Having things to work things out for yourself is not only fun, but also fits in with the cryptic style of the Metroid series.
This.
I guess it's cool that some fans out there care enough to spend time piecing the story together, because the developers sure as hell didn't.
That is your opinion and you're entitled to it. But, if you have any questions, I'll answer them for you.
The whole Deleter sub-plot was completely botched. The writing and timing of the scenes was done so poorly that people who beat the game still didn't understand that James was the deleter, since the game never flat-out went and said it
Maybe I got lucky but I thought it was pretty clear. Then again, everyone knows I place a lot of emphasis on plot and pay a LOT of attention to it. I even have begun writing a monthly piece on narrative in games over at NegativeWorld.org. I was also lucky enough to be invited to sit on a panel discussion of video game narratives at a near-by college last month.
That said, it's nice that every once in a while we get a game that doesn't feel it has to talk down to these dumb gamers and "flat-out went and said it."
MOM's biggest problem is the entire plot is completely worthless in the grand scheme of things. Beyond Adam's death, MOM's plot never results to anything other than a sidestory. (A gaiden perhaps?
)
Well, it's an in-between-quel. Those games pretty much have to be self-contained stories or else they risk contradicting past or future chronological entries.
Samus never really does much of anything of importance in the game, other than destroying the Queen Metroid and stopping Melissa. She doesn't even kill Ridley. She also lets everyone around her die - including failing to protect Anthony Higgs, who is just too much of a badass that he can take care of himself. It plays out more or less that Samus is there on the Bottle Ship, and all these events play out around her, with her only being important to the story at very few, short moments. The whole mission is just worthless. Even at the very end, Samus's "intrusion" didn't really get her very far, and the GFeds "take over" and then blow up the damn ship to try to erase their mistake.
If you don't think much happens in Other M, that's your opinion, just remember not every plot development involves someone dying or something blowing up. Other M covers an entire franchise worth of internal development, as well as the entire external plot this article describes.
It might be why no one likes the game's story.
How many game's have plots that either make no sense or don't amount to much more than "destroy the core"? Yet, no one seems to really mind.
No, people who hate Other M hate it because it took a character they thought they knew (regardless of what that was) and revealed that she had all these icky touchy feelings under the cold, emotionless exterior of a hardened bounty hunter.
The result was a cognitive dissonance that caused heads to explode all over the interweb. Meanwhile, the next testosterone roid-rage alphabet soup shooter is rolling off the production line as we speak... and it will be up for GOTY =P