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Messages - Dolphin64X

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26
Nintendo Gaming / Metroid Website redone!
« on: March 03, 2003, 08:13:17 AM »
Yeah, just what I was about to say.  Anyways, it's pretty cool-reminds me of the DataDyne site.  Boy that was neat.

The information on creatures and stuff is all new, not reprinted from the game, so it's pretty interesting.

27
Nintendo Gaming / GTA: Would it sell?
« on: March 03, 2003, 06:14:09 AM »
Man, I remember the days when we had DMA (makes GTA) on our side.  Body Harvest was excellent, and so was Space Station Silicon Valley.  Two of the best sleeper hits...

And really, just because a person lives in the US and drives a car doesn't mean they're a rednect or a rightist.  You live in a country.  You don't neccesarily affect its governments decisions, especially when the president says he doesn't care about protests and will do anything anyways.

But politics, I have a feeling, is a bad topic in a games forum.

28
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: March 03, 2003, 06:06:40 AM »
Well, the system was 2 years older than the Playstation 2.  Judging by graphics, however, is one of the faults of the current industry.  It's because consumers did that that Sega, who deserved more than any other company to get a break with the Dreamcast, was doomed the moment the hype engine started for the PS2.  Hype shouldn't sell games, games should, and it sure wasn't games that sold the first Playstation 2's.

I suppose I'll be happy as long as the good Japanese support keeps on coming.  At the moment it only seems to be growing.  The problem of losing support seems biggest if you look at American publishers, who do publish most of the copycat games, and you see them hastily abandoning ship, like the GameCube was dying or something.  It's not, but the dropping of American developers, which are in vogue right now, sure isn't helping to increase the GameCube's market share.

I suppose it ends up on how much clout the developers can wield.  If Shinji Mikami wants to make only GameCube games, but they sell much less than Playstation 2 games, then he'll be pressured to instead make it for the Playstation 2.  A company's goal is, after all, to make money.  But as long as consumers keep feeding the rehash and glitz market, we'll see the support go to the company with the most presence.

If Nintendo can secure the help of big Japanese games for the next system's release, people may be talking much more about it.  I mean, who wouldn't want a system launching with Metal Gear Solid 4, Resident Evil 5, Soul Caliber III, etc.? (Viewtiful Joe 2? ) Even if the Nintendo classics aren't enough to attract consumers beyond the core market, the general excitement generated by a system that has those would.  

We can only hope.  

29
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: March 02, 2003, 01:49:30 PM »
Haha, yeah.  But at least for now, we seem to be getting some good high-name third party stuff.

And for almost 2 years after the Playstation launched, its library was definitely thinner than the Dreamcast's.  What was their first big game?  Gran Turismo 3 A-Spec?  And when did it come out?  Summer??  Meanwhile the Dreamcast was getting good games.  Still, the Dreamcast is gone, which is only evidence of the poor judgment of consumers.  And yes, the Dreamcast had excellent games!  It's not too contested.  If you don't mind Nintendo leaving the game industry, then fine.  Don't care.  But I care, and I hate to see publishers pulling support from the GameCube.  Big-name developers making GameCube games is good news, though, and it helps for the next generation.

Regardless, there are serious problems in the industry.  What's the point of capitalism?  Competition forces companies to make better products, at better prices.  In the current industry, the better products are being ignored, in favor of more marketable ones, like: BOOBS! Ten years ago, no one would even suggest that Nintendo change their style.  Now people are (I'm not one of them), and why? To be like the other, shoddy games?  The free market is unhealthy in the videogames industry, plain and simple.

30
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: March 02, 2003, 05:55:46 AM »
No, the Dreamcast was healthy from a games standpoint.  They had all the major genres covered, perhaps the best library ever achieved in the first year of a console.  What could kill a system with such great games?  Hype.  Hype, for the Playstation 2, stopped the Dreamcast dead in its tracks, to make room for a system whose games were, at the time, quite inferior to the titles the Dreamcast was recieving.

And yes, I do use the term inferior, because I do think it applies.  Now, your wife may love Super Mario Sunshine, but would she love a lower-quality platform game, say, Zapper, as much?  You may not like platform games, but to someone who does, the difference can easily be told.

And would you rather play Metroid Prime or Turok: Evolution?  One could argue that since both are first-person and both have some focus on exploration, they are similar, and a person could be happy with either one.

There is a difference between a quality game and a shoddy one.  The industry is young enough that we can still be subjective about the value of a game, to a certain degree.  A person can easily say that BMX XXX is a worse game than Tony Hawk's Pro Skater 4, and not get any flak for it.  

The question comes down to, thecubedcanuck, would you rather have no Metroids and all Turok: Evolutions?  No THPSs and all BMX XXX?  There is a clear difference in quality between the games, regardless of personal opinion.

31
Nintendo Gaming / Harvest Moon: A Wonderful Life
« on: March 01, 2003, 01:18:01 PM »
Didn't everybody choose Kara?  I really don't know anyone who didn't.

32
Nintendo Gaming / Animal Crossing, what's soo good about the game?
« on: March 01, 2003, 01:16:06 PM »
Yeah, it's really something everyone needs to try at least once.  It is so unique, it just needs to be played.

33
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: March 01, 2003, 12:59:54 PM »
And you would rather play inferior games?  Then why do you come here?  (Sorry, I know it sounds harsh).

34
Nintendo Gaming / Animal Crossing, what's soo good about the game?
« on: March 01, 2003, 12:32:59 PM »
I don't know.  I mean, sure, Animal Crossing gives off a slightly different, more relaxed feel, but they are structurally very similar.  I suppose it can truly make a difference, though, with the Japanese perspective on life compared to the American one:

In the Sims, you must constantly increase your position, your power, your skills

and in Animal Crossing, all goes at your own pace.

But I still believe the games are similar enough to be compared to each other.

35
Nintendo Gaming / Animal Crossing, what's soo good about the game?
« on: March 01, 2003, 11:47:43 AM »
Really, if you didn't like The Sims, you probably won't like Animal Crossing.

And RPG of the Year...now that I think about, what game could be better defined as Role Playing Game?

36
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: March 01, 2003, 11:37:19 AM »
Looking at my first two posts, I realize I am contradicting myself.  To clarify:

Nintendo fans have reason to hope, since it seems that game developers are increasingly turning to the one true game company left.  Just look at the games announced every day (I never thought I'd see Metal Gear again, and a likely exclusive one at that!), and it keeps on getting better and better.

And Nintendo fans also have reason to despair, since there is no suggestion they will be any more successful next generation without compromising that which makes them Nintendo.

As I see it, it could go either way:
Nintendo gets a fresh start next generation, with the best third-party support from the Japanese developers that really matter,
or
Nintendo gets screwed again, and does so until the end of time, for being Nintendo.  Third party support (including all this great Sega, Namco, Konami, Capcom, Squaresoft stuff we're seeing) goes the way of the dodo.  Nintendo survives by its loyal, hardcore fans.

It's an age old battle: art versus commerce.  The developers may want to make their best games, but the money is clearly on other systems.

Art versus Commerce.

Commerce always wins.  

37
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: March 01, 2003, 10:46:29 AM »
And really.  Why should the games that win game of the year, the games like Metroid Prime, sell less then Dead or Alive: Extreme Beach Volleyball?  What message does this tell developers?  Only make overhyped and flash-driven games.  Is this, truly, healthy?  Healthy for the bad products to sell better?

And thecubedcanuck, did you read the article?  And I quote:  "Is an industry that let the Dreamcast die healthy?"  I mean, really.  Do you want to see Nintendo forced out by Sony and Microsoft and the squalors of capitalism?  Do you want the rising costs of games development to override Nintendo's profit margin, only dependable on a core base of fans?  Do you want zero third-party support for the GameCube?

Maybe you do, but it's not the world I want to live in, and it's not right.    

38
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: March 01, 2003, 04:52:47 AM »
I just read this article, and rather than creating a new thread, felt it was relevant enough to this one:

N-Sider.com: Industry Problems Week Day 5:  Nintendo

That article states almost exactly how I feel.  When I wrote that Nintendo needed to embrace Sony's policies if it wanted to sell more, this is what I meant, and this is what I truly believe.  The industry is, as it stands, being destroyed by the great idiocy of the general public.  Yes, it is optimistic in some ways (as is my opening post,) but I can only take such a brief journey away from reality.  (Or maybe I'm just having wild mood swings...)

I really can't anticipate what will happen if things continue on this way.  I hope beyond hope that Nintendo's core is enough to support them, because the day in which we are their only buyers may not be too long in coming.  If that were to happen, if Nintendo was totally dropped from the public's perception, then I fear we have reached the Ragnarok, the Apocalypse.  After all, what can be greater in the decline of western morality than the refusal of Nintendo? (I kid, I kid.)

Really though, if this continues to magnify, I don't know where the industry will be at.  The industry continues to grow, and games are becoming more mainstream, so it is perhaps unfortunate that we can't have a magnificent crash like 1983 to shake the industry out.  As long as people are unable to distinguish a poor game from an excellent one, a Nintendo game from a Titus one, then the dry, rehashed, overmarketed games will continue to dominate the industry.  I guess if people are happy with their games, then it doesn't truly matter...after all, the will of the people, right?  Unfortunately for Ben Franklin, the people are in this case wrong.  

But, as long as we can support Nintendo....

*sigh*      

39
Hey, Majora's Mask was awesome.  If you cannot see the genius behind it, then I truly pity you.  And it was much more than a retread of Ocarina of Team.  After all, can you think of any game which used time to such a degree?  Had seperate lives for each inhabitant followed through three days?  Had a recursive formula which never became frustrating?

That's what they call innovation, kids.

And Mario Sunshine was shut out!  What gives?  I love platforming games, and Mario Sunshine was truly the epitome of the genre.  The simple pleasure of Mario's jumping made everything a joy; the difficulty was perhaps the best thing-never have I been so challenged by a 3D platform game, nor so happy because of it.

It should have won platform game of the year.

So there.    

40
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: February 28, 2003, 04:45:25 PM »
Yes, and they'll have a National Geographic special on it soon:

"And now we watch as the young studio first sets out on its own.  As it leaves its nest it must be careful, for predators are everywhere willing to snatch it up (coughMicrosoftcough).  Where shall its journey take it?"

41
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: February 28, 2003, 11:36:14 AM »
I'm not so sure about that.  Enix did say that they would only make games for the highest seller.  Come next round, it's very likely we could see their support from the beginning.

42
Nintendo Gaming / Nintendo's Strategy is Paying Off
« on: February 28, 2003, 10:56:23 AM »
Okay, so the GameCube isn't selling as well as it should.  So analysts, the mainstream media, and the general public all have forgotten about Nintendo.  But all is not lost.  Do not fear, Nintendo fans, for there is hope yet!

Before the launch of the GameCube, Nintendo said that they had designed the console to be as developer-friendly as possible.  They have remained the only console manufacturer to stay focused on making games.  And what has it gotten them?  A labeling of "kiddy," a loss of sports games, a tarnishing of stellar sales.  But it has gotten one thing more.

Game developers are falling in love with Nintendo and their GameCube.  The game developers, the people who really matter, are becoming converts of Nintendo.  

Examples?  Gladly:

Sega.  As Nintendo's former rival, they have become one of its greatest supporters.  Sonic, their beloved mascot, is Nintendo exclusive.  As I believe Sega's strategy was to let each development studio focus on one console in order to maintain their single console roots, this explains why each console gets different games and few ports.  Sonic Team, AM2, Overworks, and others all appear loyal to the GameCube.  While some teams choose to focus on other consoles, it can be argued that their most important ones focus on the GameCube.  I believe that the GameCube is getting the best of their support, and the other teams can only join Nintendo as Sega games continue to sell best on Nintendo's console.

Capcom.  This one hardly needs explanation.  Shinji Mikami, one of the most important people at Capcom, has fallen head-over-heels for Nintendo.  Aside from working on Zelda games, he is supervising five games, all of high quality, that are likely to be GameCube only.  Let's count off their franchises: Resident Evil: GameCube exclusive.  Megaman: only console getting a new one is the GameCube (I believe).  Devil May Cry:  I may not be correct on this, but I believe I remember hearing the designer saying that now they would make it for the GameCube, if they could.  Dinosaur Crisis: Xbox, but at the same time, who cares?  Street Fighter: all consoles, currently.  Did I miss anything?  Capcom may be giving sequels to other consoles, but their new franchises are for GameCube, the franchises that will be popular two years from now.

Namco.  Once an outspoken Nintendo-hater, they have become one of their greatest allies.  As one of the three components of the Triforce, they are quite close to Nintendo, and are already pushing quite a few games towards the GameCube.  And let's not forget about Soul Caliber II, which premiered for the GameCube at Spaceworld 2000.

Squaresoft.  Again, they were publicly feuding with Nintendo for years, but are now reforming ties.  Final Fantasy: Crystal Chronicles, while arguably a spinoff, shows more innovation than the past three numbered Final Fantasies combined.  Seikien Densetsu is being revived for the GameBoy Advance, and Square is likely to port their Super NES RPG's to the system as well, after their sales on the Wonderswan.  Final Fantasy Tactics Advance, as I hear it, is quite good as well.  I've even heard rumors of Final Fantasy XII being available for the GameCube.

Enix.  While they should be classified along with Square now, I'll refer to them seperately, for the purposes of this discussion/rant/educated and informative editorial.  While nothing significant appears to be coming from them in the near future, they also have nothing against Nintendo, as they have repeatedly stated that they would make games for the highest-selling console.

Konami.  Ah yes, Konami.  Just weeks ago I was furious at their lack of support for the GameCube.  And now, a Metal Gear for the GameCube, with more significant games shown at E3?  What happened?  Intelligence.  Just over a year ago, I remember Hideo Kojima, creator of Metal Gear, saying he would never put a game like Metal Gear Solid on the GameCube because of its audience (although he did say he was interested in making games for it).  And now we finally get their most lucrative franchise!  Has Kojima become tied to Nintendo?  Perhaps he has.  And let's not forget their great GameBoy Advance love, with 6 Castlevania titles a year.

A last company to remember would be the unnamed companies, those yet to come into their own.  These are companies like Game Freak, Silicon Knights, Retro Studios, and Rare, all of which are nurtured by Nintendo into great developers and then let free.  I remember reading, quite recently, that it is not Nintendo's policy to buy developers, but instead to foster talent among new studios by funding them and setting them in the right direction.  After they can stand, they are let free, and their loyalty to Nintendo (as well as their now-great games), is insured.  With the exception of Microsoft and Rare, this is an excellent strategy.  Of course, if Microsoft buys every studio once they are let loose, then we may have a problem.  But that is another topic for another day.

The people who shape the industry, the game developers, are slowly but surely turning to Nintendo.  With a focus on games and developer friendliness, Nintendo is winning back the important Japanese support that can truly turn the tides of this war.  While some may wish that Nintendo would outright buy developers to win their support, they present a great console and true attitude, and win over developers without spending a cent (or yen, as it may be).

As of now, most third-party support is tied up in the massive userbase of the PlayStation 2.  After all, 50 million users are hard to ignore.  Therefore, it is understandable that we see most games go by the wayside of the GameCube.  Third parties can hardly ignore the loss of sales they would see by putting games only for the GameCube.  But a quiet revolution is occuring.  The developers who have been in this industry the longest, the true masters, are turning to Nintendo and becoming allies.  An unhappy artist is a poor artist, and third parties are letting important titles go to the GameCube.  

As they say, a new system means a clean slate.  If Nintendo can truly launch competitively, I believe we will see the third parties flock to Nintendo, the one company that cares about games.  We could be witnessing the downfall of the old system, and, to paraphrase a writer, the Return of the King.

Glorious times are upon us.  As we recieve new, interesting titles from the third parties, we must keep in mind that it is only the beginning, that these game designers are forming the roots of a new loyalty to Nintendo.  The next generation wars will see the old against the new, the greats of Konami, Capcom, Squaresoft-Enix, Namco, Sega, and Nintendo against the careless commercialism of Sony and Microsoft.  Keep faith, for it is truly a good time to be a Nintendo gamer.

One last thing:  Thanks for the great editorial, Rick, which inspired this.  Although I do my fair share of speculating, I have to concur on many of your points.  

Edit: Whoah.  I just spent a good twenty minutes thinking I'd have to redo this-I got an error message when I clicked "Post," then went back and it was all....deleted.    Thank goodness it actually posted!

43
Nintendo Gaming / Hardest Single Thing To Do On Gamecube?
« on: February 28, 2003, 10:03:46 AM »
That was my main problem with Starfox Adventures...total linearity.  My first through, it was pretty cool, and I had fun.   Now, looking back, though, it is so stupid how, in a game fashioned after Zelda, there are no secrets, no puzzles, no real substance, just a mediocre story and sweet graphics.  I could almost say the game was relaxing, as there was no real pressure to do anything, just follow the instructions.  I don't hate the game, but I hate Rare for taking three freaking years to make a game with no secrets.  What happened to the whole Ice Key thing from Banjo-Kazooie?  Huh?  A waste of three years of programming, if you ask me.  I would give it a 7.5, in retrospect.  (It was still pretty fun).  

And it is totally impossible to have every item in Animal Crossing.  Some items require you to be in a certain day, and the game hasn't been out for a year.  Then there's the secret NES games (Mario and Zelda), the E-reader items that haven't been released yet, etc., etc.

44
Nintendo Gaming / It's offical, the AIAS awards are completely full of crap
« on: February 28, 2003, 09:50:07 AM »
Holdonaminute....
SSX won game of the year in 2000?  That means it won over Majora's Mask....   That means it won over Zelda....   Over Zelda!

I suppose they are pretty, well, stupid.

45
Nintendo Gaming / PIKMIN 2 screens (and kirbys air ride screens)
« on: February 25, 2003, 08:50:46 AM »
This may be just a wild guess, but I believe Nintendo's take on "extreme snowboarding" is called 1080: Avalanche.  

Just a hunch.

46
Nintendo Gaming / Hardest Single Thing To Do On Gamecube?
« on: February 25, 2003, 08:47:47 AM »
Hey, Factor 5 did the Falcon and Slave 1 accurately enough.  Ever read the novels?  It's pretty obvious that those aren't starfighters, and thus can't be expected to compete with them in terms of speed and maneuverability.

And if you want to talk hard, how about beating Resident Evil on Invisible Enemy mode?  Yeesh.  I don't even want to think about it.

And really, Mario Sunshine was hard, but I didn't have any real troubles getting 120 shines.  Did it in a week and a half, as a matter of fact.  Now, my skills with Time Splitters 2 are another story...my friends regularly destroy me, even though I've made it halfway through on hard mode.

Rogue Leader?  Hard, but not impossible.  I have something like 7 or 8 golds, and the only reason I don't get the others is becuase they are so frustrating: play a 10-minute level, find out your accuracy was 2% too low, do it again, ad infinitum.  But really, I never used my targeting computer, I just kind of thought of it as a crutch.

47
I believe that one reason Nintendo cut back on advertising is the rising costs of game development.  A game still sells the same amounts, but it costs much more to make, and so Nintendo, perhaps in order to preserve its bottom line, feels it needs to cut something.  Thus, advertising gets cut so that profits will remain the same.  As I have said before, I believe the reason Nintendo does not advertising much is because they think of every action in terms of immediate profitability.  If advertising over a certain extent for Metroid Prime would start deteriorating profits (because of the expense of the advertising), then they cut back, in order to maximize the income from that one game.  The problem with this is that Nintendo seems to not realize that advertising for one game is in turn advertising for all GameCube games.  If a consumer buys a GameCube because of Metroid Prime commercials, they're going to buy more games.  The advertising budget for Metroid Prime has then in essence advertised for the rest of Nintendo's product line.  This strategy seems certainly adopted by Microsoft and Sony but has been ignored by Nintendo, who seems to wish to keep up the bottom line, at all costs (including future profitability).

48
Nintendo Gaming / Problems with my Cube
« on: February 20, 2003, 01:07:16 PM »
Dude, it's really not meant to be taken literally like that.

49
Nintendo Gaming / Silver Controller and modem adaptor
« on: February 20, 2003, 01:02:47 PM »
Platinum Controllers-yes, got one in my room actually, attached to my Indigo GameCube.  You can also buy them at Nintendo.com

Platinum Wavebird-as far as I know, Japan only for now

Platinum modem-don't hold your breath.  

50
Nintendo Gaming / Marionette
« on: February 20, 2003, 12:59:24 PM »
Stop.  Everything.

At least several months ago, in August I believe, it was stated that Marionette was indeed nothing more than a game where you controlled-get this-a marionette.  The Planet GameCube article quoted is out of date, as I got this information from Planet GameCube.  It was speculated that this had something to do with the motion sensing technology Nintendo had licensed earlier.  We have heard, if I am correct, nothing on the project since.  And the Zelda Spaceworld 2000 thing?  It wasn't a lie, considering that was how the project was at the time.

Perhaps, maybe, this will go back to being a discussion not about N.U.D.E.?  

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