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Messages - Chocobo_Rider

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901
I'll grant you the cover system.  That has Western origins.  I don't think linear gameplay is exclusive to a region as much as certain franchises.

Got any specifics on the "global" statement.  After all, no one says "this game is designed to appeal to a narrow audience - I don't think it should come out in other regions", right?

As for the aesthetics, if all you see is lines on a screen that's your opinion.  I personally think it's a tone that applies to the whole of the content.  And that style is clearly not Western.  Agree/disagree?

I mean, Mario, Zelda, Metroid, Kirby, even Dragon Quest ... these are all made in Japan but their aesthetics, their tone, is not the same as the Final Fantasy games and until Lords of Shadow, the Castlevania games. See the difference?



902
The crazy thing is that The Last Story seems like it was specifically designed to appeal to Western markets.

...The handling of Xenoblade and The Last Story in NA, two games that are western in their design...

Can you folks please explain how two JRPGs, steeped in Japanese style (see examples below) are in line with your comments?

TLS:
http://www.nosplay.com/imagenes/juegos/big/the-last-story-img321250.jpg
http://www.nintendo.co.jp/wii/slsj/character/load_img/9_img_big.png

Xenoblade:
http://ultimapartida.com/wp-content/uploads/2011/03/SX4_C_Syuruku_W_RGB_ad-Kopie.jpg
http://blogimg.goo.ne.jp/user_image/7d/10/98291af2b05faf4f49dfa4b332853dfe.jpg

Western RPGs:
http://spawnkill.com/wp-content/uploads/2010/12/Mass-Effect-2.jpg
http://hd-games-wallpapers.info/img/1304511919-fallout3_wallpaper0021.jpg
http://img.wallpaperstock.net:81/baldurs-gate-2-wallpapers_18212_1600x1200.jpg
http://www.totalfreewallpaper.co.cc/category/games/wallpapers/games-14/99212_wallpaper_neverwinter_nights_01_1024.jpg
http://thegamingliberty.com/wp-content/uploads/dxhr_still3.jpg
http://images.holyfragger.com/images/wallpaper/423_1295.jpg

Out of all those popular Western RPGs (source), Fable is the only one that is aesthetically in line with the JRPGs in question. Sooooo ... please explain your reasoning.


The NoE announcement was a huge surprise I felt. Yet it seems to be happening.
It's a Christmas Miraculum!

Or... just games getting released as they are oft to do.

~

Still waiting on this laundry list of games we've missed out on.

903
Fellas, I really think it's too early to for all this pessimism regarding Xenoblade and TLS.  Heck, it was too early when people started writing these games off 5+ months ago!

Xenoblade hit Japan a year ago and was only recently announced for Europe.
TLS just hit Japan in January.

For further reference, Prof. Layton and The Last Specter was released in Japan in 2009.  Now, I admit, having heard nothing since then, I was starting to get a little worried.  After all, the Layton franchise isn't some JRPG, it's a pretty popular franchise!

But, lo and behold, the game got announced (quietly, off stage) at E3'11.

Off the top of my head, the only Wii games Westerners might enjoy that never came our way are Zengeki No Rienaisdasdak, Another Code R (or Trace Memory), and Disaster: Day of Crisis.  And the latter two made it to EU.  It's late so I'm sure I've forgotten one or two ... please feel free to list them.

So, all I'm saying is... I won't be surprised if these games get localized, and I certainly won't spend my time b*tching about it until I know for sure.

904
Admittedly, I've yet to play the DS Zelda games.  Good to see they have a sense of humor.

Choice of dialog? Yea, that's definitely a step in the right direction.

905
@ Ceric

I don't easily get tired of too much in gaming, but I agree with you that I would PREFER we see less "zero to hero" stuff just in gaming in general.

I think developers assume the audience won't be able to relate to someone powerful unless they experienced that ascension themselves.

For the same reason, I'm really ready for the silent protagonist to disappear.  I forget what video I saw this in, but the guy said "it's an RPG, just tell the damn story!"

I loved when Samus was given voice in Other M; even though doing means taking a risk people might not like.

I would love to see Link given a voice (no, you don't need to post about the CDi games or the cartoon... we're well aware and I'm pretty sure Nintendo wouldn't go that route).

I mean, which situation is more relatable and/or immersive?

Silent Pro:
Farmer: "Will you help me catch chickens or plant seeds?"
Pro: "..." *nods head*
Farmer: "You'll help me catch chickens? That's great!"

Voiced Pro:
Farmer: "Will you help me catch chickens or plant seeds?"
Pro: "Let's catch some chickens."
Farmer: "Sounds great!"

... I know right now the dominant thought is "voiced protagonists are blasphemous!" But... I'm giving it time.

906
@ Jonny

You don't have to defend anything, my man.  The standards are as high as they are because so many people love and respect the game, and voice those opinions all the time.

Us folks who didn't experience it at the right time or heard too many "greatest ever" quotes are in the vast minority.

Plus, if it makes you feel better, one could easily interpret my critiques as someone who needs things spelled out for them.  In other words, CT might just expect a little more of its audience, and give a little more in return.  Some of the best works of fiction operate that way.

Games like FF4 might not be any DEEPER, as you question, but I would argue that they more quickly establish what they have to offer.  Making them more "accessible" by us unwashed masses. =P

 

907
@ Killer_Man_Jaro / broodwars

I don't think the slow start Lindy and I (above) refer to is simply the fair at the beginning of the game.

For me, even after acquiring all the cast members in the various time periods, I still felt the game lacked narrative threads that would tie these events together.  It wasn't until I got to about the half-way point and some side quests got done that I found they started fleshing out the characters' backstories and illustrated how they all relate to each other.

At THAT point, I was glad I was playing the game.

908
@ broodwars

Oh noes!! I enjoy games much more than I complain about them!  I must be one of those awful "fanboys"!



909
@ broodwars

This should be your avatar: http://i1180.photobucket.com/albums/x408/Supaphatbass/muppets_old_men.jpg

@ Halbred

How is MM6 gimmicky? Are you saying it's cool when a robot dog transforms into a submarine or a hoverboard but gimmicky when it's a suit of armor?

... it just doesn't feel anything like the other Mega Man games.

*head explodes*

Please tell us how the difference in "feel" between MM1 and MM2 is less drastic than 6 and every other game in the series.

910
Wii's lack of HD output came at a very bad time, because a huge part of the population (especially active gamers and other tech-savvy consumers) started buying HDTVs around 2006-2007. Wii graphics don't translate well to many HDTVs, especially if you're using the composite cables that come with the system. Remember that Nintendo never even sold their official component cables in stores. Obviously terms like "unplayable" are exaggerations, but the comparison to Xbox 360 and PS3 was much more unfavorable than it would have been even one year earlier, when most people would have been playing any system on an SDTV.


None of this applies to 3DS, but there is a stigma about 3D displays due to bad experiences in theaters and with overpriced TVs. Also, keep in mind that the individual variance of someone's ability to see and appreciate 3D is higher than that of HD, because it is based on more factors. Some are easy to fix, like position or the slider. Some are hard to fix, like bad vision or motion sickness (which could be linked).

I agree 100% with this post.

I, too, noticed a drop off in clarity when I got my HDTV in late 2008.  I went out and bought the component cables because we got the HDMI cable for free and I thought I could justify it.  It didn't make much difference.  But it's ok, because I was already able to find beauty in Wii graphics, Gamecube graphics, PS2 graphics, PSX graphics, ... NES graphics, Gameboy graphics.

Atari graphics? I guess that's where I draw the line. =)

I also have had very bad experiences with 3D in theaters.  I can't stand how the glasses make the image darker.  On 3DTVs it seems the glasses AND the display make the image darker?  I know you guys were saying something about that this week during the podcast.

Plus, as someone who already wears corrective glasses, 3D glasses are a real comfort issue, and make it even harder to use them for optimal effect.

PS - I tried to play Xexyz with a friend last week since I own it but never beat it.  We bopped around for a few minutes and then he felt it was too bat-sh*t crazy to continue.  Someday I'll play it.

I was going through our shelf of games and discovered that my wife has Perfect Dark on N64.  I mentioned to her that I found it and she was like "let's play right now!"  Maybe we'll see if we can get anywhere before your retroactivity ends.

911
Great job again this week, guys!

Risposte ...

1. I wouldn't even care if Nintendo's Wii U sizzle reel had Sony/MS watermarks on the video.  The idea was to see what games will be coming to the platform, not to conduct pixel-by-pixel comparisons.

2. I'm thinking $300 for the new console.  No way are they gonna launch a new console at the same price as their newest handheld.  mmmmmaaaaybe $350 if the production cost is high?

3. The Wii U is a bad name.  Does anyone with insight on the matter think there is ANY chance they could change it before launch? 10%? 5%?? 1%??? Please??
Otherwise, just gotta move on ...

4. I love Greg's football references.

5. Jonny, that's a brilliant theory to confirm backwards compatibility streamed to the new controller.  But let's not forget, "Wii U" games could use the wiimotes as their primary input if they developer so chooses.  So, even streaming a "Wii U" game to that controller might require the sensor bar, right?

6. SM3DS looks great to me.  To be fair, the Tanooki/racoon suits are so dear to my heart that it would probably look good even if Mario put one on and just took a nap for 4 hours.  Regardless, "sidescrolling with depth" (as DKCR, or... other games, have shown) does sound like an EVEN MORE appealing route for that game.  It actually makes me a bit down on the game now because no matter how good it is I'll be wishing they had taken that approach instead!

7.  I, too, beat Chrono Trigger for the first time about a week or so ago.  Lindy is absolutely right! The game is entirely "back heavy"!! This explains why over the years I had started that game about 5 times but never found the motivation to continue it!  This, time, largely because of Lindy and RFN, I decided to push through no matter what.  I'm glad I did.  As I progressed in the game I found that the narrative threads started to weave together in a meaningful way and my initial criticisms that this was just a bunch of cool ideas in a blender dissipated.  Ayla "FTW"!! (as the kids say).

8. I had no idea until Friday how much of a visual overhaul OoT3D is.  I pay dang close attention to gaming news but the sum of the gaming media I've read was "well, it's great cuz it's OoT, but still just another lazy Nintendo rehash." 

N64 young Link = dork.  3DS young Link = hero of time.  This game is officially on my "to buy" list.

9. I owned a GameBoy before an NES.  Man, as a kid I remember beating Super Mario Land but I don't remember it being as quick as you guys describe!! Maybe my perceptions as a child were skewed.  I can see my GameBoy from where I'm sitting.  Maybe I should give it another go!!

10. I like (nearly) all the Megaman platformers (not X7) but it's great to hear someone voice any kind of respect for MM6!! Seems that on the rare occasions it comes up people just start chuckling and are like "man, Capcom sure was out of ideas by then!"

Where as I still maintain that "Guts Man" is a stretch, and that was game ONE.

11. Vanquish looks like one of the coolest shooters.  I give the shooter genre a lot of flak for, quite honestly, just looking like the same rehashed tripe over and over.  But Vanquish, perhaps because of its Japanese influence, looks unique, stylish, creative and focused much more on fun gameplay than virtual dick-wagging.  The knee-sliding bit looks a little ... dumb ... but at least it's trying!

12. I love hearing Jonny talk when he's got something he's enthusiastic about (streetpass in this case). That sort of spirit is what's so absent in the jaded majority of game discussion.  I know it can't (and shouldn't) be forced, but never lose it.

13. I have only played the circle pads for a few minutes while demoing the 3DS.  But my reaction is that it's my favorite stick of all time.  Admittedly, I don't think there was a PS2 game where I ever had to get so profecient with dual-analogs that I was ruined for any other kind of stick or control method.  But man, the circle pad just feels like I have so much better ....... control.

14.  Hey! I'M NinSage! Thanks for reading my letter, fellas.

After finishing Monster Tale I was SO pleased with the gameplay and the setting and the concepts BUT... there were some glaring flaws.

It was too short, and the backtracking only padded the length with lameness.  The evolution system begs for a new game+ since I beat the game having only unlocked about 40% of the evolutions and very few were entirely leveled up.

I'd still love to see the franchise continue (and improve) though.  As you mentioned, WiiUWare (good god, there are tongue twister's easier than that) might be the perfect place for it.  Make it happen, DreamRift!

15. "Chris" brings up a great point about the HD/3D double standards.  People shouldn't have expected the 3DS to produce holograms.  It's just a visual depth illusion to "look cool."

My take on the double standard is that many folks (gamers/game media) used to say Wii games were UNPLAYABLE because they weren't in HD.  Where as no one (including Nintendo) is saying that the 3DS makes 2D games UNPLAYABLE.

Also, let's not forget that with the 3DS, Nintendo got the hype train rolling; but, it was the first few hundred people who tried the system that sent the hype train barreling off its tracks.

~~~

Wow.  15 points of discussion? Even I think that's too many.



912
I'm so confused.

Why is this good?

First of all, why is there still concern over Nintendo consoles being HOOKED UP to the internet?  Online """hardcore""" gaming? Sure, maybe.  But didn't the oodles of Netflix users on Wii pretty much prove that owners of Nintendo consoles HOOKE THEM UP to the internet?

Second, if someone can't be bothered/doesn't know how/isn't interested in getting their Wii U online, why would they bother to/know how to/be interested in all this connectivity jazz with their 3DS??

Help end my confusion!

913
I only want it to support one of those controllers.

Cost down, compatibility up.  What's not to like?

914
TalkBack / Re: 3DS Finally Reaches One Million in Japan
« on: June 14, 2011, 02:15:30 AM »
Oh noes!

An Earthquake, a higher price tag, and nine whole weeks more?!!?

The 3DS and Nintendo are dooooooooooomed!!

It's pretty sad how the success/failure of anything in the world of gaming is decided within the first 2 (3 if you're lucky) weeks.

I can't even count the number of Wii games condemned as flops after a month but went on to sell ~800k units.

Sadly, those first impressions become the reality and the cycle of stupidity spins harder than the Sonic cycle ever could.

915
TalkBack / Re: Is the Name Really That Bad?
« on: June 11, 2011, 04:36:31 PM »
Honestly, yes. It may not be a problem for most people, and it may not be a problem for many people, but it will be a problem for some. I guarantee beyond all doubt that there are some people out there who will refuse to buy this just because of the name alone. I guarantee it. The fact that there are people complaining about it on this very board should be proof enough of that.

C'mon, brotha.  Have some guts.  Give us an estimate!!
Some people will mistake this console for a toaster and slide bread into the disc drive.  Doesn't mean we need this on the side of the case:
 

OK, maybe no one will put bread in it, but some people will do anything extreme.  Stick by your guns and give us more of a statement!  How many people? Hundreds? Thousands? more?

916
TalkBack / Re: Is the Name Really That Bad?
« on: June 11, 2011, 11:54:46 AM »
Well, hey, I'm certainly not gonna be bitter about the name.  I actually find that the gaming world at large is adopting the name a lot more smoothly than I thought.

So, if it winds up not being a problem then, yea, I'll get over it. 

I just really wish there was a hard consonant sound in there somewhere to help the name roll off the tough.  With "Wii U" you have to go out of your way to not just say "wiioo."

917
TalkBack / Re: Is the Name Really That Bad?
« on: June 10, 2011, 11:44:43 PM »
@Adrock

Well I've said several times I think the new name is going to cause some massive confusion.  So... how about we just agree on that and move on? ^_^

@Mop it up

I didn't see your post until NWR_Insanolord quoted it.  You are quite right I think.

It's funny because a lot of people that need those """hardcore""" games still bought Nintendo products to play the first party stuff.  Could you imagine the potential market share if both those needs could be met by one console?

I'm sure there are those who would disagree, but I just don't think the Sony/MS first party titles can hold a candle to Nintendo's.

918
TalkBack / Re: Nintendo Shares Lowest in Over Five Years
« on: June 10, 2011, 11:38:59 PM »
for the record, I'll never forget that post because I got banned from Kotaku for asking: "this is gaming news how?"

oh, shoddy journalism.  You're so hilariously depressing. =P

919
TalkBack / Re: Is the Name Really That Bad?
« on: June 10, 2011, 07:15:36 PM »
... point is, people are having identity issues with WiiU while the same can't be said of 3DS.

No one said otherwise.

"Wii" is a recognizable brand but "Nintendo" is just as if not more recognizable.

Yeeeaaaa, but that's still not really how branding works.  "Apple" is pretty darn recognizable.  You let me know when they stop putting numbers after "iPhone" and call it something else. Nintendo could have tossed out the "Wii" and there would have been good reason to do so.  But there is also very good reason to keep it, just not in this particular way.

That said, had Nintendo called Project Cafe "Nintendo[something]" and not "Wii[something]" we wouldn't be having this conversation right now.

Well, we're having this conversation because the current name is stupid =P Not because it has "Wii" in it.

Similarly, if we were having a conversation about apples, we would not be concerned with oranges.  :)

920
TalkBack / Re: Nintendo Shares Lowest in Over Five Years
« on: June 10, 2011, 07:04:55 PM »
There's a reason that some people never bought anything else but Wii Sports--it's because Nintendo never followed it up with anything.

Please, elaborate.  If you're saying a substantial amount of Wii owners never bought a game (since WS came with the console), then please, show us the numbers.  How many we talking here? 70%? 50%? 30%?

Must be a lot for you to reach the conclusion that Nintendo never released a Wii game "people" found worth purchasing.

Unless, of course, the emphasis here is on the "some" in "some people" ... in which case this is a wasted conversation.  I'm sure "some people" used the Wii as a means of footwear, that doesn't mean Nintendo joined the fashion biz.



The Wii was supposed to be a return to the old school--

Where are you getting that?  What part of "never before seen control scheme" and codename "revolution" says "return to the old school"?



For the record: Nintendo's stock rose after E3 2006's Wii unveiling.

A company called Nintendo doesn't think so ...
http://gonintendo.com/viewstory.php?id=160345

921
TalkBack / Re: Is the Name Really That Bad?
« on: June 10, 2011, 03:12:32 PM »
@Adrock

Well, sure, but let us not forget that (for reasons unbeknownst to me) it is not the "Nintendo Wii," it's just the "Wii."

So, they have their own branding strategy and are sticking with it just like the "Nintendo" 3/DS.

@KDR

I'm confused. If those names are silly, what do Hoover, Siemens, Panasonic, etc name their products that would be fitting?

922
TalkBack / Re: Nintendo Shares Lowest in Over Five Years
« on: June 10, 2011, 01:15:40 PM »
@marty

OK, so, you can't find anything enjoyable on any Microsoft or Nintendo platform.

Ever consider the possibility that you don't like modern video games?

Nothing wrong with being a retro gamer if that's what you're in to.

923
TalkBack / Re: Bit.Trip Saga Coming to Wii as Retail Disc
« on: June 10, 2011, 03:40:09 AM »
aaaaand sold.

I'm too tired to fully explain why, but this is exactly what I need to get in on this series.



924
TalkBack / Re: Is the Name Really That Bad?
« on: June 10, 2011, 03:31:34 AM »
Let's summarize some of what has been established in this thread...

1a. "Wii" had to be in the name.  Had to.  No company builds successful branding and then throws it away.
1b.  Thank god the new console is using all the old controllers.  So yea, it wouldn't make sense to brand it as something completely different.

2a. The first Wii was not supposed to turn off """hardcore""" gamers, but it did.
2b. Choosing a name like "Wii U" is too goofy to put those """hardcore""" gamers at ease.

3. Something like "Wii 2" "Wii Ultra" or "Ultra Wii" (I like that since the N64 was originally the Ultra64, right??) would have been a better choice as it covers nearly all the bases described in this thread.

~~~

Perhaps Nintendo can please us AND them by eventually extending the U to be some other word (like Ultra, or Universe, or Unite, or Uprezed, or .... anything ).  Cuz then they could still save face and be like "Oh, we didn't change the name, it's still the Wii U, but we just added extra meaning to the U."

... I hope Iwata and Reggie are reading this.  Hi guys!! Send me free stuff! Can Miyamoto-san come over and play??

925
TalkBack / Re: Nintendo Shares Lowest in Over Five Years
« on: June 10, 2011, 03:15:42 AM »
@ThePerm

I love you (like a brother)

Thank you for being smart.

@leahsdad

All things considered, Epic Mickey sold REALLY well.  And someone must still be at work since the game just got green-lit for a Japanese release.  I'm so tired I'm blanking on the name of the main creator, Warren Specter? I'm pretty sure so long as he's around and the game keeps selling we have a good chance at a sequel.

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