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Messages - NinGurl69 *huggles

Pages: 1 ... 47 48 [49] 50 51 ... 743
1201
Nintendo Gaming / Re: The Calling
« on: March 09, 2010, 01:16:01 PM »
This game had the decency to use the IR pointer, unlike another 3rd Party title.

1202
Nintendo Gaming / Re: The Calling
« on: March 09, 2010, 12:54:38 PM »
SHIPS TODAY

1203
Nintendo Gaming / Re: Monster Hunter Thwii
« on: March 09, 2010, 12:41:17 PM »
"This is especially bad if you are in the midst of fighting a boss with a bunch of little monsters there to help him out."

This is the entire game.

"Second. the controls are a little clunky. The demo has poor hit detection and it is very easy to miss your target and leave your self open for attack. Also, the character moves very slow, making it easy for enemies to chase you down."

This is the point of the game and exactly how they wanted it to be (not very good).  Playing well means striking only at the right opportunities with the right timing, not whenever you want.  Hurting monsters requires big swings.  Monsters also follow the same, slow, limited hit detection rules.  Humans are slow cuz humans aren't fast like animals, especially wearing heavy armor.  To increase efficiency, hunt with friends.

"CONTROLS HAVE PROBLEMS"

They sure do.  There's no IR Pointer support, for example.

Additionally, so far, the USA demo and the full Japanese game only run at 360p during widescreen mode.  Capcom, how lazy can you be?

1204
Nintendo Gaming / Re: Fragile - Namco ARPG
« on: March 09, 2010, 12:30:30 PM »
NEXT WEEK, FOOLS

1205
General Gaming / Re: Microsoft's Project Natal
« on: March 09, 2010, 12:28:45 PM »
They NEED space just for one player to look idiotic.  Wii is efficient and ergonomic enough to comfortably accommodate 2 idiots in a similar space.

Natal is NOT for playing together.
Natal is for playing with yourself.

1206
Nintendo Gaming / Re: NWR Monster Hunter Club
« on: March 09, 2010, 12:22:55 PM »
>> http://www.neogaf.com/forum/showpost.php?p=20160412&postcount=2524
(I took video caps of the demo yesterday and gathered as much)

How LAZY can Capcom be?  First they're incapable of using the IR Pointer, next they prove the game is just a glorified PSP port with the same cutting-edge resolution.

I should cancel my pre-order and reinstate my boycott.

Dynamic Reggie-liev, come hither.

1207
TalkBack / Re: Cing Files for Bankruptcy
« on: March 09, 2010, 12:08:04 PM »
It's Nintendo's efforts that led to their non-games' successes.

It's Nintendo's fault for putting in non-effort, sending real games to die.

1208
Nintendo Gaming / Re: Metroid Other M
« on: March 08, 2010, 10:19:42 PM »
Samus will come back every 100 years, and sometimes sooner.  Endless games.

1209
TalkBack / Re: Cing Files for Bankruptcy
« on: March 08, 2010, 09:51:07 PM »

KELLI IS NOT PLEASED WITH NINTARDO

1210
TalkBack / Re: Cing Files for Bankruptcy
« on: March 08, 2010, 09:30:20 PM »
Give me a name so I can BLAME!

1211
TalkBack / Re: Fans to Provide Spanish Translation for Fragile
« on: March 08, 2010, 06:56:25 PM »
cuz they SUCK!  Yeah!

1212
TalkBack / Re: Fans to Provide Spanish Translation for Fragile
« on: March 08, 2010, 06:05:48 PM »
Calling is out this week!  Yeah!

1213
What's different about the hardware/service plan, compared to last time?

Did you give your connection a name/ID in the router?  Is your Wii system manually set to look for that ID?  (instead of auto-searching)
Some routers run in a stealth mode or don't broadcast their availability by default.

1214
General Gaming / Re: Sony's Motion in the Blue Ocean
« on: March 08, 2010, 11:58:14 AM »
It should come with a Shocking Pink star tattoo to wear over your eye.

1215
General Gaming / Re: Games Industry Death Watch 2010
« on: March 08, 2010, 03:16:05 AM »
"Get a taller TV?"

1216
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: March 06, 2010, 05:12:49 PM »
Oh yeah, the only times I remember using A-Button is navigating menus.  KEEP YOUR THUMB ON THE D-PAD, OTHERWISE.

1217
TalkBack / Re: IMPRESSIONS: Metroid: Other M
« on: March 06, 2010, 05:08:50 PM »
The trailer showed a bunch of non-space stuff, just good stable-gravity floating platforms.

And oh no, New Super Mario used themed worlds like Mario 3.  And oh no, Mario World used themed islands to be slightly different from Mario 3.

1218
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: March 06, 2010, 04:55:15 PM »
Beat it last night.

To reiterate, the in-game auto-cam is basically non-existant.  But the camera is awesome because I'm such an awesome camera man (as was the case in Sunshine and Wind Waker).

The game asks you to:

1.  Move the character  (analog)
2.  Use the Bearer power  (IR pointer, motion swings)
3.  Aim the camera  (D-pad)

Having to worry about all three is initially a tough compromise, and demanding.  But as soon as I realized #3 was just as crtical as #1, combat was easy and exciting.  #2 was already second-nature; in fact, #1 with #3 combined should already be second nature to many people because it shadows Dual-Analog control (move + look), and there's no need to be precise.  Changing/combining any aspects to achieve some camera automation would require an overhaul of the game's mechanics.  I suppose YOU COULD depend on the Z-trigger to center the camera all the time (like Zelda) and be very good at it instead of steering the camera all the time, but I didn't find the results as elegant nor as accurate as manual camera steering.  Re-centering the camera all the time can be sickening and tiresome because:

- There's more enemies in the field at one time than in TP (easist game to compare to)
- The fields are way bigger than any combat area in TP
- The enemies vary in size from tiny to boss-sized giants, and the giants are still surrounded by smaller enemies

Other considerations:

- Combat is not toe-to-toe (as opposed to doing a sword combo in one spot), you're constantly moving, you interact with enemies from various distances
- You want to keep your distance from most enemies, and typically want to see them distant in your view (especially big ones), looking into the screen, looking towards the horizon (3D Zelda cameras tend to tilt down to show the floor with enemies adjacent to you)
- You can already run/roll/evade in any direction independent of the camera in an open field (far away from walls).  Your Bearer powers work regardless of the direction the character is looking/running
- A-Button (drops whatever your carrying), I've almost never ever used during combat, which frees your thumb to be on the D-pad all the time

When things are really busy, you're easily surrounded, so gradually panning the camera becomes preferrable to suddenly shifting it.

One of the simplest ways to practice the manual camera was to use it ALL THE TIME, even in calm areas.  Steering the camera also aides/affects steering your character.

1219
General Gaming / Re: The PATHETIC state of the gaming 'media'
« on: March 06, 2010, 05:13:30 AM »
Also, it was videogamey MIDI, but they weren't real-time MIDI; pre-recorded in-house music that the music staff was satisfied with.

All Metroid Prime games were also pre-made MIDI, while Toilet Princess still utilized in-game MIDI for many parts.

1220
Nintendo Gaming / Re: Sin & Punishment 2
« on: March 05, 2010, 04:37:48 PM »
They'll make you orgasm.

1221
General Gaming / Re: The PATHETIC state of the gaming 'media'
« on: March 05, 2010, 04:35:21 PM »
I don't understand why they need midi for the transitions. Couldn't they just record them with an orchestra?

Mario Galaxy made limited use of pre-recorded transitions, during the Bowser boss fights, for example.  The vocal layer would kick in the moment Bowser burned his ass.  This is just like hearing the music transition when you advanced through Mario 64's Jolly Roger Bay.  But in Galaxy's case, it means you're taking up more space (2x, sometimes 4x) having multiple layers of digital music streams that are nearly the same length for proper sync.  Mario Galaxy's music streams take up 700+ MB of the disc (DVD5).

More difficult and costly to achieve via pre-recorded streams on the same dynamic level you find in Zelda.

1222
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: March 05, 2010, 06:36:27 AM »
Belle has a cute bust.

1223
TalkBack / Re: DS2 Might Get Announced At E3
« on: March 05, 2010, 03:25:27 AM »
Gimmick Advance

1224
TalkBack / Re: New Metroid: Other M Trailer
« on: March 05, 2010, 03:23:34 AM »
It's off-putting.  Team Sakamoto doesn't know the difference between the Power Suit and the Varia Suit.

1225
TalkBack / Re: New Metroid: Other M Trailer
« on: March 05, 2010, 02:26:39 AM »
What about Castlevania?

And those soldiers... look like COSPLAYERS.

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