Radiant HistoriaChrono trigger meets string theory
To me a good RPG is a good story, which is why i tend to dislike JRPGs since they tend to force feed you through 20 minutes of text/cut scenes whether the story/dialogue etc... is good or not. Thankfully this is one of the few JRPGS with a story line that I actually gave 2 shits about. It's not perfect, there are some plot holes and the like but I still enjoyed it.
The fighting system is enjoyable as well, Radiant Historia uses a
grid battle system which allows the player to push enemies into each other so that another party member can damage multiple enemies with one attack and a combo system that ups the damage and experience points the longer your party can land successive hits on an enemy in one turn. Because of this fighting battles aren't the typical menu simulators you might be used to and brings an element of strategy to them.
The music is excellent in this game as well however my one complaint is that there isn't enough of it so you'll be hearing the same tracks very often. I guess hiring
Yoko Shimomura for the job got a little too pricey for Atlus. Speaking of which since this is an Atlus game you probably wont be able to find it. I was lucky in that I found a random copy sitting on the DS shelf in a best buy. If you ever find yourself as lucky as i was buy it immediately. Even if you don't want to play it you can easily sell it for a profit.
9/10If you had to choose 1 of the many jrpgs on the DS this is the one. (assuming you've played Chrono Trigger in one form or another)final time: 41hr 27min 170/236 nodes, party ~lv50