Fantasy game.

1199
After having spent the summer playing through Tokyo Mirage Sessions and witnessing that lovely storyline come to a close, I experienced a bit of an awkward period of gaming in which I wasn't quite sure what to play. I delved a bit deeper into Assassin's Creed IV (incredibly boring, despite a pretty smooth progression), completed Captain Toad (amazing and charming "platformer"), and got my Ares 70 in Xenoblade Chronicles X (I'm now more comfortable with flying around Mira). But, I realized I was missing something- an element of punishment, of oppression, and dulled horror.

Then I remembered Shin Megami Tensei IV: Apocalypse was coming out, so like any sensible JRPG fan (more importantly, a JRPG fan with a distaste for Dragon Quest), I went out and bought it. And after playing about 12 hours, I have to say...

This game is friggin' awesome.

There's the subtle changes, such as the demon-specific boosts to certain skills, the enhanced partnering system, and the added negotiation elements (demons recognizing you after several discussions, more involved choices, and moon phases), and then there's the more noticeable ones- improved dungeon design with many more interactive elements, a much more easily navigated overworld, enhanced visual design, and a WHOLE LOTTA FLYNN WORSHIP. But man, this definitely feels like Atlus pushed themselves to make "the best RPG on the 3DS" as they previously claimed. Don't get me wrong, this is definitely largely based upon the design of SMTIV- many locales reappear, as do characters and demons- but it also has a distinctly fresh feel.

As I mentioned earlier in the thread, SMTIV had this perspective of looking "from the outside, in"- Playing as Flynn, you were led through a series of vignettes where your three best friends shared their opinions of what transpired. As inhabitants of Mikado, however, you were honorable and devout people being sucked into a literal pit of despair- warring factions, individuals with questionable motives, and an utterly bizarre third act in which you experienced alternate timelines, which would ultimately point you towards your alignment. It was as if you were being introduced to the strange universe that was Tokyo, whereas Apocalypse submerges you in it from the very start. The characters feel more vivid and likable- the most extreme personality in the first game, Navarre, reappears in Apocalypse, and he fits in comfortably with the rest of the personalities. The new Demon designs also represent a drastic shift in tone- the Divine Powers add a nice splash of green to the black and white nature of Lucifer and Merkabah. The plot itself is also more fun, with a number of twists and turns right off the bat that, while benefitted from knowledge of the events in the original Shin Megami Tensei IV, are just as interesting without it. Those that have experienced the first game will recognize locales, characters, and more, but again, the feeling of being completely immersed in the atmosphere of Tokyo as a fledgling hunter smooths out some of the speed bumps that would otherwise occur.

Is this the best JRPG on the 3DS? Well, I haven't beaten it yet. But I'm right in the thick of things, and its proving to be just as impressive as its predecessor, which I firmly believed WAS the best JRPG on the 3DS, in terms of production and content. However, the ambiguity of the plot, coupled with the more tiresome aspects of combat made the original SMTIV a hard sell unless you really wanted to experience an "oppressive" JRPG. With Apocalypse, this is quickly addressed and surmounted, giving the player interesting characters, improved combat and skill-crafting, and an even wackier story.

Stay tuned for more impressions.

1200
Nintendo Gaming / Re: Run the Series: Pokemon Main Series
« on: September 03, 2016, 01:00:32 PM »
I understand the reasoning for the grouping, as many people tend to favor regions over "generations". That being said, remakes often polish the stories a bit but really only update the original region with the "modern mechanics". They are rarely a waste of time since they follow the first games in a generation and generally have more polish, though OmegaRuby and AlphaSapphire bucked this trend by being painfully mediocre. That might be a crime of them being remakes of the second-worst Pokemon titles, however.

I would simply organize it by generation, or, the mechanics (and Pokemon) introduced with each grouping of games. I would group the four Black and White games together, despite them having a drastic difference in quality (seriously, Black and White were garbage and B2W2 were such a ridiculous improvement in every department). I can say that I have played a game from every generation to completion, but I haven't played every game because I have friends with alternate versions that trade with me. As long as we're on the subject of Pokemon, I'll simply state, as fact, that: IV>II>I>VI>V>III

Back to my self-imposed exile.

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