Enjoyed listening. It seems like there was some dissonance when Garnett mentioned that as a game journalist or part of the gaming media, all statements made should be considered you speaking on the behalf of the organization you work for, with Jonny seeming to disagree, or at least wishing those who worked with developers/publishers would be comfortable with being more candid instead of reading from the script.
While I see Jonny's point of how nice it'd be for them to do so, I think Garnett is right. The current state of affairs in gaming journalism means that anything that someone who works for a pubilsher/developer says can blow up into a "story". It's unfortunate, because clearly most people in these positions are gaming enthusiasts and it would be neat to have more insight, but when you work in a corporate environment, especially one as beholden to the internet as gaming, it forces these companies to really push to toe a line.
This is something that is commonplace throughout all of the corporate world. I'm considered to be representing myself not only as lolmonade, but lolmonade, who works at X, so if my company found I was being too flagrant or inappropriately representing our comany with my social media use, they could have grounds to fire me if I have enough of a public presence. It's just that no one cares who I am or what my opinions are, at this point

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