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General Gaming / Re: Any Vita owners here?
« on: June 18, 2012, 10:56:47 PM »
I'm 17, without a steady job to pay for it. My family is too poor for one otherwise.
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I believe this delightful post will tell you everything you need to know about Tendoboy.I wouldn't be surprised if since HD development is more complicated any of their previous systems, any game that Nintendo can't guarantee will be out within the launch window they don't want to risk showing. Actually I wouldn't be surprised if because of new more complex HD development Nintendo fears that some of their delays will end up much longer then delays for Wii and 3DS were so if they were to show games they can't guarantee will be ready for early 2013 now, they could end up being delayed until late 2014 which would give them another Twilight Princess PR situation which I'm sure they never want again.The only "difficulty" of developing for an HD resolution is making all the textures sharper. That's all HD is, a resolution. I could play an N64 game in HD, and it would still be an HD game.
I didn't call him on it at the time since the thread had moved on from it without breaking a step and I didn't want to break the flow. Second, I was too busy trying to breathe through my hands as I face palmed myself into unconsciousness only to have gravity save my life. His statement is so wrong on so many levels, there is no limit as to the depth as to how one could explain how wrong he is. His ignorance is superhuman. It is his superpower and I weep.
I didn't come to these forums to be treated like I'm your child that just doesn't know any better...But I'm too young so my argument is instantly invalid right?
I played both Quake and Goldeneye just four months ago,
There is a difference between playing these games four months ago and playing them 15 years ago when they were revolutionary and mind blowing.
Not talking about that either. The gameplay is boring, the multiplayer levels were bland, and even for the time, the framerate was ****.
Well, I have to disagree with this statement. I spent hours upon hours playing the game in both the single and multiplayer modes, and I wouldn't have done so if it weren't fun, interesting, and engaging. Goldeneye was not a simple run and gun shooter like many FPSes today. The ability to sneak up on enemies and strategically eliminate them added a ton of depth to the game, and I wish more FPSes would utilize the same mechanic today. As for the multiplayer levels, there were one or two that were bland, sure, but the majority of them kept me and my friends playing this game until only a couple years ago.
It certainly could have used a better frame rate, but other than that, I have to think it is one of the most polished games on the N64. They went the extra mile in many areas including multiple enemy reactions to where they were hit (something I am not sure all FPSes even do today), as well as including excellent soundtracks and level designs that really use the 007 license to its full extent.
Quake and Goldeneye really shouldn't be compared with each other. One's an arcadey twitch shooter, while the other is Goldeneye. Go and play the original Deus Ex and tell us you also hate that game. I know I definitely couldn't get into it after playing it two years ago, and it's the same reason you can't play Goldeneye.
No one's bloody patient enough to figure **** out for themselves these days. End! We've all been babied through incredibly pretty-yet incredibly non-interactive FPS games for the past decade and it's sent the genre way back. But that's my opinion, and obviously sales for those select few explosive set piece-driven shooters are through the roof, but whether or not they're successful due to ease of play or merely the appealing action sequences is anyone's guess.
The original A Boy and his Blob is totally a **** game compared to Super Mario bros.!!! Accessibility, right? Trying to make a game as appealing to on-lookers at a first glance as possible. Quake is incredibly easy to pick up and get in to, where Goldeneye needed those two old words no one uses anymore, learning curve.
Nintendo has mentioned many 'o times recently--as recently as a week ago when referring to the WiiU Zelda in fact--that they're trying to make their games as accessible as possible. No learning curves!!! Great for you, someone who grew up in such a time, but for the rest of us? It sends shivers down our spines, as we find sticking with complex games with layers of depth rewarding when digging deeper. Most people are just happy with runnin' and gunnin' though, yay. -___-
WALL OF TEXT OVER.
tl;dr Back in my day, etc...
I don't think he means visual polish.
Oh, definitely. GoldenEye is a very well-polished game. Still has great gameplay, solid play-control, a decent soundtrack, awesome multiplayer... yeah, it's still a great game.
How can one not see that? o_O