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Messages - joeamis

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301
General Chat / RE:My luck F*cking sucks...
« on: July 27, 2004, 02:17:33 PM »
Quote

Originally posted by: Dasmos
Car insurance can be hell expensive (in australia) if you are between the age of say 16-28 and even more expensive if your a male.


Same thing here in the US, same age deal thingy and if you're a male too.  

302
General Gaming / RE:Gran Turismo 4 anticipation post
« on: July 27, 2004, 02:10:28 PM »
Why not include cars you can win?  That eliminates alot of cars, most of them being all the good cars, and for rally that leaves out all the good rally cars.  And you said, "any car, it's all about the skill".  If we included the important specs of the car, namely weight and horsepower it won't just be best time as the indicator of how good someone drove.

I like the idea 'standard' course, a rally course, and a speedway course.  Maybe two standard courses though, one that has lots of tight turns and one that doesn't.  Or people could just post their times and info for their favorite courses, and then others can add more or challenge those times.  Like pick and choose, and it'd be fun to see times for lots of courses.  But I guess have the 3 or 4 courses being the main challenge ones.  Setup something like this:

Main Challenge Courses:
- Super Spdway
- Apricot Hill
- Laguna Seca
- (rally course)

Drivers Favorites Courses:
- (etc)

EDIT: We could also have the main challenge courses vary over time, like a new one added each month, or a drivers favorite course that has lots of entries be promoted up to a main challenge one.

303
Nintendo Gaming / RE:Possible DS SP?
« on: July 27, 2004, 01:54:52 PM »
Quote

Originally posted by: kennyb27
I think joeamis didn't include the GBC simply because it was more than an update; it was a new gameboy.


Exactly, that's why I said Nintendo has issued new versions of two out of there 3 portables before (Vboy exempted).  The one not receiving a new version of itself being the GBC.  

304
Quote

Originally posted by: Uncle Rich AiAi
Pfffffttt..............go to the gym and get your wrists/arm in shape!


it's not just tiring in a physical sense, but also trying to keep both screens aligned to your sight constantly mentally while you're moving the unit by controlling fast paced fps with the same hand.  (like keeping a video camera from shaking)  And the physical problem will be there for the younger players.

305
General Chat / RE:IGN forfeits its last bit of credibility.
« on: July 26, 2004, 10:48:23 PM »
You've made posts just as long, if not longer many times Mouse.....  

You contradict yourself in the sentence right after the first one in which isn't just there to lay insults.  

"I'm grateful to a publisher as far as distributing goes, but credit for quality of the product belongs soley to the creator. Even things like more funds and bigger team size are just tools the creator uses to perfect his product."

If the creator uses more funds and a bigger team size to perfect his product (both provided by the publisher), then how does that make the publisher completely separate from any stake in how the quality of the product will be???  I guess the budget of games means absolutely nothing then right?  All the best games always have the lowest budgets...  And you haven't tried to disprove any important things I just posted above you, why not, when insults win an argument the easy way?

306
General Chat / RE:My luck F*cking sucks...
« on: July 26, 2004, 10:27:34 PM »
sorry to hear that, very unfortunate indeed.  as long as we hear this we might as well try to help.  i suspect your friend or someone else at work, are there any people that could've overheard you talking about games you had that you were going to play at your friends?  note to everyone: be careful where you play the bass in your car loud.  (not trying to be funny, just the case, atleast around where i live).  i'd call the police and file a report if you haven't already (it's always best to get them to come to the actual scene or where (& soon) it took place).  they might not do much, but you have a report filed still, and if they catch someone in the act if luck swings back your way it could be the same guy.  and if your insurance covers any of it the report will help tons there too.

307
General Chat / RE:Never Trade In Your Games its not worth it.
« on: July 26, 2004, 10:03:16 PM »
Quote

Originally posted by: KnowsNothing
You can EASILY trade in broken games.....when I went to buy a used copy of Skies of Arcadia, they didn't give it to me because the disk was in horrible condition.  That means they bought it like that.  Silly morons.


That seller was lucky, I tried selling a used copy of Bushido Blade over a period of 5 years, and each time at 3 different Gamestops they wouldn't buy it back because it was too scratched (and it wasn't all that bad).  (I didn't go there to 3 stores for 5 years just to sell it lol, just tried every now and then out of all my shopping there hehe).  Another time I needed cash bad so I went to sell a dvd movie to them at 1 store, it was barely scratched at all, and he wouldn't take it so I got pissed and threw it at him and said, "KEEP IT!"  

Manunited, if you read more of that thread you would've seen that Cubed said he was gonna also give NFL2k5 a shot this year.

308
General Chat / RE:IGN forfeits its last bit of credibility.
« on: July 26, 2004, 09:49:32 PM »
Quote

Originally posted by: mouse_clicker
Tell me, joe- say you just read Lord of the Rings and you liked it. Who would you praise? J. R. R. Tolkien or Ballentine Books? Say you listened to Porcelain and really liked it. Who would you praise? Sparta or Geffen Records? Say you watched Lawrence of Arabia and loved it. Who would you praise? David Lean or Columbia Pictures? So when you play Burnout 3 and like it, why should you be praising EA instead of Criterion? Criterion is responsible for making the game good, not EA- EA just gives them money and distributes it. It's not all about funding or team size, joe. Some of the best movies I've ever seen were funded by one man and made with his group of friends- case in point Clerks (which Kevin Smith paid for himself with credit cards and by selling his comic book collection). And some of the best games I've ever played were made by a single person working in his free time- case in point Eternal Daughter (download it if you haven't- it's on the same level as Super Metroid).  If the developer has the willpower, the game will be good no matter what restrictions. And if a game was meant to be bad, no amount of money is going to change that.


I would praise both the creator and the publisher for bringing me the entertainment.  Without the publisher like the Perm said, we would probably have never heard or got to enjoy the Lord of the Rings.  If the idea of a publisher never started in the world, things would be alot worse.  You would not be enjoying countless amounts of entertainment and things you need to live with (the success of publishing works pushed other industries to follow the same model).  I'm not praising EA instead of Criterion, my quote, "and tons of people here on this forum are salivating over Burnout 3 and Timesplitters 3" was meant to say why are people bashing EA so much when EA is publishing games they want so very much.  Ofcourse Criterion deserves the most praise in this case because they're the creators of the series, and it had been published priorly by someone else.  If the topic was who deserves the most praise for Burnout 3, I would have alot more varied things to say, but it's not.  

As far as team size and funding... they do help.  Sure you've seen Clerks and played Eternal Daughter that were made chiefly by single people, but those are rare cases.  There are far more cases where 1 person developed forms of entertainment were just plain horrible.  How many more great movies can you list that were made by 1 person, or games.  Some of the earliest games were made by a handful of people, but look what team size and funding has done for games.  If there wasn't increased team size and funding games wouldn't have progressed as far as they have.  You wouldn't have played many, if any, Shigeru Miyamato games, if he tried to make every part of the game by himself and without a publisher.  Your second to last quote I find fault with, "If the developer has the willpower, the game will be good no matter what restrictions."  This is simply untrue.  There are so many scenarios of different restrictions you could come up with that would result in the game being bad despite the developer having the most willpower he could ever have.  Remember ET on the Atari 2600?  Howard Scott Warshaw certainly had great willpower, and had made the classic Yar's Revenge.  His restrictions were pretty large, and there have equally difficult restrictions in the industry for some developers since.  Not to mention all the smaller restrictions on developers that resulted in bad games.  

Bloodworth I admit I was tough in saying Burnout 1 & 2 didn't compare to other games on the market.  But I'm saying it in the context of how Burnout 3 is being compared to other games on the market.  I'm not saying in terms of quality of the racing games.  But rather how reviewers see them.  Burnout 1 & 2 were not the talk of the press when they were previewed at E3 or even after they released compared to games (of all genres on the market released before and the same year as those).  But Burnout 3 has been seen by most to be one of the top 10 games (of all genres) at E3, and the best driving game at E3.  That's a huge jump.  

Personally though, I'm not partial to Burnout 3 based on what people have said, I've always been a fan of the series, I rented the first game (I rent about 2 games per year) and I own Burnout 2.

309
General Gaming / RE:Gran Turismo 4 anticipation post
« on: July 26, 2004, 08:06:47 PM »
Make it atleast 3 tracks that are pretty different from eachother.  And allow any car I guess but when a person posts which car he used, have him give it's weight and horsepower.  I don't know if anyone will actually use anything less than the F1 cars anyways so who knows.  I'd say maybe mention which version of the game they have, since the European and Asian versions have some great cars the American version doesn't have.  And say what type of controller they used (steering wheel, negcon, dual shock 2, etc).

310
Nintendo Gaming / RE:Possible DS SP?
« on: July 26, 2004, 07:52:00 PM »
I don't think we will see a DS SP in the same vein that the GBA SP changed from the original GBA.  But Nintendo has issued new versions of two out of their three portables before (not counting the Virtual Boy [maybe if it was successful they would've released a VBoy SP with lots of viewable colors]).  There was gameboy, then the sleek gameboy pocket.  And ofcourse gba and gba sp.  And all iterations of each gameboy were issued in different colors, except maybe the original gb before gbp (I forget).  So atleast the likelyhood of different color DS' is very high, and the odds point in favor of the DS seeing a new version of itself at somepoint in its life cycle.  Definitely not as drastic as the change SP brought to GBA, and also less drastic than the gb to gbp change.

311
Quote

Originally posted by: kirby_killer_dedede
Quote

Originally posted by: Blackknight131
Dedede, that information was revealed in an interview Miyamoto had about a month or so ago.
He was talking about Hunters and control systems, and just mentioned that NST had taken all the criticism from E3 to heart and was developing an additional stylus-free control scheme.
Sorry Im too lazy to link to that interview...


Interesting...I don't recall reading that.  I'll go find it...heh heh *away*


I remember reading that almost a month ago too, it's supposed to have both stylus and a more traditional control scheme.  I think having both is the best bet.  I'm all for using the stylus but the demos for MPH at E3 were connected to an arm so I've yet to read impressions about how it is to hold the DS with one hand while controlling with that hand while using the stylus in the other.  I think it could become tiring after an amount of playtime to hold the screen with 1 hand so you can see both screens well while controlling with that same hand.  Then it would be good to be able to switch to two handed play for awhile, and having both options available would also allow for people who can't adjust to the stylus or don't like it.    

312
General Chat / RE:IGN forfeits its last bit of credibility.
« on: July 24, 2004, 08:34:11 PM »
Quote

Originally posted by: mouse_clicker
Quote


I seem to recall both Burnout and Burnout 2 being incredible when Acclaim was publishing them. The quality of a game is not determined by its publisher or how much money is being pumped into it. I also seem to recall Timesplitters 2 blowing me away despite not having EA's near infinite money supply being thrown at it. In fact, I recall it being my favorite console FPS to date. EA has nothing to do with how Burnout 3 and Timesplitters 3 turn out- they're merely funding the projects. Those two games' quality will rest in the talent of the developer. It's insulting to them to suggest their games will be good because of EA.


Burnout 1 and 2 were decent, but did not compare to other racing games on the market.  And now suddenly Burnout 3 is supposedly the best racing game according to people who have played it so far.  The amount of money doesn't guarantee that the game will be better, but it certainly helps when your being funded by the most successful 3rd party rather than a low class Acclaim.  And you can be sure that the online play for Burnout 3 will benefit a huge amount compared to if it was online through Acclaim...  

How does EA have nothing to do with how the games turn out, they're funding them.  If the games were never picked up by a publisher they would not exist.  Tell that to all the developers who's games were never picked up by publishers or were dropped by their existing publishers.  The Burnout series sold below expectations in North America despite doing extremely well in Europe, and it's been said it was because a lack of marketing.  That won't be the case now with EA's money behind the project.

Tell it's insulting to the developers who're extremely happy to be with EA as they've said in interviews.  Criterion holds the property rights to Burnout so it's not like they didn't goto EA for a publisher instead of EA coming to them (when they already have a 7 million dollar seller in NFSUG after it being out for only 8.5 months, and the sequel coming out right after Burnout 3).  Finally, I never said there games would only be good because of EA, I said they would be better.  

What are some more easily tangible aspects of having EA and more funds for the games?  It will allow the developers to hire more employees for the project if need be, a much better online network, possible and probable talent for voice acting, enough money to get licensed music tracks if they desire, great marketing, etc.  

I don't see why you would want financially troubled Eidos (publisher of the last TS) publishing TS3 instead...  they don't have enough money especially with the marketing TS3 will need to compete with Halo 2, Doom 3, Half Life 2, and Killzone releasing right before TS3, not to mention all the other shooters coming to market.

313
General Gaming / RE:Gran Turismo 4 anticipation post
« on: July 24, 2004, 07:41:03 PM »
sounds cool, would it be like the honor system of GT3Times.com or would it require photos?

314
Nintendo Gaming / RE:Who here's interested in Geist?
« on: July 24, 2004, 07:25:08 PM »
I'll be buying it as soon as March arrives.

315
Nintendo Gaming / RE:DS...the end of porting?
« on: July 24, 2004, 05:03:07 PM »
I'm not saying GBA is a port machine and I don't think anyone else is either.  I wouldn't have bought 3 of them if I did.  I merely think that the time spent on porting the Mario Advance Series games (4 of them) could've been spent making atleast 2 new Mario games, if not 3.  Why does developing games in house have to do with that?  Because like I said the Mario Advance Series was developed in house, and it would've been the same teams who made those titles on gba that could've created new Mario titles.  Why do I mention that many of the games you listed were not in development by Nintendo in house?  Because you used those to say look most of the games are not ports, that is true, but if most of them were not made in house then they have no bearing on the fact that Nintendo used their in house teams to do Mario ports instead of new Mario titles.  Those games made by other teams, and 2nd and 3rd parties don't have to do with the Mario team and titles.

316
General Chat / RE:IGN forfeits its last bit of credibility.
« on: July 24, 2004, 02:03:03 PM »
The post in the other thread was about how much time a developer has to develop new games in house.  Burnout 3 wouldn't be as good as it is going to be if it was to be published by Acclaim again with less money on the project and it's lower standards.  Timesplitters 3 will also benefit from EA publishing it.  All the things I stated regarding the quotes from the article are facts, what's their to disagree with?  It's not my personal opinion.  

317
TalkBack / RE:EA Ships Catwoman
« on: July 24, 2004, 12:48:13 PM »
a National Lampoons movie, never saw it

318
TalkBack / RE:THQ is Number Two... Again
« on: July 24, 2004, 12:46:17 PM »
Quote

Originally posted by: KDR_11k
joe: I have the PC version which I got for 5 euros bundled with a ValuSoft game. The sad thing is the ValuSoft game was more fun than Red Faction 2...


Thats unfortunate, atleast they threw in the bot matches for extra replay value rather than just give you the single player.  Strange the PC version did not include multi in that version because RF 1 on the pc had it, and it was popular.  I'm looking at a review of RF 2 PC and it did much worse than the console versions.  You got the worst version.  Another thing is if you got it bundled with another game for 5 euros you must've got it recently, and afterall it is a 2+ year old fps in the PC world where technology keeps pushing FPS to a new level each year so I'm not surprised you weren't impressed, I know I was 3 close to 3 years ago when the home console version debuted which the PC ver was ported from.

319
General Chat / RE:IGN forfeits its last bit of credibility.
« on: July 24, 2004, 12:26:36 PM »
I take it your referring to the first paragraph.  I don't see anything funny.  It just seems people like to hate EA because they're a juggernaut and mainstream.  This quote from the interview, "Electronic Arts has enjoyed a great run in the last few years" is true.  They've retaken a huge market of the sports genre and pushed 989 and Microsoft to take a year off from their sports titles.  Their stock has done amazing last year (would've made good money for one of us just investing in a few thousand), and they had 3 platinum sellers which were all good games sell in their 1st quarter of this year (april-june 04).  NFS Underground recently hit the 7 million mark.  

The next quote, "trumping everyone with dozens of great games" is also true.  Just a few examples are trumping all the other snowboarding titles this generation in both sales and quality, taking over the racing market especially the street racing category from Rockstar Games Midnight Club series and now Burnout 3 garnering more accolades than any racing game known to be in development from just about every gaming source that went to E3.  That's just 5 games right there (SSX series, NFSUG not counting its sequel, and Burnout 3) so there are atleast a dozen examples, I won't bother typing another 20 lines to mention it all.  

Next quote, "million-plus selling franchises" also very true as I mentioned 3 titles this 1st Q 04 all went platinum in 3 months.  Most of their sports titles do that on a yearly basis.  Then theres SSX, NFS, LOR, Bond, MoH, Sims, Sim City, Battlefield, etc.  The list goes on and on.  

Next quote, "and innovation that is tough to compete with" is also true.  Don't expect it in every game because that's not in the nature of innovation, that's why it's innovation it only happens once in a while.  There latest boxing title was innovative in letting you control your punches using the analog stick as well as what they did for golfing with Tiger Woods analog control.  And it was done remarkably well in both games resulting in fun gameplay, not something bad like Rise to Honor's usage of it.  That's all the quotes, and they're all true so I don't see why IGN is so wrong.

and tons of people here on this forum are salivating over Burnout 3 and Timesplitters 3

320
General Gaming / RE:Gran Turismo 4 anticipation post
« on: July 24, 2004, 11:37:35 AM »
I didn't mean the crash itself.  I mean the affect the crash has on the car's engine output, meaning that when the player crashes he basically stops using fuel (and ofcourse it would have to be proportional to how long he stops), and also how much he needs to accelerate after the crash (whether it be a small crash and only losing a small amount of speed, or whether he has to start from 0 mph) this is further compounded by where he crashed whether it be through a series of turns where it would hurt him less or right before a long straight away where he would have to accelerate through all his gears again causing alot of fuel loss.  

I forgot about including the weight fuel adds to the cars.  Since each cars weight is a key parameter in the cars for Gran Turismo, that would make the whole issue of including refueling a helluva lot more stressful to include into the game, especially if they let you determine how much refueling you want to do at each pit in.  The car's it uses do weigh alot more than F1 cars, only the top real life Gran Turismo racing championship cars often shown on the racing tv channels could come close to the weight of F1 cars.

321
Nintendo Gaming / RE:Nintendo DS price and game prices
« on: July 24, 2004, 11:24:13 AM »
Is it easier to convert from PAL to NTSC or from NTSC to PAL?

322
Nintendo Gaming / RE:DS...the end of porting?
« on: July 24, 2004, 11:20:56 AM »
Quote

Originally posted by: Deguello
"
So obviously a couple of renovated NES games and some click-and-drag SNES and NES ports isn't stopping the flow of new games


Listing all the games Nintendo has published isn't the same as games they have developed in house.  The whole Mario Advance series was developed in house by Nintendo, many of the other games you listed were not.  Therefor there's reason to say that the time spent porting those 4 Mario Advance series games could've equaled 2-3 new Mario titles instead.  It's not simple click-and-drag porting from home consoles to portables.

323
General Gaming / RE:Gran Turismo 4 anticipation post
« on: July 24, 2004, 10:48:58 AM »
Quote

Originally posted by: S-U-P-E-R
Quote

Originally posted by: joeamis
If it has something to do with getting the car fueled up with gas I doubt that's in the game because they probably didn't want to bother with all the different car's gas tank sizes, and how much miles per gallon each car gets in addition to how the miles per gallon fluctuates with different race performance through the race.

Well, if it's basically just knowing all numbers, it wouldn't be hard to implement, especially for those nuts Polyapheopanponay. But you go through tires faster than fuel anyway, (right?), so wouldn't it be a non-issue?


Well theres over 500 cars in the game, so probably atleast half of those cars have different gas tank sizes.  Then just about every car in the game will have different miles per gallon performance.  Then depending on how a player races (different racing style (ex. drift, brake early, brake late, etc), how many times a player goes off course or crashes, how the tires are affecting the cars miles per gallon, how drifting saves miles per gallon.  All that would be tons of mathematical equations and programming.  

As for going through tires faster than fuel, yes that's true.  But refueling wouldn't be a non issue because you'd have to pit in at different points for both tires and fuel.  For example in a 20 lap race you might have to pit in every 3-8 laps for tires (depending on the type of tires you use), and maybe once for fuel.  If you're lucky you could get that fuel on the 2nd pit in for tires, but it would also tack extra time on your pit time.  Then theres the 30 & 50 lap races, and finally the endurance races of upto 250 laps or more which would both result in having to pit in at separate times for tires and refueling.

324
General Gaming / RE:Tales of Symphonia PS2 US Bound afterall?
« on: July 24, 2004, 10:37:47 AM »
Quote

Originally posted by: KDR_11k
If Rockstar released GTA on the XBox the same day as on the PS2 that would be breach of contract. I can tell you Microsoft would immediately file a suit and demand damages upwards of two billion dollars.


Why would Microsoft sue if they got GTA earlier than planned, at the same time as the PS2 release?  And more like 2 million, not 2 billion, even for Microsoft.

325
General Gaming / RE:PSP's "Original Titles"
« on: July 23, 2004, 10:46:56 PM »
pigs will fly before that happens, with jetpacks

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