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Messages - Daan

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701

Also, a brand new name for Rhythm Paradise Wii!

http://www.nintendoworldreport.com/news/28658

PokéPark 2 and Mario Party 9 are on their way to Europe this March according to a recent press release from Nintendo of Europe. The release schedule also listed four other Wii titles including Boom Street, The Last Story, Pandora's Tower, and Rhythm Paradise Wii to be released in the first half of 2012.

According to Nintendo, Pandora's Tower is planned to release in the second quarter of 2012, while Rhythm Paradise Wii, now known as Beat to Beat: Rhythm Paradise, is set for a general 2012 release with no specific date given.


702
TalkBack / Inazuma Eleven 2 Announced for Europe
« on: December 13, 2011, 06:17:32 AM »

The DS era isn't over that easily!

http://www.nintendoworldreport.com/news/28657

Inazuma Eleven 2, the follow-up to last year's release, will hit store shelves in early 2012. It will come in two different variations: Firestorm an Blizzard. The news comes from Nintendo of Europe's recent uncovering of the Q1 2012 lineup through a press release earlier in the morning.

No additional information was given.


703
TalkBack / Re: Nine Upcoming Downloadable Titles Dated for Europe
« on: December 09, 2011, 04:13:33 PM »
Magic Destiny is an error. That came out on 12/31/10 for Europe.

Cheers! Will correct the error now. :)

704
TalkBack / Nine Upcoming Downloadable Titles Dated for Europe
« on: December 09, 2011, 12:00:46 PM »

The Nintendo Channel tells us which games we can expect soon on WiiWare and DSiWare.

http://www.nintendoworldreport.com/news/28643

The European Nintendo Channel has updated its pages with dates for upcoming games on the Nintendo eShop, the Nintendo DSi Shop and the Wii Shop Channel. Among these we find the critically acclaimed Antipole, as well as new titles like the sequel to 2010's DSiWare title Flipper. You can look at the full list here below.

Nintendo eShop
3D Classics: Kid Icarus (Nintendo)
05/01/2012

WiiWare
Paint Splash (Knapnok Games)
500 Points
15/12/2011

Football Up (EnjoyUp Games)
22/12/2011

DSiWare
Cake Ninja (Cypronia)
500 Points/€5/£4.50
15/12/2011

Commando Steel Disaster (Cinemax)
800 Points/€8/£7.20
22/12/2011

Flipper 2: Flush the Goldfish (Engine Software)
500 Points/€5/£4.50
29/12/2011

Castle Conqueror Heroes (CIRCLE Entertainment)
29/12/2011

Antipole (Saturine Games)
05/01/2012

Make Up & Style (Cypronia)
500 Points/€5/£4.50
12/01/2012


705
TalkBack / This Week in Europe Downloads - December 8, 2011
« on: December 05, 2011, 05:07:30 AM »

Pullbox! Blaster Master EB! This week's European Downloads!

http://www.nintendoworldreport.com/news/28605

The European downloads have been revealed, thanks to the ''New Titles'' section of the Nintendo Channel in the UK. What can you expect this week? Let's hop right in.

Pullbox (better known as Pushmo or Hiku-Osu) is hitting the Nintendo eShop this week. You will have to push and platform your way through 250 levels. Not only that, but there is even a level creator where you can make your own content. The price is uncertain for now, but we will keep you posted.

The eShop fun doesn't end there though, as Blaster Master Enemy Below joins the line-up of strong 3DS Virtual Console releases. It marks the second Game Boy Colour game on our stores, but is it just as good as Zelda? Download it this Thursday to find out.

As per usual, DSiWare sees two new releases, with the first one being Christmas Wonderland. It seems to be yet another hidden object game, but maybe it can convince us when we download it for 800 Points/€8/£7.20.

The final game for Nintendo handhelds this week is Bloons TD 3, which takes the concept of the previous puzzle games and turns it into a tower defense game. With 15 maps and 7 themes to choose from, this game seems to have a lot of content to hold you over, but do you dare to destroy those innocent balloons? Yes? Well in that case, a payment of 500 Points/€5/£4.50 is in order.

Finally, we return to our Wiis to play Paper Wars Cannon Fodder on WiiWare. This tower defense game boosts an adorable paper style and pitches itself as ''the worst game ever''. However can the sight of destroying paper tanks excite us? We shall put the pieces together and download the game for low price of 500 Points.


706

Don't have the Mario games, but want the Friends List update? Here is how to get it!

http://www.nintendoworldreport.com/news/28595

Mario Kart 7 distributes the 3DS Friends List firmware update when playing over Download Play. We found this update mechanism when playing the game with our friends and family.

The update allows players to join their friends directly for online Wi-Fi matches in supported games. This feature can be only be used for Mario Kart 7 at the moment of this writing.

The firmware must be installed to play Mario Kart 7 over Download Play. If the player who uses Download Play decides against it, he/she will be cut off the connection and can't continue any further.

Nintendo has previously discussed looking into alternative ways of distributing updates, including sending firmware updates to the Wii U from the 3DS, but this is the first time such a mechanism has gone public.


707
TalkBack / EU Nintendo eShop Will Undergo Maintenance for System Update
« on: November 30, 2011, 07:20:08 PM »

Improvements to the store are indicated by the eShop team.

http://www.nintendoworldreport.com/news/28568

The Nintendo eShop will not be available just before the system update hits according to a news bite on the European version of the store. It also mentions that news features will be available once the update is performed and players return to the eShop.

The message reads:

Dear customer,

On account of the upcoming system update, which will be available by 8 December, Nintendo eShop will be unavailable for a limited period while the main server undergoes essential maintenance.

Once work on the server has been completed and you have performed the update on your Nintendo 3DS system, you will be able to visit Nintendo eShop as usual and take advantage of the new features. A SpotPass notification summarising all the improvements to Nintendo eShop will be sent out soon.

Nintendo eShop team

It is uncertain exactly when the new system update will hit.


708
TalkBack / Gaijin Games Teasing Wii U Development?
« on: November 29, 2011, 09:02:26 PM »

The BIT.TRIP studio possibly working on the new console as we speak.

http://www.nintendoworldreport.com/rumor/28557

Gaijin Games, best known for the BIT.TRIP series, might have gotten their hands on Nintendo's Wii U console. A vague hint was dropped on the company's Twitter page earlier today.

The tweet reads: ''I wonder what this mysterious device on my desk is... Let's see... It has a giant touchscreen, a camera, microphone... It's white... Hm...'' Initial thought might suggest the tease of something related to Apple's iPad, but Gaijin Games shot this idea down on the BIT.TRIP Facebook page with a simple ''hmm. nope.''

The studio's CEO Alex Neuse has mentioned before that the upcoming Runner2 would be considered for Wii U, although they had nothing to officially announce at that time.


709
TalkBack / Nintendo 3DS Update Postponed
« on: November 28, 2011, 08:41:02 PM »

You will have to wait a bit longer before you can record 3D videos.

http://www.nintendoworldreport.com/news/28550

Nintendo announced a delay for the Nintendo 3DS update, which was originally planned for tomorrow. This was indicated through a notice on their official 3DS website.

The update will add new functionality and games to the StreetPass Mii Plaza as well as the ability to record and playback 3D video content. It will also allow players to finally transfer their data between units of the handheld.

According to the company, a new date is yet to be decided, although it is promised that gamers won't have to wait longer than December 8.


710
TalkBack / Zen Pinball 3D Coming Next Week to EU eShop
« on: November 24, 2011, 12:07:18 PM »

The digital store keeping its momentum going with another interesting release.

http://www.nintendoworldreport.com/news/28525

Zen Studio's Zen Pinball 3D will be available next week on the European Nintendo eShop. This information is confirmed through a newly added entry on the digital store.

The game offers four different tables, each with their own attributes and set pieces for a unique pinball experience. You can also duke it out online and locally with up to four players, post your scores on online leaderboards and look at some shiny 3D models.

Zen Pinball 3D will set you back €5,00.


711
TalkBack / Re: Sonic Generations Review
« on: November 24, 2011, 03:39:32 AM »
"However, it never reaches its true potential as the system's capabilities are a lot better than just a 2.5D format. It doesn't make the game any bad or worse, but it is something that should certainly be addressed with the next portable outing."

Hmmm, this is what an initial concern I had with the 3DS was, that developers wouldn't spend time finding ways to make the 3D effects interesting and/or not even applicable in some games.
Overall though, it sounds like a pretty solid Sonic game.  Thanks for covering it!

I didn't put this in the article, but the 3D effects are pretty neat. They can be a little distracting, but not bad at all!

712
TalkBack / Sonic Generations Review
« on: November 23, 2011, 03:51:12 PM »

The blue blur is throwing a party, but is it one worth going to?

http://www.nintendoworldreport.com/review/28519

While gamers on the PlayStation 3, Xbox 360, and PC have had their piece of the Sonic 20th anniversary pie earlier this month, 3DS owners have had to wait for Sonic Generations to be released on their platform. The back of the box promises a big adventure, but is that actually the case? Well, not exactly. The newest handheld game in the series is certainly a coherent one, but there were some strange decisions made along the way.

The premise of Sonic Generations is that the smaller, chubby Classic Sonic meets bigger, skinny Modern Sonic to take on a mysterious force. They have to go through stages of the past in order to keep the future safe and sound. The story is told through written dialogue with some character animation here and there. In total, there are seven of these platforming zones with classics such as Mushroom Hill, Emerald Coast, and Tropical Resort accounted for. Each platforming zone offers a classic 2D stage, a modern 2.5D stage, and an Emerald Challenge stage, the latter of which is heavily reminiscent of the bonus stage in Sonic Heroes. Next to that there are three boss gates, which contain a rival race battle and re-imagined boss battle against a classic opponent. The levels are all well done and provide multiple paths to completion.  

However, the main campaign feels very short. They seem to want to keep the seven stage rule to keep them in line with how many Chaos Emeralds they are, but it feels short and limited instead. There are games in Sonic's past that they glossed over for no particular reason other than for the sake of the story. This makes the game feel restricted in scope, something that isn't the case with its bigger brother on the HD consoles. Another point that deserved more attention is the music. While there are some brilliant remastered tracks in this package, most of the classic versions come off as a bit lazy. They are just slightly altered or in the case of Water Palace and Tropical Resort, they just copied the higher quality music from the originals. It is certainly a shame and once again limits the potential the game could have had.

Next to the main mode, there is a lot more to do in Sonic Generations 3DS. To start, there are 100 missions to overcome and conquer. These missions vary from collecting items and destroying enemies to defeating levels a certain way and beating bosses with a single ring. They are a lot of fun and for every mission completed, you receive a reward, ranging from classic music to previously unreleased artwork. However, you are limited to how many missions you can do, since you will have to find people through StreetPass, use Play Coins, or meet other certain requirements. If you feel frustrated by a certain missions and are certain that you can't possibly finish it, you can buy your way out by paying 5 Play Coins. It is a cheap road to take, but you will still receive your reward.  

A feature that is returns from the DS era of Sonic games is the option to duke it out in local or Wi-Fi multiplayer. While I couldn't give the local multiplayer a whirl, I spent an entire evening battling various opponents over the online servers. In here, you have an option to choose from any regular stage from the main game you like and see who can finish it the quickest. There aren't many differences to the normal game, but one thing you'll encounter are time holes, which stop you from making any progress and force you to press the B button like a maniac. It is a slightly frustrating mechanic, which can put you way behind the other competition. My online sessions also suffered sometimes from lag, though the game was certainly still playable. A neat touch is that once you finished your session, you are given the other person's profile card. This also happens through StreetPass, but it is certainly nice to see it implemented through the entirety of the game. Besides the profile card, you get new backgrounds and a special item that can be used in the single-player game. Usually, this is a protective bubble that can be activated on the touch screen, but it is certainly helpful for trying to get the one S-rank you really need. Finally there is the Time Attack mode. In here, you try to compete for the fastest time on various stages to get a high spot on the online rankings.

The game controls overall very well with both the D-Pad and the Circle Pad. It ultimately becomes a matter of preference, but the Circle Pad was the way to go for me. The gameplay is certainly different for each version of the blue blur, but the game doesn't do a terrific job showing that. Early on, Classic Sonic plays precisely as it should, but in a certain segment of the game, it decides to change the rules slightly and makes it feel a little bit like the Rush games. Modern Sonic, on the other hand, got all of his staples from games like Colors. He can do Homing Attacks, boost away across the stages, and of course there are rails, loads of them. However, it never reaches its true potential as the system's capabilities are a lot better than just a 2.5D format. It doesn't make the game bad, but it is something that should certainly be addressed with the next portable outing.

Sonic Generations on the Nintendo 3DS is certainly a well made game. Its level design shows once again what good can be done with the franchise. Above it all, though, is a blanket of concern that questions if they did everything they could to make this a proper follow-up to the fun Nintendo DS experiences we had. It copies an old formula pretty well and provides a good amount of amusement, but maybe it is time to push the blue blur forward into new directions. For now though, this is a game that every real fan should have in their collection.


713
TalkBack / Sonic Generations 3DS Gameplay
« on: November 22, 2011, 02:05:50 PM »

Watch snippets of Sonic's first adventure on the 3DS!

http://www.nintendoworldreport.com/video/28513

Sonic Generations for the Nintendo 3DS hits American store shelves today and that fact deserves to be celebrated. We have prepared three gameplay snippets for you today to give you a taste of the action!


714
TalkBack / Metroid II Heading to 3DS Virtual Console this Week
« on: November 21, 2011, 04:12:14 PM »

Well, in Europe at the very least!

http://www.nintendoworldreport.com/news/28495

Metroid II: Return of Samus will be making its way to the Virtual Console section of the Nintendo eShop this thursday. This was revealed through Nintendo of Europe's upcoming games list, which can be found on the right here.

The Game Boy entry in the classic Nintendo franchise sees Samus Aran on a mission to rip planet SR388 of the Metroid creatures. Abilities like the Spider Ball and Plasma Beam make their first appearances here and make for a very powerful arsenal to save the planet. Along the way you will uncover various artifacts and battle enemies which seem to progressingly grow in size.

Metroid II will set you back £3.60/€4.00. It is uncertain at this time if North America will recieve the game as well.


715
TalkBack / Euro Downloads Round-Up - November 17, 2011
« on: November 17, 2011, 02:18:00 PM »

Roller Derbies, Bugs and classic Kirby action in this week's European downloads.

http://www.nintendoworldreport.com/news/28453

Although the release schedule is filled with new retail releases, we shouldn't forget the downloadable side of things. The selection of this week is certainly suprising and there is something for everyone. Let's hop right in!

WiiWare

Jam City Rollergirls
Publisher: Frozen Codebase
Cost: 500 Points

WiiWare's Roller Derby game Jam City Rollergirls is now available in Europe. While the sport isn't popular at this part of the ocean, the game itself is certainly a look. On top of that, we Europeans just need pay 500 Points (1000 Points in NA) to get a taste of the thrills. Read Andy Goergen's in-depth review to see if this is something you are interested in.

DSiWare
Bugs'N'Balls
Publisher: EnjoyUp
Cost: €2/£1.80 Nintendo eShop, 200 Points DSi Shop

From EnjoyUp Games is Bugs'N'Balls, a game in which players must volley balls back and forth without getting hit by the opponent's ball. Players have four characters to choose from as well as various mini-games. Carmine Red reviewed this game and said it offered ''a unique pick-up-and-play sport and a vibrant, winning presentation.''

Nintendo eShop
3D Classics: Kirby's Adventure
Publisher: Nintendo
Cost: €6/€5.40

Software Impressions
3D Classics: Kirby's Adventure is a 3D make-over of the classic NES platformer. In this game, you help Kirby collect pieces of the Star Rod so that the people of Dream Land can dream once more. As per usual with Kirby games, you can swallow your opponents and use their abilities to overcome obstacles and challenges along the way. 

The deciding factor on whether or not this is a purchase or not will likely be the controls and visuals, as those are the elements that are changed in comparison to the original and the Wii Virtual Console version. The controls are sublime with an option to play it with either the Circle Pad and D-Pad. Both work very well and it is only matter of preference which one of the two you will go with. The button configuration can even be changed to your liking in the options menu. 

The 3D visuals are impressive, though you need to crank it up to full 3D to experience it. Backgrounds will have then a real sense of depth, while Kirby on the front walks and jumps to various platforms that will slightly pop out at you. Another nice touch is that after completing at stage, it will directly auto-save to one of three different save slots. For newcomers and Kirby fans alike, this 3D Classic is truly worth a look.


716
TalkBack / Resident Evil: Revelations Single Player Roughly Ten Hours Long
« on: November 17, 2011, 10:18:52 AM »

Producer Masachika Kawata gives new details about the 3DS entry. 

http://www.nintendoworldreport.com/news/28450

Gamers should expect a real Resident Evil experience out of Resident Evil: Revelations, rather than a simple or light take on the series, said Producer Masachika Kawata during a Nintendo retailer briefing.

In addition to this, Kawata mentioned that Revelations' single-player component should be roughly 10 hours long. Gamers who have completed the campaign will get access to the Raid Mode, which supports co-op online play and makes characters such as Jessica and O'Brien playable.

Resident Evil: Revelations is set for an early 2012 release in all regions.


717
TalkBack / Rayman Origins Interview with Michael Micholic 
« on: November 10, 2011, 04:31:29 PM »

We talk about Rayman's new adventure on Wii with Ubisoft's Michael Micholic.

http://www.nintendoworldreport.com/interview/28396

Michael Micholic from Ubisoft's Montpellier studios talked to us about Rayman Origins. The new installment in this classic franchise, which hits American store shelves next week, is a 2D platformer with a beautiful hand-drawn art style. With multiplayer for up to four players and over 60 levels to boot, players should have an enjoyable time with this game. Hear more about it in our video interview below!


718
TalkBack / 3D Classics: Kirby's Adventure Trailer Appears on the EU eShop
« on: November 10, 2011, 11:19:53 AM »

Europe's 3D trailer trend continues with a look at Kirby. 

http://www.nintendoworldreport.com/video/28395

On the European Nintendo eShop, players will find a 3D Classics: Kirby's Adventure trailer in the Kirby section on the frontpage. Next to the first look at next week's digital release, 3DS owners will also be able to watch the first episode of the Kirby cartoon, which is there to promote the Kirby TV Channel on Wii. We have an off-screen version of the trailer for you below, although the one on the Nintendo eShop can be enjoyed in full 3D.


719
TalkBack / Special Zelda 25th Anniversary 3DS Coming to Europe
« on: November 08, 2011, 06:11:56 AM »

European Zelda fans are getting spoiled by Nintendo's newest holiday bundle.

http://www.nintendoworldreport.com/news/28374

Nintendo of Europe has revealed a special 3DS bundle for the 25th Anniversary of The Legend of Zelda.

The bundle, called The Legend of Zelda 25th Anniversary Limited Edition Nintendo 3DS, offers a Cosmic Black version of the system with Hyrulian logos, borders and color schemes all spread across. They go as far as adding the color scheme to the 3D depth slider and the touch buttons. The package also comes with a copy of The Legend of Zelda: Ocarina of Time 3D, which here uses the American box art instead of the fancy European one.

The Zelda 25th Anniversary Nintendo 3DS is scheduled for release on November 25.


720
TalkBack / 20 Weeks without a Wii VC release in Europe and Australia
« on: October 29, 2011, 06:13:52 PM »

The curtain seems to have fallen on the Wii's most trusted service.

http://www.nintendoworldreport.com/news/28264

Thursday marked a very saddening record for Wii Virtual Console fans all across Europe and Australia. PAL players received their last classic game on June 10, Super Adventure Island II (SNES) by Hudson, which came just around the launch of the Nintendo eShop.

Since then, NoE and NCL have shown no intention to continue support for the service, having now left the library in the same state for 20 weeks. Before this point, Nintendo was very consistent in its releases. Every two weeks they delivered games such as Final Fantasy III, Bomberman Hero and Chrono Trigger.

But now it seems the curtains have fallen and all is lost for Wii's Virtual Console. Still, we hope that Nintendo will announce this themselves when the time comes.


721
TalkBack / Super Mario 3D Land Impressions
« on: October 26, 2011, 08:35:02 PM »

Daan takes a second look at Super Mario 3D Land and the secrets it hides.

http://www.nintendoworldreport.com/impressions/28228

WARNING: This article talks about some of the stuff you get after completing the game. If you want nothing to be spoiled, then please don't read this.

Last week, I told you what you could expect from Super Mario 3D Land. My time with the game was very pleasant and quite frankly, I thought I was done with the game when I saw the credits roll. It turned out I was dead wrong. Super Mario 3D Land has also a slew of other features that are worth exploring. That is what we are here to discuss.

Before we do all of that though, let us talk about the StreetPass function for a brief moment. Do you remember the Secret Boxes? In these, you will find micro-challenges in which collecting as many items as possible is the goal. You will able to gather (within 10 seconds) coins, power-ups and even Star Medals. Now with the StreetPass feature, you will be able to earn additional Secret Boxes to use in your copy of the game. Once found through StreetPass, you will be able to access these bonus Secret Boxes right from the map screen in a world where you used up your turn on the original Secret Box.

Super Mario 3D Land expands of the familiar formula of Super Mario Bros. 3 and the Super Mario Galaxy games, and this time is no exception. You might remember the bonus worlds from New Super Mario Bros. Wii and Galaxy 2, but what would you say if you got even more of the gameplay you know and love? Well, that is the case here. After you save the princess, there are eight new unlockable bonus worlds, which can be opened by up one by one through Star Medals. These are almost new full-featured worlds with redux levels, time attacks and sometimes brand new content. A good example is the Propeller level filled with the 8-bit sprites from more than 25 years ago. In the redux level, you will only not see new sprites, but the stage is entirely based around shooting your way through cannons. There is also more enemy fire, with one platform filled with Bullet Bills (sometimes even with Tanooki tails). Star Coins are also harder to grasp, with more precision needed to complete certain objectives and tasks. In another bonus level I experienced, Cosmic Mario made a return. This shadow version of the plumber will follow you all around the stage and when he hits you, you lose your precious power-up.

In comparison to the normal game, these levels become intense and hard as nails. Not that the normal game doesn't become tricky towards to the end, but here they are relentless. Finishing them is one thing, but finding all the Star Medals without dying is the true way to completion. Don't worry if you can't finish one though, as you can play these in any order you like and are therefore free to skip levels. I haven’t completed every challenge level just yet, due to the fact that they are this hard. Advanced and veteran players will certainly be entertained and pleased with a game that gives you more for being a completionist.

Next to this meaty content, there is also an opportunity to unlock Mario's younger brother Luigi. As in previous games, he jumps wider and runs faster, but stopping his movements becomes slightly harder. He can be found in the first bonus world, although I can't give you more details on how to find him. Another thing I am not really allowed to talk about much is the Tanooki Statue Mario. Yes, this is conformation that he is in the game and he will be useable in the late parts of your adventure, but beyond this, you will need to find the power-up for yourself.

I want to close out with some final thoughts. Please don't misjudge the variety that Super Mario 3D Land holds as you can expect a lot from Mario's first 3D handheld adventure. I had a blast with this game, and there are just a few issues holding it back. If you are a platforming fan and want something truly unique in your 3DS library, then look out for this game coming to your part of the world this November.


722
TalkBack / This Week in Europe Downloads - October 27, 2011 
« on: October 24, 2011, 12:49:06 PM »

Burger Time Deluxe, spooky games and a WiiWare demo of Kyotokei.

http://www.nintendoworldreport.com/news/28190

European gamers can look forward to three new downloads that will keep them occupied through the weekend.

On the Virtual Console section of the Nintendo eShop, players will be able to find BurgerTime Deluxe this thursday. In this fun little game, you help restaurant owner Peter Pepper to collect various ingredients spread across the stage and combine them to make the ultimate burger. Be aware of various enemies and let them fall to lower grounds by trapping them on the bun or meat of the burger. The Game Boy version is considered the best way to experience this game as it has less punishing levels and more variety. You will be able download this gem for just €3,00.

Dedicated DSiWare players will find a new Halloween-themed game on their service called Halloween: Trick or Treat from Microvalue. In this action adventure game, it is your task to collect lots of treats and experience a few scares along the way. The game also features a multiplayer component in which you duke it out against friends and family for the highest score. The game will cost you 800 Points on the Nintendo DSi Shop or €8,00 on the Nintendo eShop.

Finally we go back to our trusty old Wii to play Gabrielle's Ghostly Groove. Grab your Wii Remote and shake your booty in this adventure starring young Gabrielle. It came out a while ago in North America, and from the looks of it seems to fine piece of software for people that are young at heart. Check it yourself for the low price of 500 Points.

You will also be able to download a demo of Kyotokei this week. The full game is available for 500 Points.


723
TalkBack / This Week in Europe Downloads - October 20, 2011
« on: October 20, 2011, 04:47:22 PM »

Checkers, pyramids and a FAST demo in this week's Euro downloads.

http://www.nintendoworldreport.com/news/28150

European gamers can choose from two pieces of download software this week.

3DS Download Software makes a return this week in the form of Pyramids from Enjoy Gaming. In this puzzle/platform game you will have to overcome 54 challenging 2D levels. Gameplay elements include a shovel to make and break blocks, a gun to defeat enemies and TNT to clear paths. Additional puzzles will become available in the future through QR codes. We have included the first one as a little extra to this article. The game can be yours for €4,00/£3.60.

On DSiWare this week, we have Academy: Checkers from Gamelion. It is a simple Checkers game with three difficulty settings and two different modes to play, English Checkers and International Draughts. There are also leagues in which you can compete and achievements to collect. It is available for 500 Points on the Nintendo DSi Shop or for €5,00/£4.50 on the Nintendo eShop.

Wii owners will also be able to download a demo of FAST: Racing League.


724
TalkBack / Super Mario 3D Land Impressions
« on: October 19, 2011, 06:02:58 PM »

I have completed Mario's newest adventure and this is what I thought of it!

http://www.nintendoworldreport.com/impressions/28133

Last Monday, I was very fortunate to play Super Mario 3D Land from start to finish. While I can't tell you every single detail or element that is going to be in the game, I have to say that I'm very impressed with how Mario's newest adventure turned out. While it is a mixture of the best Mario has to offer on both the 2D and 3D side of things, it always kept the feeling of the Galaxy games for me. This isn't a bad thing by any stretch and actually expands on some existing concepts. One instance I noticed was a more difficult version of the rhythmic challenge from Super Mario Galaxy 2, where two different colored blocks would alternately appear and disappear. This concept makes a return, but now with more colors and a shorter time to react. Seeing things like this makes me realize how far the platforming in the Mario games has evolved, and how it has grown into a richer experience. Of course, many other elements are thrown in to keep the game from being a simple rehash. You’ll fly high with Propeller Mario over a pallet of pixilated characters, discover brand new underwater sections with polished controls, and explore mazes with Monty Moles around every corner. 

The developers clearly had fun making those levels as well as throwing in many classic references. You know about the flagpole, but do you know the note blocks from Super Mario Bros. 3 make a big return? There are even rainbow-colored versions, which grant you access to classic bonus levels in the sky. It is just an example of the many strong elements represented in this game. The big disappoint, however, comes in the form of the bosses. The levels leading up to them are fine, but they are a bit underwhelming in comparison to the rest of the package.

Going from level to level happens on a world screen. Per world, there are around 4 or 5 levels, a castle or ship, and sometimes a Toad House or a Secret Box. In the Toad Houses, you will be able to find power-ups that can help on the quest. This is akin to the Toad Houses in Super Mario Bros. 3, where you would find the occasional house with a treasure chest. The Secret Box, on the other hand, is a completely different story. In these Secret Boxes you will find micro-challenges, in which collecting as many items as possible is the goal. You will able to gather (within 10 seconds) coins, power-ups and even Star Medals! Each world also has an additional level to explore, if you have enough Star Medals. There are three medals in every level, and they become crucial at a later point in the game, so collecting them is a must.

Power-ups are a big part of Mario's appeal, and Super Mario 3D Land keeps that thought alive. There may be fewer power-up suits in 3D Land than in some of the games before it, but the few present are way more effectively used. In the rare cases they aren't, the levels are focused on Mario's own strengths rather than those of a particular suit, which makes for fleshed-out ideas on both sides of the spectrum. In addition to Fire Mario, Propeller Mario, and Tanooki Mario, Boomerang Mario makes his debut, and his boomerang is quite useful. Players will be able to use it to collect items (including Star Medals) and defeat enemies from a longer distance. You are limited to one boomerang at a time, though, so strategic use is important.

If I had to find any major complaints with Super Mario 3D Land aside from the bosses, there wouldn’t be much left to worry about. You will have to get used to the various camera angles that the game presents (overhead, side-scrolling, isometric, and behind-the-back) and perhaps you will get frustrated in some places, but this is nothing too major. If you have real trouble with a level, the special Invincible Tanooki Suit will appear before you. This makes you immune to enemy attacks and lets you focus on the platforming bits without extra worries. You can still explore the levels without restrictions; this encourages exploration, rather than letting the level be played for you.

The game looks fantastic. It is just as vibrant and colorful as the highly polished Super Mario Galaxy games. The game also makes effective use of 3D in meaningful ways. Never did I turn the 3D effect off during my play session, and it was all the better for it. When platforming becomes tricky, the 3D will be your guide to completion. In the later Propeller Mario levels, for example, you will have to discern distance. In 2D this might have been a problem, but in 3D I managed to beat the level in just a couple of tries. The same depth is used in all the puzzles, in all of the camera angles, and even on the map screen. This is one of those rare times where 3D makes the game even better.

My lengthy play session wore me out by the end of it, but never stopped my excitement. I can't wait till November; I can't wait to tell you more. Come back next week for a few new reveals, including the return of something truly classic, and what you receive once your adventure is complete!


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TalkBack / Nintendo 3DS Update Announcement for Europe in November
« on: October 19, 2011, 03:38:17 PM »

It won't be long before you can shoot your own 3D video content!

http://www.nintendoworldreport.com/news/28134

Update: Details of the system update are expected around November 4, not the release of the update. There was no announcement regarding a system update from Nintendo of Europe, and they did not speak officially about a system update at the event. The news revealed at the event was an unofficial interpretation concerning the announcement for Japan. The original article text is below.

Nintendo of Europe announced today during an event in Munich that they release details regarding the release of the the highly anticipated Nintendo 3DS update around November 4.

A new StreetPass game, previously teased during September's Nintendo 3DS Conference 2011, will be included in the update, though details surrounding this game are unknown.

The update will also include 3D video recording, improvements to the StreetPass Mii Plaza and Nintendo eShop.


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