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Messages - Steel Diver

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351
TalkBack / Funky Barn Review
« on: December 14, 2012, 04:32:25 PM »

Don't count your chickens until they get funky.

http://www.nintendoworldreport.com/review/32792

Funky Barn is a plain and simple game about farming. With less than an abundance of casual games on the Wii U right now, this game has a chance to stand out from the crowd.  Sadly, the only thing that differentiates Funky Barn from other farming games is the level of boredom it brings.

Funky Barn’s story is simple: a farmer dies and his farm is left to you. Immediately, the first problem with this game arises, as the load time is just as long as the opening cut-scene, one you see every time you load the game. This cut-scene of poorly drawn pictures is a long one, over 45 seconds, and becomes more annoying each time you endure it.

The objective in Funky Barn is to successfully run a barn. After choosing the difficulty level, you begin a seemingly endless tutorial. At first, the game drip-feeds you content by having you level up your farm. Leveling requires a quality farm, which is graded by how many of the goals you have reached for the stage, such as “buy four pigs.” As you level up, you unlock more features such as new animals. You can earn more money to buy new items which are mostly plants or building to help towards leveling up until reach the max level. Leveling up usually does not take that long if you are a good farmer. The controls during this are serviceable. There are three options to play the game: touch screen, buttons, or both, but the only differences are in how you move the map. There is a bit of strategy involved in managing a successful farm. Storms, alien invasions, and other hazards can hurt your profitability, as money has to be spent fixing damages. There are defense mechanisms that can be purchased, but your farm needs a lot of money to afford them. To have your animals continue to produce goods (eggs, milk etc) they need to be kept happy. Happiness can be obtained by placing items on the farm like trees, or petting a poorly rendered 3D model of the animal on the GamePad screen. When it comes to replay value there are 3 levels of difficulty and multiple challenge farms, but differences are negligible.

Funky Barn is extremely repetitive. Like many simulation games, it involves you doing the same things over and over again however nothing Funky Barn does make these tasks fun. There are no worthwhile rewards, interesting characters, or anything of interest, really. Mundane tasks are the only order of the day: rescue Chickens out of the water, shoo animals by talking into the GamePad microphone. The repetitiveness makes Funky Barn very boring. Any entertainment value present in the game lasts for an hour at best. The visual design of the game is ugly with nothing on the cartoony farm being remotely interesting to look at.

If you want to “get funky” please select a different farm. Funky Barn starts off decent, but a little bit of playing will make you realize that it is a boring game that offers nothing of substance. Unless you are a fan of low quality farming games, I would have to say this is one Wii U title worth skipping


352
TalkBack / The Kirby Medal Has Arrived
« on: December 13, 2012, 07:24:38 AM »

Even in medal form Kirby is still super cute.

http://www.nintendoworldreport.com/blog/32770

Like many Kirby fans, when Club Nintendo released their limited edition Kirby Medal, I jumped at the chance. Although it is smaller then I expected it is still cool.

Almost as cool as the medal itself is the packaging it came in, which features a cavalcade of Kirbys.

On the back is a timeline of Kirby games.

This was a limited edition of 1000, so if you want it, now is a good time to start scouring ebay.


353
TalkBack / The Kirby Medal Has Arrived
« on: December 13, 2012, 07:24:38 AM »

Even in medal form Kirby is still super cute.

http://www.nintendoworldreport.com/blog/32770

Like many Kirby fans, when Club Nintendo released their limited edition Kirby Medal, I jumped at the chance. Although it is smaller then I expected it is still cool.

Almost as cool as the medal itself is the packaging it came in, which features a cavalcade of Kirbys.

On the back is a timeline of Kirby games.

This was a limited edition of 1000, so if you want it, now is a good time to start scouring ebay.


354
Podcast Discussion / Episode 63: Cricket, Anyone?
« on: December 09, 2012, 02:17:41 PM »

We go deep into Zombi U's pus-filled abscesses.

http://www.nintendoworldreport.com/connectivity/32753

Enjoying your Wii U? We are too, and boy have we got a lot to talk about this week.

First off, Zach, Scott, and Andy dive deep into the pus-filled cavities of Zombi U. Then, we wrap the whole thing up with a heaping portion of listener mail for your enjoyment. You know how we love our listener mail. Speaking of that, you should send us some more. You can do that by clicking here. Oh, and please rate and review the show on iTunes!


355
TalkBack / Mature Games Only Available 'After Dark' on Euro eShop
« on: December 07, 2012, 03:28:43 PM »

Why don't you play something nice and happy?

http://www.nintendoworldreport.com/news/32745

Wii U games age rated 18+ can only be bought on the European eShop late at night.

According to an Italian NeoGAF user and confirmed by Eurogamer, the European eShop only allows the purchase of mature-oriented PEGI 18+ games between 11:00 pm and 3:00 am.

According to a Nintendo representative, this was done to "observ[e] carefully all the relevant regulations regarding content access that are present in the various European countries" and in order to "offer gameplay experiences suited to all ages." No specific regulations were mentioned.

Plan on accessing the eShop at night or buying a physical copy if you want to play or even access information on games like Zombi U and Assassin's Creed III. The games are blocked even when no parental controls are set on the console.


356
TalkBack / RUMOR: Rayman Legends to Release on February 26 
« on: December 03, 2012, 02:11:52 PM »

Get ready for some slap-happy fun in February, maybe.

http://www.nintendoworldreport.com/rumor/32686

Rayman Legends, currently set to come out in Q1 2013 on Wii U, might be coming out on February 26, according to a report from Pure Nintendo.

However, Pure Nintendo's story, which was teased for a few days before it was posted, was taken down. Ubisoft issued the following statement after the story was taken down: "Ubisoft confirms that Rayman Legends is scheduled for release in early 2013. The team is working hard to finalize the game and is looking forward to sharing more details with fans very soon!"

Rayman Legends was previously touted as a holiday 2012 release, but was pushed back to early 2013. It is a part of Wii U's launch window, which ends March 31, 2013.


357
TalkBack / Hacker Reveals Wii U CPU Clock Details
« on: December 01, 2012, 02:33:13 PM »

A peak under the hood of Nintendo's latest.

http://www.nintendoworldreport.com/news/32670

Hector Martin, a hacker with experience in exploiting both the Wii and PlayStation 3, recently revealed specific details of the Wii U's CPU clock.

Martin posted some of the figures on his Twitter account:

 "1.243125GHz, exactly. 3 PowerPC 750 type cores (similar to Wii's Broadway, but more cache). GPU core at 549.999755MHz." 

The specs indicate that the Wii U nearly doubles the clock speed of the Wii, while tripling the core count.

According to Martin, the internal designation of the Wii U CPU is "Espresso" and the AMD graphics chip is called "Latte," which correlate with the use of the "Project Cafe" codename prior to the console's formal naming.

When asked, Martin suggested the figures came from hacking the system, and not from a leak of information.


358
TalkBack / Amazon, GameStop Show Delay for Sonic Racing on 3DS
« on: November 30, 2012, 02:11:22 PM »

For a hedgehog so fast, his games come out so slow.

http://www.nintendoworldreport.com/news/32664

Sonic & All Stars Racing Transformed may have been delayed for the 3DS again.

According to both Amazon and GameStop, the Sega mascot racing title will arrive for the 3DS on February 12, 2013. Sega has not confirmed this delay, nor has any reason been given for it.

Sonic & All-Stars Racing Transformed is available now for the Wii U via retail or on the eShop.


359
TalkBack / ThruSpace Is the Latest Club Nintendo Reward
« on: November 26, 2012, 03:49:56 PM »

You don't have to travel through space to download ThruSpace.

http://www.nintendoworldreport.com/news/32614

ThruSpace is now available for 150 coins on Club Nintendo.

From now until December 9, this WiiWare game can be downloaded for free on the Wii Shop Channel. Originally released in 2010, ThruSpace is a 3D Puzzle game which served as the inspiration for 3DS eShop title Ketzal's Corridors.

ThruSpace replaced the Virtual Console game Super Punch Out!! ThruSpace can be downloaded along with Touch Solitaire for 100 points until December 2.


360
TalkBack / Amazon Instant Video, YouTube Apps Now Available on Wii U
« on: November 22, 2012, 12:18:45 PM »

That was not such a long wait now was it?

http://www.nintendoworldreport.com/news/32575

Amazon Instant Video and YouTube are now available on Wii U.

By downloading the apps through the Wii U eShop, owners of the new system can stream videos through either services. 

Amazon Instant Video lets users stream movies and TV shows by either renting or buying them individually. Amazon Prime membera are able to stream some of the content with no extra fees. YouTube is mostly free along with full Movies and TV Shows available for purchase.

Both apps will also be compatible with the upcoming Nintendo TVii.


361
TalkBack / ESPN Sports Connection Review
« on: November 21, 2012, 04:44:43 PM »

Unresponsive is the Name of this Game.

http://www.nintendoworldreport.com/review/32570

Ubisoft is known amongst Nintendo fans for not always putting their best efforts into their launch titles. Still, going into this game I thought it had potential. With no other casual sports title on Wii U at launch, this could have been a good business opportunity for Ubisoft. Unfortunately, the poor quality of the game holds it back.

ESPN Sports Connection consists of six sports. Variety is the spice of life, but it’s not much of a life when no good choices are available. Depending on which sport you want to play, you will either use the GamePad, a Wii Remote with Motion Plus, or both. I usually went with the GamePad but there was not a huge difference for most of the sports. The only way to cover this game is to cover every sport, so here we go:

Karting: With multiple tracks to choose from, Karting seems like fun but the controls spoil the fun. Whether you use the Wii Remote or the GamePad, both controllers can either use motion or button controls, and both are unresponsive and awkward. The tracks are uninteresting, and pop-ins in the background are highly distracting while playing.

Tennis: Like in Wii Sports Tennis, you will swing the Wii Remote like a tennis racket. The motion controls are unresponsive, like Karting, so the racket usually does not swing the way you want it to. A multiplayer mode is present, which has one player using the GamePad to fire tennis balls at the player with the Wii Remote. This works well, but the badly implemented racket controls always hinder the experience for the other player.

Baseball: The only halfway decent sport in this collection uses the Wii Remote to swing the bat, which is not accurate to your movements even with Motion Plus, and the touch screen to aim your pitches. Even when the controls work, the game feels underwhelming due to uninteresting visual design.

Football: This game, like baseball, has the player switching between a Wii Remote to throw the ball and GamePad to control offense and defense. The Wii Remote almost never picked up my motions so I usually was tackled immediately. The GamePad’s touch screen is used to navigate players, but it is hard to do since you can only move one player at a time while the field is still constantly changing. Even with all of those complaints, picking plays is the worst aspect of this sport. The game tells you to pick plays based on what the other team is doing. Unless I missed something, you never know what the other team is doing, making the entire affair a guessing game. This may be the worst sport in the collection.

Soccer: The GamePad analog sticks control the players in this game. If aiming the ball into the goal made any sense, and if moving the players worked, the game would go somewhere. Sadly it doesn’t. Instead, you watch avatars run around like chickens with their heads cut off.

Golf: The Wii Remote acts as the golf club in this game. The power of the swing is measured by how high you start your stroke. This would be fine if the game had working controls to begin with. Again, like the sports above, the motion controls did not work well and many times did not catch on to the player’s movements.

Graphically, the high resolution of the Wii U  provides clarity but beyond that there is nothing nice to say.  Creepy avatars, which all look like they have been run over by a truck, and the laggy and sometimes weird animation make this game ugly. One of the funniest moments in this game was a glitch that showed footprints being formed in sand well after the character had walked there, so that is a plus, I guess. The music is repetitive, but I bet you could have guessed that from the rest of the game’s quality.

One or two interesting ideas show up in ESPN Sports Connection. Sadly, these ideas do not make up for the rest of the game’s shortcomings. Between terrible controls, iffy graphics, and lack of any coherency, I cannot recommend this to anyone to play. This is one of the worst Wii U launch titles and should be avoided like a baseball to the face.


362
TalkBack / Wii U Updates: Christmas Eve But Five Times Slower
« on: November 19, 2012, 10:36:16 AM »

Download times have been stupid long for one NWR Staffer.

http://www.nintendoworldreport.com/blog/32538

You know what is better then buying a new video game system? Playing one! Sometimes the powers that be don't want you to do that. Instead, you are forced to sit through a long update. For me, it was six hours (Editor's Note: It only took me one hour :X). The only thing in the world of Nintendo I can compare it to is Kirby, because it sucks.

I may not have the fastest Internet on the planet, but six hours is beyond laughable. I own a 3DS and downloads, even the big ones, have always been fast on it. So why is my Wii U so slow? Well my first thought was that my Wii U was broken. So to make sure there was nothing wrong with the wireless connection, I tested the web browser, and it worked well enough. I then tried Miiverse and that worked fine too. Then I tried to update Nintendo Land but that took an hour.

I would never wish this long of updates on even the most annoying of gamers. How does one deal with such a long update? Well, I talked to people online and complained to get my anger out. I also called Nintendo about the problem to let them know, and the first time I called the guy laughed when I told him it had been updating for four hours already.

So why is everything so fast except my download times? Well, from my research, I was able to conclude that Nintendo's servers were not prepared for so many people online.

Though the Wii had many online features, some working better then others, Nintendo was not prepared for so many people at once to embrace online on their new system.

After my ordeal, and many other's, should we be worried abut the future of Nintendo's online functions on the Wii U? I think we should wait to make that decision. Hopefully we don't have to wait as long as I did for the Wii U to update.

Honestly though, We should not make excuses for Nintendo. No one should have to wait all day for their system to update just so they can play games with all their features intact.


363
TalkBack / Moshi Monsters: Moshlings Theme Park Review
« on: November 17, 2012, 12:46:06 PM »

The Crappiest Place on Earth.

http://www.nintendoworldreport.com/review/32520

Moshi Monsters: Moshlings Theme Park is the sequel to the DS game Moshi Monsters: Moshling Zoo, both of which are based on Moshi Monsters, an online game for children ages 6-12. After successfully managing Moshling Zoo, the Moshi Monsters decide to vacation at Moshling Theme Park. Unfortunately, a storm crashes their plane next to the theme park, which is in disarray. Your goals in this game are to fix the park, drive up attendance, rescue stranded Moshlings, and find Buster Bumblechops, the monster who suggested visiting the park in the first place.

The problems with this game would make any Moshi Monster cringe. The way it has you go about accomplishing goals is especially suspect. To do anything, you have to play a mini-game. Want to find keys to unlock a new attraction? Play some mini-games. Want to get more monsters to visit Moshling Theme Park? Play a mini-game. Through playing mini-games you unlock not only keys but Rox, the currency of the game. The need to acquire Rox makes Theme Park the first mini-game collection in which you need to grind—though early portions of the game do not require it, the further you get, the more Rox that are required to progress.

Theme Park’s activities are hurt by their shared repetitiveness and simplicity. One, Hockey Hustle, is just air hockey; another just involves dropping prizes into score multipliers while avoiding obstacles. While simple can be a good thing, the games are often hampered by poor touch screen controls, and vary little among themselves.

The game’s progression of unlocking mini-games is also limited. In each world, which represents an area of the theme park, you  nlock 6 mini-games. Instead of accessing all new mini-games in each subsequent world, though, you unlock the same ones with only minor gameplay tweaks that add very little. One version of Hockey Hustle, for example, simply adds a moving goal. You can also unlock “attractions,” but even these are just a single mini-game involving collecting items; the only difference between versions is the backround.

For a game targeted at kids, Theme Park is pretty easy. The game’s overly simple concepts shouldn’t present a challenge for players of any age. A six-year-old will breeze through this game; a 12-year-old shouldn’t even bother. The game provides a lot to do, but should only occupy those who can stand its repetitiveness. The 3DS has plenty of great kid-appropriate games, but this is not one.


364
TalkBack / YouTube App Now Available on Wii 
« on: November 15, 2012, 09:11:42 PM »

The free application can be downloaded from the Wii Shop Channel.

http://www.nintendoworldreport.com/news/32497

A YouTube application is now available for download on the the Wii.

The new app, which debuted earlier today, can be downloaded on the Wii Shop Channel for free, and has been heavily optimized for Wii Remote use.

Watch a short demonstration of the new app below.


365
TalkBack / Wreck-It Ralph Review
« on: November 15, 2012, 05:05:16 PM »

Welcome to Failure Town.

http://www.nintendoworldreport.com/review/32493

Wreck-It Ralph for Wii is a licensed movie tie-in game based on the Disney animated feature Wreck-It Ralph.  If there was one thing the game lacked that the movie didn’t, it was plain and simple fun. This game is a shell of its origin: a cheap clone that is destined for the bargain bin. It's a shame that Wreck-It Ralph is a good movie about video games, but can’t manage to be a good video game about video games.

Wreck-It Ralph, the game, takes place immediately after the events of the movie. Playing as both as Wreck-It Ralph and Fix-It Felix Jr. you must rid the world of cy-bugs, the only enemies you face in this game. The game starts out nicely with a cut-scene and ends with another. Sadly this is not carried throughout the game and instead these are replaced with still pictures. In the cut scenes, all the voice acting is spot-on except for Ralph, who sounds congested and unconvincing.

Over the course of the game you travel through four worlds, one level select hub world and three game worlds themed after fictional games from the film. These worlds are Game Central Station, Fix-It Felix Jr., Hero’s Duty, and Sugar Rush. In the movie, each game was a different genre, but in this game they are all just 2D sidescrollers. That would be all fine and dandy if not for the fact that each level is an exercise in poor game design.

Each world has four stages along with one boss level. The worlds seem to only contain one background that varies very little from stage to stage. The Hero’s Duty world is the worst offender with many parts of the world featuring merely a wall as the background.

To progress through each level, you must switch between Ralph and Felix. While not a wholly original idea, it could have been interesting had there been multiple ways to get through each level. There are not, though; each level is quite linear and pretty easy to figure out. In case you get confused, you can just look at the signs with the characters faces to know who to use. There are even signs to warn you off pits not to fall in, just in case the difficulty level in this game was just too hard.

Another big problem with each world was the music, which was okay, but doesn’t change much at all as the world progresses. By the time you reach the fifth level you can mute the volume and just hum it yourself. It compounds with the background art that varies little and overall stale level design into an inadequate gaming experience.

The graphics in this game are awful. Not awful in that annoying fanboy “oh the Wii is a last-gen system” kind of way but awful because nothing is pleasant to view. The character models are blurry and the backgrounds’ polygon count is so low you could probably get out your abacus and count it out yourself. I say abacus because that word fits in with the last-gen, dated feel of this game. To be fair though, the Wii Menu screen for this game is a cool 8-bit style Ralph clomping around a tree stump.

This is a very easy game. Extra lives are given to you frequently, both in the form of pies and every time you collect 100 medals. I was able to get to 95% completion in less than two hours.  This included getting the bonus eggs and hero medals in each level that unlocked concept art. The only challenging parts of this game were some unfair jumps. Thankfully every time you die one of the characters has a mean quip to spout at you. My favorite was Sergeant Calhoun saying “Welcome to failure town.”

After the game is finished, a “new game plus” mode is unlocked with a harder difficulty setting. There is no multiplayer mode, nor any other modes to speak of. Sadly they did not even put in the Fix-It Felix Jr. Arcade game that is available on IOS, a big disappointment considering how much more this game costs.

There are a few saving graces. Wreck-It Ralph represents the fantastic characters from the movie well. The opening and ending cut-scenes are entertaining and comical. Yet those positives cannot make up for the poor quality of this game. Every time a movie game comes out based on a property I like, I cringe. It is sad to see your favorite characters in awful situations and this game is just another example of a poor movie tie-in. Activison clearly put minimal resources into this game and it shows.

If you have a child, or adult for that matter, who really enjoyed Wreck-It Ralph do him or her a favor: Instead of buying this game for them for Christmas, buy them a Wreck-It Ralph plush. If you somehow bought this game, buy one for yourself too so you will have something to hold on to when you cry after experiencing this game.


366
TalkBack / Guxt Coming to the 3DS eShop
« on: November 14, 2012, 05:08:56 PM »

More fun from the creator of Cave Story.

http://www.nintendoworldreport.com/news/32476

Guxt, the vertical shoot-'em-up from Daisuke Amaya, best known as the creator of Cave Story, will release on the 3DS eShop.

Originally released as freeware in 2007, the retro-styled shooter is now being published by Nicalis, as confirmed today on their Twitter account.

In the 3DS version, players can hold the 3DS sideways in order to maintain the game's original, vertical aspect ratio.

In an interview with NWR last year featuring Tyrone Rodriguez of Nicalis, Amaya had alluded to the likelihood of Guxt coming to DSiWare.

No release date for Guxt on the eShop has been confirmed at this time.


367
TalkBack / Wreck-It Ralph: A Movie Review
« on: November 12, 2012, 07:12:00 PM »

In no need of fixing.

http://www.nintendoworldreport.com/blog/32453

What comes to mind when you think of video game movies? Poor writing, cheesy action scenes, and an all-around terrible experience? Maybe, but this stigma doesn’t apply to Wreck-it Ralph, the best animated movie you will see this year.

Set in an arcade, the story centers on gaming villain Wreck-It Ralph, who works in a fictional arcade game, Fix-It Felix Jr. His job as the bad guy involves him destroying an apartment building only to be foiled by Fix-it Felix Jr., the Mario to Ralph’s Donkey Kong. Every time Felix makes it to the top of the building he wins a medal, while Ralph get thrown into a pool of mud.

Though Ralph wants to be liked, he must continue on in his sad fate of wrecking a building. Following Toy Story rules, Ralph must be a villain as Woody must be a toy. On the thirtieth anniversary of the game, a celebration is held in the apartment building. Ralph, of course, is not invited. The citizens of the building, the Nicelanders, are anything but, and treat Ralph like a monster. Felix has empathy for Ralph and lets him in to the penthouse to eat cake, only to be chastised by the Nicelanders.

When Ralph tries to change the cake to make it him on the top with the medal, he is rejected by the Nicelanders. They say he can never have a medal—only heroes get medals. This sets him on his journey to win a medal in FPS game, Hero’s Duty. From there he ends up in Mario Kart-like Sugar Rush where he meets the little girl Vanellope von Schweetz, who is a cast out for being a glitch.

Its setting of different video game worlds gives the movie opportunities to make many references to real games. My personal favorite is when Ralph looks through a lost and found box and finds a Metal Gear-esque exclamation point. Each reference comes across as a pleasant homage with appearances from iconic characters and references to obscure games, odds are something you like is referenced.

However, the movie doesn’t coast on its references, instead relying on strong characterization and witty writing. Many of its best moments are non-specific references to classic gaming staples like glitches and unfinished hidden areas, but you shouldn’t be worried about seeing this movie with a non-gaming friend, spouse, parent etc.

The otherwise exceptional movie has some hang-ups. The world the movie spends the most time in, Sugar Rush, has a strong candy focus, and as pleasant as that setting can be, I would have rather seen one or two more to represent other genres of games. Some of the humor also felt a little too immature.

As a Disney fan, I applaud this movie for continuing the resurgence of their digital animation efforts outside Pixar. It makes for an entertaining viewing experience, and a fun interpretation of games and their history.

 


368
TalkBack / Freakyforms: Your Creations, Alive Update Available 
« on: November 10, 2012, 12:58:23 AM »

Get freaky with this sneaky update.

http://www.nintendoworldreport.com/news/32440

An update to Freakyforms: Your Creations, Alive has been released.

The update brings compatibility between Freakyforms and Freakyforms Deluxe, allowing the user to share Formees between both games, though the use of Formees from Deluxe is limited in the original.

Formees can also be shared in Deluxe by loading a picture of a QR code instead of scanning it, similar to upcoming eShop game Crashmo/FallBlox.

The update and the both games are available now in North America and Europe.


369
TalkBack / Rayman Legends Impressions
« on: November 09, 2012, 02:41:09 PM »

The best-looking Wii U game gets a demo.

http://www.nintendoworldreport.com/impressions/32432

For the first time in my almost weekly visits to GameStop, I got to try the Wii U,  specifically Rayman Legends. This demo required two people: one player using the GamePad, and one using a Wii Remote and Nunchuk. I also could have used an AI partner, but thankfully a GameStop employee joined me, and with a little cooperation we were able to play some of the demo.

At first I played with the Wii Remote and Nunchuk. Though I never played Rayman Origins, it must have been great if it controlled anything like Legends did. The controls were easy to handle, with the Nunchuk’s analog stick used for moving Rayman, and the Wii Remote used for jumping,hitting, or attacking. 

What really struck me about the demo was the game's beauty. As a Nintendo-only gamer (because of budget constraints), I haven't been able to play HD games this generation. I had seen footage of Origins on the HD systems, but I’m pretty sure they did not look this good. The demo's fantastic visuals could be seen in something as small as a torch, the flame of which was bright, cartoony, and behaved realistically.

Of course, this wouldn't have been a proper Wii U demo station without some use of the GamePad. The new controller was light and comfortable to hold, though it is still hard to tell how it will fare in longer play sessions. The screen was crisp and clear, and I enjoyed using it. I can see off-screen play being an enjoyable experience for games that use it. The demo used the GamePad in many interesting ways. For example, you had to move platforms with the touch screen, and rotate a wheel filled with spikes in order for Rayman to proceed. 

My one concern is how the game will implement the GamePad for single-player use. If this demo is an anything to go by, though, Rayman Legends is shaping up to be a must-own title.


370
TalkBack / Wii to Wii U System Transfer Process Detailed
« on: November 07, 2012, 05:13:04 PM »

Your Mii characters and Wii Shop Points will not be left stranded on a desert console.

http://www.nintendoworldreport.com/news/32416

The Wii U system transfer process has been revealed.

Along with your WiiWare and Virtual Console games, Wii Shop Points/activity, Mii characters, save data, and add-on content will also take the journey with you to the next-generation of video game hardware.

Here are the steps on how the transfer process will work:

1. Put any SD Card into the Wii U to start transfer.

2. Take SD card out of the Wii U and place into the Wii.

3. Download the Wii Shop Channel Application for system transfer.

4. After Wii data is copied to the SD Card, insert it into the Wii U.

5. Wii data will then be copied to the Wii U system memory.

The system transfer will be available worldwide at launch. Starting with North America on November 18, Europe, Australia and New Zealand on November 30 and Japan on December 8.


371
TalkBack / Re: Shantae and the Pirate's Curse Revealed
« on: November 06, 2012, 06:27:38 PM »
Small correction:  His name is Jake Kaufman, not Jack.
Got it, thanks.

372
TalkBack / Shantae and the Pirate's Curse Revealed
« on: November 06, 2012, 04:18:00 PM »

Get ready for Shantae's new swashbuckling adventure. UPDATE: Now with more details.

http://www.nintendoworldreport.com/news/32394

Shantae and the Pirate's Curse is coming exclusively to the 3DS eShop, as revealed by the cover of the latest issue of Nintendo Power. 

In this direct sequel to the popular DSiWare game, Shantae: Risky's Revenge, players can expect to see Shantae team up with Risky as she adjusts to no longer being a genie. The world is twice as large as the previous entry and sports a Metroid style map.

It has also been revealed that the 3D effects are similar to those in Mighty Switch Force, and will again be scored by Jack Kaufman.

The specific release date for this title is as of yet unknown but will be coming out some time in 2013.


373

No need for picture taking in Pushmo's sequel.

http://www.nintendoworldreport.com/news/32387

QR codes for Crashmo can be downloaded using the Nintendo 3DS Internet Browser, according to the game's Japanese website. Unlike Pushmo, you will no longer be required to take a picture in order to attain more puzzles, meaning that you do not need to have the code open on another device.

The game has already been released in Japan and owners can navigate to the official game webpage to access new courses produced by the developers. The pictures need to be downloaded to the 3DS and then loaded in the game to make the courses available to play. The feature in fact works for all Crashmo custom stage QR codes saved to the SD card.

Crashmo will be available in North America through the eShop on November 22. The European release (as Fallblox) is due for late November.


374
TalkBack / Miyamoto Shares Thoughts On Wii U F-Zero, Metroid
« on: November 04, 2012, 03:42:06 PM »

Thoughts from the man who made Mario.

http://www.nintendoworldreport.com/news/32370

Nintendo legend Shigeru Miyamoto recently discussed his thoughts on the F-Zero franchise, saying "I thought people had grown weary of it." The statement came in an interview with French wesbite gamekult.com. He added, to fans of the series   "Thank you very much and try to wait by playing Nintendo Land's F-Zero mini-game."

Miyamoto said he felt there was not much room left for evolution of F-Zero, asking the series fans "What do you want that we haven't done before"?

When asked later about the Metroid series on Wii U, he was quiet on the subject, but stated "Since Wii U is a HD console with more hardware power, what we can naturally think about is a beautiful HD action game." This is certainly not a confirmation that a Metroid game is in the works, but one can assume the series will likely make an appearance on the Wii U platform at some point.


375
TalkBack / Wii U is the Only Nintendo Platform for Black Ops 2
« on: November 01, 2012, 11:00:48 AM »

No Black Ops 2 for you, 3DS owners!

http://www.nintendoworldreport.com/news/32350

Call of Duty: Black Ops 2 will not be coming to any other Nintendo platforms other than Wii U. Previous years saw releases of Call of Duty on the Wii and DS, including last year’s Call of Duty: Modern Warfare 3.

This news was confirmed by Coffee With Games when the writer contacted Activision and received the response: "In terms of Nintendo products, Black Ops II will just be on Wii U."

Call of Duty: Black Ops 2 releases on the Wii U on launch day, November 18.


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