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Nintendo Gaming / RE: Silicon Knights and Nintendo break up
« on: April 16, 2004, 05:15:07 PM »
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Quote
Originally posted by: mouse_clickerQuote
It had a more stable framerate.
I do not agree with that. Space-flight missions were more fluid, yes, but the terrestrial flight missions were unstable. And sadly, the Luke/"bike" missions only ran at 30fps, half the framerate the rest of the game tried to be at. Factor 5 was trying to push more polygons than they should have, which to me is "bad" engineering in the way that they were going *over* their resource budget. I believe they didn't maximize the 3D engine within proper limits, and instead pushed on with "MORE MORE MORE!".