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TalkBack / Re: Kirby's Epic Yarn Review
« on: October 15, 2010, 05:48:21 PM »
Best. Con. Ever.
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Sure, though is it wrong to wish that this was an announcement that they were bringing Duck Tales, C&D Rescue Rangers, and Aladdin to the VC instead?![]()
Meanwhile, the only collection of console Capcom games that have been released recently are the Mega Man and Mega Man X collections. It would be nice if instead of releasing the same games they have made available countless times, they would dig into their more obscure games that you can't get on anything other than their original console.
You know, like Demon's Crest or Gargoyle's Quest 2.
I don't think there'll be a size problem for GBA games if they ever come to Virtual Handheld. They've already released the GBA versions of Earthworm Jim and Rayman 2 on DSiWare and managed to add features. Anyone know how much fridge space these take up on the DSi?
...and, hey, speaking of, I love that stage's music. If they have only a couple older songs, that should be one of them.
I know I am a bit late, but I finally got a chance to put in several more hours in the game and so far I am really enjoying the story. It is a fun story, fantastic, nah, but it is entertaining with some iffy dialogue. So far no problem with how they've portrayed Samus, the only part that bothered me a bit was the encounter with Ridley, besides that she is still a strong woman character with human flaws.
The gameplay is fantastic though, I LOVE the boss fights for the most part, and it is great to have so many.
Is there room for improvement with the CC Pro?
Games that are harder entirely because the controls are awkward or irresponsive are crap. That's just piss poor design.
JRPGs have been steadily drifting towards Sci-Fi over the years (Final Fantasy, Star Ocean, etc.), and they have been doing fine.
Can anyone offer some insight as to what it is about Metroid that it has never been popular in Japan? Is it because of the exploration, or the shooting, or that it stars a female, or the strange title, or what?
recently went through both Banjo games on XBLA (had both for 64, as well) and I gotta say that Kazooie is miles better than Tooie. Tooie has too much running from point A to point B with nothing to do because the levels border on being way too big, in my opinion. The one case of bigger not being better.
I think they would have been a lot better if there were half as many as there are; having 120 feels so forced.