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Messages - NinGurl69 *huggles

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18326
Indeed.

And Eternal Darkness should be re-released with DivX support.  But I'm just dreaming.

18327
Nintendo Gaming / Gamecube Gameboy Player
« on: June 15, 2003, 01:59:09 PM »
Candy cane stripes.

18328
Nintendo Gaming / Interesting Tid bit from a japanese survey.
« on: June 15, 2003, 12:41:33 PM »
Sony would try to label the PSP something obscure like a PDA instead of a "portable game system" to get around it.

Remember, PS2 is a "Computer Entertainment System."  And little computer appliances do already connect to bigger computers.

18329
Nintendo Gaming / Wave Race: Blue Storm
« on: June 15, 2003, 12:30:59 PM »
It wouldn't be hard to make a sequal; optimize the graphics and physics engine, give greater track variety (like racing downhill on a river then going off a waterfall), a stunt mode more like Excitebike 64's, and online play.

18330
Nintendo Gaming / Need for Speed Underground
« on: June 15, 2003, 01:25:44 AM »
Didn't Hot Pursuit 2 still have framerate issues?

18331
Nintendo Gaming / Need for Speed Underground
« on: June 15, 2003, 12:48:26 AM »
Quote

Originally posted by: Mario
Wow, this game is looking awesome! Looks heaps better than other Need for Speed titles, i cant believe how awesome it looks. It comes out on PS2, XB and GameCube if im not mistaken.

Heres some pics - http://www.gamershell.com/hellzone_Playstation_2_Need_for_Speed_Underground.shtml

And the trailer - http://eu.playstation.com/iw_images//assets/images_uk/trailers/ops2_nfsug.wmv

They're from the PS2 version which means the GC version will look even better! Will this be better than Burnout for street racing? It looks possible. Check it out. Does anyone know when this game comes out?


Who says the developer/publisher will ensure to make it look better?  Many ports come to mind...

18332
Nintendo Gaming / Wave Race: Blue Storm
« on: June 15, 2003, 12:46:02 AM »
Who owns this game and still appreciates (and plays) it as I do?

18333
Nintendo Gaming / Resident Evil 4...Going to the next level?
« on: June 15, 2003, 12:40:37 AM »
I want more Rebecca.  And maybe a little more Jill.

18334
TYP, thanks for pointing that out.  I've never gotten a good look at GC games in p-scan.

And there currently isn't any consumer-level capture hardware that will record from a component connection.  If there was, capturing off 60fps NTSC games would be SO MUCH less painful.  

18335
Nintendo Gaming / Wind Waker is SOOOOOO Blurry!!!!!!
« on: June 14, 2003, 01:25:32 AM »
Indeed.  I don't use anything less than S-video and the dither patterns/lines come up plain-as-day.

To see an EXTREME case of dithering patterns, (in Windows) set your display to 256 colors, then open up MS Paint and checkout the colors you're allowed to paint with.  Many of them are made up by dot patterns of colors.

In gentle cases, dithering causes the color banding seen in fog/smoke effects and lots of other areas in WW and Metroid Prime.  The vertical lines in WW seem to be a strange dither pattern [side-effect] caused by EAD's method of calculating in-between color tones.

Whenever more colors are being processed than the current palette allows, dither may occur, as shown by 256 color modes.   Many GIF picture files are full of dots as a result of dithering, to downscale the color depth.

S-Video produces clean interlaced fields, so only a vertical shimmer is present as a result of alternating upper/lower interlace scanlines.  Composite/RCA cables produces a horizontal shimmer ON TOP OF the vertical shimmer, causing a noticeable "dancing dot" noise phenomenon on images, thus blurring/degrading detail further probably making the WW dithering not noticeable amongst all the other noise on-screen.  S-video doesn't create this type of noise at all.  

18336
Nintendo Gaming / A really good read about Eternal Darkness.
« on: June 13, 2003, 12:27:38 AM »
That was a nice read.

I'll try to make a [good] trailer for ED hopefully by the end of the month; it's first anniversary is coming up.

18337
Nintendo Gaming / Bye Bye Gamecube
« on: June 13, 2003, 12:18:32 AM »
Don't give videogames to kids.

Badabing!

18338
Nintendo Gaming / Wind Waker is SOOOOOO Blurry!!!!!!
« on: June 13, 2003, 12:05:11 AM »
He's referring to the color dithering patterns visible in flat shaded areas like the ocean waters, especially noticeable during sunrise and sunset where the color tones of the waters go through rapid transitions.  Why does dither occur?  Cuz the game is processing more color information than the hardware's color palette conveniently allows.

18339
Nintendo Gaming / Gannondorf is Half-Hyilian?
« on: June 12, 2003, 11:44:23 PM »
Hyrule has no king.......  Hyrule NEEDS no king...

ha ha ha ha ha

know where that's from?

18340
Nintendo Gaming / Play GC through a laptop?
« on: June 12, 2003, 03:02:06 PM »
You know, I'd like to see what console games are like through some of those silly expensive vga 3D VR glasses they sell for PCs.

18341
Nintendo Gaming / Wind Waker is SOOOOOO Blurry!!!!!!
« on: June 12, 2003, 01:29:01 PM »
Quote

Originally posted by: Grey Ninja
since the game is supposed to be like an interactive cartoon, and cartoons are known for crisp lines.


You forgot to mention that backgrounds in cartoons tend not to be nearly as detailed and sharp as the characters themselves, to shift emphasis to the character and make them stand out.  Backgrounds are rarely given the same amount of outlining detail as foreground characters/objects, otherwise you would lose the sense of distance and depth.

Wind Waker's depth blurring is justified, but was way overdone on Outset Island, hence the bitching.  It used to bother me too, until I left the island.

18342
Nintendo Gaming / real time or turned base
« on: June 12, 2003, 01:09:28 PM »
Real-time.

Vintage Seiken Densetsu (screw the psx game) WORD UP!

18343
Nintendo Gaming / Game Cube will have online gaming in 2003-2004?
« on: June 12, 2003, 12:11:24 PM »
I want Beach Spikers Online.
Then my Pigtailed Princesses can play with the other girlies.

18344
Nintendo Gaming / Wind Waker is SOOOOOO Blurry!!!!!!
« on: June 12, 2003, 12:07:48 PM »
Outset Island is the first playable region in the game.  And it's the blurriest region on the game, which is why so many people bitch about the blurriness the first time they play the game.  Once they ditch Grammy and get a move on with their deep sea fishing expedition, they stop complaining.

Everywhere else looks OK.  The dungeons look just fine.  I think the closer Elf Boy Wonder is to home, the worse his eyesight gets.

18345
He's either from Dune or Tatooine.  If I'm wrong, he shares the same hut with the MTV Sell-Out 2003 Yoda.

18346
Nintendo Gaming / Game Cube will have online gaming in 2003-2004?
« on: June 10, 2003, 10:41:06 PM »
To take your GameCube online, happily place it in front of your keyboard when you surph da Net.  It'll be happy you took it online with you.

Hell, give it its own instant messenger account.

18347
Nintendo Gaming / Official Demo Disc Talk
« on: June 10, 2003, 10:36:00 PM »
I had enough of Splinter Cell the moment Sam-Fish refused to grab onto the little shade/overhang thingies that were all over the insertion zone.  Climb up the building, jackass!  For a black ops agent, I wonder why he was standing in the alley ever-so-conspicuously like that in the first place.

"Sniper's gonna get his arse."

18348
Nintendo Gaming / GI being idiotic to nintendo
« on: June 10, 2003, 10:30:31 PM »
Traditionally, I find 5-yr-olds and game boxes give much better reviews than Game Informer.

"Non stop action!"

"Amazing adventure!"

"Slick Matrix stuff!"

18349
Nintendo Gaming / Nintendo's June 2003 In Store Demo Disc
« on: June 10, 2003, 10:28:10 PM »
I must have this disc immediately.

18350
Nintendo Gaming / There will be no Spaceworld 2003.
« on: June 06, 2003, 11:20:19 PM »
Oh screw the shows and give us more demo discs.

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