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Messages - JasonMaivia

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126
Nintendo Gaming / Re: Soul Calibur 2 GC - still worth it?
« on: May 31, 2011, 05:08:48 AM »
I tried creating R. Mika Nanakawa in SC3, but didn't like using tambourines.  She did have a bulldog and tornado DDT as grapples, though.

127
TalkBack / Re: Project Café Game Concepts
« on: May 30, 2011, 06:05:15 PM »
I'd prefer using the Classic Controller Pro, turning the ZR and LZ buttons (I friggin' hate the names) into analog triggers, and swaping the D-Pad and Analog stick placements.

In the end, you'll end up with the Xbox controller.  I don't like having the left analog stick in the center, like Playstation's.




Also....what does the +2/-3 mean under my avatar?

128
TalkBack / Re: Project Café Game Concepts
« on: May 30, 2011, 05:41:27 PM »
 -I'd like to play old Virtual Console games online, like what was done on Xbox Arcade and Playstation Network (the Wii REALLY missed out on these).

 -With Skype, it'd be nice to call any person on your friend network, even if they're playing a different game.  Skype is on PS3, PSP, and now Microsoft will probably use it for their systems, leaving Nintendo out again, if they don't include it (if Sony doesn't stop supporting it).

 -I do think that the Gamecube controller design needs to die.  It doesn't work to well with too many games, especially games that relies on precision controlling with the D-Pad, like fighters and most other 2D games.  Ever play Metal Slug Anthology on Wii?  Unless you have the Japanese version, there's no D-Pad support for Gamecube controllers or Classic Controller support at all, which kinda hurts it.  Oh, and personally, I don't like using joysticks for fighters.
  Gamecube's shoulder buttons are also very bad.  The extra click was hardly used, even by Nintendo, and the Z button is out of place.
  Gamecube's 4 face buttons' placement and shapes only made some games harder to play.  I was happy to see it not used for the Classic Controller's design, and I don't want it to return for the Cafe's controller.

 -More programs on the Nintendo Channel, along with Nintendo Week.  Expand.

 -Online games with drop in/drop out play with an invitation system.

 -ALL GAMES WITH STANDARD CONTROLLER SUPPORT (this is more of a developer thing).  There wouldn't be much of a problem with games like Virtua Tennis 4 if the main controller packed in with the system was the Classic Controller instead of just the Wiimote/Nunchuck.

129
TalkBack / Re: Project Café Game Concepts
« on: May 29, 2011, 08:24:26 PM »
It was my mistake for not mentioning Star Fox.  It's also something I've wanted to have on Wii, especially since we got one on DS (it actually got me excited to have a console version).


Going back in time, it seems that the SNES (Outside Japan) and Virtua Boy were the only Nintendo consoles to not see at least two Zelda games specifically developed for it (not counting games ported to it).  There's also the CD-i (which saw multiple games, but I'm only focusing on Nintendo Consoles).


NES
 - Legend of Zelda
 - Adventures of Link: Zelda II

Super NES
 -A Link to the Past

Game Boy/Color
 -Link's Awakening
 -Oracle of Seasons
 -Oracle of Ages

Nintendo 64
 -Ocarina of Time
 -Majora's Mask


Game Boy Advance
 -The Minish Cap
 -Four Swords

Gamecube
 -The Wind Waker
 -Four Swords Adventures
 -Twilight Princess

Nintendo DS
 -Phantom Hourglass
 -Spirit Tracks

Wii
 -Link's Crossbow Training
 -.................(that's it so far)


We don't really know for sure if Skyward Sword will ever make it.

Looking at F-Zero, you can see that there's been one on every home console since its birth:


Super NES
 -F-Zero

Nintendo 64
 -F-Zero X

Game Boy Advance
 -F-Zero: Maximum Velocity
 -F-Zero: GP Legend

Gamecube
 -F-Zero GX

Wii
 -................(*sigh*)



For Star Fox:

Super NES
 -Star Fox
 -Star Fox 2 (Cancelled, but at least it was being made.  I guess it doesn't really count.)

Nintendo 64
 -Star Fox 64


Gamecube
 -Star Fox Adventures
 -Star Fox Assault

Nintendo DS
 -Star Fox Command

Wii
 -.............(WTF!?)



For Mario Party

Nintendo 64
 -Mario Party 1
 -Mario Party 2
 -Mario Party 3


Gameboy Advance
 -Mario Party Advance

Nintendo DS
 -Mario Party DS

Gamecube
 -Mario Party 4
 -Mario Party 5
 -Mario Party 6
 -Mario Party 7

Wii
 -Mario Party 8 (the one and only)


1080

Nintendo 64
 -1080 Snowboarding

Gamecube
 -1080 Avalanche

Wii
 -............(I liked the games, but does Nintendo?)


Wave Race

Gameboy
 -Wave Race

Nintendo 64
 -Wave Race 64

Gamecube
 -Wave Race: Blue Storm

Wii
-........... (Ugh!)


Mario Tennis

Nintendo 64
 -Mario Tennis

Gameboy Color
 -Mario Tennis

Gamecube
 -Mario Power Tennis

Gameboy Advance
-Mario Tennis: Power Tour

Wii
 -.............(GC port)


Mario Golf

NES
 -NES Open Tournament Golf (known as Mario Open Golf in Japan)

Nintendo 64
 -Mario Golf

Gameboy Color
 -Mario Golf

Gamecube
 -Mario Golf: Toadstool Tour

Gameboy Advance
 -Mario Gold: Advance Tour

Wii
 -...............(Arrgh!)


To me, these games aren't throwaways.  They make up most of what gamers want from Nintendo, which is why the Wii doesn't look so good for many of us.  When 3rd Party support is weak, what else do you turn to, but the Xbox360 and/or PS3.  Still, in my opinion, the Wii is certainly one of my least favorite Nintendo consoles when it comes down to just Nintendo games.

Can you understand how disappointed I am?  Five years later, the Wii is missing a lot of game franchises.

130
TalkBack / Re: Project Café Game Concepts
« on: May 29, 2011, 05:37:50 PM »
You don't have to buy them, and the idea that they're making those instead of making new games isn't really what's happening, so I don't see why you care as much as you do.

Oh, I care, because I bought the Wii especially to play new games.  Instead, about 2/5 of the stuff Nintendo released are games that I've already own on Gamecube, with most of the others being things like WiiFit, Wii Music, and Wii Party.  We've come 5 years without a Wii Zelda, F-Zero, Wave Race, 1080, Pikmin, Chibi-Robo, and Custom Robo.
  Plus we juuuuuust for a Donkey Kong and Kirby game.

Iwata claims that the Wii was going to be home of more 1st party content, but I guess he wasn't talking to fans of the games that I mentioned.  Instead we get a couple of new games, a bunch of Wii__ games, and seven Gamecube ports (some of them didn't even come to North America).

So, I don't buy them.  That leaves me with very few 1st party games to choose from.  Once Nintendo starts porting old games, everyone else follows.
Zelda OOT 3DS is going to start this mess all over again.  I'm hoping that Zelda OOT fails, maybe this'll get other motivated to create NEW games.

131
TalkBack / Re: Project Café Game Concepts
« on: May 29, 2011, 07:21:59 AM »
I'm kinda sick of paying full or near premium prices for old ideas and concepts.  It's become a Nintendo standard, and I've grown tired.

I'd rather have new ideas or improvements on the series that already exist.

Skyward Sword = YES
Zelda OOT 3DS = NO

Pikmin 3, Metroid Prime 4, New Chibi Robo, New Mario Sports games = Yes
New Play Control anything = NO

I'll go into a fit of rage if Nintendo announces any more ports at E3 outside off the Wiiware/DSiWare and Virtual Console services.

132
TalkBack / Re: Project Café Game Concepts
« on: May 28, 2011, 02:00:03 AM »
I love the idea of using the controller screen as an item screen in offline multiplayer matches.  The use of having a rear view mirror may not be nesessary if there are warnings on the screen or that annoying sound that plays through your controller when you're being attacked.


Being asked to go online when friends are playing would be cool, but let's hope Nintendo isn't still living in the past.


Well, anyway, Cafe's controller better have rumble.  It makes no sense why only PS3's and 360's controller have rumble, but Nintendo's Classic Controllers doesn't.

133
TalkBack / Re: Virtua Tennis 4 Review
« on: May 27, 2011, 10:46:57 PM »
But that's the problem, motion controls are absent for most of the game.

134
TalkBack / Re: Virtua Tennis 4 Review
« on: May 27, 2011, 03:16:32 PM »
The lack of control options shows that the Wii version was CLEARLY an afterthought, when there's Gamecube controller ports for GC controllers, Classic Controllers as a standard controller, and the nunchuck which CAME WITH THE FRIGGIN' WII.  They probably ran out of time to work on getting other controllers to work with it.


I would love to know why they didn't include these options.  I want to hear it straight from SEGA, and have their answer/excuses posted here on the site.

135
Podcast Discussion / Re: Episode 93: Trouble With a Capital
« on: May 25, 2011, 08:51:11 PM »
Cool!
Thanks, d000d.

136
Podcast Discussion / Re: Episode 93: Trouble With a Capital \
« on: May 25, 2011, 02:49:50 PM »
I also got 3/5.
...and I've learned something knew about the characters.  Thanks!


Good Show!

137
Nintendo Gaming / Re: 999: Nine Hours, Nine Persons, Nine Doors
« on: May 25, 2011, 09:42:15 AM »
I bought the game around launch (it took a week or so after the launch date for the game to arrive at a the Gamestop near me), got all of the endings, and thought it was pretty cool.

138
Nintendo Gaming / Re: Soul Calibur 2 GC - still worth it?
« on: May 25, 2011, 09:25:00 AM »
It's a shame that SC2 was the only real SC fighter for Nintendo.

139
TalkBack / Re: TMNT: Tournament Fighters
« on: May 25, 2011, 09:04:52 AM »
I believe (if memory serves) Leonardo was the most "ryu-like" of the turtles with his moves.



He was.  The only problem I had was that the Endless Screw can miss completely if your opponent just ducks.  The CPU knows this, and they'll make you miss with it a lot if you don't find a way to combo into it.

140
Are they embarrased to show off and talk about the Wii version of the game?
I thought it was for Wii as well as the 3DS, yet nothing about the Wii version is ever being mentioned or shown at all through photos or videos.

141
TalkBack / Re: Get Well Wishes for Zachary Miller
« on: May 24, 2011, 01:00:21 AM »
Keep dem DOA 3D titties in your mind, and you'll come back better and more pervy than ever!


Get well soon, Zach!

142
TalkBack / Re: TMNT: Tournament Fighters
« on: May 24, 2011, 12:36:48 AM »
I still own the game and cartridge.


  My favorites were:


- Donatello (I used to just spam the Ground Claw until I actually took the time to learn how to play properly.  He's my favorite character in the game)


-Raphael (He's my least favorite turtle in most things TMNT, but my second favorite character to play with in Tournament Fighters.  He's actually pretty fun to use.)




  Favorite stage music is the battle with Rat King at Studio 6!!


  Karai is a friggin cheat!!  She'll constantly do flying rapid punches over and over and over (throw you when she's close), fills up her special bar in no time, then "DARK THUNDER"!
  She looks a bit manly in this game, and I like her more-feminine look a lot better.  I'm surprised that Krang wasn't in the game, or that Shredder wasn't the real final boss.

143
TalkBack / Re: Sega Releasing Wi-Fi Enabled Virtual Console Title
« on: May 19, 2011, 02:45:35 PM »
Bust-A-Move (known as Puzzle Bobble outside North America) and Puyo Puyo (known as Puyo Pop outside Japan) are two different series of games.


THIS is probably the game you were thinking of, where you pop bubbles:
 - Bust A Move: http://www.youtube.com/watch?v=PrEbsvWM3Jo



--------


Puyo Puyo = Japanese name for the series
Puyo Pop = name used outside Japan


As for Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche...Same game.
Different branding.
Different consoles.



Both games were just slightly retouched, localized versions of the Japan-exclusive arcade game, which went on to be ported onto several game consoles (but still Japan-exclusive).
 - Puyo Puyo (arcade) Mega Drive version: http://www.youtube.com/watch?v=h62eqLn77Ro&feature=related
 - Arcade version (a look at the characters): http://www.youtube.com/watch?v=-v29OjLmwBU


Kirby's Avalance (Super Nintendo) = Puyo Puyo (arcade) with Kirby, villains, and music from the Kirby series
 http://www.youtube.com/watch?v=uPfYSH0dE_I

Dr. Robotnik's Mean Bean Machine (Sega Genesis, Master System, and Game Gear) = same game, but with Dr. Robotnik, robot villains, and different music.
 http://www.youtube.com/watch?v=RrQYjaOmqEI




You can find Puyo Puyo/Puyo Pop games on just about every other console available, and they're some of the best puzzle games around (unfortunately, a lot of them are Japan-exclusive).

The last game to be localized outside Japan is Puyo Pop Fever for PS2, Xbox, Gamecube, Dreamcast, GBA, DS, PC, and PSP.
 - Puyo Pop Fever for PS2, Xbox, PSP, and GBA were only released in Europe and Japan.
 - The PC and Dreamcast versions are Japan-exclusive, but can be set to English text and/or voices.
 - If you're in North America, you have either the Gamecube or DS versions to go after. I totally recommend playing this.  It's fairly cheap. (about $7 for the GC version, and $5 for the DS version)
  http://www.youtube.com/watch?v=DgDGNswshpk&feature=related


The latest game, Puyo Puyo 7, is on Wii, DS and PSP, but they're Japan-exclusive.  Only the Wii version (4-players) and DS version (8-Players) have online modes.  You won't understand the story, but Japanese isn't needed to play the actual game.
 - Puyo Puyo 7:  http://www.youtube.com/watch?v=IrhLYm-vFKU



Random Puyo Anime Clips:
  http://www.youtube.com/watch?v=j_4AKl4SiRY&feature=related
  http://www.youtube.com/watch?v=8JlwULcfIao&feature=related

There's also a bunch of RPGs on numerouse consoles, but they're all Japan-exclusive...though there have been a few that were fan-translated.
 - Madou Monogatari: Hanamaru Daiyouchienji (Super Famicom):  http://www.youtube.com/watch?v=Tk964-gNxDo

144
TalkBack / Re: Nine Things Nintendo Needs To Do With Wii 2
« on: May 19, 2011, 12:30:53 PM »
Being the opposite of those ten reasons were why people didn't want to want to buy a Wii, or why a lot of gamers stopped playing theirs.


Like not having a second analog circle pad on 3DS, Nintendo WILL find some way to disappoint with Cafe.  They ALWAYS do with their consoles.


N64 - expensive cartridges, weird controller (Capcom made a statement about it many years ago).
Gamecube - small discs, weird controller (again)
Wii - weak, friggin' weird controller (WTF!?)

145
TalkBack / Re: MDK2 Review
« on: May 18, 2011, 04:38:11 PM »
That's awesome, Jared.
It was a good read, and I like the video too!


I will say that shadows in 3D platformers are helpful when trying to land.  I hope the Cafe doesn't does have problems that the Wii has.  Nintendo's extreme limits results in sacrificed ideas, graphics, sound, & content, or even worse, cancelled games.

146
TalkBack / Re: Nine Hours, Nine Persons, Nine Doors Review
« on: May 10, 2011, 03:02:19 AM »
I had this game since around launch.   The story had me hooked, and I really wanted to replay the game after finishing to find out what's going on.


For those who haven't played the game, reading just a tiny big of what happens to the end will TOTALLY RUIN THE GAME for you!   
  STAY AWAY from message boards if you have to.  Some won't give a spoiler warning before they start.    The best way to play is to remain completely oblivious.


Thank you for the review, Andy.
 It's nice to read someone else's opinion.

147
Podcast Discussion / Re: Episode 92: I Can't Believe It's Not Beta
« on: May 08, 2011, 02:52:44 PM »
TYP, did you go to school to learn Japanese?


148
TalkBack / Re: Raving Rabbids: Travel in Time 3D Review
« on: April 22, 2011, 04:47:41 PM »
Ubisoft - Crappy launch titles, one generation at a time.

149
Podcast Discussion / Re: Episode 49: Road Warriors
« on: April 22, 2011, 06:29:23 AM »
I first learned of this site from a member on GameFaqs.  I was looking for Nintendo-related podcasts, and this site was the first that was listed.

150
TalkBack / Re: Combat of Giants: Dinosaurs 3D Review
« on: April 21, 2011, 11:10:43 PM »
With Zach at the helm, the review *may* come out too positive, with his LOVE for dinosaurs.
I'm kidding.  Zach is a reliable reviewer.


Josh has done a fine job here.  When any game becomes too easy (or hard), I'd start thinking, "why wasn't there some way to make adjustments for a more challenging, and more enjoyable, game?


But as he said, it was fun.  It'll be nice to have an improved sequel in the future even if it's not 100% tied to the franchise, like the AKI wrestling games on N64 (WCW, WWF, New Japan, All Japan, etc.).

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