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TalkBack / Re: 3DS Limitations Won't Allow Smash Bros. Character Transformations
« on: October 02, 2014, 10:08:37 PM »
"The reason for splitting Zelda/Sheik and Samus/Zero Suit Samus into separate character slots? 3DS wasn't up to it."
That may have been the reason for for splitting Zelda/Sheik and making Charizard a standalone (there's no way the 3DS could have handled a 4-player online match comprised of only Zelda/Sheik and Pokemon Trainer users, all repeatedly using the transformation mechanic at once)... However, the Samus/Zero Suit Samus transformation, didn't work in the same manner... Since only one Smash Ball appears at a time, only one transformation can occur at a time-- and don't forget that other Final Smash transformations for other characters still occur (Giga Bowser, Wario-Man). They DEFINITELY could have kept the Samus/Zero Suit Samus transformation if they wanted to... But let's face it, the idea was good in theory, but it simply wasn't practical in Brawl. THAT'S reason for the split in Samus's case. Hardware was NOT the factor.
That may have been the reason for for splitting Zelda/Sheik and making Charizard a standalone (there's no way the 3DS could have handled a 4-player online match comprised of only Zelda/Sheik and Pokemon Trainer users, all repeatedly using the transformation mechanic at once)... However, the Samus/Zero Suit Samus transformation, didn't work in the same manner... Since only one Smash Ball appears at a time, only one transformation can occur at a time-- and don't forget that other Final Smash transformations for other characters still occur (Giga Bowser, Wario-Man). They DEFINITELY could have kept the Samus/Zero Suit Samus transformation if they wanted to... But let's face it, the idea was good in theory, but it simply wasn't practical in Brawl. THAT'S reason for the split in Samus's case. Hardware was NOT the factor.
