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The pint-size hermanos hit the Wii running.
http://www.nintendoworldreport.com/review/27569
A game like Phineas and Ferb: Across the 2nd Dimension has certain expectations of it, and those expectations aren’t positive. Here, we have a game designed for multiple platforms, based on a cartoon movie, and made primarily for kids, which, in the post-16-bit era, don’t typically come together well enough to make a game of the highest value or production. As much as I wanted to review this game with an open and unbiased approach, I can’t deny that these thoughts were resting somewhere in the back of my mind. Surprisingly, and thankfully so, my misgivings were shooed away in a hurry.
The game is based on the recently released Disney Channel movie, which in turn is based on the hit TV show. The TV adventures of Phineas and Ferb have captured the attention of both kids and adults alike thanks to a heavy helping of sharp writing and indelible wit, and those elements of the show are on full display here in the game. You are tasked with getting the brothers and company back to their correct dimension after they jumped to a parallel world in order to defeat the bizarro-version of their main nemesis, Dr. Doofenshmirtz. An animated music video of sorts catches you up with the plot right away, as a song breaks down the events thus far while scenes from the movie play. After that, in-game cut scenes pop up every couple of levels to add a little more to the rather simple plot. These moments of exposition are wonderfully acted and written, and the charm of the show is undeniable, even to someone like me, who hasn’t seen much of the series to this point.

The task at hand is to get through six dimensions, each made up of four to five levels, while collecting energy sources to power the device that can get the brothers home. There are essentially three types of levels: platformers, on-rails shooters, and boss battles. The platforming stages actually play out a lot like the recent Lego games, particularly the Harry Potter one. Two characters traverse a landscape while destroying everything imaginable and collecting a bunch of items, such as electronics, chips, and gold tokens. Every now and then, a roadblock will pop up and require either solving a puzzle or finding the parts to build an invention. The puzzles usually involve raising and lowering platforms to reach new areas or redirecting lasers to activate switches. Meanwhile, putting together inventions means finding two-to-four glowing items in the general area, and then combining them to make something that allows further progression, such as a catapult or a battery for a broken down vehicle. These tasks aren’t overly complex, and they should provide just the right challenge for kids.
Alternatively, the on-rails stages launch the characters into the sky as they fly around with their jetpacks and shoot down enemy robots. Players have a blaster with infinite ammo as well as the ability to earn firecrackers and build up a special attack meter that can unleash a powerful laser for a limited time. I’m especially fond of the laser, as it requires the two characters to stay close together and move harmoniously. Essentially, the brothers are “crossing the streams,” and if they move far apart or don’t communicate, the attack won’t work or will be wasted. It seems like a great way to get kids to play together and think cooperatively.

Finally, the boss stages usually involve some bit of puzzle solving in order to succeed. You may need to use a boss’ power against him, or stun him before you can attack. It’s all pretty simple pattern-recognition, but again, it should be just the right amount of challenge for kids.
In fact, not only is the challenge appropriate for kids, but in a lot of ways, Phineas and Ferb is the perfect way to introduce kids to a variety of video game tropes. Weapons can be upgraded with chips discovered in the levels to increase damage, improve recharge rate, speed up rate of fire, etc. Yet, to open up new slots for chips, weapons must be used enough to level up, with each having a maximum of four levels to achieve. That’s right: this is a kids game that features leveling and upgrading weapons. When weapons do level up, the action stops and a big colorful screen pops up letting the player know that a weapon has advanced. It slows down the action a bit and can be a little annoying, but in the context of making sure kids know about the leveling system and explore it, this decision is genius. What kid is going to notice a small bit of text in the corner or a little “ding” sound? I approve of this.
Meanwhile, there are also achievements, quick-time events, terminal-hacking mini-games, wall jumps, and more, all introduced harmlessly and effortlessly. Again, this game is a great introduction to the common elements of games today. Oh, but fret not adults and parents, there are plenty of little nods to you, as well. One dimension you visit is black and white and “old timey” as the brothers point out. You’ll need to cross a river, and to do so, you board a steamboat named “Willie,” which, Doofenshmirtz points out, seems oddly nostalgic. An upbeat piano track accompanies this area, which even features cows with long legs and huge eyes, a clear tribute to the Disney cartoons of yore. In the terminal-hacking mini-game, the brothers are transported to a Tron-like plane where they must protect nodes from sprite-based enemies that sort of resemble the viruses from Dr. Mario, while the music transforms into this great chiptune theme. Much like the show, there are these elements that are aimed directly at the adults sitting alongside their kids.

There are a few little shortcomings here and there that don’t detract from the game too much, but do deserve mentioning. During the game, the brothers will spout one-liners that, as expected, do tend to get repeated a bit much. Also, it can be hard to attack enemies with your weapons when they get in real close to you, meaning you’ll have to rely on a waggle-based gesture to knock them away, though even this attack doesn’t work that well all the time. Lastly, though the game is very clean and evokes the look of the cartoon, there are some ugly textures as well as moments of the framerate stuttering that will definitely catch your attention.
Overall, though, Phineas and Ferb: Across the 2nd Dimension is a wonderfully executed children’s game. If you have kids who are fond of the show, this game is a no-brainer. The co-op mode is great, there is no penalty for dying, and the bright and colorful worlds look, for the most part, sharp. The full voice cast is present and the writing is as intelligent as the show. While it may be a breeze for adults, I suspect you diehard Phineas and Ferb fans will get some enjoyment out of it, too, though it won’t take you more than five or so hours to get through it.
The gang talks Metroid on this super-sized episode of the Newscast.
http://www.nintendoworldreport.com/newscast/27546
This week, Andy returns from a slight case of the bubonic plague and joins Mike, Scott and Zach to talk about... well, a whole mess of things. First up, there's actually a little news! Nintendo has added four new games to their "Nintendo Selects" line, while Sony, too, is playing the price drop game, bringing the black obelisk down to a manageable $250. No word on when this price will be too much for consumers and Sony will initiate a rewards program for early adopters. Anyway, if you've been in a coma since 2005, this is news you can use!
After the news, the guys discuss what they've been playing, with such topics as: Let's Golf 3D, Mario's Picross, Final Fantasy Three Six, Tetris DS, Phineas and Ferb: Across the Second Dimension, Doctor Who and Star Trek. Check out Doctor Octoroc's awesome 16-bit Doctor Who intro here.
Finally, it's time for Metroid. Each game in the series gets a little time as the group talks about first discovering the series and which game is their favorite. Would you believe that Zach feels that Metroid Pinball is the definitive Metroid game?*
Enjoy this extra-long episode (for his and her pleasure) and be sure to email us at newscast@nintendoworldreport.com with your fondest Metroid memories or thoughts about Doctor Who.
*Not true
The eShop dominates this week's Newscast. Oh, and Neal raps.
http://www.nintendoworldreport.com/newscast/27446
With Neal back this week, the show opens with a discussion of a few of his favorite N64 games. If you thought to yourself after listening to last to week's episode, "Yeah, but what about Buck Bumble and Ken Griffey Jr. Baseball?" then you are in luck! We also discover that Donkey Kong 64 wasn't the only game that played a rap upon being booted up. This one is actually kind of good, too.
After that, we jump straight to the 3DS. First, we remind you, in a timely manner I might add, to make sure you get online for the Ambassador program if you haven't already, as enrollment just ended a few days ago. If you didn't already get online and you are short a TARDIS, we apologize.
From there, it's games new and old, with a little complaining about navigating the eShop sprinkled in for good measure. Call of Duty, Let's Golf 3D, and Antipole make up the bulk of the conversation before we all shift focus to the glory of Mario's Picross. Learn surefire ways to lose your job during this informative segment!
The only thing that I never really cared for in Final Fantasy VI was that the individual character abilities become somewhat secondary after you can start teaching magic to all of your characters.
In fact, I wish they had kept the magic-learning to a select few, such as Celes and Terra. For characters like Gau and Strago in particular, learning magic makes a number of their abilities redundant.
This is Episode 64. Guess what we talk about.
http://www.nintendoworldreport.com/newscast/27373
It's our 64th episode, which sounds like as good an excuse as any to talk about the Nintendo 64. Amazingly, we only talk about half of the best games. So I guess that means we'll be doing another one of these at some point. Also on the docket this week: Zach & Mike's thoughts on the 3DS price drop. And also, a story from Mike about a GBA he owns that was decorated by pro-surfer Kelly Slater. You can see pictures of it on the podcast if you're subscribed to the AAC feed. If not, here is a link to the ancient article about it.
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I'm not bringing this up to criticize, but rather to share an amusing anecdote: it sounds as though Scott's audio is slightly delayed - this caused numerous incidents throughout the show where it sounded like the other guys were just cutting him short and talking over him. I couldn't help but chuckle whenever it happened even though I knew it was coming, unintentional, and merely the product of a technical snafu rather than what sounded like blatant disrespect for the noob.
Three guys who paid $250 for their 3DS give their immediate reaction to the big news.
http://www.nintendoworldreport.com/newscast/27299
Well who saw THAT coming? Andy and Scott are joined by Japanese Correspondent Danny Bivens to talk about today's big news: the 3DS Price Drop and Ambassador's program with TWENTY free games in this lite-sized episode.
Saturday's upcoming episode, Newscast episode 63, was recorded before the big news this morning, so we wanted to be sure to give you our fresh take on the new 3DS price before you listened to the show this weekend and wondered if we just didn't care.
Agree with our assessment of the price drop? Disagree? Either way, send us an email at newscast@nintendoworldreport.com
My thoughts exactly. it could have been so much more, and it's because of being burned by nintendo so many times over the years the Wii might be my last nintendo console...
The bad puns never stop as the Newscast strolls down memor-Wii lane.
http://www.nintendoworldreport.com/newscast/27249
This week, the Newscast boys strap on their recollection caps and fondly look back at the Wii over its nearly-five year life span. From E3 giddiness to post-launch disappointment, the crew discusses a wide array of success and failure, surprise and dismay. Join them as they traverse the peaks and valleys of the Wii's existence with hopes of arriving at some sort of zen-like understanding of the little white box's purpose. Spoiler warning: Wii Music doesn't even get mentioned!
The gang also throw on their prediction monocles and answers a reader's question about whether or not the Wii U and 3DS can ever live up to their progenitors' commercial successes.
Have a memory or thought about the Wii and its legacy you'd like to share with us? Email us at newscast@nintendoworldreport.com and we'll read it next week!