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Messages - MagicCow64

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126
General Gaming / Re: What are you playing?
« on: February 26, 2018, 02:27:04 AM »
Assassin's Creed: Original! (PC):

So I'd sworn off  this series after really disliking Unity, and as part of a general determination to not waste my time with these treadmill open world games. But I just got off a long work project and had a hard hankering for a big old bloated AAA western studio game, and Origins was really well received, and well . . .

I'm like 12 hours in. I kind of hate it and also find something deeply satisfying about fucking with a big checklist, quest marker-chasing game like this after having avoided it for two years.

-Positive: It looks really good on medium-high settings and runs shockingly well on my mid-range Acer laptop. I actually only pulled the trigger with the idea that it wouldn't even be playable. I think I've got it at 720, but my screen is two feet from my face and I don't even notice.

-Negative: The game isn't really fun to play on a moment-to-moment level. Everything basically works, though your character feels a bit like a hunk of meat you're throwing around, and the lack of a sprint function on either foot or camel gives things an overly sluggish feel, especially when the game in so massive and involves so much running back and forth between objectives.

-Positive: I was really not enjoying the opening sections, and I stopped to just ride a camel across most of the map, and there was something weirdly impressive and satisfying about it, and it kind of smoothed out the "come up" of engaging with the game.

-Negative: Egypt is kinda boring, predictably. Only a few small low-height urban areas, lots and lots of desert with absolutely nothing in it (realistic!), many copy-and-paste riverside farming areas, 95% stupid bandit camps and military forts.

-Positive: No more climbing futzing, which reached a nadir with Unity!

-Negative: They solved the climbing problem by basically just wrapping a climbing mesh on everything. Outside of the occasional pillar or unique object, the world feels like it's made of some chintzy sub-fabric that you can generically scramble around on. Nothing like the actual platforming and climbing puzzles of the Ezio games remains, and it really takes meat out of the experience.

-Positive: There's lots to do, and they manage to sift around sidequests and generally funnel progress in a way that takes you through most of the points of interest.

-Negative: There are very few types of activities. Investigations are a joke, and almost all missions end up killing bandits or otherwise engaging in combat.

-Positive: There's a cut-away with a rowing galley ship in the Aegian Sea that makes me wish I was playing a Mediterranean 0 BC Black Flag instead.

-Negative: Stealth options feel very gimped, and it feels futile to try to approach most situations this way given the general design and geography. So it's combat focused with all the weapons and everything, but it manages to feel very shallow and annoyingly resistive at the same time (a different mix from the equally bad Unity combat).

-Positive: They got rid of the awful Unity garter belts-and-wristband armor system and just reduced everything down to basic attributes like armor, attack strength, and quiver size.

-Negative: This involves an annoying crafting and loot system that I'd really rather just not have to pay attention to and earn upgrades through actual game tasks. But alas


127
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: February 21, 2018, 04:05:20 AM »
Gonna write a pointy-headed post comparing Celeste to the End is Nigh if I can finish TEIN and work up the energy of hatred one of these games deserves. Watch this space.

128
It's awful. The gameplay is extremely thin and constantly interrupted by the terrible emo narrative. I don't even think it looks particularly good with it's bland art design.

129
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: February 11, 2018, 07:29:31 PM »
Mummy Maze Forever is one of the hardest video game things I've ever completed, and probably the only rogue-like I'll ever **** with. It's basically like a whole different game.

130
General Gaming / Re: What are you playing?
« on: January 23, 2018, 02:25:14 PM »
I found co-op Cuphead to be so hard as to not be worth bothering with (though granted, I haven't been 100% sober the times I've tried it). Both myself and by partner had both beaten the game, and we were struggling badly to get through the first world. The extreme health buff of the bosses in combination with having to navigate around each other and the extra visual confusion is just too much, though the ghost parrying is a neat idea.

@broodwars Yeah, the robot is a major pain in the ass. I think the regular mode difficulty is kind of overblown, but the first stage of the robot and the dragon were definitely chokepoints for me. Part of the issue with the robot is that there's really poor visual feedback for the "shrink" function.

131
TalkBack / Re: Nintendo Labo Announced
« on: January 17, 2018, 05:58:13 PM »
So this is what Michel Gondry has been up to

132
Yup, and if the release schedule for the back half of 2018 is underwhelming compared to 2017 (kind of inevitable), I'd imagine Nintendo would opportunistically rescind their latter day reveal strategies by making a bunch of early phase announcements at E3. Hell, they already felt the need with that Metroid Prime 4 logo.

133
Nintendo Gaming / Re: Switch Discussion Thread (The early days)
« on: January 06, 2018, 03:31:11 AM »
Yeah, I'm not too worried about their output this year (I just wish I had a friggin' Switch). There might be a handful of unannounced 3DS projects left to keep the lights on (saw a rumor somewhere about a Link to the Past ---> Between Worlds treatment of Link's Awakening, though that seems like too substantial a project), but they're all in on Switch. They want to sell 20 million in year two, and though Mario and Zelda are tough to match I expect there'll be as good or better distribution of Nintendo published games in 2018 with equivalents of Mario Kart, Arms, Splatoon, Snipperclips, 1-2 Switch, Xenoblade, Mario + Rabbids, and a couple of splashy if not Zelda/Mario level titles, especially for the holidays.


134
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: December 21, 2017, 02:35:12 AM »
Here's some thoughts on a few titles:

Thimbleweed Park (PC):

I play a lot of adventure games and I rarely comment on them because it's kind of a disease and also few new ones are actually good. I finally bit the bullet on this, and spent a lot of the run time frustrated. It's actually a full-length game, which is rare in this genre at this point, but it's also a sloppy blast of a huge amount of locations, items, and playable characters, with verb commands on top. So it kind of exacerbates the annoying elements of some older titles, where there's a dozen threads going on that you get the gist of but don't know what to tug on to loosen the knot, leading to lots of wandering around trying to keep everything in memory while making jerky, unconnected pieces of progress.

I looked up three solutions, one of which I thought I'd tried, one of which I thought was bullshit, and one of which had me punching my knee. Based on my experience I'd rate this as pretty average. It's overall fairly easy and straightforward, but punctuated with aggravating bottlenecks.

But I even write this up because the very end of the game crosses into intriguing territory, and made me wish the game had done more to pay off it's seemingly played-out winky adventure game reference stuff. Making a softer Maniac Mansion wasn't nearly as interesting as what they could have done on both a story/aesthetic and gameplay level.

A Hat in Time (PC):

Saw this get a lot of pretty positive reviews, but this felt to me like an ambitious student thesis. A few interesting ideas here and there, mostly a clumsy jumble of Psychonauts and crummy PS1 3d platformers. Special shout out to excruciatingly elongated boss battles.

Steamworld Dig 2 (PC):

Got this out of console-less desperation, but it's definitely better than the first game. I did find that the first game's hollow progression recurred by the final stretch, and weirdly incorporated the challenge rooms that initially felt like a big improvement to variety and challenge.

Evil Within 2 (PC):

Didn't play the first one, but thought it sounded bad. After an annoyingly long on-rails "story" intro, I actually got really into this game and spent a good six hours making runs in the first big town area. I find the concept and aesthetics and all to not be scary at all, but there was still fun tension in the initial disempowerment and effectiveness of stealth. I ended up bulking up on upgrades from combing this area, and the rest of the game became kind of a walk in the park on the normal difficulty, and also the semi-open design massively petered off in favor of lots of scripty, mostly linear stuff that partially discarded the first third of the game. Weird and deflating, but overall passable on generic video game terms.

135
TalkBack / Re: Teslagrad (Switch) Review
« on: December 05, 2017, 02:16:24 AM »
Yeah I'll jump in too and say that I paid full price for this on WiiU and thought it was pretty bad and was bitter about it. Like, 5/10. There's really just something off and not fun about the gameplay, and I don't think it could really be improved with a port.

136
...
Monster Tale (DS):

I had long meant to play this given my love of Henry Hatsworth, and it had pretty good reviews, but damn is this game not good. It's probably the most perfunctory Metroidvania game I've ever played, filled with agonizing and pointless backtracking for dull-ass lock and key barriers. The whole hook of the game, the monster raising system, is pointlessly articulated given how little there is actually going on. It's too bad, you can really feel the studio fizzling out in this half-baked effort. Good music though!
...

Ouch!

I enjoyed the gameplay well enough, as it felt pretty tight and had some interesting ideas. Yet we seem to agree that level design was mostly terrible - far too much pointless backtracking and lame fetch-quests through previously explored areas to pad out the game.

It's a shame. I felt like Monster Tale got about half-way to being something great, but was then pushed out before getting the polish and extra effort that it needed. There is a remake (or sequel?) slated for 3DS at some point that I might check out -  but I don't regret getting rid of my DS copy after playing through once.

Yeah, it's a weird experience. It looks good, sounds good, controls and plays perfectly well, but they just . . . forgot to design a game. I guess it's kid-oriented, but all the stats and crap with the monster would seem to not jibe with that.

137
Sold my WiiU and 3DS over the last year, but remembered I still had a DS in the closet somewhere and exactly two games left I wanted to play on it:

Castlevania: Order of Ecclesia (DS):

Odd duck, this one. It kind of blends the old-style level-based Castlevania in with the SotN era, with a slew of largely linear levels you can revisit later to access treasure or complete villager challenges. It's initially refreshing, and enjoyably difficult, but once you start running back through the areas it becomes clear the level design is really pretty boring, and they bafflingly recycle certain maps wholesale. But there's a twist if you find all of the villagers that opens up Dracula's Castle for the full ending, and it's like one-half a Metroidvania by itself, but harder than the the previous games. Mechanically the glyph system is a good blend of weapon and magic systems from previous games, but there's kind of an insane amount of them you'll never see because they're tied to random super-rare enemy drops. Overall definitely better than the Sorrow games, but you can also kind of see where they dead-ended with the SotN template.

Monster Tale (DS):

I had long meant to play this given my love of Henry Hatsworth, and it had pretty good reviews, but damn is this game not good. It's probably the most perfunctory Metroidvania game I've ever played, filled with agonizing and pointless backtracking for dull-ass lock and key barriers. The whole hook of the game, the monster raising system, is pointlessly articulated given how little there is actually going on. It's too bad, you can really feel the studio fizzling out in this half-baked effort. Good music though!

And also:

Cuphead (PC):

I'm going to come in a little below the consensus on this one. It's fun for what it is, though I think the difficultly is a little overblown (and I can't get through a Contra game for the life of me). The production is obviously very well done and meticulous, but at the same time it kind of left me wondering why they needed to make a ridiculously intensive hand-drawn video game adaptation of old-timey cartoons in service of a stripped down Metal Slug game. Like, I can't really draw any intuitive connection between the aesthetic and the gameplay, other than I guess the cartoony sound effects helping with pattern recognition in certain contexts. If this was a standard pixel-art indie game I don't think anything about the design would be earning particular accolades (and the handful of platforming levels are kind of bad, and there's about twice as many shmup levels as there needs to be). Still, it's generally fun, I would give it probably a 7.5 if pressed. 



138
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: September 28, 2017, 01:30:56 PM »
Okay, thanks, would definitely be curious to hear a final verdict. The loop of the first game was pretty addicting (I think I ended up beating it in two sittings), but I also felt gross, and found the actual digging itself pretty fundamentally uninteresting.

139
Nintendo Gaming / Re: Six months in, thoughts on Switch?
« on: September 27, 2017, 10:02:31 PM »
If I had the spare scratch this year I'd absolutely buy a Switch. Forgoing Zelda was bad enough, but missing out on Odyssey is going to fucking kill me. This'll probably be the longest I've gone without a Nintendo home console after release since the SNES. The only upshot is that whenever I'm finally able to pick one up I'll have continuous months of content, which, actually could be problematic in itself . . .

140
General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: September 27, 2017, 09:59:06 PM »
I found the first Dig very repetitive and phone gamey. Would you say the sequel does enough different for someone who wasn't wild about the original?

141
Nintendo Gaming / Re: Holy crap! DOOM and Wolfenstein on Switch!
« on: September 23, 2017, 04:19:08 PM »
Inside definitely worth giving a whirl, but it's very much an indie game, 2D puzzle platformer. If they couldn't port it to Switch it would have to be due to some seriously unoptimized game code or some such.

142
Nintendo Gaming / Re: Holy crap! DOOM and Wolfenstein on Switch!
« on: September 13, 2017, 11:38:34 PM »
This is kind of stunning. I kinda figured after E3 that this tier of 3rd party support wasn't going to materialize outside of a handful of special deals like Skyrim. I guess it's still the same publisher, and there are still a lot of conspicuous absences, but this could be a turning point. And I would be tickled if the ultra-low settings versions of stuff on Switch helped it smoke the doofy 1.5 consoles this generation.


143
TalkBack / Re: Metroid: Samus Returns (3DS) Hands-on Preview
« on: September 03, 2017, 03:51:42 PM »
Eh, the counter-melee stuff still sounds lame and antithetical to Metroid. (Reminds me of the melee system they put in the new Doom, which totally turned me off.) And I do not like the sound of those ambiguous super-guide abilities.

144
General Gaming / Re: What are you playing?
« on: August 18, 2017, 02:58:43 AM »
I mean, that link was probably too focused on romance stuff, but I'm talking about the sort of dudes that fit that profile, their attitude, aesthetic, and humor. I would venture to say there's a lot of overlap with like Hot Topic emo-punks. Theater techs is another proxy. Sensitive redditors. Like, people who quote Monty Python sketches at length, say things like "you amuse me", post anime reaction .gifs. I'm kind of punching down here, but it's not really straight nerd-dom either, as it involves a particular mix of pompousness, unintentional cringe humor, and twee sensibility. Fedoras are kind of an ineffable symbol of this (cringe), and I found that Undertale exuded that ethos with every fiber of its being, on top of being a plodding, shitty game.

If it was a hipster thing that would be a major step up (though still bad), because at least the pretentiousness wouldn't be so stunted and insular. I might be too old at 31, but having spent a decade-plus in the hipster hotbeds of a small liberal arts college in the NE and Brooklyn, I can say that I've never encountered a video game hipster. Video games were considered one of the lamest forms of activities by these people, outside of nostalgia Goldeneye or whatever. No contemporary discourse.

The most hipster game I can think of is probably Journey, but you've got to own a console to play it, which excludes the majority of that demo in my age group/social sphere. The (few) people I know in meat space who keep up with games at all do so in a sort of sullen secrecy, treating it almost like porn (as do I; posting here is my only outlet).

And really a hipster gaming posture would be like, this one ColecoVision game forecasted the contradictions of the medium in 1983. Or even like Deadly Premonition is vital programming, which attitude does exist to an extent, but not really as part of a developed aesthetic/academic posture toward video games as far as I've seen. My hipster opinion would be that Stephen's Sausage Roll is one of the most important games ever made. And that Toki Tori 2 is the best game of its generation. 

146
General Gaming / Re: What are you playing?
« on: August 17, 2017, 01:42:21 PM »
Yeah I actively wanted to punch Undertale. It was the most fedora-y game I've ever played, and the fawning reception it continues to receive says a lot about video game enthusiast culture.

I played a game!

Hellblade (PC):

This was okay. Strong presentation, kind of a Conan/Beastmaster grounded fantasy vibe, some neat effects and visual sequences. It's about as close to a walking simulator as I can engage with at this point, saved by some basic puzzle activities and combat, though I could have done with about half as much as the latter and twice as much of the former. People going nuts over the story and themes are once again demonstrating how low the bar is for the medium, but it works well enough. Too many cut-scenes, though, and they say the word "darkness" about 1,000 times too many.

147
I actually think it's to Marvel's accidental benefit that they don't have the rights to a bunch of stuff. It significantly reduces the comic book problem of "How is all this **** happening at the same time? Where is Thor when Magneto is trying to flip the poles?" Like, it currently wouldn't make sense if there were also hundreds of mutants running around in the MCU, and the Fantastic 4 would also be pretty redundant (_Another_ science tower in Manhattan?).

148
Yee-ah, some Circle of the Moon love. I too powered through on an OG GBA, I should give it another shot at some point if it comes to a future VC.

Like has been said, it marries the "gamefeel" of the older Castlevanias with a Metroid structure, but I also think it's designed significantly tighter with much better nook hunting than the following IGA games (though I haven't played Ecclesia). The Sorrow games feel especially perfunctory to me on that front.

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I'd also add that I think Circle of the Moon is better than the IGA-made Castlevanias even if it lacks the budget of Symphony of the Night.

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Nintendo Gaming / Re: Metroid Prime 4
« on: June 14, 2017, 01:02:48 AM »
I think it's safe to say that whatever Retro is cooking up won't be ready to roll until the late fall/holiday period of 2018, and thus probably won't see the light of day until next year's E3, or at best teased during a spring direct. I wouldn't expect Prime 4 until holiday 2019 at the earliest.

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