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Messages - Pixelated Pixies

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2201
TalkBack / Re: New Super Mario Bros. Mii Preview
« on: June 04, 2012, 07:26:00 AM »
I have to say, despite my scepticism, this is shaping up to be a more interesting Mario game than I had originally presumed. I'm digging the cool background, and should the overworld map be akin to Super Mario World that would be pretty great.

2202
TalkBack / Re: Nintendo Pre E3 and E3 Event/Conference Times
« on: June 03, 2012, 09:45:48 AM »
I love catching these Nintendo Directs, roundtables, announcements etc. I don't love them enough to stay up to 2am in the morning though.

2203
Screw revivals. I just want to see more cheesey mock-ups from Perm. Now do Mappy!

2204
Nintendo Gaming / Re: Pre-E3 Ninendo Direct tomorrow...
« on: June 02, 2012, 07:04:14 PM »
@tendoboy1984
 
No. I was thinking that they might have something to reveal which might not go down too well, and by announcing it a couple of days before their press conference they avoid it becoming a big story at E3. Again, I'm not saying that this is the case. It was just the first thing that came to mind when I heard this news. It's probably a little cynical, but my thinking was 'Why else would you have a Nintendo Direct so close the E3 press conference unless you're trying to bury bad news'.

2205
Nintendo Gaming / Re: Pre-E3 Ninendo Direct tomorrow...
« on: June 02, 2012, 06:33:41 PM »
@Caterkiller
 
Yeah, the first thing I thought when I heard this was 'Oh man, what bad news do they have that they want to get out of the way beforehand so that they can avoid it during the press conference?' Who knows? Maybe they'll actually just give some backstory on the concept of the tablet controller or better yet announce some cool new features. I can't help but be wary though.

2206
With the prodigal Kid (Icarus) being so warmly received after an absence of 20 years, you might well ask which Nintendo series would benefit from a similar revival. Indeed, Nintendo has such a formidable stable of franchises that maintaining them all would be an almost impossible task. By having such a large cast to play with, however, Nintendo has the luxury of being in a position to bench a franchise for a generation or two, and we have seen this done with high profile series' like Kid Icarus and Metroid, and more recently F-Zero and Star Fox. This is not necessarily a bad thing and it can in fact be beneficial for the series. Putting a given franchise on hold for a few years can go some way towards preventing it from becoming stale and it can also be beneficial for the developers themselves, as rather than diving headlong into the next installment it allows for new ideas and concepts to evolve.

 
Pit might have been sorry to keep us waiting, but fans of the original were more than happy to see him return.

That's not to say that the reason Nintendo has not released a new F-Zero in recent years is because it is highly principled and does not wish to devalue the franchise (this is after all the same company who have strong-armed Mario into every genre under the sun).The reason Nintendo has not saw fit to release a new F-Zero game is more likely because it was a niche game which failed to meet sales expectations. As we saw with kid Icarus: Uprising, residual affection for a series can play a big part in whether or not a series is revived, but it also needs to have a market that it can be sold to. In other words, if a series is to see a revival it must not only satisfy existing fans, it must also be capable of bringing in new ones.
 
 
For this reason the launch of new hardware would seem to be a perfect time to revive a franchise. Not only does bringing back a popular franchise get existing fans of that series excited about the new console, the game itself is also likely to get a sales bump from those, who might not be familiar with the series but, have just bought the new system and want something to play on it.
 
 
A shiney new system demands a shiney old game.

 
Successful revivals also tend to have a purpose. With the return of the Metroid series on the Gamecube for instance the intention seemed to be to provide an experience that would appeal to the western markets, where Nintendo was losing ground to their competitors. With Kid Icarus: Uprising, Nintendo's ambition was to make a game which would really show off what the 3DS was capable of. If and when Nintendo choose to revive a series for the Wii U, I think it's probable that there will be a strategic element to it.
 
 
PixelatedPixies' Choice.
 
 
Had this question of reviving a dormant Nintendo franchise been posed a few years ago I would have jumped up and down screaming 'Sin & Punishment' at the top of my lungs. Being the insatiable and greedy gamer that I am, however, the franchise that I now wish to see revived is one which I believe meets the criteria stated above (i.e. one which has been dormant for several years, can be marketed to a certain demographic and which fulfills certain strategic considerations). This franchise holds a unique place in many Nintendo fans hearts and is often cited as one of the best games ever made. Unlike many video games which have been absent for 10 years, however, this game's systems and premise are such that it could easily be adapted for modern sensibilities. The return of this series might also go some way towards one of Nintendo's stated goals, which is to make a more concerted effort to engage 'core gamers'. Indeed, it is one of the few games Nintendo has produced which is aimed squarely at mature gamers. I speak of course of Eternal Darkness.
 
 
This oft-delayed epic was switched from N64 to Gamecube before being finally released in 2002.

 
What little we do know about the Wii U's hardware might also suggest some interesting new features for an Eternal Darkness sequel. For a start there is the fact that the Wii U is capable of pushing prettier graphics. The original Eternal Darkness, a game which was originally designed for the N64, was not the nicest looking game on the Gamecube, but it still had a certain artistry. From small things like particle effects and lighting, to beautifully crafted and seemingly authentic churches and temples, Eternal Darkness was an impressive looking game if not a notably pretty one. The thing that made the original so visually appealing was it's detail and density. Objects in the world were not merely painted backgrounds, they looked and felt like real objects, things which could be interacted with and would change as the game progressed. It's this sense of detail and authenticity that I see really benefitting from being on a more advanced console like the Wii U.
 
 
Canadian developer Silicon Knights, under Nintendo's guidance, were able to explore the psychological side of fear and insanity in a way that no other horror game had before.

There is also the matter of the tablet controller. One of the most unique and surprising features of the original Eternal Darkness was of course the 'Insanity Effects', which would alter the characters perception of their surroundings depending on the messed up things that they witnessed or the evil abominations they encountered. The Roivas family, who comprise some of the more important characters in the game, were prone to insanity and this mechanic provided an interesting look into the psyche of the characters themselves. The Wii U controller would seem well suited to providing even more brain scrambling effects. Not only could the controller be used to widen the scope of some of the more notable flourishes (blood pouring down the walls for instance), it might also be used as a sort of window into the game, allowing the player to see past the twisted visions and into the real world or vice versa. Using the tablet screen to display a different version of the world from that which is shown on the main screen might even allow the game to mess with the player by having them question which version is real.
 
Ultimately, what I want from an Eternal Darkness sequel is something which is inspired by the original but not beholden to it. I'd like to see the insanity effects return in some form, and I'd also like it to be able to convey, as effectively as the original, a sense of time and place. Beyond that I'd like a sequel to go in a crazy direction and totally throw me for a loop. I'd be fine with some of the characters from the original returning, but I think I'd prefer to see a completely new setting with new characters, tangentially related to the first but not easily connected to it. To me Eternal Darkness was all about the atmosphere and story. If a sequel can nail that, then I'm on board.
 
Which dormant Nintendo series do you feel would benefit from a revival? How would this series benefit from being on the Wii U? Let me know in the comments below.

2207
Nintendo Gaming / Re: Is 'New Super Mario Bros.' a brand for bland?
« on: May 31, 2012, 05:31:24 PM »
@marty
 
I definitely agree with some of your arguments. For me the graphics are certainly lifeless. With regards level design, I thought NSMB Wii was pretty great.
 
*Tangent*
 
One level in particular stands out, which is the level where you're running on 'munchers' which have been encased in Ice, the ice acting as a kind of surface between Mario and the enemies within, enabling Mario to run atop them. Intermittently throughout the level there are also obstacles such as piranha plants which can only be scaled by building up speed and then jumping through them. Standing in the way, however, are various enemies which prevent you from building up speed, so you are forced to use the fire flower to kill them as you run, which of course unfreezes the 'munchers' in the ice, thus forcing you to effectively eliminate the platform between you and the row upon row of 'munchers' that lie beneath. It's perhaps one of my favourite Mario levels of all time.
 
*You will now be returned to your regularly scheduled post*
 
I totally agree, however, that the whole grass, desert, ice, fire, castle thing has been done to death. Not only for Mario, but also for Zelda and Metroid in my opinion. I remember being really excited in Twilight Princess when playing through the Sky temple and the Twilight temple because they were something completely new and interesting (even if it was just an aesthetic change). I wish Nintendo would do more of that sort of thing.

2208
TalkBack / Re: Nintendo Download - May 31, 2012
« on: May 31, 2012, 05:09:30 PM »
Plus, we lucky Europeans also got Mega Man X 2. First time playing it and I'm lovin' it. It's perhaps one of the best looking SNES games I've ever played.

2209
Podcast Discussion / Re: Episode 12: SEAL OF EXCITEMENT
« on: May 31, 2012, 09:19:57 AM »
One of the best Famicast episodes yet. Great work guys.
 
I'm in agreement with James and Danny that the tech purportedly being used for the Wii U controller touch screen is dissappointing. Given that  the Wii U is reported to be only marginally more powerful than the current Xbox and Playstation, you'd think that Nintendo would be spending relatively little on the actual console and would therefore be willing to splash out on the tablet controller.
 
I personally think that the 3DS touchscreen is pretty terrible, so should the Wii U tablet screen prove to be simply a larger version of that, it might be a deciding factor in whether or not I buy one. I'm personally getting kind of fed up of Nintendo's 'whithered technology' approach to hardware design and their preference to always utilise the cheapest and most widely available technology rather than the best. When I spend so much money on a system I'd like it to feel I'm getting something modern and top end, not something which uses old tech and feels outdated.
 
I've enjoyed my 3DS quite a bit but I definitely feel burned, largely because the build quality and touch screen are so bad. I don't intend on making the same mistake with the Wii U. E3 is going to be crucial.

2210
TalkBack / Re: Rumored Star Fox/Metroid Crossover Put to Rest
« on: May 31, 2012, 02:13:17 AM »
Thank Dog.

2211
TalkBack / Re: Heroes of Ruin Delayed to July 17 in North America
« on: May 31, 2012, 02:04:38 AM »
Weird. My original post seems to have vanished when the story was updated. My original question had been whether or not this applied to Europe as well. Ah well, I'm glad to hear that it doesn't.

2212
Interesting.
 
The only known game at this point that would get me interested in purchasing a Wii U at launch would be Pikmin 3. Can you imagine how awesome Pikmin 3 will look in HD? Can you imagine how good that Duracell battery and that tin of Tuna fish is going to look? Can you!?

2213
Nintendo Gaming / Re: Pre-E3: The Wii U Games List
« on: May 30, 2012, 08:53:36 AM »
Wait a minute! No More Heroes 3 was confirmed for Wii U and Eternal Darkness 2 was rumoured? Sequels to two of my favourite series'? If these games are actually released on the platform then Nintendo will have just sold another Wii U.

2214
Nintendo Gaming / Re: Is 'New Super Mario Bros.' a brand for bland?
« on: May 30, 2012, 08:44:15 AM »
@Uncle_Optimus
 
Thanks man!

2215
Should they continue down the Metroidvania route I'd really like them to focus on level design. As much as I enjoyed Order of Ecclesia it didn't seem like the platforming or enemy placement was all that thoughtful. I tend to come at Castlevania from the perspective of someone who loved both Super Castlevania and Super Metroid, and as such the DS games have tended to fall between the two for me, neither being particularly good platformers nor exceeding the heights of the genre set by the Metroid series. Perhaps those are unfair comparisons, as the DS Castlevania games were certainly good in their own right, but they never really excited me in the way those games on the NES and SNES did.

2216
TalkBack / Re: Better Living Through 3DS
« on: May 29, 2012, 09:29:40 AM »
Despite Super Mario 3D Land and Pullblox being fantastic, I haven't yet fell in love with the 3DS. I've had it from launch and I've enjoyed it enough, but I just need more games.

2217
TalkBack / Re: Other M: Deleted Plotline 
« on: May 28, 2012, 11:28:04 AM »
Quote
Having things to work things out for yourself is not only fun, but also fits in with the cryptic style of the Metroid series.


This.
I guess it's cool that some fans out there care enough to spend time piecing the story together, because the developers sure as hell didn't.


That is your opinion and you're entitled to it.  But, if you have any questions, I'll answer them for you.



I'll just quote what I posted on Nate's review which was posted earlier this month.


"Perhaps I'm in the minority, but I found the control scheme to be more heinous that the story or voice acting. That's not to say that I think the story telling in Other M was good, far from it. Despite being a huge Metroid fan, however, I've never really put much value in Samus as a character or the story generally. For me, Metroid is all about atmosphere, and exploration punctuated by action."
 

I actually don't have any questions because I honestly don't care all that much about the story which was told in Other M or, indeed, the Metroid saga more generally.


So, at least in my case, the reason I think Other M is one of the weakest entries in the series is not because Samus was portrayed as a woman with 'icky touchy feelings under the cold, emotionless exterior of a hardened bounty hunter.' I think Other M is a weak entry in the series for plethora of reasons, the story being just one reason among several. The decision by the developers to focus on story has meant, however, that gamers have also paid more attention to it (I mean it's hard not to when it's being shoved down your throat with slick looking CG cutscenes).


For me Metroid has been a series which was defined by it's subtle storytelling, much of which was left to the player. If Nintendo want to take Metroid in the cinematic direction hinted at in Fushion and brought into stark relief with Other M, then they're going to have to up their game. I was not too offended by Other M's story precisely because I never valued it much in previous instalments either; but I can completely understand why gamers would decry it. If Nintendo are going to choose to live by the sword they should also prepare to die by it.


2218
Podcast Discussion / Re: Episode 293: Four on the Floor
« on: May 28, 2012, 10:48:10 AM »
Cloudberry Kingdom sounds really interesting. I've been playing VVVVVV recently, including some of the user created levels on the 3DS version, and have found it to be refreshingly difficult. There's just something about difficult platformers. Whereas I can often find difficult games from other genres to be frustrating (Strategy RPG's, Online shooters etc.) I feel like difficulty in platformers never bothers me. I think it has something to do with the fact that in platformers (especially those which are 2D) it's almost always apparent what you have to do. It's usually just a matter of finding the best way to go about it and then executing it. I'm always up for more difficult platformers, particularly if they bring something new to the table as CK seems to. I haven't yet decided whether or not I want to buy a Wii U, but these are the sorts of games I'd like to see on the platform.

2219
Nintendo Gaming / Re: Wii U
« on: May 27, 2012, 01:46:04 PM »

we've heard from multiple sources in the last few weeks that the Wii U is technically capable of supporting 2 uMotes at once. I know it's not the confirmation you seek, but one source was supposedly official documentation shared by NoE back in Aug of 2011.

[I'll edit in a link to that post <HERE> if I run across it.]

Ah, I had not heard that. Well, that sounds reassuring at least. I guess we'll get clarification at E3.

2220
Podcast Discussion / Re: Episode 293: Four on the Floor
« on: May 27, 2012, 01:41:50 PM »
Early RFN? I'm on board with this!

2221
Nintendo Gaming / Re: Wii U
« on: May 27, 2012, 05:44:38 AM »
I just went back through my blog posts for the last year just to try and track my own thoughts and opinions of the Wii U since it was formally announced last year. I had thought by this point we would have more info on the system and that many of these ideas would be debunked, but to be honest nothing much has changed in terms of what we know. Check this post out. Those sections bracketed with 'Original Suggestion' were written by myself prior to E3 2011. The sections titled 'Revision' were written a few weeks after E3 2011.
-----------------------------------------------------------------------------------------------------------------------------------
 
(Post from June 22, 2011)
 Several weeks have passed since my last post, in which I was full of excitement for the potential applications of what was then labelled the 'Cafe Controller'. Three days later we were formally introduced to the Wii U ('is it unique? Unifying? Maybe even Utopian?' - Reggie Fils-Aime). In the wake of that unveiling and the news stories surrounding it I have had to reassess the likelihood of  some of my more lofty suggestions and therefore thought it prudent to revisit these concepts in light of this new information. 
 
Super Mario (Original Suggestion) -  Some of the best moments in Super Mario Galaxy 2 were those sections  where you dropped down one of those infamous mushroom kingdom pipes and  found yourself on the other end playing a classic 2-D Mario level. What  made these sections so cool was that one minute you could be flying in  3D space around a spherical planet and the next you would be jumping and  hopping on a 2D plain as if the last 20 years of video game  developement had never happened. It was great. So why not build upon and  emphasise this concept by having those 2D portions put on the Cafe  controller screen? You could even have simultaneous play on both screens  ala Bower's Inside Story. It's true that this style of game play was  seen on the DS and is likely to be seen on the 3DS, but if Project Cafe  is (as is reported) more powerful than any of the home consoles  currently on the market then the scope afforded to this sort of game  would be significantly expanded.
 
 
Television Screen
 
 

 
 
Controller Screen
 
 


  • Post E3 Verdict - Still Possible[/b]

Revision - By and large I think this suggestion still holds water. If I were to make any amendments in light of what was shown at E3 I would perhaps stress the potential for multiplayer, as the majority of those 'proof of concept' demos shown had a strong focus on multiple players.
 
 
In the weeks following E3 Nintendo appear to have all but confirmed that they will not be focusing on any experiences which require multiple Wii U controllers. With that in mind, an idea I've been kicking around for how multiplayer might work for a 3D Mario game on Wii U is that while Player 1 is playing a 3D Mario game on the Wii U controller screen, other players are using Wii remotes (NES Style) to play a separate game on the television screen. This would allow for a co-operative experience in which Player 1 might be unable to reach a specific platform without the help of those other Players, who might, for instance, be playing a mini-game which causes the platform to raise or lower. Ok, so I'm no Miyamoto when it comes to game design, but you get the idea.
 
 
Metroid (Original Suggestion) - Metroid: Other M may not be the most loved in the series, but it  definitely had some cool and interesting ideas. One such idea was the  concept of shifting between the third and first person perspective.  Unfortunately this concept was hindered somewhat by Director Yoshiro  Sakamoto's decision to cram all of the required gameplay mechanics onto a  single Wii Remote (even refusing to utilise the nunchuck to provide an  optional alternative control scheme for those who desired it). This  choice had some pretty serious repurcussions for how the game played, as  it effectively meant that the player was forced to continually change  their grip on the Wii remote in order to point it at the screen. Enter  Project Cafe. Third Person action game on the main screen, first person  shooting with the touch screen on the controller. Problem solved.
 
 
Television Screen
 
 

 
 
Controller Screen
 
 

 
 
  • Post E3 Verdict - More Likely

 
Revision - I feel that this idea has also remained valid. Knowing what I now know about the controller's built-in gyroscopes I would also add that holding the controller up to the television screen might provide quite an elegant solution for scanning environments. As good as the method for selecting visors was in Metroid Prime 3, this could be even better.
 
 
Pikmin (Original Suggestion) - Pikmin 2 was a fantastic game. It took the original lite strategy  elements of the original and expanded upon them in pretty much every  way. The final level of the original, for instance, required our plucky  protagonist Captain Olimar to move back and forth between several groups  of Pikmin, each of which were performing different tasks which had to  be timed in order to allow the other groups of pikmin to continue.  Pikmin 2 took this idea and ran with it thanks to the inclusion of  Captain Olimar's sidekick Louie. In Pikmin 2, therefore, the player was  tasked with switching between both characters as each led their own band  of Pikmin to perform various goals. Fun though it was, it did on  occasion feel overwhelming as it was often difficult to find your  bearings as the camera switched between the two locations. Having both  groups of Pikmin viewable at any one time, one group on the television  and another on the controller, would do much to mitigate this confusion.
 
 
***Bonus Idea - You can grow and tend to your Pikmin crop/farm on the controller  screen without the need to go back to base. Damn it I'm good.***
 
 
Television Screen
 
 

 
 
Controller Screen
 
 

 
 
  • Post E3 Verdict - More Likely

 
Revision - As with several of my single-player focused suggestions this concept of being able to monitor two separate groups of Pikmin remains feasible. The majority of video game media outlets have reported that the screen on the Wii U controller was of sufficiently high quality that moving between a High Def screen and the controller screen was not jarring. If anything, this, coupled with the rather quiet announcement that Pikmin 3 will indeed be released on Wii U, has made this suggestion more likely.
 
 
Street Fighter (Original Suggestion) - We've all experienced it. You sit down with a buddy to play a  friendly bout of Street Fighter. With each match, however, the  testosterone in the atmosphere builds and both partys begin to take the  virtual fight increasingly more serious. Eventually half your time is  spent waiting for your 'buddy' who has paused the game in order to  review their move list. Throw that stuff to the controller screen.  Problem solved.
 
 
Television Screen
 
 

 
 
Controller Screen
 
 

 
 
  • Post E3 Verdict - Less Likely

Revision - Whereas many of my suggested applications for single-player still have potential, it seems that many of my spitballs for multiplayer have been made irrelevant thanks to Nintendo's percieved focus on only having one Wii U controller. Given that fighting games tend to be a purely 1 on 1 affair this concept may actually still be possible, particularly if players are able to bring their controller over to a friend's system, unfortunately that may be made more cumbersome thanks to the sheer size of the controller.
 
 
Paper Mario/Yoshi's Island (Original Suggestion) - Nintendo have a history of creating art styles which are patterned  (pun intended) after real world arts & crafts, with games like Paper  Mario, Yoshi's Island, WarioWare and most recently Kirby's Epic Yarn.  When Ubisoft released the uDraw peripheral back in November I remember  thinking how cool it would be if Nintendo were to use something similar  to allow gamers to contribute their own art to a game. Think Mario Paint  meets Okami meets Drawn to Life. I love the idea, for instance, of  drawing some wacky little character only for them to return as an enemy  later in the game. You've all seen that Spongebob episode right? Well,  it would be like that but with Bowser instead of Squidward and Yoshi  instead of Garry.
 
 
Television Screen
 
 

 
 
Controller Screen
 
 

 
 
  • Post E3 Verdict - More Likely

 
Revision - Using the Wii U controller for creative and artistic purposes already seems to be something that Nintendo are seriously considering. Not only does the Wii U Controller have a built-in stylus, but footage presented by Nintendo even showed a budding artist honing his craft by drawing a Twilight Princess era Link. At first we might expect a Wii U equivalent of Flipnote Studio or perhaps even a reboot of Mario Paint, but I'm hopeful that this could also mean something cool for Paper Mario.
 
 
Super Smash Bros. (Original Suggestion) - Last but not least, Nintendo's flagship multiplayer mashup, Super  Smash Bros. The best thing about Smash Bros. of course is getting three  friends around the television (either with items on or off, depending on  your preference) and beating the hell out of each other. There is,  however, one thing about the current set-up which can kill some of the  enjoyment, and that's being put out of the brawl at an early stage and  being resigned to a mere spectator. That's where the controller screen  comes in. Rather than making the losers sit there watching the more  experienced players battle it out for the top spot, why not allow them  to drop  down to the controller screen to duke it out for third place?  That way everyone's having fun.
 
 
Television Screen
 
 

 
 
Controller Screen
 
 

 
 
  • Post E3 Verdict - Less Likely

 
Revision - My favourite suggestion of the bunch. We did get a rather hushed acknowledgement that the next instalments in the Super Smash Bros. series will be released on Wii U and 3DS, but the concept of allowing eliminated players to brawl for pride on their own individual controller screens now seems far less likely. As cool as it may have been, Nintendo's hesitance to confirm that multiple Wii U controllers will be supported has all but sunk this concept.
 
 
Another option might have been that players link their 3Ds's up to the Wii U as controllers, and if I thought that Nintendo would support this then my suggestion may still have had some semblance of plausibility. However, I do not think that it is likely that Nintendo would make such an explicit comparison between the Wii U controller and the 3DS. There has already been much confusion and discussion over whether or not the Wii U controller is, or should have been, a portable device. Nintendo will not want to muddy the waters further by having these devices be interchangeable.
-----------------------------------------------------------------------------------------------------------------------------
 
It's weird to think that it's a year later and we're still no closer to knowing exactly what the Wii U is. It feels almost as if the Wii U is being officially announced for a second time at this year's E3.
 

2222
TalkBack / Re: Other M: Deleted Plotline 
« on: May 27, 2012, 02:45:19 AM »
I've been among those Metroid fans who have tried to put things in perspective with regards Other M, and generally I feel that Other M was a fun game. Having said that, I could not care less about the characters or the story which are the epitome of forgettable. I guess it's cool that some fans out there care enough to spend time piecing the story together, because the developers sure as hell didn't.

2223
TalkBack / Re: Mighty Switch Force! Impressions
« on: May 27, 2012, 02:12:13 AM »
Although I generally really enjoyed the main game and these new levels, I dislike the 'Barrel Cannon' mazes and the forced switching levels. I appreciate that they have to try and switch it up (pun not intended) but these levels just weren't as fun as the others for me. For me the mazes were boring and the forced switching frustrating.

2224
TalkBack / Re: Wii U Logo for E3 2012 Confirms the Name Is Final
« on: May 27, 2012, 01:57:19 AM »
No one "likes" the name Wii U, but they dont have to - they'll buy it anyway!
As long as "regular folk" can see it's different, they'll be fine.



Does anyone have any better suggestions for the name? (I don't!)



Perhaps Nintendo should just be really brazen about it and call it what it will be to many people. The Mario Box. The system that has Mario. They could even bring back the gamecube design, paint it yellow and plaster a '?' on it.
 
I can see the adverts now.
"The Legend of Zelda: Majora's Revenge. Only on The Mario Box."

2225
TalkBack / Re: Wii U Logo for E3 2012 Confirms the Name Is Final
« on: May 27, 2012, 01:44:33 AM »
When you really look at them, the vast majority of console names have been kind of dumb. I mean, really. Whether you referred to it as SNES or Super Nintendo Entertainment System, it's not exactly catchy. Gamecube, Dreamcast, Xbox? They're all pretty bad.
 
Wii and Wii U  might be the worst offenders, but they're certainly not the only badly named consoles out there. For me though, the Wii U problem is three-fold.
 
Firstly, unlike other console names like Gamecube, Xbox, and Dreamcast, Wii U doesn't naturally break up into two syllables when being pronounced. As a result it somehow sounds more, for lack of a better word, flaccid. It's just not as crisp or as intelligible as something like Gamecube.
 
Secondly, it's terrible branding. Not only does the name 'Wii U' seem ambiguous in terms of whether not it's an upgrade to the Wii or a brand new console, I feel the Wii U icon is similarly confusing. I'm not even sure that it's immediately apparent that the symbol after 'Wii' is supposed to be a U.
 
Lastly, the choice to use 'Wii' in the name at all seems like a misnomer. The Wii name certainly carries influence among certain casual gamers, a market Nintendo would no doubt wish to retain; but as much as Wii was popular between 2006 - 2010, today it's connotations are less positive and epecially so for core gamers. If Nintendo do genuinely wish to win back core gamers, branding this new console as a successor to the Wii would seem to me at least to be a mistake.
 

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