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Messages - the_dan_x

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126

The Wii U continues to get a lot of love and the 3DS isn’t far behind.

http://www.nintendoworldreport.com/feature/38842/armillo-nobunagas-ambition-super-mario-kun-plus-more-arrive-on-the-eshop-in-japan

A hodgepodge of releases are spread across the eShops this week with tons of genres represented on both Nintendo platforms. While the Wii U is getting more notable titles this week in Japan, there are still some cool releases on the 3DS this week. The Super Mario-kun manga, delivered via the Dokopon Choice series, sees its third release this week. For those out of the loop, Super Mario-kun is a manga series that features Mario and many characters from the Mario universe. It’s not exactly canonical (is anyone honestly keeping track?), but it has different settings from tons of different Mario related games ranging from Super Mario World, Luigi’s Mansion, Super Mario 3D World, and more. It's primarily aimed at kids and has unfortunately never seen a release outside of Japan. The first issue was published in the early ‘90s and the series still sees new releases to this day.

Changing gears to the Wii U side of things, a few big name Western titles have finally made their way to the eShop in Japan - Armillo and Art of Balance. The Virtual Console is still pumping out titles this week bringing gamers in Japan Gomoku Narabe Renju (a Nintendo published version of the Japanese game Go), Nobunaga’s Ambition, and Final Fight 3. For a complete list of all of the releases this week, be sure to check out the round-up below!

3DS

Downloadable Titles
Simple DL Series Vol. 33 The Nekketsu! Honō no Ramen-ya - 520 yen
AiRace: X - 250 yen
Mushi Monster Light Super Battle - 500 yen
Dokopon Choice: Super Mario-kun Vol. 3 21 - 30-kan Pack - 4,400 yen
Nurugurumi no Kêkiya-san Mini Mahō no Patissiere - 500 yen
Osawari Tantei Ozawa Rina Nameko Rhythm Demo - FREE

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
Armillo the Armadillo (Armillo) - 800 yen
Art of Balance - 800 yen

Virtual Console
Gomoku Narabe Renju (Famicom) - 514 yen
Super Nobunaga no Yabō Zenkoku-ban (Nobunaga’s Ambition, Super Famicom) - 823 yen
Final Fight Tough (Final Fight 3, Super Famicom) - 823 yen


127

There’s a little bit of something for everyone on both eShops this week.

http://www.nintendoworldreport.com/feature/38777/tales-of-the-world-mega-man-zero-zumba-plus-more-arrive-on-the-eshop-in-japan

After somewhat of a hiatus last week, the Nintendo 3DS eShop is back offering a number of titles alongside its home console brother. Nintendo’s handheld eShop offers a few demos this week, the next entry in the Tales series with Tales of the World: Reve Initia (you can read my impressions of the TGS build of the game here), and the free-to-play online mobile card game from Square Enix, Magnificent Million Arthur. There is a good variety of genres represented this week on the system.

The Wii U also has a few downloadable titles on top of the usual Virtual Console lineup. Stick it to the Man makes its debut in Japan along with Zumba Fitness: World Party (released in the West last November). There are also five titles landing on the Virtual Console service this week, including Bases Loaded for the Famicom and Mega Man Zero for the Game Boy Advance. For a complete look at all of the releases this week, be sure to check out the round-up below.

3DS

Downloadable Titles
Ōkoku no Dōguya-san - 800 yen
Kaku-San-Sei Million Arthur (Magnificent Million Arthur) - FREE
Shōakuma Kokoto no Uchūjin Kuzushi - 500 yen
Puchi Novel  - Hadan no Jū Gatsu - 200 yen
Tales of the World: Reve Unitia (retail title) - 5,627 yen (from 10/23)
Custom Monsters Demo - FREE
Cooking Mama: Watashi no Sweets Shop Demo - FREE

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
Stick It to the Man! - 1,000 yen
Zumba Fitness: World Party (retail title) - 4,320 yen (from 10/23)

Virtual Console
Babel no Tō (The Tower of Babel, Famicom) - 514 yen
Moero!! Pro Yakyu (Bases Loaded, Famicom) - 514 yen
Rockman Zero (Mega Man Zero, Game Boy Advance) - 702 yen
Salamander (Life Force, PC Engine) - 617 yen
Power Golf (PC Engine) - 617 yen


128
Podcast Discussion / Re: Famicast 42 - NEW 3DS GETTO
« on: October 20, 2014, 04:35:18 AM »
Uhhhhhhh....We can just pretend I didn't post the tracks here yet to keep you in suspense (?). At any rate, here are the songs that I used in between segments for the episode!





1 - Teenage Mutant Ninja Turtles III: The Manhattan Project (NES) - Boss Battle 1
2 - Zelda: Twilight Princess Boss Room - Calm Hip Hop Sample (Young Choppa, on youtube here)
3 - Teenage Mutant Ninja Turtles (NES) - Straight Cover (on YouTube here)



129
TalkBack / Super Smash Bros. on the New 3DS Hands-on Preview
« on: October 15, 2014, 03:58:00 AM »

We take a spin with some Smash on Nintendo’s new handheld.

http://www.nintendoworldreport.com/hands-on-preview/38744/super-smash-bros-on-the-new-3ds-hands-on-preview

There’s no doubt about it. Super Smash Bros. on the Nintendo 3DS is a great game. Everything that fans know and love from the console version of the game is there making it feel right at home on Nintendo’s handheld. With the advancements made to the New Nintendo 3DS, playing Smash feels even better. After picking up a New 3DS XL over the weekend, I’ve had a chance to see how the game runs overall on the new hardware and what the addition of the C-stick does for gameplay.

Playing Smash Bros. on the New Nintendo 3DS is an overall snappier experience than playing with one of the older units. Opening the game from the home menu takes considerably less time than before and closing the game is just as quick. Of course, with the New 3DS, gamers are now able to post directly to Miiverse from the game. While the Miiverse experience for the system overall is considerably better than before, opening the application while running Smash is pretty taxing on the system. In my impromptu tests of opening Miiverse in Smash, it took upwards of 30 seconds for the application to load completely. Compare this to the 8-10 seconds it takes from the home menu, the difference is obvious.

As many Smash fans are well aware, the newly added C-stick can be used in the game to pull off smash attacks. Similar to the Wii U demo shown to the press earlier this year, players are able to hold the stick to charge the attack. When the stick returns to the neutral position, the attack sequence initiates. These aren’t the simple flick moves that are found in Melee, but rather a slightly more of an enhanced version of that.

The C-stick also has several other functions that cannot be easily duplicated or are downright impossible without the additional stick. As in Melee and Brawl, as an alternative to holding the C-stick or A-button, it is possible to charge up the side smash by hitting the C-stick quickly and then holding the grab button. It might not be exactly the same mechanically, but it works in a similar fashion. Aerial attacks can also be performed more easily with a quick tap on the C-stick.

Some of you out there might be disappointed to find out about some limitations with Rosalina and Luma. In previous Smash titles, the Ice Climbers could work in tandem by having one of the climbers grab a character and the other character slam on their enemy with the C-stick. Unfortunately, this isn’t not possible in Smash on 3DS with Rosalina and Luma as far as I can tell. I did, however, stumble across a situation where I fell in a pitfall as Rosalina and was still able to perform C-stick attacks with Luma.  

The additional ZR and ZL don’t do anything revolutionary, but they do present some options that weren’t available before on 3DS in Smash. Pressing ZR performs a grab while ZL allows players to block. Basically, this makes it possible to use both shoulder button actions on one side of the system. As it stands right now, all of the new buttons (C-stick, ZR and ZL) do not show up in the customization menu. It’s very possible that this will come in a future update, but it’s something that gamers will have to wait for.

Online play is another area that still remains a little bit laggy on this system, but up to this point, I haven’t had a chance (at least being one hundred percent certain) to play with another New 3DS owner. Again, it’s possible that the experience will be a better with every player running the new handheld, but unfortunately it’s another wait and see situation.  

Smash on 3DS is already amazing on the older 3DS hardware, but it is very apparent that the game is pushing the 3DS to the limits. The New 3DS gives the game a little more to work with, which makes for a better experience overall in terms of performance. Combine that with the additional control options and Smash on 3DS is brought even closer to a console class of gaming.


130

The 3DS goes on vacation this week.

http://www.nintendoworldreport.com/feature/38728/yoshis-island-dig-dug-contra-and-more-come-to-the-eshop-in-japan

Last week was a huge week for the Nintendo 3DS. Not only did the platform see one of the biggest releases of the year in Monster Hunter 4G (Ultimate), Nintendo also launched the New 3DS. With that said, I can respect a bit of a vacation for the platform this week. The Wii U, on the other hand is business as usual. Ballpoint Universe is seeing a near simultaneous release with North America and the usual dose of Virtual Console games are back with Contra, Yoshi’s Island (GBA), Dig Dug and Street Fighter 2010. It may be a bit of an off week for the eShop in Japan, but there are still a handful of decent titles that are definitely worth your time. For a complete look at the releases this week, be sure to check out the round-up below!

3DS

Downloadable Titles
Tetsudō Nippon! Rosen Tabi Eizan Densha-hen Demo - FREE

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
Ballpoint Universe - Infinite - 500 yen

Virtual Console
2010: Street Fighter (Street Fighter 2010: The Final Fight, Famicom) - 514 yen
Dig Dug (Famicom) - 514 yen
Super Mario Advance 3 (Yoshi’s Island: Super Mario Advance 3, Game Boy Advance) - 702 yen
Contra (MSX) - 823 yen


131
TalkBack / New Nintendo 3DS XL Hands-on Preview
« on: October 13, 2014, 01:49:00 PM »

We take a look at the improved performance that Nintendo’s new system has to offer.

http://www.nintendoworldreport.com/hands-on-preview/38725/new-nintendo-3ds-xl-hands-on-preview

When the New 3DS was first announced, Nintendo promised lots of improvements. System performance enhancements,  a CPU boost, a better web browser and more help give the new handheld a technological edge over its predecessor. At the time of this writing, Nintendo’s servers were bloated and temporarily down, so I didn’t have a chance to try out games (like my digital version of Smash). This did, however, present a good opportunity to take a look at the basic system features.

The improved stereoscopic 3D effect is a big improvement on what you would find in standard 3DS units. As with setting up any other system in the 3DS family (sans the 2DS), you have the option to test out the 3D effect. With the New 3DS, a new option, 3D Blur Prevention, is part of what helps stabilize the 3D effect on the system so that it’s a lot harder to lose. During the test, the front-facing camera tracked my face and displayed it on the screen as a smiling avatar in a small box. This is the viewing range that you have if you want to see the 3D effect while gaming. It is interesting to note that you can sometimes see the 3D effect shifting somewhat while you are moving, basically fixing the viewing angle on the go. That goes to show that it’s not instantaneously tracking your head and eye movements - which is fine, considering the lag is still very, very short. In a time when 3D seems to almost be a forgotten fad, Nintendo still shows that they actually care about 3D with this improvement.

The improvements with the New 3DS CPU really enhances a number of basic functions. Changing between applications is significantly faster than previous models, giving the user a snappier experience. The web browser also benefits from the changes in CPU. This time around, clicking hyperlinks more or less takes you instantly to your desired web page. It might not sound like a big deal, but compared to waiting a few seconds between pages loading on the original units, this makes the New 3DS feel like a more modern device. The web browser also now supports video playback. You’ll still have to go to the dedicated YouTube application for embedded videos, but you can still watch things like the Nintendo Direct videos directly on the browser.

Miiverse feels right at home on the New 3DS. Compared to the abysmal load times on the older units, Miiverse can be up and running on the new hardware in a fraction of the time. After doing some very basic comparisons, the old 3DS took nearly 30 seconds to get inside of the Miiverse while the New 3DS about eight to ten seconds. Individual community pages and posts also load considerably faster, making the overall experience far more usable.

The New 3DS is not the next big step in Nintendo’s hardware history. Like the DSi before it, the new system is an improvement on base hardware that offers a lot more in terms of usability. The under-the-hood boost to the CPU plays a big part in most of this, making things like web browsing and Miiverse fully functional on the handheld. The decision to not only stick with but improve stereoscopic 3D also shows Nintendo is serious about supporting that feature of the system. In terms of on-board software, the New 3DS is clearly superior to its predecessors.


132

No 3DS home menu themes in Japan yet, but there is still plenty happening on Nintendo’s digital storefront this week.

http://www.nintendoworldreport.com/feature/38659/monster-hunter-4g-mega-man-x3-sumo-plus-more-hit-the-eshop-in-japan

It’s back to being a busy week on the eShops in Japan. While most gamers in the West are in love with their new 3DS home menu themes, that is still something 3DS owners in Japan are going to have to wait a little while longer for. In the meantime there is still plenty to tide gamers over on both the 3DS and Wii U.

Not only is the New Nintendo 3DS coming out this Saturday, the latest iteration of Monster Hunter is on its way as well. The Virtual Console on Nintendo’s handheld is still in hibernation, but there are still several other titles on the service that gamers could take a chance on. The Wii U might not be seeing any downloadable titles this week, but as per usual, there are a few Virtual Console games that gamers can their hands on. Life Force, Mega Man X3, and a Famicom classic in Japan called Tsuppari Ōzumō (Sumo Push) were all added to the service this week. If you want to see what the sumo game is all about, I’ve included a video below to check out the Famicom Tecmo take on the sport.

To get a complete look at all of the titles that came out this week digitally in Japan, be sure to check out the round-up below!

3DS

Downloadable Titles
Kung Fu Rabbit - 600 yen
Fairune - 300 yen
Meiga to Tanoshimu Otona no Machigai Sagashi - 500 yen
Choco Inu no Chokotto Fushigina Monogatari Shokora Hime to Mahō no Recipe (retail title) - 5,184 yen (from 10/9)
Majinbōn Jikan to Kūkan no Majin (retail title) - 6,145 yen (from 10/9)
Monster Hunter 4G (Monster Hunter 4 Ultimate, retail title) - 5,990 yen (from 10/11)

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
NA

Virtual Console
Salamander (Life Force, Famicom) - 514 yen
Tsuppari Ōzumō (Famicom) - 514 yen
Rockman X3 (Mega Man X3, Super Famicom) - 823 yen


133
Podcast Discussion / Re: Famicast 41 - TGS TROLL GET
« on: October 02, 2014, 09:57:33 AM »
Azeke, it was fun putting that one together! Glad you enjoyed it!


If you guys are curious about the awesome music in between the segments, you can find them all listed below. There are several that you probably can recognize, so have fun guessing if you're into that! We hope you enjoy the episode, and like JC said, be sure to hit us up on Twitter (@thefamicast) or at our email address (famicast@nintendoworldreport.com).



1 - Bravely Default - Battle Music
2 - Wave Race - Southern Island Hip-Hop Sample (Young Choppa)
3 - Airman Stage - Super Smash Bros. for the Nintendo 3DS
4 - Battle Reshiram & Zekrom - Super Smash Bros. for the Nintendo 3DS
5 - Main Menu Music - Super Smash Bros. for the Nintendo 3DS
6 - Dark Pit - Super Smash Bros. for the Nintendo 3DS

134
TalkBack / F-Zero: GP Legend, Mach Rider Hit the eShop in Japan this Week
« on: October 01, 2014, 02:24:55 AM »

The captain rides again.

http://www.nintendoworldreport.com/feature/38624/f-zero-gp-legend-mach-rider-hit-the-eshop-in-japan-this-week

After three straight weeks of big releases on the eShop, there is a bit of a lull in software output. Even so, there still are some worthwhile titles that have been thrown up on the respective eShops this week. The brunt of the big name releases appear on the Wii U Virtual Console this week with Captain Falcon leading the charge in the anime based Game Boy Advance title, F-Zero: GP Legend. For those out of the loop, this is essentially a follow-up to the SNES/GBA version of F-Zero, with elements from F-Zero X and GX thrown into the mix. Unfortunately (or maybe fortunately), all 51 episodes of the anime are NOT available on the eShop. If you want to read more about game, you should check out our review of the game from over a decade ago (which you can find here) to see if it’s worth your hard earned yen.

For a complete look at all of the releases this week, be sure to check out the round-up below!

3DS

Downloadable Titles
Touch Battle Ninja - 500 yen
Tangram x Tangram - Dare mo ga Hamaru Silhouette Puzzle - 500 yen
Kinki no Maguna (retail title) - 5,980 yen (from 10/2)
Nazotoki Battle Tore! Densetsu no Mamiya o Fukkatsusaseyo! (retail title) - 5,119 (from 10/2)
Conbini Dream Demo - FREE

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
NA

Virtual Console
Mach Rider (Famicom) - 514 yen
Super Chinese World (Super Famicom) - 823 yen
F-Zero: Falcon Densetsu (F-Zero: GP Legend, Game Boy Advance) - 702 yen


135
TalkBack / 2014 Club Nintendo Japan Rewards Announced
« on: September 24, 2014, 09:24:00 PM »

Check out the latest swag that is coming to Japanese Nintendo fans!

http://www.nintendoworldreport.com/news/38594/2014-club-nintendo-japan-rewards-announced

Club Nintendo Picross Plus and a special Japanese Mario-themed calendar are going to be rewarded to Platinum Club Nintendo members in Japan.

Club Nintendo Picross Plus features over 100 new puzzles based on characters from such franchises as Super Mario Bros., The Legend of Zelda and Animal Crossing. The game will be a 164 block download and available only to Platinum Club Nintendo members.

The 2015 Club Nintendo original calendar features Mario characters wearing seasonal garb related to traditional Japanese holidays. The calendar will be distributed to both Gold and Platinum Club Nintendo members.

Neither award has a release date at this time, though typically Club Nintendo Japan items get to members before the end of the calendar year.


136

A good variety of titles fill the eShop this week from digital comics to Nintendo published VC Japan only adventure games.

http://www.nintendoworldreport.com/feature/38584/fatal-frame-v-super-mario-kun-comics-wii-u-virtual-console-and-more-hit-the-eshop-in-japan

The Tokyo Game Show is behind us and Nintendo is still pretending like it never happened by carrying on as usual with the eShop. Well, they must have at least paid some attention, as there is now a special Tokyo Game Show section of the eShop that has trailers for various Nintendo 3DS and Wii U titles that were at the show. I played most of the noteworthy titles from the show floor and just in case you missed it, you can check out all of the related TGS articles here. You can also check out the latest trailer for the upcoming Ace Attorney crossover with Sherlock Holmes (not playable at the show, unfortunately) below!

In terms of releases, there are actually quite a few on the eShop this week. The 3DS is seeing a healthy dose of titles including the second volume of Super Mario-kun. Again, the 3DS Virtual Console is still on vacation with no new known releases on the horizon. The Wii U is getting another demo with Toki Tori 2 (this is demo number 12 on the eShop here), Fatal Frame V is releasing this weekend and the Virtual Console is continuing on in full force as usual. Adventure Island, Soldier Blade and two adventure games published by Nintendo pulling from the classic Japanese story Momotaro are all available this week. For a complete look at all of the eShop releases in Japan, be sure to check out the round-up below.

3DS

Downloadable Titles
Conbini Dream - 800 yen
Treasure Raider - Pyramid kara Dasshutsu - 400 yen
Dokopon Choice - Super Mario-kun Vol. 2 11 - 20-kan Pack - 4,400 yen
Pinch 50 Renpatsu!! - 500 yen
Puchi Novel Shikyū no Ku-gatsu - 200 yen
World Parking Pro - 300 yen
Kōeki Zaidanhonjin Nihon Kanji Nōryoku Kentei Yōkai Kanken Training (retail title) - 4,104 yen (from 9/25)
Tenkai Knight - Brave Battle (retail title) - 5,119 yen (from 9/25)
Haikyū! Tsunage! Itadaki no Keshiki! (retail title) - 6,145 yen (from 9/25)
Fushigi no Kuni no Bōken Sakaba Demo - FREE

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
Zero - Nuregarasu no Miko (Fatal Frame V: The Black Haired Shrine Maiden, retail title) - 6,600 yen (from 9/27)
Toki Tori 2 Demo - FREE

Virtual Console
Takahashi Meijin no Bōkenjima (Adventure Island, Famicom) - 514 yen
Heisei Shin Onigashima Kōhen (Super Famicom) - 823 yen
Heisei Shin Onigashima Zenpen (Super Famicom) - 823 yen
Soldier Blade (PC Engine) - 617 yen


137
TalkBack / Re: Bravely Second TGS Hands-on Preview
« on: September 23, 2014, 06:20:01 AM »
I feel ya. Without getting too spoilery, I was okay with doing that stuff a little bit. But several times? It was a bit exhausting.

138
TalkBack / Tales of the World: Reve Unitia TGS Hands-on Preview
« on: September 22, 2014, 09:31:00 PM »

Lloyd makes a return to the Tales series in the new 3DS strategy RPG.

http://www.nintendoworldreport.com/hands-on-preview/38581/tales-of-the-world-reve-unitia-tgs-hands-on-preview

Fans of the Tales series might remember a little game that came out on the GameCube about a decade ago called Tales of Symphonia. Symphonia introduced the red clad Lloyd Irving and followed his journey to save his world, Sylvarant. Fast-forward back to 2014 where the Tales team has been hard at work crafting a new adventure on the Nintendo 3DS starring Lloyd and others in an unknown world with a variety of new characters. This time around, instead of an action/menu based battle system, Tales of the World: Reve Unitia makes use of a strategy/tactical RPG system for battles. The demo at Tokyo Game Show this year gives us a good look at both the battle system and some of the characters that will be making appearances in the game.

The presentation in Reve Unitia is top notch. The included anime cut scenes look crisp on the 3DS screen, and the entirety of the demo (the full game, too) is fully voiced. The demo actually offers two different scenarios, but for familiarity sake (for myself, at least), I went ahead and chose the scenario that featured Lloyd. It starts out by re-introducing Lloyd, who is suffering from a bad case of amnesia, temporarily causing him to forget his name and where he is. Throughout the lengthy opening cut scene, Lloyd eventually remembers who he is, and also comes across Asbel Rant, a character from Tales of Graces on Wii and PS3, who is suffering from the same ailment. After they both remember their respective names and introduce each other, they hear a nearby voice calling for help.

This enters us into the game’s turn based, tactical battle system. The early parts of the demo had both Lloyd and Asbel squaring off against minor enemy characters and guided users on how to do basic physical and magic attacks. There’s nothing groundbreaking here - guide your character within range of the enemy and choose your attack. Even though it’s quite a bit different than Symphonia, it works well and was still fun to play. After playing through a few battles, the time ran out on the demo and I had to move on.

Tales of the World: Reve Unitia promises to have tons of returning characters from various Tales games all put together in the same world. The little bit that I got to play was enjoyable and the presentation was fantastic. The game is set to release on October 23 in Japan, but unfortunately, there is currently no release scheduled for the West. You can check out the promotional trailer for the game below.


139
TalkBack / Samurai Warriors Chronicles 3 TGS Hands-on Preview
« on: September 22, 2014, 09:28:00 PM »

Get ready for some action from feudal Japan on 3DS...again.

http://www.nintendoworldreport.com/hands-on-preview/38565/samurai-warriors-chronicles-3-tgs-hands-on-preview

The recent Wii U Hyrule Warriors might be the big Koei Tecmo game that has been getting most of the attention lately, but the company keeps rolling on with games in the Warriors series here in Japan. The most recent build of the Nintendo 3DS version of Sengoku Musō Chronicle 3 (Samurai Warriors Chronicles 3) made an appearance on the Tokyo Game Show floor. Even though the game isn’t coming to store shelves in Japan until December, there were still a few issues that I came across in the demo that can hopefully be cleared up by the time the game is released.

Samurai Warriors Chronicles offers the same kind of gameplay that you would expect from a typical game in the Warriors series. Sure, it’s a bit of a button masher, but it is extremely satisfying knowing that your effortless button presses are taking out tons of enemies in a matter of minutes. The demo allowed players to go through as either a male or female character with the ability to switch to other characters at various points in the gameplay by tapping a character icon on the touch screen. This was typically available after beating a boss character or accomplishing some kind of mission. Each character felt slightly different, so the gameplay always felt fresh.

Although the appeal of Warriors games mainly lies in the relatively solid gameplay and interesting settings, the execution in other technical aspects of Chronicles 3 are somewhat lacking. The framerate is inconsistent and choppy. The character models and levels are jaggy and unimpressive. The standard enemy animations were just as choppy as the framerate. It was still playable, but it was difficult not to notice these technical defects.

When it comes down to it, Samurai Warriors Chronicles 3 is a fun game but suffers from some unfortunate technical setbacks. The game doesn’t have a release date set for the West at this time, but hopefully before the game releases in Japan and elsewhere, Koei Tecmo can clear up these deficiencies. You can check out the promotional video for the game below, but don’t blink or you’ll miss the few seconds of 3DS footage.


140
TalkBack / Monster Hunter 4 Ultimate TGS Hands-on Preview
« on: September 22, 2014, 09:24:00 PM »

The king of TGS returns for another chance to impress.

http://www.nintendoworldreport.com/hands-on-preview/38564/monster-hunter-4-ultimate-tgs-hands-on-preview

Playing a new version of Monster Hunter at the Tokyo Game Show has pretty much become a yearly event. Tons of people line up for hours just to get a chance to check out the latest version of the game. To match the hype, Capcom always has an elaborate booth setup to facilitate the droves of people and also to impress onlookers in and outside of the booth. Of course, with the upcoming release of Monster Hunter 4G (Monster Hunter 4 Ultimate in the West) along with the 10 year anniversary of the series, this year was no different. Not only that, but Capcom managed to work out some kind of deal with Nintendo to demo the latest hunting experience on the New Nintendo 3DS. I had a chance to play a multiplayer demo on the New 3DS in Japanese as well as the latest English build on a current 3DS XL during my time at the show.

This latest version of Monster Hunter is undoubtedly the best looking title in the series to date. As I mentioned in my preview with the New 3DS, the game did seem to run noticeably smoother on the updated hardware. The character models and locales looked less jaggy, and the game looked nicer in action. That’s not to say that Monster Hunter 4 looks terrible on the current 3DS hardware, but it is clear that Capcom is making use of the the enhanced horse power in the New 3DS.

Gameplay in Monster Hunter 4G is pretty much what Monster Hunter fans have come to know and love. Unfortunately, given my poor skills at the game, I didn’t opt to go for the new weapon types (the Insect Glaive or the Charge Blade), but stuck with an easier to use weapon type with the Dual Blades. I was lucky enough to play a multiplayer demo of the game - the best possible scenario for Monster Hunter games.

During one of my demos, my team of hunters was tasked with hunting down a huge, crab like Monster that was roaming the ice filled tundra. When we finally made it to our foe, I got to see some of the new attack elements come into play. It is now possible to jump off of ledges for more arial based attacks. Not only that, but now there are also attacks that have hunters climbing on top of the monsters to dole out damage. These two things alone change how players can approach taking out monsters making for a fresh experience, even for the most battle hardened hunters.

There are a lot of cool new upgrades that Monster Hunter fans will undoubtedly enjoy with the upcoming version of 4G/Ultimate. Two new weapon classes, more verticality and returning favorites are a few among the many additions included in the game that bring more to the table. I’m not the most skilled when it comes to playing Monster Hunter, but even I could appreciate these new additions. The addition of easy access online play will could make the game a lot more approachable to people like me who just cannot get into the games solo. Monster Hunter 4G is set to release on October 11 in Japan and in 2015 in the West.


141
TalkBack / Bravely Second TGS Hands-on Preview
« on: September 22, 2014, 03:34:00 PM »

Get ready to brave and default all over again.

http://www.nintendoworldreport.com/hands-on-preview/38563/bravely-second-tgs-hands-on-preview

Bravely Second, the upcoming sequel to the hit RPG Bravely Default, was at the Tokyo Game Show for the first time in playable form to the press and public alike. The big thing that was being showcased at the show didn’t come in the form of brand new mechanics, a graphical remake or anything of the sort. The purpose of the demo seemed to focus more on the introduction of the new characters as well as to show one of the new jobs, the Wizard class.

The battle system from Bravely Second remains more or less the same as what can be found in Bravely Default. The Brave and Default systems are still in place and still serve as a good source for risk and reward in battles. Second also holds the same visual aesthetic that was found in the first game, so you can rest assured that you will still see some great stereoscopic 3D visuals, character models and the same watercolor-like look to the maps.

One of the new enemy characters, Amy, holds the Tomahawk job asterisk. She has a Native American-inspired design and she used some kind of a hybrid gun/crossbow for her attacks. Some of her abilities had her launching arrow-like projectiles at my party, typically keeping her striking with long range attacks. Another job that was shown off at the show for the first time is the Wizard class. Attendees were able to play the new job with Nicolai, a new sage-like character introduced in Second. Aside from physical attacks and using items, players are able to use his Wizard abilities where they can choose from a magic base and then from a specific type of attack. For example, in the demo, after choosing a fire attack, you can then choose from one of a few different types, like Arrow or Hammer. Once chosen, the enemy would get hit with a fire-based hammer attack. This additional touch makes the use of magic a little bit more varied and enjoyable and I can see it coming in handy for different elemental-based enemies that will appear later in the game.

Even though I only had a chance to play the demo for around 20 minutes, Bravely Second looks to carry on with the strengths of Bravely Default. The art direction is fantastic, the stereoscopic 3D effect looks great and the battle system is a great evolution of JRPGs. Bravely Second still doesn’t have a solid release date for Japan (it’s supposed to be released this Winter) nor has it been announced for the west at this time. Given the success of Bravely Default around the world, I would venture that it is safe to say that there is no good reason why gamers in the west won’t be able to play Bravely Second at some point in the near future.


142
TalkBack / Final Fantasy Explorers - TGS Hands-on Preview
« on: September 21, 2014, 10:43:00 AM »

Final Fantasy multiplayer makes a return to form on the 3DS.

http://www.nintendoworldreport.com/hands-on-preview/38559/final-fantasy-explorers-tgs-hands-on-preview

Although Final Fantasy Explorers on the Nintendo 3DS highlights a multiplayer gaming experience, the demo I got to play on the Tokyo Game Show floor was unfortunately single player. However, the demo did feature two companion characters to help along the way. Teaming up with a Chocobo and a Goblin, I made my way through a volcano on a quest to find and defeat Ifrit.

The demo starts out in a town where you have access to a variety of shops as well as a quest window to start your journey. Similar to Bravely Default, the bottom screen displays a watercolor-like map that shows your character and places on the map that you can interact with (shops, the area exit, etc.). The demo allowed players to choose from several different job classes, including Knight, Monk, Black Mage, White Mage, Archer, and a few others. In my short time with the demo, I had a chance to play as both the Monk and Knight classes. After choosing my class, I chose the Ifrit quest and was on my way.

Gameplay is action based, with the main regular attack being handled by the Y button. Holding R gives characters enhanced abilities and attacks that can be selected through various menus. Items can also be accessed by pressing the X button and you can make your character run by pressing B. Leading up to fighting Ifrit, the area was sprinkled with different enemy characters that ranged from standard enemies like Goblins to unfriendly versions of Chocobos. The combat was responsive and the controls were tight, making it relatively easy to vanquish the incoming foes. Both the Knight and Monk class are proficient in offensive attacks, so I had no trouble beating my way through enemies.

By the time I reached Ifrit, my companion characters showed their worth. As I was doling out copious amounts of damage to the big guy, my Chocobo would stand away from the action and produce a cure circle, which I could enter and regain my health. The AI was good about knowing when I needed a bit of a pick-me-up in the middle of the battle. After dying once at Ifrit, and then making it back to him on my second playthrough, I unfortunately ran out of time before getting a chance to take him out.

As mentioned above, Explorers seems to take different visual elements from Bravely Default while throwing Final Fantasy aesthetics into the equation. The maps and overall graphics engine seem to be based on, if not a variant of, what was found in Bravely - which I see as a good thing. It was a little bit disappointing that attendees couldn’t get a chance to try out multiplayer on the show floor, but on the other hand it was a relief to know that the game works just fine as a single-player experience. Nintendo 3DS owners in Japan can get their hands on the final retail version of Final Fantasy Explorers on December 18. The game has yet to be announced for a Western release. You can check out the latest trailer of the game from TGS below.


143
TalkBack / Re: New Nintendo 3DS Hands-On Preview
« on: September 19, 2014, 09:17:15 PM »
Mop it up, unfortunately, I didn't even think about checking that. During the demo I was holding the system pretty close. Not really much further than the current 3DS demands, but I was probably holding it the same distance from my face out of habit.

Fatty, thanks for the kind words, man. I ONLY could get my hands on the smaller version. That booth was packed very quickly.

144
TalkBack / New Nintendo 3DS Hands-On Preview
« on: September 19, 2014, 05:33:00 AM »

Sign me up for more power and better 3D!

http://www.nintendoworldreport.com/hands-on-preview/38555/new-nintendo-3ds-hands-on-preview

The New Nintendo 3DS made its public debut at the Tokyo Game Show this year thanks to some behind the scenes work with Nintendo and the Japanese wing of Capcom. Monster Hunter 4G, better known in the West as Monster Hunter 4 Ultimate, may be the sole title showing off the new hardware on the floor, but the chance gave us a great opportunity to get a look at the system in action.

I had a chance to try out the smaller size New Nintendo 3DS with the latest Japanese Monster Hunter demo. The first thing that I immediately noticed was how much the stereoscopic 3D has been enhanced. Just as promised in the Nintendo Direct a few weeks ago, the viewing angles are quite a bit wider than they have ever been, making it even more difficult to “lose” the 3D effect. I did experience a few occasions in the Monster Hunter demo where the game seemed to be glitching out in 3D, however, it was inconsistent and was seemingly something that was only popping up in the demo build rather than being hardware related.

The C-stick is a strange, yet welcome addition to the New Nintendo 3DS. The Circle Pad Pro was a half step in the right direction to address better in-game camera control, but the New 3DS takes it another step forward with this second stick designed directly onto the hardware. Touching the C-stick feels very similar to the old mouse nub that you might have found on laptops back in the day. It can come across as feeling a bit stiff when not actually using it in gameplay. However, while playing through the demo, I found the stick to be quite useful to help me keep track of the crazy tough monsters and to just check out the scenery. Not being accustomed to the placement of the stick, after resting my right thumb on the it, I would sometimes find myself trying to press the C-stick in place of the X-button. Like any control set-up, this is something that could take some getting used to over time.

After playing the Japanese version on the New 3DS and the English version of the same game on a 3DS XL, it was clear to me that the New 3DS really does pack some more power. Visuals looked crisper, the engine ran more smoothly and the experience was just better overall. I wanted to take a closer look at how the system performed, for example, by trying to see how quickly I could switch between the game the Home Menu, but the rep at my demo station seemed to be keeping a pretty keen eye on things. Despite not knowing that little snippet of information, the New 3DS is a great enhancement to an already awesome system. It’s only a few weeks away from releasing here in Japan, and you will definitely be able to read more about both the hardware shortly after they release.


145
TalkBack / Tokyo Game Show 2014 Nintendo Platform Title List
« on: September 17, 2014, 04:44:00 AM »

There might not be much, but there will be some pretty heavy hitters at the show.

http://www.nintendoworldreport.com/feature/38521/tokyo-game-show-2014-nintendo-platform-title-list

The Tokyo Game Show is typically not a time for Nintendo titles to shine as the Big N never makes it out to the event. That still doesn’t stop third parties from showing off titles from year to year and 2014 is no different. TGS 2014 not only has some pretty cool titles that gamers will be able to get their hands and eyes on for the first time, it also has exclusive stage events with Japanese development teams, mountains of swag, crazy cosplayers, and marks the first public showcase of the New Nintendo 3DS. We here at NWR are going to be at the show and will bring you coverage of the games that you want (or don’t want) to read about!

As I mentioned above, both of the New Nintendo 3DS models (both the XL and its smaller brother) are going to be at the show. Attendees who play through the single player demo of Monster Hunter 4G will be able to game on the New 3DS XL, while the multiplayer demo will feature the standard New 3DS. We’re going to do our best to procure our spot in line to play on the new system before the show is up!

Two other big name titles from Square Enix in the form of Bravely Second, and Final Fantasy Explorers are also going to be at the show, so you can look forward to some hands on impressions of both games before the show comes to an end.

Below is the current list of titles for 3DS and Wii U that are going to be at the show. We hope you guys enjoy the written content as well as the upcoming Famicast that will be sure to follow shortly after the show!

Koei Tecmo Games

  • Samurai Warriors Chronicles 3 (3DS) - demo, video, stage event (9/20, detailing the game and celebrating ten years of the series)
  • Hyrule Warriors (Wii U) - demo, video, stage event (9/18, 9/19 with producer Yosuke Hayashi talking about the game and information about the potential future of the series, 9/20 Hyrule Warriors Game Competition)
  • Fatal Frame V (Wii U) - stage event video (9/20)

Bandai Namco Games

  • Tales of the World: Reve Unitia (3DS) - demo, video
  • Haikyū! Tsunage! Itadaki no Keshiki!! (3DS) - video
  • Nana-tsu no Taizai Shinjitsu no Enzai - Unjust Scene (The Seven Deadly Sins, 3DS) - video

Capcom

  • Monster Hunter 4G (3DS) - demo with New Nintendo 3DS, stage event/live broadcast (9/20. 9/21 with producer, Tsujimoto and director, Kaname Ryozo Fujioka covering new gameplay elements for the game)
  • Dai Gyakuten Saiban (New Ace Attorney Title, 3DS) - special theater, stage event/live broadcast (9/20. 9/21 with producer Shintaro Kojima and director Shū Takumi)

Sega (and partners)

  • Hero Bank 2 (3DS) - demo, video, broadcast (9/19 with executive producer Minoru Hiroshi, and producer, Yoichi Shimosato detailing the latest information about the game)
  • Puyo Puyo Tetris (3DS, Wii U) - demo, video, broadcast (9/20, special talk show with voice actors Kaoru Mizuhara, Kanako Kondo, Kaoru Sakura joining Muzuki Hosoyamada)
  • Sonic Boom: Shattered Crystal (3DS) - demo, video broadcast (9/21, with producer Takahashi Izuka and director Nakajima-san introducing the game)
  • Sonic Boom: Rise of Lyric (Wii U) - demo, video broadcast (9/21, with producer Takahashi Izuka and director Nakajima-san introducing the game)
  • Etrian Odyssey 2 Untold: The Knight of the Fafnir (3DS) - video

Konami (and partners)

  • Osawari Tantei Ozawa Rina Nameko Rhythm (3DS) - demo, stage show, video

Square Enix

  • Dragon Quest X: Online (3DS, Wii, Wii U) - video, stage show/broadcast (9/20, event streamed live on Nico Nico Video)
  • Final Fantasy Explorers (3DS) - demo, video
  • Bravely Second (3DS) - demo, video, stage event/broadcast (9/19, with producer Tomoya Asano, assistant producer Shinji Takahashi accompanied by guests Goemon-san from Dengeki Online and voice actor Mai Aizawa talking about development of the game and also a stage demo)

146

Bayonetta may be leading the Wii U charge this week, but Konami has your back for those who can appreciate a bit of old school fun.

http://www.nintendoworldreport.com/feature/38510/bayonetta-2-plus-a-slew-of-virtual-console-titles-hit-the-eshop-in-japan

After the craziness of Super Smash Bros. and the avalanche of downloadables on the Nintendo 3DS last week, things seemed to have died down on the eShop. The Wii U is seeing the brunt of the releases this week with Bayonetta 2 leading the charge (you can read more about the game here).

Other than that, Konami has several old school Virtual Console games from the Famicom and PC Engine with Yie Ar Kung Fu, Lode Runner, and Victory Run. Nintendo has also slipped in a first party Game Boy Advance release this week in the form of Mario Pinball Land, which was also recently released in Europe and Australia. For a complete look at all of the releases this week on the eShop in Japan, be sure to check out the round-up below!

3DS

Downloadable Titles
Turtle Tale - Kameshima Dakkai - 300 yen
Dokopon Choice - Ayakashi Hisen Vol. 2 7 - 12-kan Pack - 2,640 yen

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
Bayoneta 2 (retail title) - 7,700 yen

Virtual Console
Yie Ar Kung Fu (Famicom) - 514 yen
Lode Runner (Famicom) - 514 yen
Super Mario Ball (Mario Pinball Land, Game Boy Advance) - 702 yen
Victory Run (PC Engine) - 617 yen


147
TalkBack / Re: NWR's Smash Diary
« on: September 14, 2014, 08:55:31 AM »
I was playing again today at different times throughout the day here, and it was the same thing. Occasional lag, at one point really bad, but overall, still playable.

148
TalkBack / Re: Metroid: Zero Mission - Review Mini
« on: September 11, 2014, 05:24:49 AM »
The VC porting process is fricken ridiculous outside of Japan. I've said it before and I'll say it again - there is no real GOOD reason I can think of why that is, either.


Razor, I'm with you. GBA VC titles should be on the 3DS (available to everyone, not just the ambassador program people). It has to be some kind of hardware limitation (I guess?), but like you said, perhaps with the New 3DS, VC support in Japan will start to pick up again, and this time with things outside of GB/C, NES, Game Gear and PC Engine. That added power could pave the way for SNES and GBA games. It would also kind of make sense considering that the 3DS hasn't seen any Virtual Console releases since early May in Japan. Maybe M2 is working on updated Virtual Console stuff. I'm crossing my fingers and hoping for that!

149

Smash demo for 3DS and some classic VC love for the Wii U this week.

http://www.nintendoworldreport.com/feature/38440/smash-bros-on-3ds-mighty-switch-force-plus-more-virtual-console-games-hit-japan-this-week

Nintendo is gearing up for the Saturday release of Super Smash Bros. on Nintendo 3DS in Japan by giving gamers a chance to try out the game a few days before the release with nice shiny demo! It’s a bit rare to see demos for Nintendo published games on the Japanese eShop, so this was a nice surprise! The demo features five characters and can be played up to 30 times. If you want to read more about it, be sure to check out Neal’s latest hands-on preview here.

Aside from the Smash Bros. love, the Wii U also has a few notable titles that were released digitally. Mighty Switch Force - Hyper Drive Edition finally made its way to Japanese audiences after having a few years head start in other regions. There are also some Virtual Console titles to round out the release list with Breath of Fire (SNES), Mario Golf: Advance Tour (GBA) and the Famicom fighter Flying Dragon: The Secret Scroll. For a complete look at everything that is available for download, check out the round-up below!

3DS

Downloadable Titles
Chichana Game - Vol. 1 Knight to Dragon no Hima Tsubushi - 300 yen
Dokopon Choice Keroro Gunsō Vol. 1 1 - 5-kan Pack - 2,950 yen
2048 - 300 yenMinna de Mamotte Kishi Hime no Tokimeki Rhapsody  - 864 yen
Tōsōchū Shijō Saikyō no Hunter-tachi kara Nigekire! (retail title, digital re-release) - 5,184 yen
Dai Rantō Smash Brothers for Nintendo 3DS (Super Smash Bros. for Nintendo 3DS, retail title) - 5,200 yen (from 9/13)
Dai Rantō Smash Brothers for Nintendo 3DS - DEMO (Super Smash Bros. for Nintendo 3DS Demo) - FREE
Kōeki Zaidanhōjin Nihon Kanji Nōryoku Kentei Kyōkai Kanken Training Demo (Kanji Proficiency Training application) - FREE

Virtual Console
NA (no titles since 5/7)

Wii U

Downloadable Titles
Mighty Switch Force - Hyper Drive Edition - 1,080 yen

Virtual Console
Hiryu no Ken: Ōgi no Sho (Flying Dragon: The Secret Scroll, Famicom) - 514 yen
Breath of Fire: Ryū no Senshi (Breath of Fire, Super Famicom) - 823 yen
Mario Golf: GBA Tour (Mario Golf: Advance Tour, Game Boy Advance) - 702 yen


150
TalkBack / Metroid: Zero Mission - Review Mini
« on: September 09, 2014, 11:15:25 PM »

A decade later, 2D Metroid rises from the ashes on Wii U.

http://www.nintendoworldreport.com/reviewmini/38474/metroid-zero-mission-review-mini

2D Metroid has been absent from the gaming landscape for the past ten years. That doesn’t necessarily mean that the style of gameplay has been absent, as we can see tons of Metroid-inspired games littered across a variety of different platforms. Metroid: Zero Mission stands the test of time in all the right ways, even among all of the titles that pay homage to the series as a whole. Thanks to the Game Boy Advance Virtual Console on Wii U, the original experience along with some welcome additions can be had again in this current generation of gaming.

Gameplay is immediately familiar to fans of the series. The overall speed increase to Samus’s movement allows players to blaze through areas faster than they ever could in previous games in the series. The name of the game is still exploration, and there are a ton of power-ups to find and bosses to topple. Going hand-in-hand with exploration, the level design is incredible as it strikes a good balance between being challenging and yet rewarding enough to make you want to continue playing.

In terms of presentation, Zero Mission looks better than ever on the Wii U. Although the game’s default starts with the screen stretched, you can easily change to the original resolution and even opt to use the GBA screen smoothing on the big screen. With these two options combined, the visual presentation for the game is arguably the best it has ever been, offering an incredibly crisp and smooth look. The game also looks great on the GamePad because of the smaller screen, so Off-TV Play is a viable option if you can’t have Zero Mission blown up on the big screen.

Metroid: Zero Mission is the definitive game in the 2D Metroid series. With the addition of screen smoothing, save states for cautious gamers, the ability to play on the big and small screen, on top of the already stellar controls and awesome level design, Zero Mission is a must-have. Playing through the game on normal difficulty might be undemanding for experienced players, but this is a very small caveat. As soon as Zero Mission is available on the Wii U in your region, download it immediately.


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