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Messages - JasonMaivia

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101
TalkBack / Re: Madden NFL 12 Preview
« on: June 23, 2011, 07:15:03 PM »
It certainly sounds like an improved game from last years, but still....yuck.


Still, i'm sure it'll still come off as a super watered-down version that other consoles get.  I hope this crap doesn't leak into the Wii U's Madden games.

102
Nintendo Gaming / Re: Naming the WiiU Controller
« on: June 20, 2011, 10:51:26 PM »
Oh good.  I was having that Classic style controller with no rumble feeling again (Wii).

103
Nintendo Gaming / Re: Naming the WiiU Controller
« on: June 20, 2011, 09:52:18 PM »
Holy crap!  I forgot to ask...Does the New Controller have rumble?

104
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: June 20, 2011, 12:00:17 AM »
Who's b!tching?
Unlike most fighting games, Smash Bros. only gets 1 game made per generation.  So, why can't a 12-year-old fighting game franchise do as well as the others?
People complained how the Conduit couldn't perform or entertain as well as most first person shooters, and how dated it feels...but they're only on their 2nd game in the 2nd year of the franchise's life.

105
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: June 19, 2011, 01:28:53 PM »
I'm not sure what you mean about cloning of special attacks between Sonic and Pikachu or Zelda and Shiek.

I was talking about their final smashes.  Pikachu and Sonic flies around the screen at free will, and Zelda and Shiek both shoot an arrow.  The main differences are that Sonic flies faster than Pikachu, and Shiek's arrow shot bends a bit instead of just a straight shot from Zelda.

I still think that Zelda and Shiek should have their own final smash attack.  They did it right with Samus/Zero Suit Samus.  Both forms have unique attacks, which is cool.

Plus, I think the story mode made the characters so much more interesting than in previous Smash Bros. games.  I was hoping that they'd go several leaps forward and give more to those who appreciated it.

106
All that matters to me is that the console is well-made that it'll attract all multiplatform games, and not just some of them, like the Wii, Gamecube, and N64.  The moment that we start to see third parties releasing more and more PS3/360 or PS4/720 games well after the Wii U launches, that's when I start to worry.

107
Do you think it'll be as good, better, or worse than the Mario & Sonic at the Olyimpic Winter Games?  I know there isn't much to go on, but if there's no way to back out of a bad game now, I hope Sega have already fixed what needs fixing earlier on in development.

108
TalkBack / Re: The Worst of the GBA - Revisited
« on: June 19, 2011, 08:03:26 AM »
I've always though of the Game Boy systems to be all different types of the same console.  Game Boy Pocket had a sleeker design, and Color added color.  In my opinion, the successor was the Game Boy Advance, where you saw new games that couldn't possibly be done on the GBC (except for the ports).


Where the Wii is its own console, seperate from the Gamecube, the Game Boy Color, to me, was only just an upgraded, redesigned Game Boy.
My argument also goes for the Wonderswan and NeoGeo Pocket.

109
Nintendo Gaming / Re: Naming the WiiU Controller
« on: June 19, 2011, 04:49:54 AM »
I was also thinking of the when the next console is released, will the Wii U Touchscreen Tablet of Doom end up being replaced or allowed to work?  It'll then need a name of its own, and "New controller" isn't going to work anymore. (New Super Mario Bros. isn't so New anymore).

Right now, we don't know if the old Wii remotes, nunchucks, or any of the classic controllers will be bundled with the console or not.  If the new controller is ever to be sold in the future, what would it be called (these things will break), and i doubt that most of the consumer population will call Nintendo for every thing that needs to be repaired or replaced.


Anyway, for the games, there'll be instructions to how to play them, and they're gonna have to call the controller something, right?
You know when you start a Wii game that requires the Nunchuck, like Super Mario Galaxy or Metroid Prime Trilogy, it'll let you know.  Say that your tablet screen wasn't turned on, sync'd or wasn't charged up (dead battery), the game may ask that you please connect the "_____ controller" to the Wii.  "New Controller" shouldn't be it.  If the device doesn't have a name, then it'll only confuse some people, unless it's going to be the "System Name Controller", like the Gamecube, N64, SNES, and NES.  But the difference here is that, like the Wii, this new controller offers a unique way of playing on home consoles, and will be used with a bunch of other Wii controllers for multiplayer and Virtua Console gaming.



  Just because it comes with the console doesn't mean that it'll always be the controller that consumers will use as the default controller.  I'm sure that Nintendo will come up with something simple and easy for most consumers to understand.

110
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: June 19, 2011, 04:36:29 AM »






In-Game Content
  As was said, the Wii U will have 25GB to use for games (I don't know about 3DS).  There's plenty of room to do much of whatever is on a hardcore gamer's mind (dreams).  So what can they do to fill up that space?  First off, there's no need to fill it up to the brim, but there should still be more than just a roster, level, sound and music upgrade.


 -Bigger and Better Level Editor. 
There shouldn't be a reason not to do this.  It may also reinvigorate the trading scene between Nintendo gamers.


 -Better online service
Online sucked in SSBB.  Period.
Maybe the co-op mission modes could be online as well, which would get players wanting to team up more than ever to complete them for unlockables, currency, etc..


 -Better Story mode (the main story of Smash Bros.)
Why not?  Better is better.  It's always fun to see these characters of different worlds interact with one another (start new friendships and rivalries), add a new last boss instead of just the Hands, keep the story a co-op multiplayer game for the sake of having the option there for those who want it.  Branching paths/alternate story routes is always a plus and adds replay value.


-Better Arcade Mode
  Each character to have their own story that'll also dish out more info about them as you 'play through to the end.  It's a good way for players to understand the relationship each of these characters have with one another...especially for the characters that haven't had a game in a looooooong time, or isn't well known outside of Japan.
  High scores and completion times to be shown and shared on online leaderboards.


-Alternate Costumes/More Colors
 Samus could have her Fusion, Light, and Dark suits (they aren't just different color schemes)
 Mario could have Dr. Mario or his old, blocky N64 look
 Little Mac would have his NES, SNES, and Wii look
 Daisy could have her princess gown or sports gear.
 The list goes on


-More info on the characters and games
 While the trophies helped a little bit, there could be more to get gamers the info about what they're looking at or playing as on-screen.  Videos to show off the games in which the items, characters, or stages have come from would be awesome.  Watching the origins and evolution of Daisy, Luigi, Samus, and even third party characters, like Sonic, Mega Man, and Goemon would be pretty neat.  It could also show the evolution of the Smash Bros games, which would be really entertaining for some, and educational for others.


  I've always loved how Working Designs added bonus videos in their games, showing how the games they've worked on, like Lunar Silver Star Story Complete and Lunar 2: Eternal Blue.  I had never seen something like it before, and it still is rare to see such a thing to be included in today's games.  Having such a thing for Super Smash Bros would be really cool, and I'm sure more gamers will love to see how things go behind the scenes.  They may even appreciate their hard work a lot more.




That is all.  Please tell me what you think

111
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: June 19, 2011, 03:22:06 AM »
No More Clones
  Even in Brawl, they still exist.  Link & Toon Link, Fox and Falco, Gannon and Capt. Falcon, Ness & Lucas....
They may not share the exact same moves or abilities, but they're still might close to one another.  Creating fun, balanced fighting games with lots of characters isn't easy, but if you're in it to make money, you have to show that you can do as well as the Street Fighters, King of Fighters, the Virtua Fighters, the Guilty Gears, and the rest.  The King of fighters games have managed to keep a large cast of characters feeling unique and different from one another.  There's often been move set changes here and there, but you were also getting something a bit different with each new iteration of the game.


Back to Smash Bros..  Take Link and work on making him a better character.  Then, you either get rid of Toon Link or change all of his attacks completely.  The Zelda series shows Link using different attacks with weapon and items (Hammer, Biggeron Sword, Bombchu, Ice/Fire Rods, Candle, Special attacks, etc.), and interacting with different characters (Fairies, Epona, Goron, Cuckoos, ets..), so there shouldn't be a reason why you have two Links with the same moves. 


No more cloning of special attacks
  Pikachu and Sonic.  Shiek and Zelda.  Fox, Falco, AND Wolf.  Slightly different, but mostly the same.
I say, give them something different.  There are a series of games that these characters come from, why not have different moves for them all.  With a larger team of developers, this'll probably come true.


Adding Characters
Like I've said, it's not easy to have a large cast and keeping them balanced, but I doubt that the next Smash Bros roster won't grow.  Nintendo has a bunch of characters that have gone unused in playable form, like Krystal, Daisy, Little Mac, the cast from the Custom Robo games, Birdo, hundreds of Pokemon, Starfy, Tom Nook, the cast of Golden Sun, the protagonists from the Famicom Detective Club games, and Toad (Super Mario), and now, there's a new generation of character that could be added, like Miis,  Roselina, Midna, Ashley Mizuki Robbins, Captain Rainbow, and more.

  Will most gamers outside of Japan know who these characters are?  No, but it shouldn't matter much.  Most didn't know what Fire Emblem was, and was still okay with having Marth and Roy on the roster.  Hopefully, adding unfamiliar faces will get Nintendo into thinking that some of these games shouldn't be hidden from the rest of the world.  R.O.B was also unknown to the masses when it was introduced again in Smash Bros. Brawl.  I don't think it'll hurt to add more unpopular characters.  It just may do us some good in the end.

Third Party Characters
  Will we see them again?  I hope so.  It was refreshing to see them, and actually got some people interested when they saw Sonic or Snake.  Like Tatsunoko Vs Capcom, there shouldn't be a need to only add the most popular characters for the western world to enjoy playing as them, but in this case, it's probably better off sticking to, since the amount they'll add will be limited to only a few character slots.
  You won't get the entire main cast of Sonic the Hedgehog characters, but you'll get Sonic, and maybe Tails and/or Robotnik.  Mega Man would be nice, but which version should be used?  Would it be the original, X, Zero, Legends, Battle Network?
 

Street fighter cameos would be a good one as well.  We've seen Cammy out of her element of 2D fighters in Capcom's Cannon Drill, a 3d brawler/Shooter.  Personally, I'd love to Rainbow Mika Nanakawa appear once more in any video game, and having her in Smash Bros. would put a goofy smile on my face.
 
  Will Snake return, or will Konami allow another one of their characters to join?  Goemon and friends from the Mystical Ninja series would really surprise me.  It's a known series that have been around Nintendo consoles for many years.   
  There's also Castlevania which would please many gamers, but if they really want to go weird on us, they'd add a character from the Tokimeki Memorial series, with music and stages (school, park, beach, shopping center, etc.).  I know, it's really japanese, but there's also a shortage of female characters.  The series have plenty of girls/women to choose from.


                                                                                           (continued in next post...)

112
Nintendo Gaming / Re: Naming the WiiU Controller
« on: June 19, 2011, 02:10:46 AM »
This thing is going to be sold to the masses again, or at least attempted to be sold to them, so the name would probably be something that anyone can understand if all of the controllers were laid out in front of them.

It should have touch or screen in it, but nothing that non-gamers wouldn't understand.  This means no fancy names or old Nintendo-based names from older consoles (GameBoy).

It'll be something, like the Touch Controller.  I'll hate it of a minute, then start calling it the Screen Wiimote or something even dumber.

113
Nintendo Gaming / Re: HOLD THE PHONE: Wii U with 2 WiiPads?
« on: June 19, 2011, 02:04:33 AM »
That touch screen controller would allow the ideas for fighting games on the DS work on Wii U.
Also, I'd love to see what the Trauma Center/Team games will do with it.

114
Nintendo Gaming / Re: How Nintendo should market the Wii U
« on: June 19, 2011, 02:01:56 AM »
Why not just show popular video game characters in their environment, getting into trouble, then whipping out the Wii U tablet controller to finish the job.  I personally think it'll be better to have random celebrities playing on living room couches, like the first Wii.  It may be a good way to get the attention of dedicated gamers.

I think that Nintendo should use a short jingle.  Maybe just the company name, like SEGA, or a short phrase.  Just hearing it on TV will have people knowing that it's for a Nintendo system.

115
I think they'll be at $60.  I don't like it, but it probably will.  Just looking at the retail prices set for 3DS games vs DS games will give you an idea about what I mean.

116
Podcast Discussion / Re: Episode 57: Denouement
« on: June 18, 2011, 09:16:40 PM »
I didn't say that I disliked the show, it's just that as the years roll on, more and more podcasts spend a lot of time discussing what's fun on the Xbox and PS3.  Its gotten to a point that the podcasts aren't nearly as Nintendo-focused as they could be.  Now, if there were many more games worth our while on the Wii, for example, there'd be more of a connection with Nintendo gamers, or more specifically, Wii-only gamers.


It's not the fault of the podcast crew.  Not at all.  You're gamers who love talking about games, and that's why I love listening to the show, and i like having new voices joining in.


  Thank you.

117
Podcast Discussion / Re: Episode 57: Denouement
« on: June 18, 2011, 04:33:44 PM »
It seems like every Nintendo podcast have now become a Sony/Microsoft podcast.  I guess it shows how crappy Nintendo console game support have become over the years.  No one wants to talk about them as much as the other consoles'.

better games = more topics to hit on


It's still a nice podcast to listen to.  Thanks, guys.

118
TalkBack / Re: Ghost Recon Online Will Be a Digital Download
« on: June 09, 2011, 05:15:14 AM »
Man, I really really hope it's not a stripped-down port because of WiiU not having a decent-sized harddrive.

119
TalkBack / Re: Ghost Recon Online Will Be a Digital Download
« on: June 09, 2011, 02:06:35 AM »
I've seen many PC F2P games sold at retail, they include some bonus stuff for the purchase price.

I have too, but there are still free PC games have been sold with little to no changes at all.  I don't know if the controller alone is going to be worth paying anything more than F-R-E-E.  There has to be more to it than that.

120
TalkBack / Re: Ghost Recon Online Will Be a Digital Download
« on: June 09, 2011, 12:52:45 AM »
Nintendo ALWAYS finds a way to screw up a console!

W T F !

121
TalkBack / Re: Ghost Recon Online Will Be a Digital Download
« on: June 09, 2011, 12:31:16 AM »
From FREE to pay.......okay. 
 :(

122
Podcast Discussion / Re: Episode 246: Wherefore Art Thou, Lindeo?
« on: June 06, 2011, 05:38:46 PM »
Did anyone mention the amount of stroke Nintendo had with "Revolution" before they went with Wii as the system name? Sometimes code names end up overshadowing the final product.

"Yeeuuup!" -Dave Hester

123
Podcast Discussion / Re: Episode 246: Wherefore Art Thou, Lindeo?
« on: June 06, 2011, 02:50:26 AM »
If you look up Mai's measurements, she's not as big as other characters, like Rainbow Mika.    What makes Mai's boobs seem bigger than they are is the fact that she wears loose clothing, doesn't wear a bra, and flops all over the place....maybe even on purpose.


As the years go by, Mai's boobs have changed (just compare her early sprite work to the later ones to see what I mean), but SNK's official measurements are the same.



http://www.fightersgeneration.com/characters2/mai-a.html
(Click on the links to see more)


Talk about exaggerating.

124
TalkBack / Re: Project Café Game Concepts
« on: June 04, 2011, 11:30:48 PM »
In my opinion, the best thing to come from the Wii Remote is the pointer.  The motion is great for some sports games, like baseball and Wiisports bowling, and a few puzzle games, like Boom Blox, but no one's actually done very much with the Wiimote's motion except having the user waggle waggle shake shake.

Tilting works fine with games like Kororinpa, but most other games that uses it, like for Driving games, fail.
I hope to God that the main controller that comes with Cafe is a traditional-styled controller and not a super gimmicky one that'll ,once again, alienate the console and its gamers from the world of popular multiplatform gaming.

125
TalkBack / Re: Project Café Game Concepts
« on: May 31, 2011, 05:11:29 AM »
@ Chozo Ghost

Every try playing Capcom vs SNK 2 EO on the Gamecube?

Horrible!

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