Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - oksoda

Pages: 1 ... 3 4 [5] 6 7 ... 12
101
Podcast Discussion / Re: Episode 48: A Doggy Dog World
« on: August 25, 2012, 10:20:19 PM »
Hmm looks OK now. Are you still having that issue?

102
Podcast Discussion / Episode 48: A Doggy Dog World
« on: August 25, 2012, 04:11:32 PM »

We look into the past (and the present) on this week's Connectivity.

http://www.nintendoworldreport.com/connectivity/31420

So we've got this podcast, Connectivity, and we sure do hope you'll listen to it. In order to entice you, let me explain this week's show just a little bit. 

First off, we've got a brand new segment for you. It's called "That Nintendo Year" and in it we chronicle an entire year's worth of Nintendo published games. We're starting off by going system launch years, and first up is 2006: The Year of the Wii. What was the rest of the year like? Listen and find out.

Secondly, there sure is a lot of news going on right now, isn't there? We thought it'd be nice to go back to the show's roots and talk about all the crazy stuff that's been going on lately, and we answer some listener mail as well!

So that's Connectivity, pretty good eh? Why not review it on iTunes if you have the time? Also, you can send us more listener mail by clicking here. 


103
Podcast Discussion / Episode 47: Let the Games Begin
« on: August 18, 2012, 11:53:13 PM »

On this week's episode we both talk about games and play one of our own. How novel!

http://www.nintendoworldreport.com/connectivity/31375

I present to you episode 47 of Connectivity, expertly crafted and aged to absolute perfection. In the first segment, we take the classic approach and talk about the games we've been playing lately. We follow that up with our second installment of Who Wants to be a Nintendoaire? I know you want to get some of that in your ears. 

If you're interested, stick around after the outro for a bonus segment on iOS games that we love. Also, please send us some listener mail by clicking here. We'll buy you a soda pop if you do. Heck, I'll throw in a slice of pizza if you also give us a review on iTunes! Call it the Connectivity Rewards Program if you want (I won't be).


104
Podcast Discussion / Connectibites News Digest: August 13, 2012
« on: August 14, 2012, 12:21:47 AM »

Paper Mario's coming out in November. Luigi's Mansion is delayed. What do we got to say?

http://www.nintendoworldreport.com/connectivity/31340

Neal wrangled Scott on down to the Connectibies 3DS Release Date Round-Up and the two of them hooted and hollered over the hootenanny that is the 3DS late 2012 lineup.

The gang celebrate games they want, like Paper Mario: Sticker Star and Epic Mickey: Power of Illusion, while lamenting the delay of Castlevania: Long-Ass Name 3D and Luigi's Mansion: Dark Moon.

Shoot us a line on the e-mails if you want to check in with us on news stuffs or just how we're doing. We generally like people. We'll even field alternate subtitles for Paper Mario.


105
TalkBack / Re: Mario Isn't Missing
« on: August 11, 2012, 11:10:10 AM »
This week's episode of Connectivity is live, and we talk about this topic quite a bit. Take a listen if you want more!

106
Podcast Discussion / Episode 46: Too Much of a Good Thing
« on: August 11, 2012, 11:07:57 AM »

Recapping the EA Summer Showcase, debating Mario Fatigue, and Zach teaches us all about dinosaurs!

http://www.nintendoworldreport.com/connectivity/31293

Welcome to episode 46 of Connectivity, a podcast 65 million years in the making! We've got a dino-mite show for you this week.

Leading the show off, Carmine, who recently attended the EA Summer Showcase, sits down with Neal to talk about the event. The pair discuss the relationship between Nintendo and EA before Carmine talks about his hands-on time with some upcoming Wii U games like FIFA 13 and Mass Effect 3. Let's hope the earth doesn't fall into an ice age, killing us all before the games come out!

Next, Neal, Scott, Zach, and Mike debate the topic of Scott's recent editorial: are we suffering Mario fatigue? The gang talks about the Mario games of the 80's and 90's versus today, the quality of the New Super Mario Bros. series, and the future of 2D Mario. In the words of Dr. Ian Malcom: "You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now you're selling it."

After the outro, Zach finally gets to have his dinosaur segment. Since no one on staff is any way educated about dinosaurs, the questions instead come from forum users. Do fossil records indicate the evolution of the eye socket? Is there any science behind how we depict the colors of dinosaurs in pop culture? What's the biggest misconception about dinosaurs? Zach answers these questions and roar, er, more!

If you have questions about video games, dinosaurs, or the career of Jeff Goldblum, you can click here to send those our way. Have you also rated and reviewed us on iTunes yet? 46 episodes is a pretty good sample size! See you next week.

00:00:00 Intro

00:00:58 EA Summer Showcase Round-up

00:26:10 Mario Fatigue

00:54:14 Outro

00:55:09 Bonus Segment: Dino Chat

Oh, and here's a great picture of Neal with Zach and his "ladies."


107
"price and specific components to be included in the package"  a bit vague but I assume they are indeed adding software to the standard console set otherwise they wouldn't have mentioned anything at all :0.

That, or it refers to hardware in the box, such as the Pro Controller, as well as cables (HDMI?).

108

The black Wii U may be available at launch.

http://www.nintendoworldreport.com/news/31281

Nintendo will share details about Wii U color variations when they finally announce the launch date for the console.

Rich George of IGN tweeted a response given by Nintendo when asked about the availability of a black Wii U at launch. The company commented: "When we announce the launch date, price and specific components to be included in the package, we will also discuss the color variations."

Nintendo has featured the black Wii U console and GamePad alongside the more traditional white in its E3 and Nintendo Direct presentations and the black color variant has also shown up in some early marketing materials for the console. Both would seem to suggest the intention to release the console in both flavors. However, when announcing the Wii (then known as "Revolution") at E3 2005, the console was shown in black before being released exclusively in white in 2006.


109
TalkBack / Tales Characters Could Appear in Super Smash Bros.
« on: August 08, 2012, 12:40:45 PM »

It would require a lot of "begging," though.

http://www.nintendoworldreport.com/news/31264

Characters from the Tales series could make an appearance in the upcoming Super Smash Bros. title, according to Tales producers Makoto Yoshizumi and Yoshito Higuchi, who are both working on the next Super Smash Bros. game.

They "would love" for Tales characters to make an appearance In Super Smash Bros. However, Yoshizumi also noted that the final decision will be Sakurai's to make, saying, "maybe if we beg Sakurai-san, it will happen! I know Higuchi-san would love it, but the decision is Sakurai-san's. I think it's still too early to talk about it."

Yoshizumi also clarified that only characters who have appeared on a Nintendo platform can be considered for inclusion in a Super Smash Bros. game. This rule cuts down the number of games that could be represented quite a bit, with Tales of Symphonia as the obvious frontrunner. The other mainline games that could be included are Tales of the Abyss, Tales of Graces, Tales of Hearts, and Tales of Innocence.

The next installment of Super Smash Bros. was announced at E3 2011. The game is set to appear on both the Wii U and 3DS and will feature some amount of connectivity. During a Nintendo Direct broadcast this June, Nintendo announced that Namco Bandai will be developing the game and that series creator Sakurai will oversee the project.


110
TalkBack / Re: Mario Isn't Missing
« on: August 05, 2012, 01:14:04 PM »
I can't even remember the last time Nintendo themselves launched a truly new console IP in a genre other than party game or fitness.

I know that, to us, it isn't on par with more traditional games, but Wii Sports was a new IP and sold a whole lot of Wiis. It shouldn't be overlooked.

111
TalkBack / Re: Mario Isn't Missing
« on: August 04, 2012, 02:25:10 PM »
Really enjoying the conversation so far. I want to talk about this topic on next week's Connectivity, and I'd love to have some thoughts from you guys on the show. If anyone is interested, please email Connectivity@nintendoworldreport.com and answer the following:

Are you experiencing Mario fatigue right now? Why or why not?

I centered my post around the shortcomings of New Super Mario Bros. as a series, but feel free to address any aspect of Mario in your answer.

112
Podcast Discussion / Episode 45: How the Other Half Lives
« on: August 04, 2012, 10:41:56 AM »

Daan and Danny drop by to talk about all the great stuff that hasn't come to America yet.

http://www.nintendoworldreport.com/connectivity/31241

Welcome to episode 45 of Connectivity!

We've got two segments for you this week. Kicking things off, Scott, Danny, and Zach sit down to talk about all the games they've been playing recently. While Zach has been enjoying the 8-bit Summer, Scott has been slowly making his way through Xenoblade Chronicles. Danny, on the other hand, has revisited the GameCube classic Eternal Darkness. Or is it an insanity effect?

After that, the meat of the show arrives. Danny and Daan join Scott to talk about all the great things that haven't come to America yet, like the 3DS XL, New Super Mario Bros. 2, Oni Training, and more. If you live in North America and are patiently waiting for these things to arrive, this segment should be plenty to hold you over.

As always, you can click here to send us listener mail. If you get a chance to rate and review us on iTunes, that's be great, too. And I'm sure you are already planning on doing so, but be sure to tune into Radio Free Nintendo's 300th show this weekend. It should be a good one!

00:00:00 Intro

00:00:57 What we've been playing

00:33:59 3DS XL, New Super Mario Bros. 2, and more!

01:29:49 Outro


113
TalkBack / Mario Isn't Missing
« on: August 03, 2012, 06:18:28 PM »

Are we approaching Mario fatigue? 

http://www.nintendoworldreport.com/editorial/31239

Earlier this week, I wrote a news story detailing the cooperative multiplayer mode in the upcoming (or already released, depending on where you live) New Super Mario Bros. 2. The story highlighted how the mode almost didn’t make the final cut, as the team working on the game didn’t think it would be possible to implement it in the time they had to complete the product. This story spawned a great deal of conversation, stretching from Nintendo’s “laziness” in almost abandoning the co-op mode because it seemed too difficult, to their overall stance on multiplayer gaming, especially online. However, a different topic stuck out to me: whether or not we have too much Mario right now. It's something I felt, too, after this year's E3, when Nintendo announced a pair of 2D Mario games for 2012.

So what’s the problem? There was a time when Nintendo could have announced a new Mario game for each of the 128 Marios in that old GameCube tech video and I would have started counting out the thousands of dollars necessary to buy them all. Are we really suffering from Mario overexposure, or is this apathy (if not worse) for the upcoming games a reaction to the quality of the games themselves?

By the end of this year, Nintendo will have released a total of seven traditional Mario games since 2006: New Super Mario Bros. (2006), Super Mario Galaxy (2007), New Super Mario Bros. Wii (2009), Super Mario Galaxy 2 (2010), Super Mario 3D Land (2011), New Super Mario Bros. 2 (2012) and New Super Mario Bros. U (2012). So that averages to exactly one standard Mario platformer per year over a span of seven years. Now let me stop you right there, guy who is beginning to argue that the 3D and 2D Mario games should be considered in a different light: the games are all platformers, differing only in dimension. Thematically they are the same, and as such, I am putting them together.

So, seven games in seven years. That trails Call of Duty by only one entry, a series that will see its eighth game in that same timespan released later this year. Indeed, Mario games have been coming out like clockwork. But using that figure alone to argue that Nintendo is annualizing Mario as a means to make a quick buck falls flat when you look at the number of Mario games released in the same amount of time during the ‘80s and ‘90s.

From 1985 to 1991, Nintendo released six Mario games (going by the Japanese release date unless otherwise noted): Super Mario Bros. (1985), Super Mario Bros. 2 (Japan 1986), Super Mario Bros. 2 (US 1988), Super Mario Bros. 3 (1988), Super Mario Land (1989), and Super Mario World (1990). That’s six games in seven years, and I don't think anyone would argue those games suffer from coming out too rapidly. The issue, then, wouldn't appear to be quantity.

With the exception of the Japanese version of Super Mario Bros. 2, each of the other five games released from 1985 to 1990 felt drastically different from its predecessor. From level selection screens to the ability to fly, friendly dinosaurs to drivable submarines and airplanes, no two Mario games were the same. They didn’t look or sound the same, either. Each game featured new worlds and unique soundtracks that set them apart from the others. In other words, each Mario game stands on its own as a momentous and noteworthy addition to the series.

The same can’t be said for the recent Mario games, not entirely anyway. The Galaxy games are the shining example of what happens when Nintendo gets creative and defies what is expected of them. Up, down, left, and right are only a matter of perspective as Mario manipulates, and is manipulated by, the gravity of the different planetoids he finds himself on. Nintendo took the familiar and expanded upon it, not unlike during the ‘80s. Even Super Mario 3D Land, which is essentially a marriage between Super Mario 64 and Super Mario Bros., was inventive enough to stand on its own.

New Super Mario Bros., though, as a series, is sort of like a prolonged Metroid game, where Mario has been stripped of all his familiar and most beloved abilities, only to gain them back one by one across four different games. Yoshis; the ability to fly; expansive world maps—New Super Mario Bros. purposefully de-evolved Mario. One could argue that was the point; it wasn't "Super Mario Bros. 4," it was a rebirth of the franchise, a new beginning that could tread its own path. That argument doesn't hold weight, though, as each subsequent game after the original has included something from Super Mario Bros. 3 or Super Mario World as if to say, "Look! We are getting closer to making the game you wanted from the start." (That game being a continuation of 3 and World, of course.)

More egregious, though, are the recycled assets. Each New Super Mario Bros. game looks and sounds exactly the same. The series now spans four different systems, and apart from some anti-aliasing and improved geometry, there is no differentiating between them. Nintendo has picked one style and decided it's all Mario needs. Meanwhile, other 2D platforms, such as Kirby's Epic Yarn, Donkey Kong Country Returns, and Rayman Origins, play with lighting, perspective, and level design in a way that exudes creativity.

New Super Mario Bros., as a series, is stuck in neutral. The games function well enough and there is fun to be had, but if you've played one, you've played them all. That couldn't be said about the games in the ‘80s. That's the problem right there: Nintendo has become complacent, implementing only incremental upgrades from game to game. In the latest Iwata Asks, the team behind New Super Mario Bros. 2 talked about the Mario Cram School, where employees from several different departments come to learn how to create 2D Mario levels. It would appear to me the Mario Cram School needs to offer some extra courses, because the students have been turning in the same assignment for the past seven years. It wasn't that noticeable before, but in a year with two strikingly similar games coming out just a few months apart, it's impossible to ignore.


114
TalkBack / Re: Two New DSi Colors Announced for North America
« on: August 03, 2012, 09:46:55 AM »
The real reason these are coming out? There's a new Pokemon game arriving in about two months. That will move these.

115
TalkBack / Mass Effect 3 to Launch Alongside Wii U
« on: August 02, 2012, 09:35:16 PM »

EA reveals when the game will release and what we can expect on the disc.

http://www.nintendoworldreport.com/news/31237

Mass Effect 3 will be a Wii U launch title.

During their summer showcase, EA revealed that Mass Effect 3, first shown running on the Wii U during a sizzle reel at E3 this year, will indeed release at the launch of the Wii U. According to Michael Gamble, one of Mass Effect's producers, the game will also include the extended ending and multiplayer DLC. It isn't clear if the just-announced Leviathan DLC will be included, as well.

Much like Mass Effect 2 on the Playstation 3, Mass Effect 3 will also include an interactive comic of sorts that will provide back story and present the player with the different dillemas he would have encountered throughout the first two games. The choices made will directly impact his play through of Mass Effect 3. 

Wii U and Mass Effect 3 are both expected to launch this holiday season.


116
TalkBack / Two New DSi Colors Announced for North America
« on: August 02, 2012, 08:56:46 PM »

The little hardware revision that could gets a makeover.

http://www.nintendoworldreport.com/news/31232

Two new color variants of the DSi are coming to America.

From its official Twitter account, Nintendo of America tweeted a picture of the Matte Red and Matte Blue systems. Along with the picture, the company also indicated that the systems could arrive on store shelves "as early as this week."

This news comes just a few weeks ahead of the launch of the 3DS XL in America.


117

Ghostlight has plenty of news for European 3DS owners.

http://www.nintendoworldreport.com/news/31219

Shin Megami Tensei: Devil Survivor 2, Shin Megami Tensei: Devil Survivor Overclocked, and the recently announced Crash City Mayhem are all coming closer to being released in Europe.

In a recent blog post, Ghostlight gave a briefing on several of its current projects. Included was an update on both Devil Survivor 2 and Devil Survivor Overclocked, which noted that "excellent progress" is being made in the effort to release the games in Europe. Both games originally debuted in Japan in 2011.

The company also announced that it is releasing Crash City Mayhem. The game, known as Runabout 3D: Drive Impossible in Japan, is the next entry in the Runabout series. Players are given the task of picking up and delivering items across a large cityscape while driving a variety of vehicles and causing massive amounts of destruction.

Ghostlight is waiting on approval for all three games, and will announce release dates once the process is complete.


118
TalkBack / First Screenshot of Medium Released
« on: August 02, 2012, 08:51:41 PM »

Take a glance at Bloober Team's sort-of-secret upcoming game.

http://www.nintendoworldreport.com/news/31225

The first screenshot of Bloober Team's Medium seems to have surfaced online, according to Destructoid.

You may recall Neal's blog post preceding this year's E3, in which he discussed receiving an ominous phone call asking if he knew "about Wii U." Turns out he wasn't the only one, as other members of the press received phone calls, emails, and postcards about some game called Medium. They pointed to a teaser site for the game, which can be found here.

E3 came and went with only one blurb about the game in an email, announcing that it was coming to Wii U, Playstation 3, and Xbox 360, as well as Android and iOS devices. The screenshot above has been the only Medium-related news since. Bloober Team declined to comment when we approached them at E3.


119
TalkBack / E3 to Remain in Los Angeles Through 2015
« on: August 02, 2012, 04:18:33 PM »

The annual convention will take place June 11-13 next year.

http://www.nintendoworldreport.com/news/31236

The Electronic Entertainment Expo will continue to be hosted in Los Angeles for at least the next three years.

The Entertainment Software Association announced this week that it has reached an agreement with the city of Los Angeles that will keep the annual expo in LA. It was also announced that next year's E3 will run from June 11 to June 13.

The press release also noted that this commitment will help the city continue to plan and fund its future sports stadium/convention center, Farmer's Field. In fact, the ESA has even been involved in providing input for the design of the new stadium, which is set to debut in 2016, a year after the current agreement expires.


120

Learn about the exclusive features that the GamePad provides!

http://www.nintendoworldreport.com/news/31231

Details of how FIFA 13 will play on Wii U and how it will compare to the game on other platforms were revealed today.

The game can be played traditionally with the Pro Controller or with the GamePad. A single player using the GamePad has a variety of advantages over playing with a traditional controller. One example is that the player can simply tap a teammate on the field to take control of him, rather than having to cycle through players until landing on the desired one, as is the case with traditional control schemes. The GamePad can also be used to assist in scoring. When preparing to shoot, the player can shake the controller or press L3 to bring up the goal on the touch screen. Then, it's just a matter of tapping exactly where you want the ball to go. The GamePad can also be used to analyze stats in-game, set up passes, and give motivational talks to your team during halftime.

Game Informer also has details about a cooperative mode in which one player uses the Pro Controller to actually play, while a second player uses the GamePad to take the role of manager. In this mode, the second player will have a bird's eye view of the field and be able to call for substitutions, tell players where to move during plays, analyze stats on the fly, and more.

There is also one point that seems to differ between stories. The Official Nintendo Magazine quotes Matt Prior, EA producer, in saying that the Wii U version is "on a par with 360 and PS3 and we were even able to make some key graphical improvements. We focused on areas that would have the most impact on the game." Meanwhile, Game Informer notes that the game is actually built from the FIFA 12 engine, and will lack some of the features of the other versions, such as first-touch controls and curving runs.

FIFA 13 is slated to release this September for the Playstation 3 and Xbox 360 and will be featured as a Wii U launch title.


121
I'm just bummed we won't see Jesse playing this on a sixth season of Breaking Bad. :(

122
Now the question is will that include the 3DS version. Since not all versions will have the same amount of characters.

The post on SEGA's blog does seem to intimate that all versions will include him, but I know what you are saying. Still, if this has been in the works for a while, I would think that he'll be in the 3DS version. Especially since that version might be most readily available to children.

123
As I put this together this morning, the most disconcerting thing to me was the fact that having multiplayer in this fashion came late in development. After NSMBW, why wouldn't you always enter a 2D Mario game with cooperative play on the checklist of things that need to be done?

And to Marty's comment, they (Amano and Ishikawa) did both comment that they didn't want to do the extra work to put it in, but I think they were being fairly coy with that answer. I'm sure they saw value in the mode, but like any of us, who wants their boss to drop in midway through a project and tell them to add something pretty substantial?

124

The company reflects on releasing the game so late into the lifespan of the Nintendo DS.

http://www.nintendoworldreport.com/news/31215

MapleStory DS, a re-imagining of the popular free-to-play MMORPG, could see release in Europe and North America courtesy of the 3DS eShop.

Cubed3 recently interviewed Hong Sungjoon, director of MapleStory DS, asking him a variety of questions, from why the game, announced in 2006, didn't release until 2010 in Korea (and 2011 in Japan), to how he thinks the 3DS will fare in Korea. When asked about now bringing the game to North America and Europe, Sungjoon responded: "In reality, we think it is now too difficult to publish it as a package in America and Europe. However, we will consider if it is possible to publish it in the form of a download on Nintendo 3DS"

Sungjoon also talked about how releasing the DS game in Japan after the 3DS and Vita launched limited the team's sales expectations, though he did comment that he expects it to continually sell over time. This experience in Japan may have directly influenced Nexon's hesitation in bringing the retail product to North America and Europe.

Despite this, Sungjoon does not believe that smartphones and tablets have or will decrease the market for dedicated game devices, both console and handheld. He said:

"It is difficult to get over the taste of a console and having a controller in your hand, something that differs considerably from the touch type input of Smartphones. Portable systems and consoles that involve players staying at home combined with a non-moveable form will carry on their existence concurrently."


125

Cross promotion at its finest!

http://www.nintendoworldreport.com/news/31214

The titular character in Disney's upcoming film Wreck-It Ralph will be a playable character in Sonic & All-Stars Racing Transformed, SEGA has announced.

The movie features Wreck-It Ralph, a video game villain who decides he wants to leave his arcade cabinet and finally play the role of the good guy in others. The director of the animated film, Rich Moore, called the crossover "a dream come true." In fact, he was so excited, he might have gone ahead and let another crossover slip (mild spoiler):

“The film pays homage to the video games I loved as a kid, including Sonic the Hedgehog in a special cameo, so being able to see Wreck-It Ralph in a real video game alongside Sonic and other iconic SEGA characters is unbelievably exciting for me and should be a treat for fans!”

Both Sonic & All-Stars Racing Transformed and Wreck-It Ralph release this November.


Pages: 1 ... 3 4 [5] 6 7 ... 12