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Messages - Traveller

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526
Podcast Discussion / Re: RFN Special: Jonny's E3 2001 Audio Diaries
« on: April 27, 2011, 06:14:37 PM »
This should be really cool, I love looking back at peoples impressions of things like this. Sometimes I read old magazines from this time aswell.

527
TalkBack / Re: Nintendo Announces Wii Successor, Launching in 2012
« on: April 25, 2011, 09:06:42 AM »
Looks like ill be taking a day off work for this E3! Hope its awesome.

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It seems like the only advantage Nintendo gains with its innovations is that they get a head start of a few months or years before their innovations get copied. The reason the Wii is so far ahead of PS3 Move in terms of adoption rate isn't necessarily because the Wiimote does it better (which it probably does), but mainly because of the several years head start the Wii had from late 2006 to late 2010. How much of a head start will Cafe have when its going to be unveiled a year before it even is released? That gives no less than an entire year for Sony to put their own counter-controller into R&D. That means Cafe might not have as much of a head start as the Wiimote did, because Nintendo kept the Wiimote a secret until just a few months before it was released.

The thing I don't understand is that the reason the patent system exists is to prevent these sorts of idea thefts from occurring, but even though Nintendo files the patents they never sue Sony when they are violated. What good is it to have patents when you aren't going to back them up?


I have this feeling that Nintendo may be aiming for a 3DS type of rollout for this new machine. I think its possible that they may try and release earlier than we think next year.


Also about how other companies seemingly steal Nintendo's ideas, from what I can gather, the tech behind them are designed to not infringe on what Nintendo has implemented directly. So they may appear to basically be identical, behind the scenes they work differently.

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Podcast Discussion / Re: Episode 91: Unsettled Creepiness
« on: April 23, 2011, 08:48:31 AM »
Nice show.


Really enjoyed the first song you played.

530
TalkBack / Mario Kart Wii Australian Commercial Event
« on: April 22, 2011, 09:34:48 PM »

Now I have my own Wii lifestyle video!

http://www.nintendoworldreport.com/feature/26134

Nintendo Australia recently staged a series of events that would allow members of the public to possibly be included in an upcoming TV commercial. The events took place in Melbourne and Sydney between April 9-17. I attended the Sydney location, which was at an EB Games.

Before arriving I was expecting it to be fairly busy, however there was no one there at all. Soon after walking in, I was sitting down on the couch ready to play a couple of rounds of Mario Kart Wii.

The prototypical set for a Wii advertisement

After the camera operator set up, my group was off and racing. It was a little strange being filmed, and none of us really made any noise, instead we sat in silence with our Wii Wheels.

The requisite white couch is present and accounted for

When our races finished, we were given a Mario pen and informed that our video would be uploaded to the event web page. I can now say I have my own lifestyle commercial footage!

My video


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Podcast Discussion / Re: Episode 49: Road Warriors
« on: April 21, 2011, 10:44:13 PM »
Awesome episode. All the launch stories were great fun to listen to.


I went to a midnight launch for the Wii, there was a girl Link cosplayer. We were all mucking around with her wooden Master Sword replica, until I dropped it and broke the handle. Was not fun when that happened.

532
TalkBack / Miyamoto Hopes to See Super Mario 3DS Released in 2011
« on: April 20, 2011, 09:11:43 PM »

Mario might be debuting this fall on 3DS.

http://www.nintendoworldreport.com/news/26110

The new Super Mario Nintendo 3DS game, which was announced back at this year's Game Developers Conference in March, could actually see a release in 2011.

Shigeru Miyamoto recently spoke to French gaming website Gameblog.fr, stating, "I promise to do all I can to deliver the new Mario game this year."

Super Mario, final title unknown, is being developed by EAD Tokyo, the same team that was responsible for both Super Mario Galaxy games and Donkey Kong: Jungle Beat.

Currently, not much is known about Super Mario. The game is expected to be shown in more detail at this year's E3 Expo.


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TalkBack / Miyamoto Hopes to See Super Mario 3DS Released in 2011
« on: April 20, 2011, 09:11:43 PM »

Mario might be debuting this fall on 3DS.

http://www.nintendoworldreport.com/news/26110

The new Super Mario Nintendo 3DS game, which was announced back at this year's Game Developer Conference in March, could actually see a release in 2011.

Shigeru Miyamoto recently spoke to French gaming website gamesblog.fr, stating "I promise to do all I can to deliver the new Mario game this year."

Super Mario is being developed by EAD Tokyo, the same team that was responsible for both the Super Mario Galaxy games and Donkey Kong: Jungle Beat.

Currently not much is known about Super Mario. The game is expected to be shown in more detail at this year's E3 Expo.


534
TalkBack / Dead or Alive Dimensions Australian Launch Date Set
« on: April 19, 2011, 01:03:40 AM »

DoA is bouncing its way down under this May.

http://www.nintendoworldreport.com/news/26099

The Nintendo 3DS fighting game, Dead or Alive Dimensions, will be coming to Australia and New Zealand on May 26, 2011.

The game will be priced at AU $69.95 and NZ $99.00.


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TalkBack / Re: Nick's StreetPass Weekend Adventure
« on: April 16, 2011, 08:19:06 PM »
The pictures were not intended to be super awesome, I had mainly taken pictures of cosplayers while I was there. I didnt end up including any of those, because I never asked the people permission to put them on a website.


The Mario plush one is my favourite, because their noses and legs poke out of the screen if you adjust the depth.

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TalkBack / Nick's StreetPass Weekend Adventure
« on: April 16, 2011, 05:41:20 AM »

20,000 steps, 70 hits, one weekend.

http://www.nintendoworldreport.com/feature/26077

My first weekend with the Nintendo 3DS was an exciting event. I travelled to a pop culture convention called Supanova in Queensland, Australia. I had received my 3DS the Thursday before, and had spent the Friday messing around with all the different functions like the AR games. I was looking forward to trying to get some StreetPass experience while I was away, thinking a convention is probably the best way to get some hits. I was not disappointed.

Arriving at the airport, I turned on my wireless connection and hoped that I would soon be "hit." I kept checking it every fifteen minutes or so, but didn’t run into any at the airport. While on the plane I  did take the opportunity to take a 3D picture of the wing, which I thought was pretty nifty.

Download for your 3DS

When I finally got to the convention and after walking the length of the hall, I had at least eight StreetPass hits. Quite happy with the little time it took to gain so many hits, I went into the plaza and reaped my rewards. I soon had a bunch of new puzzle pieces and had gone up a level or so in the quest. I expected there to be other 3DS units present, but I was surprised at how many I ran into so quickly.

Over the next couple of hours I managed to rack up over thirty hits. It helped me complete more puzzles and move along in the quest mode. I was initially excited at seeing that some other people had added some music to their music StreetPass. Unfortunately StreetPassing music is not how I had imagined it. I was under the impression that when you StreetPass someone it would add their list of five songs to a list for you to see, and maybe help to introduce you to new artists and music. While it does save the data for you, there is no way to actually see what the other people had in their list. You have to wait until you hit multiple people with the same song, and it is then added to your hit parade. Over the weekend I ran into two people that had a Nickelback song, so that was shown on my list. It also shows you your musical compatibility with others. I was pretty let down with the music StreetPass, and find it to be almost useless despite being an interesting concept.

Download for your 3DS

The other feature I found myself using a lot were the 3D cameras. I never used the camera on my DSi, but have taken loads of them with my 3DS . Being able to take and view 3D pictures is a huge novelty, and its fun to mess around with the camera and see what kind of images you can take. I also discovered that while viewing pictures you can use the circle pad to adjust the depth of your images. If you move it to the right everything will be pushed back further into the screen, while if you move it more to the left, certain foreground images will appear to pop out more.

The next day it was discovered that in the StreetPass quest game, it is only possible to level up your character to seven. My girlfriend and I had been leveling up with each other since we had received the 3DS, currently the hits between us are over 15 with the character levels staying put.

Shameless plug

By the time we were leaving for the airport to return home, my 3DS had over seventy unique StreetPass hits. While I did run into a few people from the previous day, there were at least seventy different people with 3DS’s over the weekend.

The last feature I’ll mention is the pedometer. I hardly ever carried my DS or DSi in my pocket, but with the inclusion of the pedometer and StreetPass, I want to have my 3DS on me a lot more. Even when I know it was unlikely to get a hit, I keep it in my pocket to rack up more steps. Over the weekend I had racked up about 20,000 steps (and 30 coins)!

Download for your 3DS

These built-in features are quite addictive, and it's awesome to pull it out of your pocket and see the little green notification light. My first weekend with the 3DS was a great one, and I can’t wait to do it again.


537
TalkBack / Re: Club Nintendo Australia Offers SNES Classic Controller
« on: April 12, 2011, 06:15:46 AM »
Got mine ordered!


About time we actually got something worth the points.

538
Podcast Discussion / Re: Episode 238: RFN Backstage Assault!
« on: April 11, 2011, 06:19:06 AM »
Also just to note. In Pokemon you can click on the new attack to see its stats.

539
TalkBack / Re: If I Were in Charge of Zelda
« on: April 07, 2011, 07:46:44 PM »
Before Wind Waker came out and I was in a typical "what would I want to see in a new Zelda" brainstorm I thought of the idea of the world being so vast that you would need to sail to different parts of it.  But the important part was that I was thinking of going between a couple of large land masses.  Wind Waker lacks that "huge" factor because it's just little islands everywhere.

I would love it if you had for example three areas, each the size of OoT's overworld, that you need to sail between, plus a couple little islands.  But the important thing is that the game takes place primarily on land.  Sailing it just a small chunk instead of a main focus.

I also think Nintendo should go for broke and make an new pirate themed IP that uses Wind Waker as an influence.  There is a lot of potential in that.




I also thought that before Wind Waker came out. I was expecting some fairly large islands, was disappointed when the game didnt feature any really.

540
TalkBack / Re: If I Were in Charge of Zelda
« on: April 05, 2011, 08:18:58 PM »
Quote
See to me that's cowardly.  That's Nintendo meek "we'll make it watered down so it offends no one" attitude that leaves no one happy.  How about Nintendo just make the Zelda game THEY want to make instead of specifically calculating what will sell?  That's what artists do.

Exactly, I also feel that Nintendo used to not care about anyone else and do whatever they wanted. TP was where they actively tried to please people, and I think that they failed to make a game with any significant impact.

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TalkBack / Re: If I Were In Charge of Zelda
« on: April 05, 2011, 06:30:25 AM »
Yes I also agree the graveyard area with the sun song was awesome. Much more stuff along those lines are needed. Storytelling should be about uncovering things throughout the land and through the various NPC's. I like your idea about saving the Master Sword till much later in the game.

542
TalkBack / Re: If I Were In Charge of Zelda
« on: April 05, 2011, 04:59:36 AM »

The overworld would have to be a far larger place than any previous 3D Zelda game, in order to have many caves and other areas that the player would have to explore. I want the player to be able to go in pretty much any direction that they want right off the bat, like the original NES Zelda. I want to break away from a set path through the game, which is why I took the items out of the dungeons, it would allow people to go and get items in different orders.


Dungeons wouldn't really have a big build up to entering them, it would be like you find a hole in a waterfall, and on the other side you just keep exploring. Sometimes you might not realise you have transitioned. I would want this Zelda overworld to basically allow for a tonne of potential areas to find, so that there is more variety. Hence the Mario Galaxy association. Also a good example of a smaller more bite sized dungeon area, would be the Ice Cavern and the Well from Oot. Much more of that kind of stuff.

543
TalkBack / If I Were in Charge of Zelda
« on: April 04, 2011, 07:57:31 PM »

How we would change The Legend of Zelda games if it was up to us.

http://www.nintendoworldreport.com/feature/25916

In this special, Nintendo World Report staff discuss what they would change if they were in charge of a Legend of Zelda game. There are many things that people would like to see changed in Zelda, from structure to timelines, everyone has an opinion. In the following articles we discuss these and much more.


544
TalkBack / Nintendo Australia Holds Mario Kart Wii Event
« on: April 04, 2011, 11:54:49 AM »

Join in and you might be in a commercial.

http://www.nintendoworldreport.com/news/25951

Nintendo Australia is hosting an event that will give Nintendo fans the chance to come and compete at Mario Kart Wii. Not only that, but a few lucky guests might be lucky enough to be featured in an upcoming commercial for the game.

All that is required to enter is turn up at either of the following locations from April 9 - April 17.

Melbourne
The Nintendo Experience at EB Games 
67 Swanston Street
Melbourne, Victoria

Sydney 
EB Games
Broadway 76 – 81 Bay Street
Ultimo, New South Wales

The camera crews will be filming the action between 10:00am - 5:00 pm everyday. For the best chance to make the final cut of the commercial, make sure to bring a group of friends.


545
TalkBack / Pokémon Black & White Break Australian Sales Records
« on: March 28, 2011, 10:40:10 PM »

Pokémon smashes Nintendo's Australian sales record.

http://www.nintendoworldreport.com/news/25888

Today, Nintendo Australia announced that Pokémon Black and White set a new sales record for the company. Combined, the games have sold through 77,000 units within one week.

Pokémon Heart Gold & Soul Silver sold through 45,000 units in their first week, with New Super Mario Bros. Wii holding the previous record of 47,400 sold through.

Pokémon Black and White are now the best-selling week one game releases across all systems in Nintendo Australia’s history.

The Pokémon series has sold more than 3 million units to date in Australia.


546
Nintendo Gaming / Re: I played the 3DS today - who wants to touch me?
« on: March 22, 2011, 05:53:26 AM »
When I played the 3DS I wasn't super wowed really. It is definitely cool having it glasses less, but having seen quite a bit of 3D content at the movies and on tv's, it just doesnt wow me as much now. I was much more impressed with the AR stuff than any particular game. Pilotwings looks good, and ill get it when it comes out here. I also think playing Resident Evil at night will be great, after having watched the video of it.

547
TalkBack / Nintendo 3DS In-Store Display Shows Depth
« on: March 20, 2011, 12:43:39 AM »

It conveys 3D without fancy screens.

http://www.nintendoworldreport.com/news/25757

An advertisement for Nintendo 3DS at an Australian EB Games features a mock-up Nintendo 3DS display, with a picture of Mario placed further back than the surrounding image. This gives off a perception of depth which helps to illustrate what the 3DS is all about.

Displays like this will undoubtedly be used around the world in similar places. 


548
TalkBack / Dragon Quest IX Breaks Sales Record
« on: March 17, 2011, 07:58:18 PM »

Dragon Quest rises into the starry skies.

http://www.nintendoworldreport.com/news/25735

Square-Enix, the developer behind the Final Fantasy and Dragon Quest series, has announced that the ninth numbered entry in the Dragon Quest franchise has shipped 5.3 million units worldwide as of December of last year. Dragon Quest IX is now the best selling entry in the series.

The franchise itself has sold through 57 million units since its inception in 1986.


549
Haha its dino

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Sedbohj aj houcc0 unojemo ad mickafcu0oh! Najx kxo0 xutd'k sxudwot ak ad kxo prep homubo.

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