BTTF 1 is the best, followed by 3 and then 2. As a kid I always loved the 2nd one, but looking at them now at an older age I think 2 is the weakest, although not by a huge margin. The first is easily the best though.
A demo for Trine 2: Directors Cut is now available on the Wii U eShop worldwide. The full game is also on sale for a 25% discount across all territories.
The singleplayer demo allows players access to the first level and half of the second, the demo will be available until February 28, although in Europe it will be up until March 7. The demo version also allows local co-op for up to three players.
The pricing for the 25% discount for North America and Australia is $14.99 and in Europe it is 12.49€.
The reduced sale price for The Legend of Zelda: Ocarina of Time 3D for Europe, Australia, and New Zealand will end on February 21.
This sale was announced during a recent Nintendo Direct. It is unknown what the next game to go on sale will be. The sale prices are as follows for the various countries:
Nintendo Australia has announced that the limited edition Monster Hunter 3 Ultimate bundles will come to the Wii U and Nintendo 3DS for Australia and New Zealand on March 23.
The Wii U bundle features a black Wii U console with 32GB of storage, a black Wii U Pro Controller, and a copy of the game. The Nintendo 3DS bundle comes with a black Nintendo 3DS XL and a copy of the game pre-installed on the system via internal storage.
Also on March 23, the Nintendo 3DS XL Circle Pad Pro will be made available, along with a Wii LAN adapter that allows a Wii or Wii U to connect to a wired home network.
Lego City: Undercover for the Wii U launches in Australia and New Zealand on March 28.
The game features a multi-talented cop named Chase McCain, whose mission is to track down and stop Rex Fury, the villain responsible for a recent crime wave across Lego City. Going undercover, Chase explores the large, open-world Lego City and dons a range of different costumes that allow him to use special abilities. For example, dressing up as a robber can allow him to pry open doors.
Lego City: Undercover will be available at both retail and as an eShop download on its day of release.
Nintendo Australia has announced a Monster Hunter 3 Ultimate competition to find the ultimate hunter.
To enter, players must record themselves playing Monster Hunter 3 on the Wii, upload the footage to YouTube, and submit the video link on the competition website.
The winner will win a trip to Nintendo Australia's head office to record gameplay footage of them playing Monster Hunter 3 Ultimate, which will then be used to create a commercial for the game. They will also receive a copy of the game for both the Wii U and the Nintendo 3DS within one week of the game's launch on March 23. Four runners-up will have the choice of either the Wii U or Nintendo 3DS version of the game.
The submitted gameplay clip must be under five minutes in duration, and video quality is not an issue as long as the judges can see what you are doing. The competition is only open to residents of Australia and New Zealand. For all the competition details and instructions on how to submit your gameplay footage, visit the competition website.
The founder and president of Brownie Brown, Shinichi Kameoka, is no longer with the company following the recent restructuring and name change of the developer to 1-Up Studio.
The new company is called Brownies and will be located in Kichijoji in Musashino, Tokyo. A new website has also been revealed, but is currently only teasing a March 1 date; presumably this will be the date the website launches.
A special distribution event for the Pokémon Meloetta will be taking place in Australia during the upcoming cinema release of the new Pokémon movie, Pokémon the Movie: Kyurem vs. The Sword of Justice.
The distribution event will be available to people who purchase a ticket to see the new movie, showing on February 23 and 24 at the locations below:
AUSTRALIA NSW – Broadway VIC – Chadstone ACT – Woden WA – Carousel SA – Tea Tree Plaza QLD – Stafford
NEW ZEALAND Auckland – Wairau Park Christchurch – Riccarton
To receive Meloetta at the above Hoyts cinemas, fans will need to bring the following:
• A valid Pokémon the Movie: Kyurem vs. The Sword of Justice movie ticket for the February 23 or 24 session • A Nintendo 3DS™ or Nintendo DS® system • A copy of the Pokémon Black 2, Pokémon White 2, Pokémon Black, or Pokémon White game • The Pokédex within the game • No more than 11 Wonder Cards in their possession
The movie will be opening at selected Hoyts cinemas across Australia and New Zealand starting from February 16 for a limited time only. Pokémon Trading card demonstrations will be taking place one hour before the screenings at the following locations:
AUSTRALIA – 16 & 17 FEBRUARY NSW - Blacktown ACT – Woden VIC – Eastland QLD – Stafford SA – Tea Tree Plaza WA – Garden City
NEW ZEALAND Saturday 16 February – Wairau Park Sunday 17 February – Wairau Park Saturday 23 February – Sylvia Park Sunday 24 February – Sylvia Park
To find out the full list of screening locations visit the following websites:
The screenshot posts on Miiverse are universal. When in a game hit the home button, then go to create your post and you will be able to add a picture of the screen that was being displayed in game.
Castlevania: Lords of Shadow - Mirror of Fate will be released for the Nintendo 3DS on March 9, Nintendo Australia has announced. This news follows a distribution agreement between Nintendo and Konami Digital Entertainment GmbH.
The new Castlevania game features multiple characters from the Belmont family across different eras, each character comes with unique skills and abilities. The game features an atmospheric setting along with high resolution 3D polygon graphics. The game is mainly played from a side-scrolling perspective, but moves seamlessly into full 3D battles.
European President of Konami Digital Entertainment GmbH, Shinji Hirano, had the following to say about the 3DS installment, “Nintendo 3DS is the perfect platform to release the latest instalment in the Castlevania: Lords of Shadow franchise. Because of the console’s unique 3D capabilities and graphical power this will be the best looking portable Castlevania experience ever and will give fans of the series thrilling action on the go.”
This was probably brought on by the 60Hz complaints, or at least that is a nice side effect of implementing these changes.
Makes me angry. Nintendo are seemingly choosing to just ignore.
I think the 60Hz complaints are legit though. As long as people don't start taking them to communities outside "Balloon Fight", they should be allowed to stay. They are on-topic and relevant to the discussion of the game.
Yeah, I'm hoping that's the case, but you never know with Nintendo.
Nintendo of Europe has announced that Scribblenauts Unlimited for both the Nintendo 3DS and the Wii U will be delayed.
Apparently some changes have needed to be implemented within the games, but no details as to what needs to be done were given. Further announcements regarding the launch of the games will be coming very soon.
Scribblenauts Unlimited is developed by Warner Bros. Interactive and 5th Cell, Nintendo is the publisher of the game across Europe.
Trine 2: Director's Cut for the Wii U eShop has now been released in Australia and New Zealand.
Developer Frozenbyte has also decided that in the way of an apology for having the game delayed for so long, the game will receive a 25 percent discount. The discounted prices will be AU$14.99 and NZ$17.99, and the discount will be in effect until February 28.
Joel Kinnunen, Vice President and Senior Producer on the game at Frozenbyte, had the following to say regarding the delay.
"Game development is often very hectic at the end, and we made a conscious decision to make sure that we get all the required bits done for the North American and European releases. We felt like we didn't have time to focus on the Australian age rating process because we weren't very familiar with it, and it ended up being pushed to after the release submissions."
"The sad part is that the work we needed to do for the Australian age rating submission took roughly an hour. So one hour of time saved ended up causing a lot of frustration to us and all the gamers down under, and we understand how difficult the wait has been. In hindsight it ultimately boils down to one bad decision on my part and I'm deeply sorry about that!"
An update is now available in the Nintendo eShop for Gunman Clive in both North America and Europe.
The update was designed to fix a bug that crashed the game during stage 10. A few other unnamed issues were also addressed with this patch.
Gunman Clive is a side-scrolling platform game with a unique pencil line graphic style. The setting of the game is the old west, and the gameplay takes inspiration from classic platformers, the biggest inspiration seemingly being Mega Man. Check out our review of the game.
Oh damn, thanks for pointing it out though. I try to make sure that doesn't happen as I am putting the pages together, something must of been bumped slightly somewhere near the end before export :S.
I'm not sure about a subscription model, its something I will think about though.
It seems like Nintendo has hidden the most popular Miiverse post regarding this issue. There are still tons of others, but this one was the main one everyone was supporting. Find user Meggie to find the post, I think that will still work.
EDIT: Actually, seems like after 4 days or so the posts are automatically moved away. I didn't realise this.
Why should they? The Virtual Console is supposed to keep with the original spirit of the game. They shouldn't have to change it if that's all the EU region had back then. If they had to change the refresh rate, what's stopping them from changing things from beloved games such as Ocarina of Time or the original Super Mario Bros? It causes a precedent that doesn't need to be there. Like I said: boo hoo
Im sorry, but releasing a 60Hz version would not be that difficult, and wouldn't really require them to go in and edit the games actual code if they just used the existing roms. Releasing versions that are accurate to how the games were originally made should be something that they are willing to do, the 50Hz versions are not how these games are supposed to be played.
Movies on blu ray come out in their intended frame rate these days. Tons of movies were also chopped, edited and adapted to work within the confines of old display technology, going by your logic we should still be getting those versions too.
Virtual Console on Wii U, what a great idea! Last week, Nintendo announced and then released the first Virtual Console game for Wii U. Many were excited at both the announcement and the forth-coming games that have been promised. Nintendo pleased all of their fans, right? This announcement was a great surprise, right? Well, it was great for the Japanese and American regions, but European countries, Australia and New Zealand were once again treated to an inferior version of the released VC game, Balloon Fight.
What? Inferior? How, you say? Well, Nintendo has decided to give us the original 50Hz versions of these classic games. You see, the TV’s that were sold across Europe in the 80’s and 90’s used the PAL video standard. This meant that the resolution and refresh rate of the screen differed from the Japanese and American standard, NTSC. The PAL refresh rate (50 Hz) is slower than NTSC (60 Hz), and when video games were first sold in countries that use the PAL standard, they had to conform. The conversions were almost always done badly – games ran 17.5% slower than they were supposed to – and because PAL has a greater image resolution, games had large borders on the top and bottom of the screen to fill the dead space. A lot of games even featured slower music.
When the original Wii Virtual Console started, Nintendo unwisely chose to continue using these converted versions instead of the originals, even though the vast majority of people would no longer be affected due to newer TV’s supporting the NTSC standard.
We are now on the precipice of a new Virtual Console service, and it seems that Nintendo will still be using the slow, bordered, PAL-conversion messes. There is absolutely no good reason why we should endure these inferior versions of the games anymore. Nintendo has to recode the emulation for these VC releases, so why not include both a PAL and an NTSC version? I say they should either provide the choice of version on the eShop or include both ROMs in a single package with a menu option to switch between PAL and NTSC. The former option is probably necessary, because otherwise Nintendo would only be speeding up the PAL version, which could be an even greater mess. If the game originally had PAL optimizations, speeding it back up could make it really wonky.
Nintendo is charging people in PAL territories the same as people in NTSC territories, for worse versions of VC games. We should be angry, we shouldn’t have to put up with it, and we most definitely should not have to import the better releases from America. Frustratingly, the 3DS eShop versions of NES games (yes, even Balloon Fight) were NTSC across every region.
People have taken to the Balloon Fight Miiverse community to express their disdain for this issue. If you live in a country where you receive the PAL version, get on the Miiverse, Yeah! all of the posts complaining about it, and contribute to the awareness in any way that you can. Nintendo ignored this problem on Wii, and I hope that they reconsider and address this problem on Wii U. I advise people in these affected regions to not buy any of these releases if they can help it. Don’t put up with mediocre products.