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TalkBack / RE: INTERVIEWS: NST Discusses Metroid Prime: Hunters
« on: March 04, 2006, 05:29:24 AM »
I don't have a problem with using the stylus. Playing while standing up is sort of a problem, but when sitting down I just rest my arms on my hips like I do when holding a console controller. It makes supporting the system with one hand pretty easy, no knee required!
Also:
In Zelda you could shoot arrows manually or, when fighting an enemy, you can lock on. According to the Prime 2 demo with the Rev controller, the lock on was still there, it was just less necessary. So in Prime 3 you'll be able to shoot manually or, when fighting an enemy, you can lock on. Same thing
I know we're talking about Hunters here, I'm just saying that Prime 3 is doing the same thing as the other Primes, which, according to Ian, stays true to the Metroid roots. So he can't complain
So yeah, about Hunters, I agree with the dude who said it's perfect for the DS (don't feel like scolling up!). This game perfectly showcases the DS hardware in its own way: (in my opinion) awesome touch screen aiming, beautiful graphics for the system, and now voice chat through the microphone. The Metroid name may feel a little tacked on, but it in no way makes the game worse, it makes it much better, so I'm not complaining. With the Metroid name comes puzzle solving, upgrades, scanning, Samus (!!), and the whole Metroid atmosphere and history that another series wouldn't be able to replicate. It's still a Metroid game at heart, it just controls a little differently. So stop complaining! Super Mario 64 was much more removed from the Mario games than this is from the Metroid games, but we all love it anyway
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Also:
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Aiming in 2D is way WAY easier than in 3D. It's like Zelda. In A Link to the Past I have to aim with my bow. My target has to be in front of me. But they added targeting to the 3D games because aiming became harder with the extra dimension and they needed to make it simpler so that the game still felt like a Zelda game instead of an arrow shooting game. It was important that the combat in Zelda remained as easy to execute as it did in 2D so that the focus of the game could remain on the adventure elements of the series.
In Zelda you could shoot arrows manually or, when fighting an enemy, you can lock on. According to the Prime 2 demo with the Rev controller, the lock on was still there, it was just less necessary. So in Prime 3 you'll be able to shoot manually or, when fighting an enemy, you can lock on. Same thing
I know we're talking about Hunters here, I'm just saying that Prime 3 is doing the same thing as the other Primes, which, according to Ian, stays true to the Metroid roots. So he can't complain
So yeah, about Hunters, I agree with the dude who said it's perfect for the DS (don't feel like scolling up!). This game perfectly showcases the DS hardware in its own way: (in my opinion) awesome touch screen aiming, beautiful graphics for the system, and now voice chat through the microphone. The Metroid name may feel a little tacked on, but it in no way makes the game worse, it makes it much better, so I'm not complaining. With the Metroid name comes puzzle solving, upgrades, scanning, Samus (!!), and the whole Metroid atmosphere and history that another series wouldn't be able to replicate. It's still a Metroid game at heart, it just controls a little differently. So stop complaining! Super Mario 64 was much more removed from the Mario games than this is from the Metroid games, but we all love it anyway
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