Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Razorkid

Pages: 1 ... 22 23 [24] 25 26 27
576
TalkBack / Re: Welcome to the Survival Horror
« on: March 18, 2011, 08:50:27 PM »
Yeah, Amnesia: The Dark Descent is like that. It's from the same developer and is a game that just terrorizes you the whole way.  I mean you are keyed up! And of course, there is no combat (the best element to make any game 10X scarier).

577
TalkBack / Re: Welcome to the Survival Horror
« on: March 18, 2011, 08:24:53 PM »
When I was in high school, I didn't know anything about this game. I remember watching my friend play the first RE during a sleep over on playstation and it scared the crap outta me. For one, the graphics were incredible at the time, and I've never played or watched a game up to that point which was intentionally trying to scare you!


Also, I too miss being able to seclude myself and just get lost in hours upon hours of gaming (breaking only to eat and go to the bathroom).

578
Seriously, this is the only reason why I buy Nintendo games brand new.  The Club Nintendo shtick has been my incentive to always pass up on used first party games and I've always thought that it would be brilliant if they allowed 3rd parties to benefit.  Here's hoping they announce the same for us here in the States.

579
The DS version, blah! But the 3DS version is a port of the superior Dreamcast version of an already stellar platformer!  I mean, how many people actually played Rayman 2? So great...

580
9 days till launch! No Rayman love? :'(

581
TalkBack / Re: Madden NFL Football Review
« on: March 18, 2011, 04:14:10 PM »
Hopefully, the savvy Madden fan will wait till August/September when the next wave of Madden games make there way to all platforms to get a full featured "true" Madden experience.

582
Eh...The 3DS is not priced outside the value that I perceive it is going to give me, so I'm willing to jump in at launch. It's a portable Gamecube with more functionality, so I don't think it's as overpriced as some would like to suggest. But for others,  the potential experience just doesn't justify the cost. If the NGP launches at $250, I will definitely get it.  Anything higher, and I will simply wait for the inevitable price cut years down the line.  Why? Because my perceived value from that system is not worth more than $250, it's just that simple.


An iPad is not worth $499 to me, but to many others it does. With all this incredible portable tech we are seeing becoming more ubiquitous (but not more affordable) I don't think it's a question of "Is the tech worth the price" anymore, but "Is it worth it for me?"

583
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: March 18, 2011, 03:53:09 PM »
TOM CLANCY'S GHOST RECON: SHADOW WARS! It's like Fire Emblem, but set in modern times. Why is no one else excited for this?!


Brother, I'm right there with you!

584
Nintendo Gaming / Re: 999: Nine Hours, Nine Persons, Nine Doors
« on: March 16, 2011, 10:42:20 PM »
YES!!! ;D

585
Who here gets excited at the prospect of buying gaming plushies?
I'm a grown man with a family and I'm not afraid to admit that I squeeled like little girl when I saw the Raskulls plushie at PAX. Now to hide it from my 2 year old daughter...

586
Certainly at a price tag of $250, I'd pick up an NGP. Will it come out at that price? I don't think so, in any form. Like a poster stated above, if Sony was going to sell anywhere near that price, they would have declared it already. As it is, I don't see the 3DS being effected at all by the NGP, nor vice versa. Outside of them both being handhelds, they offer completely different experiences imo.

If the NGP does launch at $250 though, it will be the first time that I will own and actively play two different handheld systems.

587
Nintendo Gaming / Re: 999: Nine Hours, Nine Persons, Nine Doors
« on: March 16, 2011, 09:52:25 AM »
It's worth it, trust me. Especially if you've never played a visual novel type game before.

588
Conker's Bad Fur Day was great, I loved that game.
I've discovered that morning gas is more pure, evening gas is of the devil.

something to do with digestion?

No. Something to do with The Great Mighty Poo!!


Exactly!

589
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: March 15, 2011, 11:17:42 AM »
That was one of the AR (Augmented Reality) games that's packed in the system when you get it.  My brother played that demo also and was wowed by it.


I really like 3D as a concept and in gaming in particular.  Unlike some, I feel that it adds another layer of immersion to the experience in a medium that is generally about immersing the player as much as possible.  Playing in 3D on PC really adds to the experience for a lot of games and watching 3D televised events (like sports and concerts and such) really makes you appreciate how much it puts you further into the experience.  Unfortunately, both forms of consumer level 3D (PC via Nvidia, 3D tvs) are very cost prohibitive on top of the hassles and varying degrees of comfort that wearing glasses bring.  I think the 3DS will be incredibly important to the mass adoption, and more importantly, better implimentation of 3D in games.  It's relatively affordable, it's glasses free, and it's interactive.


Anyway, enough evangelizing  ;) , I'm wicked excited for the system and it's potential.

590
Conker's Bad Fur Day was great, I loved that game.
I've discovered that morning gas is more pure, evening gas is of the devil.

591
PAX East was AMAZING!! My first and definitely hope not my last.

592
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: March 14, 2011, 02:45:22 PM »
So PAX East ended yesterday and I went and got to play the 3DS for the first time! Here are my impressions.


The Unit itself: The same size as a DSi, except it feels more solid.  I like the sparkly paint job and layers of color (I played with the blue units). The d pad felt fine and the side pad feels awesome, tight and responsive.  The buttons were clicky and the shoulder buttons didn't feel mushy.  I like the new telescoping stylus and the placement of the earphone jack didn't bother me (I brought my own earbuds so I could test sound and such). The size of the 3D screen was just right, I didn't feel while playing the games that it was too small.  The touch screen certainly felt better, more responsive than both the Lite and the DSi. The home buttons didn't work on the demo unit.


The 3D Screen: The first game I got to look at was Pilot Wings and it was a cool shock to see 3D without glasses.  The slider felt solid and depending on the game, it was easy to adjust the varying degrees of 3D before landing on what was comfortable. I am very happy with the decision to make the borders around the screen black because it really enhanced the "view into another world" sensation that the 3D produces.  Unless you have Parkinson's, it is relatively easy to maintain 3D while holding the system.  Tilting it left and right of course breaks it, but little movements of the 3DS did not break the 3D for me, neither did looking at the touch screen and back.  Tilting the machine forward and back still maintained the 3D as well. As for games, the way that I would describe it, everything appears to be in a layer sandwich. The first layer is where your player controlled character is, the 3rd layer at the far end of the background is the back wall to your traditional 2D scenery, and everything in the middle just kind of floats in a 3D space at varying distances.  This effect is of course more pronounced in polygonal games, but is no less impressive in predominantly 2D side scrolling games.


Pilot Wings:  My first demo.  At first the 3D was not very pronounced because I was facing the sea and sky in the biplane. When I started flying over the town in Wuhu island, the 3D became much more pronounced immediately.  The game played excellently with the circle pad.  The directional pad was being used to pan the camera to the left and right of your vessel.  I played with all three initial vehicles in free flight mode (still timed unfortunately but it was a demo unit after all and when it finished would say thank you for playing our demo).  The plane controlled like the one in Resort and the island looked the same although I didn't have nearly enough time to explore it fully.  The frame rate was between 30 and 45, but I never saw 60. It did not detract from the game nonetheless.  The 3D did make navigating the island a little easier and although most of it was into the screen (like looking into a window), the wind trails from your wings and stars that appeared after hitting points of interests would fly out the screen. It was a neat effect that made me smile.  I never played the original Pilot Wings games so this was all brand new (outside of playing WiiSports Resort) so I was left with a very laid back, easy pace in short sessions impression of this game.  Still getting it at launch, but can't see myself getting this game alone.


DOA Dimensions: This game looks and plays fantastically on the 3DS.  The 3D is used to great effect as the stages are in 3D into the background.  The jump to 60 fps in 2D mode is stark, especially after seeing other games not running at that frame rate, very nice.  Graphically, the game looks great and the characters and backgrounds are very detailed and animate smoothly.  When this releases in NA, I will definitely pick it up.  It will be the first DOA game that I would own.


Super Street Fighter IV: 3D Edition: The game looks great and plays great.  There were demo units at both Nintendo's and Capcom's booth for the game.  The d pad works fine (my preference) and the 3D is great in game.  I didn't spend much time with it because I knew that it was launch game number #1 and I didn't want to spoil to much of it.


Ocarina of Time: I didn't play it, but watched a kid play from behind (from my angle I saw it primarily in 2D) It looked fun and brought back old memories of the game that I haven't played in 13 years. The frame rate was rock solid (unlike the original) and never appeared choppy. Day one purchase for me.


Kid Icarus: This game looked great! The demo started off in a Sin & Punishment (or Space Harrier) like flying section.  Pit is sort of attached to the screen, the far horizon is the 3rd layer, and all the enemies, land masses, and shots fired exist in the space in between.  It was a marvelous effect.  The game controlled fine in the air. Pit flies around using the circle pad, you hold down the left trigger to shoot, and use the stylus on the touch screen (which is divided into a grid of four squares) to direct your reticle on the top screen. Although the control setup doesn't allow for a lot of variation in how you hold the system, I found I was able to play quite comfortably without loosing the 3D despite how hectic things got on screen (to be fair, I did use my right pinkie to balance the system while I played, but the system is light enough even with the added bulk of the cart locks and such that it didn't feel uncomfortable). On the ground controlled fine and I'm sure with practice will become a breeze.  The camera was easy to control (just swipe it and tap down when you want it to stop), so I didn't have the slow turning problem that some have commented on. But given that, it is not an easy pick up and play solution.  I'm looking forward to the game.  I don't know if it's a day one purchase for me, but I do look forward to seeing a more complete version of the game in the future.  I can tell you that it has gotten me real excited for a portable Sin & Punishment though (especially the score attack system and leaderboards).


Other games: I didn't play Steel Diver because I felt like that type of game is best experienced in a more quiet and calm atmosphere where I can take my time getting used to the nuances of it, so I kept it fresh for launch. I also wanted to keep the AR games fresh until launch (my brother was blown away by it as he did not know much about the 3DS and nothing about the AR stuff packed in.) Resident Evil: Mercenaries was playable in many multiple locations, but I just didn't feel compelled to play it given my time constraints.  It looked as good as RE4 though I can say for certain.


Overall Impressions of 3D: I played with all the games with the 3D both on and off.  I found that when I went to 2D, the games lost, I don't know, like...soul. They still looked great (and some cases ran at a smoother frame rate) but they just felt like they were missing something.  It wasn't until I switched it back to 3D that I felt like the game was playing like it was meant to be. My eyes didn't hurt at all, nor did I even feel any nausea, headaches, or general discomfort with the 3D (even while trying to find the sweet spot). It just felt like I was looking at any regular screen, except it was 3D.  To put it into comparison, there were many stereoscopic 3D games displayed at PAX, especially at Nvidia's booth.  Most 3D tvs and Nvidia's 3Dvision uses active shutter glasses to create 3D.  When wearing those I immediately felt my eyes being worked, almost like the muscles attached to my eyes were vibrating.  After about 5 min they began to tire a bit, but after some conditioning by wearing them for longer periods of time while I played the games, the feeling went away.  At movie theaters, I have no problem with seeing that style of 3D in comfort after about couple minutes.  With the 3DS, I did not need an adjustment time, it was comfortable through out.


Conclusion:  I was impressed with the system and the hands-on time has definitely helped to satiate my anticipation for it until it arrives in less than 2 weeks.  it's amazing that despite the many impressions people give, no one seems to have the same experience with the 3D effect.  I was glad to confirm my reaction personally.  I have to say that now that I have finally tested the 3D and some software, I am more excited for the overall package (pack in games, OS, activity log, street and spot pass, pedometer coins, friends list, mii plaza, games, etc.) and really think Nintendo has the potential for an even bigger hit if they (and 3rd parties) utilize the tools here because as a whole they are powerful and can make for a very compelling experience.

593
General Gaming / Re: The Witcher
« on: March 14, 2011, 12:25:29 PM »
I've played and beaten the Witcher: Enhanced Edition on Steam last year so here are my impressions.


Graphics: I really dug the game's gritty, dark fantasy art style.  The character models and such are good and Geralt moves very smoothly during combat.  The game came out 4 years ago, so there aren't a lot of modern technical affects, but if you have at least an Nvidia 8800/240 and above or an AMD 4000 series card, you should be able to achieve an almost constant 60 fps with everything at max settings.


Combat: The combat was a lot of fun and there is an indicator that tells you when to click the mouse button so that you can smoothly transition into the next part of your combo.  If you just clicked at random while he fought, all he did was do the same thing over again.  I didn't use magic much (although online faqs have some cool all magic builds that proved to be both fun and powerful) but it certainly helped augment my combat skills.  Some fights were very challenging, but in the end as long as you chose the correct stance for that particular foe, you were all set.  The opening prologue goes over all this for combat. Very engaging and never a chore which is what all rpg combat should be.


Story and Pacing: I really enjoyed the story and Geralt's role in it all.  Your decisions were rarely easy to make and the choices you made had both immediate and far flung consequences on how things progressed in the world.  In this aspect, I really felt that CD Project did a better job at creating a more compelling conversation system than say, in a game like Mass Effect 1+2. My only complaint is that the first chapter (not the prologue) starts off pretty slow, but after that, the story picks up and keeps you involved until the very end.  I think I finished the game in 42 hours, and that's with doing almost all of the side quests.


Side Notes:  The game originally shipped in a glitchy mess.  Since the enhanced edition came out for steam, most of the game is bug free.  Outside a couple clipping issues, I didn't experience any annoying graphical glitches or bad texture pop in. To put it in perspective, my computer is about 4 years old rocking a core2duo oc'ed to 3ghz , 4gig of ram, and a geforce 250...not cutting edge in the least. I rather enjoyed the love card collecting game, the art work was nice (the women were naked in my version, but tastefully so, more burlesque vs. bang bros.) Alchemy was certainly helpful and made the game easier for me, but it was not necessary on normal.  If you play the game on hard difficulty though, alchemy is essential for survival.


For those trying to figure out what to put their skill points to, I recommend gamefaqs to at least get you started on making a solid build for your character.  Depending on your playstyle, you'll want to focus your points on a few skills first before branching out.  The game does a terrible job telling how each stat affects you outside the combat and magic skill set and you can't respec your character once you lock in skill points.


Overall, I enjoyed the game greatly and am looking forward to the sequel (the end of the Witcher is awesome!) and recommend anybody who owns it to give it time because you will certainly enjoy yourself.

594
Nintendo Gaming / Re: Factor5 working on 3DS?
« on: March 12, 2011, 06:07:40 PM »
Seriously, all they need to do is port Rogue Squadron 2 in 3D and they're back in business.

595
I still make rhubarb squares which are so delicious! I can't wait for the summer to get here!

596
I have found that one cannot eat enough pie (particularly strawberry-rhubarb ;D )

597
I've read that and the game sounds good in my book.  I guess what I'm really looking forward to are hands-on impressions and the only place I'm guaranteed to find that is in a review.


Of course when the game does come out, I hope to have some kind of official thread of sorts here so I can see what people think of the game.

598
Nintendo Gaming / Re: Game Gear/TurboGrafx-16 Games You'd Like To See
« on: March 11, 2011, 07:58:48 PM »
Honestly, I don't know any games for either system that I would want.  Aside from games like Bonk's Revenge or Devil's Crush, I don't know what came out on TG16 that are must plays.


As for Game Gear, nothing ever shown on that system interested me beyond Sonic and we have that game in a thousand different forms on the handheld as it is (superior ones at that!).


The only handheld system I am interested in revisiting are both the GBC and GBA.  I expect GBA will makes it decent from the heavens late next year onto the virtual console.

599
I see Ghost Recon as either being an incredible sleeper hit that goes on to become one of those hard to find 3DS games in a couple years (and shows up on a Best of 3DS retrospective no less  ;) ), or turn out not only terrible, but forgettably so.


This is one of the few games that I'm going to be really digging into reviews for, if only for information on the actual game which seems to be real sparse so close to launch. I'm cautiously optimistic that this will be a diamond in the rough.

600
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: March 11, 2011, 07:35:26 PM »
Nice impressions  ;D !  I hope to add my own after I attend PAX East.  I'm only going on Sunday with my brother who lives in Boston (being a family man, my days of having a weekend all to myself have long since past).  I'm wicked excited to be able to test drive a few 3DS games before I pick it up in 2 WEEKS :Q besides partaking in  other PAX-induced shenanigans.


Anyway, I'm hoping the lines will be less intense on Sunday being the last day of the con. 


More impressions everyone! No two are the same it seems  ;D !

Pages: 1 ... 22 23 [24] 25 26 27