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TalkBack / Re: Super Meat Boy WiiWare Cancelled
« on: December 25, 2010, 01:05:15 PM »Team Meat knew the limit before they started the game and admit that they just ignored it on purpose, so it is easy to see why they are to blame.
The Zelda team would develop the game knowing they had 8.7 GB to work with
I cannot blame Team Meat for viewing the size limit as I do -- pointless and arbitrary. If they didn't think that it was simply some stupid regulation that has little to do with the limitations of the Wii, then why wouldn't someone think that it could possibly be removed? Nintendo's bull-headedness is nothing new (there is far more precedent there).
There are solutions which would have helped this, such as the previously mentioned hard drive, but in that case the Wii is basically the airport of consoles -- basic freedoms are being sacrificed for the sake of crazy levels of security.
And correct me if I'm wrong, but I seem to recall Nintendo saying that when a game would have to exceed their hardware's limitations, then they begin to develop new hardware on which to run it. Unfortunately, Team Meat does not have this luxury.
