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Podcast Discussion / Re: Episode 41: Forever Incomplete
« on: July 09, 2012, 02:13:16 PM »I'm glad folks like Okami, but even after hearing people effuse some praise for it, I don't really have much interest in going back to it. I think it's beautiful. It's got solid mechanics. I just don't really want to play it ever again.
Even though I played and beaten Okami I don't necessarily disagree with you, when i played it I was in high school and had all the time in the world, if i had played the game today, chances are i probably would be in the same boat as you. Back then being a teenager with plenty of time but very little cash, a 60 hour game is something to put in the positives column, but now it's the exact opposite for me. Xenoblade is probably the longest game i've played to the end because it's probably the only game I've ever played that not only is extremely long, but doesn't have any filler or feels repetitive.
However the main issue i find with long games isnt the length of the game exactly but the pacing. Take the mass effect games for example: they are what i consider to be extremely long games at about 30 hours a piece but they are paced in a way that the game is divided into discrete missions which will take about an hour or less to complete through the beginning, middle and end. In that way it's similarly paced to watching an episode of a show on HBO, just do a mission and then turn the game off. Often times games are paced like a movie, with the beginning middle and ending paced throughout the whole game. when accommodating the lifestyles of gamers as they eventually get older and the demographic begins to expand I feel that at least in the way we pace long experiences we have more to learn from Television than we do Movies.
