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Messages - joeamis

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826
Nintendo Gaming / RE:Ultimate Game Boy?
« on: August 04, 2003, 11:14:04 AM »
wow! LOL, i never realized how much Squall looks like Leon
errr to be put it correctly, how much Leon looks like Squall, since Squall was created many years ago.

827
Nintendo Gaming / RE:Ultimate Game Boy?
« on: August 04, 2003, 11:10:27 AM »
wow! LOL, i never realized how much Squall looks like Leon
errr to be put it correctly, how much Leon looks like Squall, since Squall was created many years ago.

828
Nintendo Gaming / RE:What does Shig have planned for his GTA style game?
« on: August 04, 2003, 10:59:01 AM »
Quote

Originally posted by: egman
I think he mainly admired the open-ended gameplay. I despise the content of GTA myself, but I can see how the lack of forced scenarios combined with a play area which is richly layered with things to do can be appealing. This is what keeps people playing the game, and it doesn't surprise me that Miyamoto admires this. This is a direction Nintendo themselves have been moving towards since the begining.


Exactly, Miyamato liked the open-ended gameplay of GTA.  That doesn't mean he liked the content.  If Miyamato took the direction of the open-ended gameplay he would not be copying or making a "GTA clone".  Having the open-ended gameplay of GTA doesn't mean it has to be violent or anything like GTA content.

on the flip side of the coin though, if Rockstar teamed up with Nintendo or a 2nd party Nintendo developer and made a remake of say Vice City much like MGSTwinSnakes premise to release in late 2004 when sony's contract ends, that would be very cool and would do alot to make the mainstream gamers see Nintendo as less "kiddy"

829
Nintendo Gaming / RE:Miyamoto and Mikami interview
« on: August 04, 2003, 10:49:00 AM »
I hate to burst the mario talent bubble, but a bunch of sites had the interview up as well, in english
and they all gave credit to the french site who did the interview with a corresponding link to the french site's interview...

btw the resident evil controls are perfect, making them 360 would suck, check out my last post in the resident evil control topic to see why, (its based on impressions using 360 control in LordoftheRings2T, which uses the same control scheme when changing cameras that RE would have to and already has used before in RE2 for N64)

830
Nintendo Gaming / RE:bonus disc with preorder of rebel strike
« on: August 04, 2003, 10:41:51 AM »
i don't think they would be willing to shell out a large sum of money to sega to include their games on a bonus disk
i mean paying for the atari 1982 game is different, it's more than 10 years older and it's atari, not sega


831
Nintendo Gaming / RE:Broken Gcn...plan
« on: August 04, 2003, 10:29:16 AM »
Quote

Originally posted by: Infernal Monkey
Go find a smaller, less known gaming shop that lets you trade crap in. Heh, back when PS2 had launched here, my friend went to a pissy little crap shop "High Tech World" and traded in a broken, modded PlayStation, and a broken Game Boy. They didn't check either, and gave him $80 store credit towards a PS2


you know like every used games store, takes down the serial #s on the machines,
so he should be more careful.  I've heard of people selling consoles that don't work,
getting away with it, only to received a phonecall and/or letter in the mail months-year later stating they
now owe the store all the money they had recieved.

i saw the video of those losers destroying a gamecube, they couldn't believe when the gamecube still worked which just made them look stupid.  i mean nintendo is quality, my neighbor's mom ran over his nes game with the car, and it still worked... it was faxanadu and the whole plastic casing was destroyed but it ran fine throughout the entire game.
btw i've never had 1 problem with my GC  

832
Nintendo Gaming / RE:Broken Gcn...plan
« on: August 04, 2003, 10:26:39 AM »
double post...due to the forum not responding, sorry

833
Nintendo Gaming / RE:Games with "2 players simultaneous"
« on: August 03, 2003, 07:53:41 PM »
i liked smash bros 64 when i played it multiplayer
so i rented smash bros melee and played alone and didn't like it

if you want a game for multiplayer, both cooperative and against
that is simple enough for non gamers to play
beach spikers is top of the list there

it's not very fun alone though

834
General Gaming / RE:I'm looking for a new tv
« on: August 03, 2003, 07:46:04 PM »
related note: F-Zero GX is supposed to be amazing on 16:9

835
General Gaming / RE:What exactly IS a game engine?
« on: August 03, 2003, 07:38:49 PM »
Now if you want the car to do more than it can with its specific engine, you would need a new engine.

everything he said was true, but i'd like to add that if you want a car to do more than it can with it's specific engine you can change things and upgrade it, and the same goes for videogame engines.
the most memorable story i remember is when Nintendo decided to use the Mario 64 engine for Mario Kart 64, so they optimized it...improved the draw distance, etc.

lots of times developers use the same engine for different games because it takes alot less time and $ to create the game when they don't have to create an entire new engine.
the developers of downhill domination used the same engine they had used for twisted metal black.

often when a game engine is so good, you will have complete seperate companies pay to use that same engine to make their games!  often it's a very hefty price tag.  

836
Nintendo Gaming / RE:Mario Sunshine help please!!
« on: August 03, 2003, 07:16:35 PM »
any tips on getting the giant watermelon to the docks, without it exploding or the guys crushing it?

837
Nintendo Gaming / RE:timesplitters 2 help
« on: August 03, 2003, 07:15:07 PM »
i haven't played it in a long time, but also i believe you have to use the C-stick to move the lever if i remember correctly.
it can be a pain if you don't hold the magnet right in place long enough, or it won't pick it up

838
Nintendo Gaming / RE:Amazing Deals!
« on: August 03, 2003, 07:11:41 PM »
$30 wow, that's not bad at all, kudos sir pinchie

839
Nintendo Gaming / RE:Why All The "Perfect 10's" These Days
« on: August 03, 2003, 07:00:04 PM »
thank you guys!

840
Quote

Originally posted by: joeyjojo

now that ive got the bitching out of the way...     i dont think that 360 degree analog control is going to help the player in a RE game. when you enter a new camera angle, you need to be sure that you are heading in the same same direction as you were when you left the previous area. because up is ALWAYS forward, you will walk/run into the next screen without a hitch. if foward depends on the context of what camera angle you are viewing from, then you could enter a new area to find yourself moving in a undesireable direction ie. back in the direction you came from, into a wall, OR into a zombie.


well i have to say next time read all the posts because greyninja explained how resident evil 2 on n64 achieved 360' control, without the problem occuring.  I was just playing Lord of the Rings 2T on my GC, and the move the character the same way he was moving, before he switched camera views, when pressing a different direction than he is moving, in the new view, is employed in that game as well.

HOWEVER: the problem with this system though is that you must keep the button down while switching views and sometimes you will find if you want to do other controls once you enter the new view it becomes cumbersome.  Even worse, while in the heat of action, you will sometimes have to take a half second to reorient yourself to the new view controls, and when you are fighting and end up switching from one view to the other very fast in quick succession this really hurts the gameplay.  on that note, i don't want Resident Evil to switch to 360' control and it pisses me off that every review game/mag complains that the controls need to switch to the 360' control scheme.  I hope to god Capcom is not influenced by all these reviewers, and is actually doing testing with us players to see what we prefer because most hardcore fans of RE seem to like the control scheme already in place.

as far as moonwalking in Super Metroid, that was lots of fun, I really think that Capcom just didn't think it was a very worthwhile addition because people would complain it sucks when they back up into another camera view by accident.

841
Nintendo Gaming / RE:Nintendo Licensing music?
« on: August 03, 2003, 06:37:13 PM »
this thread inspired me to listen to mute city's theme,
now that's good music!  

842
General Gaming / RE:Xenosaga 2: Jenseits Von Gut Und Bose
« on: August 03, 2003, 06:30:58 PM »
Quote

Originally posted by: HiTmaN

Back to the topic, what exactly is Xenosaga, is it the kind of RPG that makes you just say....WOW. I haven't had that feeling in a LOOOOOOOOOOONG time.


most definitely yes

843
General Gaming / RE:Xenosaga 2: Jenseits Von Gut Und Bose
« on: August 03, 2003, 06:18:24 PM »
Quote

Originally posted by: Grey Ninja
No I am not.  Emulators are perfectly legal, and there's nothing wrong with them.  You use an emulator just to access this site half the time.  Some of the ads around here are Java based, which uses a theoretical system as a base.  It's universally compatable cross-platform because the Java Virtual Machine emulates that system.

When playing Ocarina of Time on GameCube, you are using an N64 emulator written for GameCube.

Linux users will often use Wine to run Windows programs.  Wine is a Windows emulator written for Linux.

I use a GBA emulator to develop my own software for the system.

Tell me how emulators = piracy in any of those cases.


explain how we use an emulator to access this site, 'half the time'.
ofcourse it is not piracy when nintendo creates an emulation of their own copyrighted software, they own the copyrights...  

regarding using an emulator to play legally owned software (which is exactly what you say you will do) the IDSA [International Digital Software Association] had this to say:

Using an emulator with legally owned software:

"If the sole purpose of an emulator is to allow the playing of a console game on a PC, and the owner of the copyrights in that console game has not authorized the performance, display, or derivative work created when a console game is played on a PC, then the creation and use of that emulator constitutes a contributory infringement of the copyrights in the console game."

The Interactive Digital Software Association also claims:

"Programmers who are properly licensed to create games for a game console use a hardware emulator, which uses proprietary code in combination with a modified console system and other specialized hardware," according to a statement from the trade group.

"In contrast, most emulators that are freely available today are merely software emulators that have no role in the creation of properly licensed video games, and therefore have the exclusive purpose of infringing copyrights," it said.

Nintendo spokeswoman Beth Llewelyn had this to say about N64 emulators:
"It promotes continued piracy."

the dictionary defines piracy as: "one who makes use of or reproduces the work, esp., the literary work, of another, illicitly or without permission."

a form of piracy doesn't always have to go against the current laws in place.
i'm sure in the future dictionaries will also include programming code and distributing art entertainment(music, etc) under the especially part.
if you read the disclaimers for PS2 games, you will see that they say: "Licensed for play on the Playstation 2 computer entertainment systems with the (insert NTSC, PAL, etc) designation only."
not only is this to say you cannot use it on other designations, but that it is to be used on playstation 2 systems only.

and the only reason emulators for ps2 don't use roms is because the games are too large.  

844
Nintendo Gaming / RE:Why All The "Perfect 10's" These Days
« on: August 03, 2003, 04:12:21 PM »
that's hilarious and very interesting mouseclicker,
do you know where i can find out more about this MASSIVE program?

845
TalkBack / RE:Nintendo Shuns Euro Imports Again
« on: August 03, 2003, 04:05:09 PM »
Nintendo doesn't want Britons to import Advance Wars 2, instead "asking" them to wait the the rest of the year for their version to come out.

When Pokémon Ruby and Sapphire were released in the States on March 17, Nintendo of Europe wasn't all that happy about the relatively high amount of imports finding their way across the Atlantic.  Nintendo issued cease and desist letters to infringing retailers that offered Nintendo's GBA games as imports, and for the most part, the situation was resolved.


However, with Advance Wars 2 just recently released in North America, Nintendo is once again worried about a high amount of imports, that it claims will hurt the official launch of the game, and the sales of retailers who sell the game legitimately.  The UK arm of the company is again "asking" retailers that offer imports to knock it off, or suffer the concequences.


Advance Wars 2 is set for release in Europe in the late fall, where as the US version was released on June 24.  


846
General Gaming / RE:Xenosaga 2: Jenseits Von Gut Und Bose
« on: August 03, 2003, 03:54:03 PM »
yes but emulators=piracy
an emulator is a pirated copy of the system console because they take the consoles specs and peformance and reproduce it without giving the company the royalties.

you may not be pirating the games, but you're pirating the system

847
General Gaming / RE:Xenosaga 2: Jenseits Von Gut Und Bose
« on: August 03, 2003, 02:17:16 PM »
ok i guess i understand your viewpoint, but isn't it worse in principle to support piracy?

i mean, you pirate sony games because you don't want to support them.
but by supporting piracy you're doing more damage to nintendo than if you bought sony products.

(not directly because it's ps2 piracy, but supporting any piracy in general brings more piracy to every videogame company, it's the simple supply and demand philosophy)

 

848
General Gaming / RE:This is what I call the pygorean thorum
« on: August 03, 2003, 02:09:08 PM »
yes I've read that interview too, mouseclicker

it makes sense, but jamani claims that the PS3/4 and XBOX 2/3 will become so boring nooone will play them which is ridiculous.

sony and microsoft will always have games that are fun to play,
sony will always have some fun exclusives, and M$ will always have some fun online titles.

sonys best games are not from great graphics at all, the graphics on ps2 are worse than all the other systems.  when i goto play ps2, i like the games because of the gameplay... i own red faction 2, medal of honor fl, midnight club 2, gran turismo 3, xenosaga, gta vice city, and i like them all because of their gameplay.

849
phillpot is right.  Tactics Ogre is the best current GBA game out in my opinion.
and if you want a gba game like FF Tactics or Advance Wars, then get Tactics Ogre without question.

it's better than Advance Wars and
allows you to use more units in fights than the original FF Tactics (8 compared to 5).

advance wars is tbs, hitman, ...turn based strategy.

current tbs gba games out:
advance wars
advance wars 2
tactics ogre

next tbs gba games coming:
FF Tactics Advance
Onimusha Tactics

850
Nintendo Gaming / RE:Ultimate Game Boy?
« on: August 03, 2003, 01:55:04 PM »
(My dog stepped on it scratching up the screen a bit the other day).

LOL, im sorry that was just too funny...
my dog chewed on my PS2 controllers and wires when he was a puppy.  he did some significant damage but they still work fine.

i'd say for comfort that gbc is better, it just feels better in your hands and is easier to control.
but gba sp more than makes up for it and is better all around.  what i dont like about the original gba is that it's hard to hold it for a long time while using the shoulder buttons in games.

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