Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Traveller

Pages: 1 ... 5 6 [7] 8 9 ... 23
151
TalkBack / Super Mario 3D World Announced for Wii U
« on: June 11, 2013, 10:15:45 AM »

The plumber is back for another round of pin-point platforming action.

http://www.nintendoworldreport.com/news/34514

Super Mario 3D World for Wii U has been announced as the next major Mario game.

The game is inspired in its design by the Nintendo 3DS game, Super Mario 3D Land. The game features Mario, Luigi, Peach and Toad as being playable within the game. Based on the video shown during the E3 Nintendo Direct, the game features cooperative multiplayer for up to four players.

Each character will control differently; for instance Peach can float much like in the US Super Mario Bros 2, and Toad runs faster than other characters. A new cat suit power up was also revealed, allowing players to climb walls and scratch enemies.

The game will be launching in December.


152
TalkBack / New Gardening Mama Game Coming to Japan in September
« on: June 10, 2013, 08:28:21 PM »

Tend to your garden and help your animal friends with flower deliveries.

http://www.nintendoworldreport.com/news/34508

A new entry in the Mama series of games is coming to the Nintendo 3DS, this time for another round of gardening in Gardening Mama: Mama and the Forest Friends.

The premise of the game involves delivering flowers to the animal inhabitants of the forest. For instance, a bunny might ask you for certain kinds of flowers to attract people to her little store. Mama is then rewarded with shopping tickets that let her get decorative items for her own garden.

The core of the gameplay remains the touch screen mini games. The player will be planting flowers in the correct order, pouring soil, and even balancing a watermelon cart. The game also has you taking care of your own garden and harvesting produce.

Gardening Mama: Mama and the Forest Friends is launching in Japan in September.


153
Podcast Discussion / Re: Episode 89: Scooby Clue
« on: June 09, 2013, 02:52:46 AM »
I think they should bring back Double Dash as an option.

Also, DD was still slow in Battle Mode if I remember correctly.

154

It requires a little time to register and claim, but it's still a free game!

http://www.nintendoworldreport.com/news/34477

Nintendo Australia will be offering a free game to people who purchase an original Nintendo 3DS system starting June 20.

To claim your free game, you must have purchased the system before July 31 from a participating retailer, then you must register the system on Club Nintendo and complete the other required steps by September 30. After that, you will have the choice to download one of six titles. Your receipt from your purchase is also required as you must send a photo or scan of it to Nintendo during the process of claiming your game.

The games that are will be available are as follows:

Animal Crossing: New Leaf
Luigi's Mansion 2
Mario Kart 7
Super Mario 3D Land
New Super Mario Bros. 2
nintendogs + cats: Toy Poodle & New Friends


155
Yeah.. absolutely terrible. No one should defend this.

156

If you are still missing your Cube controller on your Wii U, this adapter may help you out.

http://www.nintendoworldreport.com/news/34458

A new controller adapter from the company Mayflash lets users connect their GameCube controllers up to the Wii U.

The adapter allows the GameCube controller to be used on games that support the Wii Classic Controller and the Wii Classic Controller Pro. The adapter also has a built-in turbo function which can be customised to work on the A,B,X,Y,L,R and Z buttons.

The adapter is currently listed on Amazon for $18.99.


157

Many locations across the UK will let players connect seamlessly for free.

http://www.nintendoworldreport.com/news/34459

Nintendo has announced a partnership with the company O2 that will allow free Wi-Fi access to Nintendo 3DS owners at a variety of locations in the UK.

Nintendo 3DS players will be able to connect at many locations including, McDonalds, Debenhams, Pizza Hut, Costa Coffee, House of Fraser, Toby Carvery, as well as public venues such as The O2, Twickenham, Bluewater and the Central London boroughs of Westminster and Kensington & Chelsea.

Users will not have to worry about mucking around with any setup on their systems, just being within the range of the network will automatically connect the system. The Nintendo 3DS system must be updated to the most recent firmware for this to work however.


158
TalkBack / Re: Nintendo World Report: Powered Off - Issue 6
« on: June 02, 2013, 06:57:01 AM »
What the? Lol

159
Nintendo Gaming / Re: What should Retro make?
« on: June 02, 2013, 02:23:33 AM »
Some comments from here were included in the latest NWR: Powered Off. :)

160

Until June 20, Europeans, Australians and New Zealanders can buy the games cheaper!

http://www.nintendoworldreport.com/news/34368

The Legend of Zelda Oracle of Ages and Seasons Game Boy Color games will be releasing this week for the Nintendo 3DS Virtual Console across Europe, Australia and New Zealand.

The games will be released at a reduced price and will remain until June 20. The prices during the sale and after are:

Sale Price
EU - €4.99 (£4.49)
AU - $6.50
NZ - $8.50

Regular Price
EU - €5.99 (£5.39)
AU - $7.80 
NZ - $10.20


161
TalkBack / Re: First Trailer for Sonic Lost World Released
« on: May 28, 2013, 05:59:42 PM »
This looks amazing! Can't wait to see more.

162
should have gotten James to host this. :P:


Haha yes! They could of reviewed Cocoto Kart Racer.

163
Podcast Discussion / Re: RFN RetroActive Game Nominations
« on: May 28, 2013, 06:51:47 AM »
I'd like to see Do Re Mi Fantasy. The SNES Milon game.

164
Mario Kart could of been amazing on the Wii if they had used the pointer and flicking motions for control instead of steering..

165
Haha awesome. Pirate Radio is back!

166
Buying physical will be pointless on this system. May as well download everything, they are the same thing..

167

Both Kirby games will receive a discount if the user has bought Kirby's Adventure for the service.

http://www.nintendoworldreport.com/news/34309

As a part of the Wii U eShop update this week, Europe, Australia and New Zealand will be seeing the Super Nintendo games Kirby's Dream Course and Kirby Super Star.

Both of these games will receive a 30% discount if the user has previously bought the NES game Kirby's Adventure. This offer will continue until May 30.

These games will be the U.S. versions of the titles, meaning they will run at full speed and will take up the entire 4:3 frame of the image.


168
TalkBack / Re: The NWR Staff Chimes in on The Xbox One
« on: May 21, 2013, 11:07:20 PM »
If I don't have the ability to play offline/share games etc I wont be getting one. If it requires a check every 24 hours or so. What happens in 10 years?


The disks are gonna be worthless, may as well just go digital only.

169
TalkBack / History of Nintendo Software Technology
« on: May 20, 2013, 10:07:49 PM »

From Bionic Commando to Mario vs Donkey Kong.

http://www.nintendoworldreport.com/feature/34236

Nintendo Software Technology Corporation (NST) is a first party development house located in Redmond, Washington. NST was founded by Claude Comair and Scott Tsumura, both of which had various successes before the creation of NST.

Claude Comair was born in Hamlet of Tannourine, which is located in the Batroun District of Lebanon. He lived there until he was 18 years old. Claude has two degrees, one in Architecture and one in Environmental Engineering. Over the years he has worked on games for Nintendo, Digital Eclipse Software Inc., Intelligent Systems, and Namco.

From 1984 until 1988 he had been researching as part of Osaka University's Faculty of Engineering. His research whilst there led him to write “VU”, a 3D computer language that was used to help create virtual 3D databases for existing and non-existing cities. The virtual models could simulate events that could have happened in the distant past, present, or future.

After finishing his research at Osaka University he moved with his wife Michele to Vancouver, Canada. He then set up the company DigiPen Corporation, a computer simulation and animation company. In the early 90’s the company began collaborating with Nintendo of America to create a post-secondary program for video game programming. In 1994 DigiPen Applied Computer Graphics School began its first class for game programming students.

Over the course of the next few years DigiPen grew to include higher degrees, such as the Bachelor of Science degree in Real-Time Interactive Simulation and Associate of Applied Arts Degree in 3D Computer Animation. DigiPen also became the first dedicated university in the world for computer and video game development.

The other co-founder of NST, Scott Tsumura, started in the games industry in Japan in 1976, joining the company IREM Corporation. He was an executive that was responsible for game production and business development. He worked in the Japanese industry for 12 years, then continued working in the U.S producing games and founding or co-founding various companies. These companies include Kyodai Software, Bullet-Proof Software, Big Bang Software, Nintendo Software Technology Corporation, and Tozai Inc. He has also served as an advisor or officer for companies such as Aksys Games, Eidos and DigiPen Institute of Technology. Scott was also responsible for bringing the game Lode Runner to Japanese arcades, which was the first time a game for a personal computer was ported to the arcades (instead of the other way around).

NST was put together by the merging of DigiPen and Big Bang Software. The company was set up with Scott Tsumura as President and Claude Comair as Chairman. NST consisted mostly of people from DigiPen; however, Big Bang also contributed a small number of employees. DigiPen’s campus and NST shared the same site until 2010, when DigiPen moved to a larger campus. NST and DigiPen have a strong relationship, with NST hiring a lot of their employees from the institute.

NST’s first game was Bionic Commando: Elite Forces. The game was a sequel to the original NES game. The game implemented some new features such as being able to choose either a male or female commando, and the ability to climb down from platforms along with some limited first-person sniper rifle segments. The game's story is also quite a bit different from other entries in the series. The game was well-received, receiving scores within the 8-9 range from major review websites and publications at the time. Elite Forces was only released in the U.S.

The developer's next game was a Game Boy Color port of the NES action RPG Crystalis. This version of the game changed a number of story elements and re-worked various things about the gameplay and game structure, not to mention decreased its screen resolution. Enemies were no longer immune to various elemental swords, which made the combat less strategic than the original game. However, the port did include an extra dungeon not found in the original. Overall the game was not received as well as either of NST’s previous titles, or even the original NES version of Crystalis.

After NST’s first two Game Boy Color games, they went on to make Ridge Racer 64 and Pokémon Puzzle League for the Nintendo 64. Ridge Racer featured tracks from Ridge Racer and Ridge Racer Revolution, and also incorporated a number of exclusive tracks. Gameplay- wise it was based off of the previous title, Ridge Racer Type 4. The game was also not released in Japan, a first for the series.

Riiiiddddggggeee Raaaaaaacccceeerrr

As the N64 was winding down on the development side, NST started working on Nintendo’s then upcoming console known as GameCube. Over the course of the GameCube’s life, NST made or worked on quite a few titles. Their biggest game releases were the GameCube launch title Wave Race: Blue Storm and later 1080° Avalanche. Wave Race was received very well, with some fantastic graphics and wave physics that are still impressive today. However, some felt the game was a little too difficult and sometimes felt too similar to the N64 game in terms of its track design, as some were merely remakes. Still, the game was an excellent update to the classic N64 title.

1080°, however, was not received as favorably as its N64 predecessor due to the game not being as fully featured as other contemporary snowboarding games (like the SSX series). The game's development was also a little troubled, as NST inherited the duty of creating the game after original developer Left Field had decided to no longer be a second party developer for Nintendo. NST had originally referred to the game as 1080°: White Storm, after having called Wave Race Blue Storm. In America, the game was released as a single disk game and also as a two-disk Walmart exclusive, the second disk being a Mini-DVD with 30 minutes of extreme snowboarding footage with the game’s soundtrack playing.

Aside from the major games that they developed, NST also worked on the Japanese exclusive Nintendo Puzzle Collection. It also had a hand in the development of the two Zelda GameCube disks, which featured versions of the Nintendo 64 Zelda games and also the two NES games. One of the disks was included with pre-orders for the release of The Legend of Zelda: The Wind Waker in various countries and included an unreleased version of Ocarina of Time, known as Master Quest.

After the GameCube, NST’s next games were on the Nintendo DS, with their highest profile game being Metroid Prime: Hunters. Kensuke Tanabe from Nintendo Company Limited came up with the initial idea for Hunters, and with Retro Studios unable to take on the development, Tanabe asked NST to tackle the project. NCL did not create the game themselves because they wanted the game to be influenced with western ideals and presentation. The team that worked on the title consisted of around thirty people, which made it one of the largest teams working on a Nintendo DS game at the time. The game received a mixed response from both fans and critics, many panning the single player game for being repetitive and uninteresting. This was primarily due to the game being heavily focused on being a competitive multiplayer FPS game; it was also one of the first games to use the Nintendo Wi-Fi connection, even implementing voice chat.

After Hunters, NST went on to create various handheld entries in the Mario vs Donkey Kong series, some being made for Nintendo’s downloadable services such as the Nintendo DSiWare store. Aside from that, they also worked on Crosswords DS, Mario and Animal Crossing clocks and calculators, and Aura-Aura Climber for DSiWare.

NST also had an early Wii game cancelled, a third person action game called Project H.A.M.M.E.R. It featured the player running around with a giant hammer smashing enemies. Apparently NST later tried to turn the game into a more casual title bearing the name Wii Crush, but it was also never completed.

Lately NST has been working on Nintendo 3DS with another entry in the Mario and Donkey Kong series. It is unknown if the team will be venturing onto Wii U in the future, but a new entry in the 1080° or Wave Race series would be most welcome.


170

This release was on a razor's edge for quite some time here.

http://www.nintendoworldreport.com/news/34156

Ninja Gaiden 3: Razor's Edge is now available in Australia as a digital download on the Wii U Nintendo eShop for $79.95.

The game currently seems as though it may be a digital download only, as the press release only states the game as a download, and Australian retailers don't seem to be selling the title.

Razor's Edge was the first game to receive an R18+ rating in the country. Other versions of the game for the Xbox 360 and the PlayStation 3 have already been released earlier in the year. Nintendo finally updated the Wii U's parental controls a couple of weeks ago with the ability to filter the new rating. This should pave the way for more titles that are rated as R18+.


171

Two other Japan only games have also been rated.

http://www.nintendoworldreport.com/news/34146

The Famicom Disk System game, The Mysterious Murasame Castle, has been rated by the Australian Classification board.

This game was what the Takamaru's Ninja Castle attraction was based off of in Nintendo Land for the Wii U. Two other Japan only games have also recently been rated, Summer Carnival '92 Recca and Crash 'n the Boys: Street Challenge.

It is not yet known what eShop Virtual Console service these games will be appearing on.


172
TalkBack / Re: Nintendo World Report: Powered Off - Issue 5
« on: May 07, 2013, 09:15:52 AM »
I'm glad there are people enjoying this format. But, if there are any suggestions to improve, or just some ideas, that feedback would be appreciated. I'd like the mailbag to be more populated, you don't even necessarily have to be asking a direct question.


Also, have people been enjoying the exclusive articles? We are hoping to include a couple more in the next issue.

173
TalkBack / Re: EA Lands Exclusive Star Wars Deal
« on: May 06, 2013, 07:21:14 PM »
Sadly this may mean Nintendo consoles will receive less Star Wars games. They will probably throw some bones though..

174
TalkBack / Re: Wii U System Update Live in North America, Europe
« on: April 26, 2013, 05:50:49 PM »
@Traveller

Nevermind, my Wii U apparently fixed itself overnight.

Lucky!

175
TalkBack / Re: Wii U System Update Live in North America, Europe
« on: April 26, 2013, 10:08:23 AM »
My Wii U now takes 25 secondes to go from the Plaza to the Kirby loading screen. The hell.

Same, pretty much everything sits there on the icon screen for awhile before going to the splash screen. It used to be almost instant.. I think I'll do a video maybe..

Pages: 1 ... 5 6 [7] 8 9 ... 23