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Messages - Lithium

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601
Podcast Discussion / Re: RetroActive #20 Poll: Grab Bag Edition
« on: October 02, 2011, 11:51:22 AM »
I'm putting my vote behind Mario Tennis: Power tour, since it's pretty timely for me. I just finished listening to ep 19 of RFN and it judging by that it seems like the 10/10 review that NWR/PGC gave it caused some controversy. It would be interesting to see how it holds up.

but i also want to find out why the main character of Custom Robo is so damn angry though.

602
Podcast Discussion / Re: RFN RetroActive Game Nominations
« on: October 02, 2011, 10:54:22 AM »
The problem with RE0 in my experience was that it wasn't scary at all. The design and mechanics are almost identical to the other games in the series, it just lacks any tension whatsoever. The remake of the first game, on the other hand, is TOO scary, so bad that I couldn't get through it. Playing RE2 on the PS1 currently is a good compromise.

I agree, the crimson heads would always scare the crap out of me, I always made sure to have my lighter and fuel on me to burn the corpses before that could happen. Lisa Trevor was pretty creepy too.
anyways people give pre-re4 games crap but I actually enjoyed REmake when i played it. I don't remember hating RE0 but i do remember never finishing it, so i guess i didn't like it as much as REmake

603
I thought the jeopardy segment was fun to listen to but I'd like to second Vega's feedback about it as well. More regular score recaps would be nice too since its audio, I know score doesn't matter but its funny to know how far into the negatives everyone is XD (i probably wouldn't do much better though)

Did I miss the final jeopardy question, cuz I didn't catch it
The final Jeopardy was at 55 minutes, they just didn't announce it as the final jeopardy and just jumped into it.

604
Podcast Discussion / Re: Episode 98: It's Hard to Say
« on: September 27, 2011, 07:16:57 AM »
i don't know if you're open to suggestions for episode 100 but since you said you guys aren't sure about what to do maybe you could do a semi-reflective ep on remixes/covers of songs from your favorite games that you've played on the show before?

605
Podcast Discussion / Re: RFN RetroActive Game Nominations
« on: September 27, 2011, 06:27:37 AM »
i would nominate Conker's bad fur day but its pretty rare, copies net around $40-120 depending on the condition you want it in.

how about earthworm jim? the genesis version is on the Virtual console with HD remakes on XBLA and PSN, should be easy to get ahold of.

Pulseman (genesis) would be good too, made by gamefreak and also on the VC.

606
TalkBack / Re: Celebrate Ten Years of GameCube with NWR!
« on: September 17, 2011, 09:44:04 PM »
I cant believe i was ten years old when the gamecube launched. The gamecube was probably my first generation as a "hardcore" gamer, I played videogames before but i was never an informed consumer before I got a gamecube. The gamecube got lots of ****, it was a hard time to be a nintendo fan. Everyone was talking about how nintendo would go bankrupt, go third party and would make fun of me for owning a "baby's system" grated this was in middle/elementary school where all the preteens want to act grown up so go figure.
 
I think for the tenth aniversary i'll buy a cheap gamecube, gut it and make a lunch box with it XD

607
Nintendo Gaming / Re: 9/13 3DS Conference Bingo thread
« on: September 12, 2011, 06:13:51 AM »
neat idea for a thread i'll see if i can fill it out later

608
Reader Reviews / Re: Rate The Last Game You Played
« on: September 12, 2011, 04:30:02 AM »
just finished "dont take it personally babe, it's just not your story"

terrible name, but awesome game. If you're familiar to the pheonix wright style of storytelling (ie: a visual novel) then it wont be such a leap for you. This game features excellent writing and extremely realistic, 3 dimensional characters. It centres around John Rook a highschool teacher and the students in his literature class. You'll deal with high school drama and whatnot. It's not really a game but a visual novel. This game also makes me glad that im not in highschool anymore and decided to stay away from facebook XD yes i realise that the author basically made an argument for social media and that erosion of privacy isnt nescesarly a bad thing but that doesnt mean i have to agree

10/10

this is a free game and you can download it here

609
Reader Reviews / Re: Rate The Last Game You Played
« on: September 11, 2011, 08:54:13 PM »
Metroid: mother M

I was lucky enough to find this for $10 new so i thought ok what do i have to lose?
the story.the dialogue.the voice acting....
 

 
why did they think this was a good idea?

610
General Chat / Re: What is your biggest regret?
« on: September 11, 2011, 08:22:24 PM »
im still young enough that i dont have any regrets, the only thing is bugs me about my life is that i still dont have any clue where i want my life to go in the 3 years since i graduated highschool, I've gotten lucky that i've somehow got a pretty good paying job with only highschool diploma with room to move up however i feel like im in danger of this job ending up being my career.
 
Right now its not about regret but rather unease about the future
Compliancy and risk adversion will cause that to happen.  That how I ended up in a career that I figured out in College had a 50% chance of being just frustrating and limiting.

the thing is i've allready saved up the money for college so i basically can go anytime i want to but I dont want to blow all of my money to go to university just because society says i have to. I figured i'd wait until i at least had a vaugue idea of where i want to go in life but so far i still dont have a clue. I dont feel going to college/uni for the sake of opening up my mind , critical thinking, learning how to learn etc.. will be worth it for me, I was lucky enough to have very good teachers in highschool who already gave me all of that.

611
General Chat / Re: What is your biggest regret?
« on: September 11, 2011, 06:11:39 PM »
im still young enough that i dont have any regrets, the only thing is bugs me about my life is that i still dont have any clue where i want my life to go in the 3 years since i graduated highschool, I've gotten lucky that i've somehow got a pretty good paying job with only highschool diploma with room to move up however i feel like im in danger of this job ending up being my career.
 
Right now its not about regret but rather unease about the future

612
Reader Reviews / Re: Rate The Last Game You Played
« on: September 08, 2011, 05:26:56 AM »
Goldeneye Wii

It's pretty much call of duty with a james bond spin to it, the controlls are pretty nice but the AI on the final boss gimped, he was basically running into the wall while i shot him point blank with a shotgun. The graphics are pretty much late era Ps2 level (and on online multiplayer it looks like early ps2 era), but thats to be expected for third party games on the wii. This was a good effort overall, so the development team gets some points out of me for actually trying to make a decent shooter on the wii. Get this game for the single player because the online multiplayer is pretty weak imo, but thats more the fault of nintendo wifi connection than the actual game.

6.5/10

613
General Chat / Sony anounces...the nintendo ON?
« on: August 31, 2011, 07:19:14 AM »

614
TalkBack / Re: Initial Copies of Skyward Sword to Include Symphonic CD
« on: August 31, 2011, 01:43:02 AM »
yeah i'll just stick to the regular game, i already have 4 wiimotes. Like broodwars said, the soundtrack wont even be the full thing either.

615
Reader Reviews / Re: Rate The Last Game You Played
« on: August 30, 2011, 09:41:25 AM »
I'm currently playing Goldeneye Wii, i haven't played a fps on the wii since prime 3 back in 2007 so i forgot how much the bounding box/dead zone setting matters for the overall enjoyment, before i figured this out I was thinking "maybe wiimote fps controlls werent as good as i remembered, then i switched to classic controller and then remembered how much i hate using joysticks to controll FPS games. anyways once you make the bounding box smaller it plays like a dream. As a PC gamer its almost as intuitive as a mouse and keyboard setup. I just finished the first 2 missions so i dont really have an opinion yet as far the game goes though.

616
Podcast Discussion / Re: The Famicast 4: AKIBA LIVE
« on: August 30, 2011, 07:07:27 AM »
"I have best boobs in world!" (worn by an 8 year old boy)

hahahahaha thats awesome

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Podcast Discussion / Re: The Famicast 4: AKIBA LIVE
« on: August 29, 2011, 05:00:27 PM »
I always found it funny that people in Japan (usually younger people) love to have stuff like clothes with English writing on them, even if the actually English made no sense.

well we're just as guilty of that, there's lots of people who get tatoos of random Japanese or Chinese characters. For all we know the guy could have tatooed "moosecock" instead of "fire" or whatever

618
Podcast Discussion / Re: Episode 256: In a Really Tight Spot
« on: August 29, 2011, 04:41:23 PM »
First off, thanks for the shout-out on the Podcast. I'd just like to add one thing about the garbled speech for the ghosts in killer 7 (and why what they say doesnt match up sometimes) is because in the Japanese version they spoke engrish instead  the localizers just decided to garble the speech instead of re recording.

also Fist time explosion LMAO that made the podcast for me.

619
I got to the giant smiles back when I played K7, could never deal with those quickly enough to continue the game past that point. Might play it again but I'm ignoring Lithium's posts so I can witness the insanity on a fresh mind.

Yeah those posts were written assuming people had already played the game or played the parts I wrote about, so i don't think you'll get much out of reading them without playing the chapter(s) I wrote about first anyways.

-- This really should have been on Wii. Aiming would be more intuitive, the on-rails movement wouldn't feel so out of place, and I bet you could fit the whole thing on a single disc.

Did anyone try the modes that are unlocked after beating the game?

Yeah i agree, this would have fit in very with the light gun games on Wii. well as long as the waver stat was taken away and made steady off the bat since aiming the wiimote itself is basically built in waver. Yeah also I played Killer 8 about a year ago, it's tough but you get young harman with a tommy gun to compensate. Played Hopper 7 as well but you can only play Angel in that mode.

620
We didn't read Lithium's posts on the show, but I did refer people to the thread specifically to check these out. The effort and persistence is much appreciated!

yeah, I haven't listened to the episode yet but I will tomorow. Like I said in my last post, i just wanted to make my own interpretation of the plot and decided to post it to make up for the small number of participants haha.

Lion
epilogue
3 years later the last of the heaven smile remain on Battleship island and Matsuken is waiting for you.When you meet him he gives the player the choice to either kill or spare him, Benjamins Keane's ghost makes the case for killing Matsuken in Smile part 2:

The decision

Benjamin Keane gives you cryptic hints of your choices in Smile part 2, in my opinion he's speaking to the dual nature of Emir/Garcian one half raised by the teachings of the Yakumo, the other allied to the U.S with Emir/Garcian whole again he will have to reconcile with his alegences once and for all:

the case to spare Matsuoka

Quote from: Benjamin Keane
Foresee, killer.
See into the future. This nation will be the focus of concentrated fire. But it
still won't die.

Figure it out, killer.
I'm not dead. Blood flows through Japan again. The UN Party and the Opposition
Party are holding secret meetings.


the case for killing Matsuoka

Quote from: Benjamin Keane
Hear me out, killer.
You're standing on the wrong stage. Sometimes it's harder to let people live....

Kill, killer.
Don't expose the nation's shame. Topple the young members of the UN Party.

Results of the descisions below, highlight to view

If you let Matsuken live You've chosen the conservative pre WW2 japanese Ideals and foreign policy, hakko icchu. The reborn Japan made possible by the bi-partisan alliance of the Liberals and U.N party (the result of the secret meetings Keane mentions) will launch a full scale attack on the United states, seeking retribution for the events of world war 2

If you kill Matsuken The United States launches a full scale attack on Japan. Mirroring the events of Sunset, the one person capable of doing somthing about it is taken out, except this time no one is there to save Japan at the nick of time.


100 Years later

The point of the very last scene of killer 7 is that no matter how serious an attempt of eradicating war anyone makes even if it's an effort by those at the very top or Even if war takes place and somone wins, you can't prevent the cycle of war. Definately not the first time someone made that statement but it is what it is

  I'll go off on a tangent because im a history nerd and will use any excuse to talk history to say we've actually seen an example of this play out in real life before after U.S President Woodrow Wilson played a key part in establishing theLeague of Nations into the Treaty of versailles after the First world war, Internal politics within the league members and impending international politics fractured the league and ultimately failed in it's primary goal of maintaining world peace, even in todays world we are feeling the effects of World War One (the cycle of war)

Killer 7 Completed

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Quote from: lithium
Smile: part 1

this ones a little more obvious, this is an origin's story to the killer 7 persona's as we know them in the game. game play wise, I don't like this part of smile, since you're literally doing the same thing over and over here.

When i wrote this I bunched both trips to the union hotel together, forgetting that it's split up into two parts

Smile part 3
Union hotel

Here we see Garcian killing off the 7 personae of the killer 7, every spot where they were killed was also the location of a soul shell during the first trip to the Union hotel

I'd like to quote an interesting point about the deaths of the killer 7 personae

Quote from: Shockney haynes, GamesFAQS

Is there any significance to the way that the Personae's powers work?

All of the Personae's powers suggest elements of their deaths, inthe Union Hotel.  All of the powers are inversions of the elementsof their deaths.

Kevin Smith was in disguise, but his disguise failed.  In the Killer7, Kevin Smith's disguise is perfect: he turns invisible.

Con Smith did not hear Emir enter his room, and he did not run away.  In the Killer7, he has perfect hearing and he can run at impossible speeds.

MASK De Smith was completely nude, exposed, and he died without putting up a fight.  In the Killer7, he is disguised entirely, and he is the superhero-in-residence.

KAEDE Smith was a coward; she ran away when she had the chance to warn the remainder of her comrades, and she hid in a closet.  In the Killer7, she instead slits her wrist and showers forth blood--an action reminiscent of self-sacrifice, the opposite of her behavior in the Union Hotel.  As well, instead of placing a barrier between herself and a threat--as she did when she hid from Emir in the closet--she removes barriers.

Coyote Smith hid unimaginatively from Emir.  In the Union Hotel, Coyote had the option of climbing onto the fire escape to flee. Lacking the imagination to do so, however, he was killed when Emir instead used the fire escape to catch Coyote off guard.  In the Killer7, then, Coyote possesses the ingenuity and cleverness that he failed to display at the Union Hotel.

Dan Smith talked a lot of trash, bragged to Emir's face, and even beat Emir to the draw.  In the end, though, he was unable to cash the check his mouth had written.  In the Killer7, then, he is
still a braggart, but he is able to follow through with the claims made in his speech.  He is even able to fire the devastating Colatteral Shot--a supernatural version of the gunshot that could
have saved his life from Emir Parkreiner, in the Union Hotel.

after you get to the 7th floor of the union hotel you meet a young harman smith, who explains to you who Emir/Garcian really is . After we take the elevator up, we see Garcian/Emir meet with Kun-lan and Harman after some cryptic speech from Kun-lan and Harman, they get gunned down. In the next few seconds we see Garcian encounter his former self, the 13 year old Emir Parkreiner.

   It's possible that Emir was the pawn of Kun-lan (the personification of the East), taught and raised by the Yakumo and later reborn as Garcian smith, controlled by the U.S government and works for Harman (personification of the west) with kun-lan and harman gone it's possible that the killing of Emir at the end represents Garcian becoming whole, the memories coming back to him. Ultimately however, the story of Garcian/Emir parkreiner and his relationship to kun-lan and Harman are intentionally left up to interpretation in my opinion. In very end of this chapter however, we see Garcian open up his briefcase that he's been carrying around the entire game, the one he used to revive the personae only to see the weapons of the killer 7. Garcian then breaks down and the credits roll.

SMILE complete

--------------------------------------

text text text

I have to say I'd be extremely surprised if any of your posts get read out on the podcast :P: : : : : : : : : : : : : : : : : :

Also, Jonny, I approve of the comparison with the old Resident Evil games. I am highly tolerant of those games and I actually think that Killer 7 has decent gameplay and some quite good puzzles. It's archaic, but to me it's an acceptable form of archaic.

   I'd be fine with that if my posts weren't read because I'm really writing these long posts for myself. When I decided to play along for this retro active I decided i would try to sit down and make an honest effort at making my own interpretation of the killer 7 story because I don't think i would have done this otherwise. In the process I had to reasearch some Japanese History (pre ww2) and as a result got pretty interested in it and will probably keep reading about it even after this retro-active is done. This is my 3rd playthrough of the game since I bought it (when it came out) and i've allready finsihed killer 7 and killer 8 (and Hopper 7, but that's just the first chapter) so since i was already very familiar with the gameplay i decided to try it this time around, putting everything in writing just helped my train of thought.

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Smile PART 2
"Coburn" National Elementary School


 Smile shows you the extent of the U.N party's infiltration into American politics/government (spies) and is also an origins story for the killer 7. This also serves as the finale. Most of the plot in this part of smile in Coburn elementary is related to the events in sunset, here we find tapes left behind from a CIA investigator named Hulbert, his tapes walk us through his investigation on Coburn elementary and gives us hints to the major puzzles in this stage.

U.N party Espionage within the USA

Quote from: Hulbert Tape 09
Facts don't tell the whole story, or the truth. (Laughs) It's so cliché, but it's the truth about the state this country is in. This school is controlled by the government of another nation. Students here are trained to become elite agents who work for the government. Graduates are assigned to leading positions in the government and promised their life. Some are recruited as Yakumo party members. Those selected become key players in the intelligence war. In other words, they have the capability to spark some fires in the United States. That's the job of a Yakumo
party member.

Remember the role of Fukushima in smile? it was his job to work as a middle man between the spies working inside the U.S government and the party leaders of the U.N party (aka: Yakumo party) they've allready been working on an espionage network for some time before the events of killer 7. Coburn elementary was a beachhead of sorts, training/brainwashing young minds to work for the Yakumo party/U.N party (this was either a consistency error missed by the producer or they might have changed the name of the party somewhere down the line, it wouldn't make sense for it to be anyone other than the U.N party)

Quote from: Travis
"Quiet!  If you're overheard,. you'll be in deep trouble. 

Lemme tell you straight up, just between you and me.  This is the spot where the homeland's elections originate.  The spot for the primaries for the first presidential election.  The first president of the US was the principal of this school.  Win over your neighbors, and win over the world.  That's the way politics works."


Conspiracy

Before we step foot onto colburn elementary Travis hints at the true state of American politics within the world of killer 7, telling us that american democracy was a fraud from the very begining. but why is this particular school important? why Wahington Seattle and not Washington D.C?

Quote from: Travis
Don't raise your voice, man!  Nobody knows who could be listening.  Twenty-four people.  That's how many electors have been assigned to this state.  Ten percent of the total vote.  Hey, that makes it the key state!  Now, wouldn't that be a nice place to control?  The lord of this state is the lord of the land.  But who must you sweeten to gain this fair prize?  It'll take a mountain of money.  But for whom to write the check?  You must know by now, right, so just tell me straight up?"

for non-politics geeks, Travis is refering to the United states electoral college. In the fictional world of killer 7 seattle has 24 electors and is likely a swing state in the world of Killer 7. This gives the state of Seattle hieghtend importance in dermining the next US president (The numbers among other things don't match real life but i'll give it a pass since a lot of stuff in killer 7 don't match up in real life anyways haha). So who is this person that we need to write check to in order to influence the election? I'm going to jump ahead a bit and let Mill's ghost answer that question for me:

Quote from: Mills
...Most ballot booths are at schools. The Education Ministry is in charge of the schools. The results of the election are rigged from the start. Voting is just for show. Before votes are counted, the Education Ministry does a switcheroo. The biggest magic trick on Earth. In other words...

The most powerful man in the country is the Education Secretary...


Here Mills spells it out for you when you meet him again at the union Hotel. (as a side note it's obvious here that the localizers of killer 7 translated some of this literally, The united states does not describe it's departments as ministries and was probably a mistake from the original japanese script) Mills tells you in Smile part 1 that he was killed because he got too close to the state's secrets.

Politics of Killer 7
Sunset + Smile= the big picture


now it's time to start piecing together the puzzle. imediately after the end of world war 2 there were two prevailing schools of political thought duking it out in Japan: the new liberalism introduced by the American ocupation of Japan/ political philosophers in hiding and the old conservative political philosphy established at the start of the Meiji period (the begining of the Japanese Empire). In the world of killer 7 this is the Liberal party of Japan and the U.N/Yakumo party.

At the time when Sunset begins the U.N party held the reigns of government with the liberals as the opposition majority inthe diet (Akiba and Kurahashi are probably the prime minister and the Upper house council leader) in the insuing intrigue of Japanese politics the liberal party of Japan placed a hit on Toru Fukushima, as I stated eariler was the middle man/cordinator of the U.N party spies in the United states, thinking that he was in posesion of the Yakumo unbeknowest to them ICBMs were on their way to  Japan, with Fukushima gone there was no one to cordinate the U.N party agents in the U.S to intercept the missiles. When i first wrote sunset part 1 i said that Fukushima would use the Yakumo as a bargaining chip. This is the first time i've actually decided to sit down and interpret the plot (although with previous playthorughs i at least had a superficial idea of what was going on)
so I my idea of what the Yakumo is was cloudy (no pun intended lol) at the time.

The Yakumo

In the Hulbert tapes we see him refer to the japanese conservatives at the Yakumo party, here's my interpretation of what the Yakumo is: The Yakumo was created by the Union 7 aka, the first 7 leaders of the 7 departments of the Daijo-Kan (the department of state/foreign afairs ministry) in the Meiji period after the fall of the Shogunate. The Yakumo, in the world of Killer 7 was a policy drafted by the Daijo-kan and approved by the cabinet of the first Meiji goverment and is to be used as a blueprint for colltrolling foreign powers in their attempt to build an empire.

Today (in the killer 7 timeline) the Yakumo is known as the implementation of the espionage network. In cloudman Ulmeyda uses his First life company as a front for implementation of the teachings of theYakumo to controll/found the city of ULmeyda, the U.N party uses it's espionage network to implement the Yakumo. So now lets get back to Toru Fukushima, given my newfound interpretation of what the Yakumo is Fukushima was going to get the spies within the U.S to intercept the missiles, Fukushima dies and in Sunset part 2 Kenjiro Matsuoka takes the reigns and is able to intercept the missiles.

Kenjiro Matsuoka's revenge

Quote from: Benjamin Keane
"Laugh, killer.
The actor pulls the curtain himself. You never know what fate might bring. You can't become the President without getting a little crazy.

Hear me out, killer.
You're standing on the wrong stage. Sometimes it's harder to let people live.

Listen up, killer.
This country is pumped. A monopoly on money, power, and interests. The reward?
Heaven Smile.

Foresee, killer.
See into the future. This nation will be the focus of concentrated fire. But it
still won't die.

Figure it out, killer.
I'm not dead. Blood flows through Japan again. The UN Party and the Opposition
Party are holding secret meetings.

Kill, killer.
Don't expose the nation's shame. Topple the young members of the UN Party.

Go, killer.
Open the forbidden door. Your mission is to bury the dark pages of history. If
you do, paradise awaits you."


Now that we know about the election conspiracy of the USA it appears that Matsuoka and the U.N party figured this out as well (with the hep of the Yakumo i presume) and as revenge for leaving Japan out to dry during Sunset part 2 (at the KAKU talks) he plans to "expose the nation's shame" as Keane puts it. Now it's time to read the 2nd half of Mill's quote i posted before:

Quote from: Mills
...The most powerful man in the country is the Education Secretary
But a Japanese put him out. The dog bit back at his owner. Revenge for being left for dead. This is big trouble. Corrupt officials are at a loss. The country has been revealed for what it is - a monster.

But will anything change? You expect some revolution? Well, a dog can't do ****.Has a dying country ever created anything worth its salt?

Greg Nightmare (the last boss who has silly name lol) was the Education secretary, the Japanese man that Mills talks about is Kejiro Matsuoka (remember him from the cutscene?

In the last fight of Smile, the black smiles are the new model of Smiles that travis refers to before, they are impervious to even the killer 7, only the golden gun can bring them down.

there seems to be 3 parts of the killer 7 plot:

1) the political (which i just wrote about)
2) Dieties/gods (kun-lan/Harman)
3) Individual (the killer 7)

I dont really understand #2 to be honest and only have a part understanding of #3 but im pretty burnt out so I wont write about it since i have to go to work soon haha

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TalkBack / Re: The SNES 20
« on: August 24, 2011, 06:47:10 PM »
damn you NWR your lists make my backlog longer and longer and longer. Oh well, this is probably the best possible time to have a backlog anyways.

624
Podcast Discussion / Re: Episode 255: La Troisième Saison
« on: August 24, 2011, 09:56:03 AM »
Not sure how I feel about the hot-start. Feedback?
Well i didn't dislike it but next time maybe the hot start could be much shorter (about a minute i guess) just long enough for us to know what the opening subject is then cut to the song and then start the actual topic. Then again if you're aren't going to do this often then it doesn't really matter that much

btw i like the new song.

625
Podcast Discussion / Re: Episode 66: A True Peace in Space
« on: August 22, 2011, 02:57:41 PM »
I'm loving the Metroid discussion here, as well as the differing opinions surrounding Other M. I want to know though, what do you guys want from a new Metroid? What style and for which console? Or should there be a Metroid-break?

I cant speak to other M since i haven't played it (although like i said earlier if i find it dirt cheap I'll get it) all I know is that if they insist on having a story this time they should actually show Samus bounty hunting, like the bosses could be the targets she's chasing or whatever. Not having samus loose all her items at the start while finding new/original upgrades would be nice too.

the core gameplay of other m, like the 3rd person full 3-d but still restricted like 2-d seems like it would work fine (minus the point and click adventure, i don't need to play the game to know that sounds terrible), I also really like the WiiU scan visor/map idea that somone suggested in the podcast (although i cant remember who said that)

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