Podcast Discussion / Re: RetroActive #19 Poll - GameCube 10th Anniversary Edition
« on: July 28, 2011, 07:19:29 PM »
Granted I have only played a small amount of it, but its such a clunky game..
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QuoteTraveller, the wording is ambiguous. It makes it sound like they could be 3D Classics versions.
I wish, but probably not. I think Miyamoto said in an interview a month back that Nintendo would stop making 3D classics, they're too difficult to make (i.e. expensive) for what they expect to make back. Apparently, they have to practically re-make the game, not from scratch but pretty close.
*sniff* No Billy Hatcher? I guess there just wasn't support amongst the RFN staff for this overlooked platformer.... I think any of these (barring Wario World--sorry Greg) would make for interesting discussion.
Hm. So it doesn't sound like any of you are really happy with the Wii. That's a shame. For me, Nintendo is still delivering the goods on their first party software - you remarked that they were conservative with their new games, and I would only say that applies to the base structure of these games, as I feel like there was a lot of imagination and creativity in most other elements of their game design. I also disagree with Mike's characterisation of Metroid Prime 3, but whatever floats your boat. As for third party support, it might not be as strong as the other systems, but I think there are still some diamond titles out there. More than ever, though, you have to be very much tuned in and looking closely to find those diamonds.
To bring up a few that I don't recall being mentioned on the episode, both Zack & Wiki and the Boom Blox duo definitely delivered on what you were discussing, the promise of new experiences brought about by the Wii controller. Original, clever and great fun. If we extend this to the download arena, I'd put LostWinds and Fluidity/Hydroventure under the same category; these are the kind of games that you couldn't get elsewhere, the kind that are made more enjoyable by motion controls. Of course, that philosophy isn't required for everything; two examples are Little King's Story and A Boy & His Blob. Despite not utilising any special control scheme, this pair is the kind that probably wouldn't be created without the Wii either, simply because of industry trends.
As for disappointments, the conspicuous absence of certain games on Virtual Console is a big one. Supposedly, the lack of representation for Nintendo 64 is related to difficulties emulating Expansion Pak features, yet it must be possible given that there are ROM websites that have managed it.
I'm super excited for Kirby Wii and mildly interested in Mario Party 9. I would consider neither game a huge, monumental release, though. Like, I'll be there day one for Kirby, but I feel like I already played that game and know too much of what to expect. I hope to be surprised, but there's a big feeling of deja vu with that game. Same with MP9.
A little haggis goes a looong way!
http://www.nintendoworldreport.com/extralife/27195
Sega Soccer Slam was a surprising title for me when I picked it up for cheap some eight years ago. I had been interested in it, but was slow to actually pick it up. I was immediately glad that I did, and wished that I had purchased it earlier, as it quickly became one of my favorite arcade sports games.
The game plays similarly to other arcade soccer titles (such as Mario Strikers), with three players and a goal keeper per team. The characters are all stereotypes from around the world, and they are quite a colourful bunch. From a Scotsman to an American jock, all the major regions are covered, and surprisingly even Australia is represented.

Red Vs Blue
During a match you have all the usual functions you would expect from a soccer game, such as passing, shooting, and punching. There is also a basic combo system in place, where by stringing together passes and shots builds your power meter. You can then use your stored power to either have a burst of energy, run and shoot faster, or activate the killer kick, which basically gives you "bullet time" that allows you to aim your shot at the goal.
One of the cool features is the ability to use your prize money to buy items to increase your players stats in the single-player quest mode. Once purchase, these stats affect all other areas and modes of the game. Another fun addition during quest mode are challenges that are available to compete in, such as performing killer kicks to score goals.

After playing the game by myself, I invited some friends over to try out the multiplayer. They all thought the game was alright, but sadly could not really get into it because they didn’t like the characters. This perplexed me a little; sure, they look a little strange, but the gameplay is fun.
Besides the main soccer mode, there are also a couple of fun mini-games. One is a Hot Potato game in which you have to keep possession of the ball to rack up points, and when the timer is almost up, pass it off to another player to avoid an explosion and loss of points. The other is a simple brawl match in which all players have health bars, and the last man standing wins. These modes, while fun for awhile, lose their appeal fairly quickly. Admittedly, it was pretty funny with four humans playing Hot Potato.

Sega Soccer Slam is a fast-paced and funny game. Comments from the announcer and the players themselves are usually humorous, and they don’t get tiresome as quickly as you would expect. Some people may find the character designs and art to be off-putting, but to me they don’t spoil the overall experience. And who couldn’t like Angus the Scotsman?
You're becoming more and more like your father.
http://www.nintendoworldreport.com/news/27184
Nintendo Australia announced that Star Fox 64 3D will be coming to Australian shores on September 15, 2011. The remake includes remastered graphics and a revamped local multiplayer.
The game will be priced at AU $69.95 and NZ $99.00.
Lots of picture puzzles await.
http://www.nintendoworldreport.com/news/27176
Tomorrow, Mario's Picross for the original Game Boy will be available to purchase from the European Nintendo eShop for £3.60 / €4.00
Originally released in 1995, the game features over 200 puzzles, and after completing all the game modes, a time trial mode is unlocked for an even greater challenge.

Team Meat don't even have dev kits yet.
http://www.nintendoworldreport.com/news/27095
The designers of Super Meat Boy have ditched plans to port the acclaimed game to the Nintendo 3DS. The team are approved 3DS developers, but have yet to receive dev kits for the system.
They are now working on a new title, but are unsure if it will work on the 3DS, or even if it would be a good fit for the system.
EB Games recalls the game due to save file issue.
http://www.nintendoworldreport.com/news/27010
Due to Resident Evil: The Mercenaries 3D being unable to wipe the save data from the game, EB Games Australia has put out a recall nation wide and will no longer be selling the game for the foreseeable future.
After checking with a local store for comment, the salesperson mentioned that the game was being recalled due to a bug in the software that would not allow the game to be restarted. In actuality, the inability to reset the game was intentional, and is mentioned in the manual. When asked if the game would be put back on sale eventually, the salesperson assumes that it will, but not anytime soon.
Resident Evil: The Mercenaries 3D is not even supposed to be on sale yet; originally, it was to be released on June 30.
Another high profile game is available before its release date.
http://www.nintendoworldreport.com/news/26998
Reports have come in that Australian EB Games stores, have begun selling the new Resident Evil: The Mercenaries 3D already. This comes just days after retailers started selling the new Zelda game before its release date.
As of right now EB seem to be the only ones currently selling it, but that will likely change. The retailer is also selling the game at a reduced price of $55.95. The game was supposed to release on June 30, 2011.
The limited edition soundtrack will heading down under.
http://www.nintendoworldreport.com/news/26973
The 25th anniversary soundtrack for the Legend of Zelda: Ocarina of Time 3D will also be coming to Australia.
Nintendo Australia has announced that Zelda fans who want one will have to register the game via the Club Nintendo rewards site before July 31, 2011. There are apparently more details to follow, and it is unclear if everyone who registers before the deadline will receive a copy of the soundtrack.
The Legend of Zelda: Ocarina of Time 3D will officially launch in Australia and New Zealand on June 30, 2011, however there have been reports that some retailers are selling the game early.
The Melbourne event would have had music, food, and prizes.
http://www.nintendoworldreport.com/news/26974
The Australian midnight launch for the Legend of Zelda: Ocarina of Time 3D, has been cancelled due to unforeseen circumstances.
The event was to of taken place at the Nintendo Experience store in Melbourne, with music, food and various prizes were to be given away. Nintendo Australia has apologised for any inconvenience this may have caused.
It is speculated that the event has been canned, due to the street date of the game being broken.