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mouse_clicker- I find sailing boring in the fact that there wasn't much to do with the King of Red Lions. I thought of it as a bathroom break, to go between islands, in an empty, bland ocean. At least Hyrule Field wasn't that big, and you weren't there ALL THE TIME, and you only ride Epona for a couple minutes AT MOST. It takes -TWO MINUTES- to go through a square, and it just took far too much of the game. Darn the tediousness!
I love riding Epona, too! Epona's one of the best parts of Ocarina of Time. I'd just ride around Hyrule Field watching the sun and moon rise and set and looking for secrets and poes.
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Yes, I know WW is low on dungeons (though I don't differentiate between temples and other dungeons...) but at least they were dungeons I enjoyed.
I completely agree- while I definitely would've liked more challenge in WW's dungeons, they were fun as hell. Case in point the mirror puzzle (can't remember which dungeon it's from, but you know what I'm talking about). The mirror puzzle wasn't hard at all but I had a
blast doing it. Probably my favorite single puzzle in a Zelda game yet.
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If Nintendo did the same thing with OOT as with WW (kicking out sub-par dungeons) I don't think OOT would have many left.
I completely disagree- I think every single dungeon in OoT was nothing less than superb. The Water Temple especially just blew me away. If Nintendo had kicked out the sub-par dungeons in OoT, it would have had the exact same amount.