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Messages - NWR_Karlie

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201
TalkBack / Super Mario All-Stars Wii Coming to North America
« on: October 28, 2010, 10:37:22 AM »

The anniversary pack is finally announced for North America, coming this December.

http://www.nintendoworldreport.com/news/24363

The special anniversary edition Super Mario All-Stars Limited Edition has finally been announced for the US and will be available on December 12 for $29.99. The contents are the same as the Japanese and European versions. 

The game contains the SNES release of Super Mario All-Stars playable on Wii, with Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2, and Super Mario Bros. 3, with support the Wii Remote, Classic Controller/Pro, and GameCube controller. In addition, the special box set includes a soundtrack CD featuring songs spanning Mario's 25 years of games, and a 32-page Super Mario History booklet. 

The set will be sold for a limited time while stocks last.


202
Podcast Discussion / Live Radio Trivia Results 10/15/2010
« on: October 21, 2010, 07:56:49 PM »
A little late, but better than never. If you haven't been to either of our recent Live Radio Trivia nights here is a sample of what you might expect. We started a little late due to adding a third host to the equation, but that gave us the pleasure of MegaByte, super-trivia winner of the past, hosting with us. While there were fewer in attendance than the event last month, we still managed to pull off a music-filled evening. Scoring was a little tricky due to NWR_TYP's private bonus question answers, but congratulations to jrlibrarian, who walked away with the prize even though he didn't guess any of the game music!

It's not a great listen due to the nature of the show with long pauses, typing noises, etc. but the music tracks sound clear so here's a download for archive purposes.

Download MP3 Recording
Chat Log

Game 1 - Golden Sun: The Lost Age (GBA)
Points to: NWR_TYP, Shaymin
Game 1 question: Which of the main party members in The Lost Age was a party member during the original Golden Sun?
Game 1 answer: <jrlibrarian> jenna
Worst guess: James forgot to record one

Game 2 - Top Gear (SNES)
Points to: No one scored!
Game 2 question: What are the colours of the cars? (All colours on one line)
Game 2 answer: <jrlibrarian> red, white, blue purple
Worst guess: <CaptainK> Top Gear 2 - SO CLOSE!

Game 3 - Fragile Dreams: Farewell Ruins of the Moon (Wii)
Point to: NWR_TYP
Game 3 question: For much of the game "The Merchant" obscures his identity with what kind of mask?
Game 3 answer: <jrlibrarian> chicken
Worst guess: <Shaymin> Geist

Game 4 - Final Fantasy Fables: Chocobo Tales (DS)
Point to: CaptainK
Game 4 question: What happens when you collect a chocobo card?
Game 4 answer: <NWR_TYP> Rescue a chocobo (from the magic book)
Worst guess: <Jonnyboy117> Karnov

Bonus Game - Pokemon Black & White
Points to: No one scores!
Bonus Game question: What kind of Pokeball does Black & White have that is new to the series?
Bonus Game answer: <Shaymin> Dream Ball
Only guess: <NWR_TYP> Drill Dozer

Tie-breaker between NWR_TYP and jrlibrarian
<NWR_TYP> Mario Kart: Double Dash (GC)

Final Point Totals:
NWR_TYP - 4
jrlibrarian - 3
Shaymin - 2
CaptainK - 1

NWR Staff can't win trivia. jrlibrarian won the NYCC Okamiden prize pack!

Thanks for playing!

203
TalkBack / Anniversary Bundles and Wii Remote Plus Confirmed for US
« on: October 21, 2010, 10:10:11 AM »

The red Anniversary edition consoles and Wii Remote Plus will be released in November.

http://www.nintendoworldreport.com/news/24335

Four new products are launching from Nintendo on November 7.

The first of these is the limited edition Red Wii Bundle for Mario's 25th Anniversary. Again there is a slight difference to the package for this region with the box containing a red Wii, red Wii Remote Plus and nunchuk, New Super Mario Bros. Wii, and Wii Sports at a suggested retail price of $199.99.

On the handheld side, it seems only the Red Anniversary edition DSi XL is on the horizon, bundled with Mario Kart DS for $179.99. 

The Wii Remote Plus becomes the new standard for the Wii Remote, and as well as being available for individual purchase it will also be included in all hardware bundles and packages for the Wii from now on. White, black, blue, and pink models will be available for a suggested price of $39.99.

Finally, the FlingSmash/Wii Remote Plus bundle is now official and set at $49.99.

Images of the above products are in our gallery below.


204
TalkBack / Hino Discusses Origins of Professor Layton vs. Ace Attorney
« on: October 20, 2010, 10:13:45 PM »

The CEO of Level-5 took the idea to Capcom.

http://www.nintendoworldreport.com/news/24329

During the Level-5 Vision presentation for the newly announced Professor Layton vs. Ace Attorney, Akihiro Hino, CEO of Level-5, said that he was the one who initiated the exchange with Capcom for this particular title.

He did not expect a positive outcome, joking that that many people could be waiting for Ace Attorney 5. However, Shu Takumi, creator of the Ace Attorney series, was excited to work on a crossover title for the first time, after his initial surprise at the suggestion. Takumi is working closely with Level-5 on the title, taking charge writing the scenarios.

So far, we know that this unexpected match-up will be set in Labyrinth City, a strange world that Layton and Wright find themselves in together. In this world, illusions and reality coexist, witches live in the shadows, magic is real, and the city is under control of the Story Teller, a villan whose writings become reality and control the future of the world. Due to the increasing number of impossible happenings in the town, Professor Layton will of course find himself facing new puzzles, while Phoenix Wright finds himself defending someone accused of witchcraft. 

The Japanese website for the game opened today, showing a book titled "Witch Trial" with pages featuring the trailer for the game, screenshots, and trailers for the Japanese versions of Phoenix Wright: Ace Attorney and Professor Layton and the Specter's Flute. The background music provides a small preview of what we might expect from the combination of the two series.


205
TalkBack / Kinect Sports Community Day
« on: October 20, 2010, 08:03:04 AM »

http://www.nintendoworldreport.com/blog/24284

On Saturday, 16 October, I had the opportunity to visit Rare Ltd. for the first ever Kinect Sports Community Day. The event was organised so that several Xbox Community websites and local Rare fan sites would have a chance to play Kinect Sports at Rare's home before launch. What was a Nintendo site doing at a Kinect Sports games day? Well, actually, I won a random Twitter drawing. This also gave me a chance to proclaim, "I'm the contest winner" all day long.

Rare's HQ is somewhat of a trek, so I was up before dawn and on my way to take a tram, a train, a tube, a train, and a train to the designated meeting point. A wide-awake and somehow not cold in just a t-shirt (whereas I'd been freezing since around train three with four layers of clothing) Ben from the community team was there to meet us for the bus to Rare. The bus drove past fields, sheep, cows, and even a quarry before we reached the gate. Even at the gate, there was some distance to go before we reached the entrance to Rare's building.

(1) The fourth train of the day
(2) Many a field was passed on the way to Twycross
(3) Sheepy Magna is the way to go

My first thought was that, it looks just like the pictures. I didn't manage to take any of the exterior myself, actually, so I'm including a stock photo for reference. Such photos have been up on Rare's website for years, and reused on reports since then, so they are very familiar.

The shiny exterior, on a sunnier day than when we arrived

My next thought was, "Dinosaur Planet?!" as there was a prominently displayed statue in the lobby area. The rest of the lobby's awards and games we've seen before, but I did make the effort to lie on the floor and take a picture of the spectacular banner, a gift from Nintendo.

(1) Sabre from the real Dinosaur Planet
(2) Every Rare game ever made
(3) Secret Space Invaders hide in Nintendo's gift

After signing in and making our way to the canteen, which would be hosting many of the day's activities, the first thing on the agenda was name labels - for everyone, not just our hosts from Rare. I wrote my name down and went to find a seat to set down my things while we waited for the introductory talk to begin. I discovered that I was sitting next to Rareware Archives and stopped and talked about the day so far before walking around a little to parade my Conker t-shirt. I also had a few minutes to catch up with Tom, Rare software engineer, and one of the people who got me started writing about games way back then.

(1) Jet Force Gemini in the corridor
(2) Bad Fur Day in the corridor
(3) A Sports mascot on one of the day's signs

The day officially began with an introductory talk on the agenda for the day, which had us in the canteen, the above corridor, and the demo area at the other end of the corridor for the various activities. Signs were put up so that no one would wander off and accidentally find out about top secret projects, with the comment that they must have put too much effort into it if people were taking pictures of the toilet signs. Then, a few of the Sports developers, with help from the audience, demonstrated some of the games in Kinect Sports. We ran through the main game mode's Track and Field event, with the 100m Sprint, Long Jump, Discus, and Javelin among the included sports. Finally, there were a couple of rounds of bowling, where I was called upon and scored a strike for my efforts, and then the presentation concluded, and we went back down the corridor to the testing room, which was ready for free play of Sports.

Demonstrating Sports

(1)Other end of the corridor, just like in the pictures
(2) Live and Reloaded in the corridor
(3) Concept art for Natal Sports

The testing room had been decked out with balloons for the occasion. It used to be full of desks, but as Kinect testing requires more space the testers were spread out here and there around the rest of the building. Most testing now takes place at their new Birmingham facility, fortunate as I found whenever things got intense in the Track and Field events involving running, it would sound like there was an earthquake in the room.

Nine Kinect Sports stations were set up, and with help from the friendly Rare staff who had volunteered on their day off, everyone tried out a few sports and mini games. They continued milling around to help set up the games when no one could decide what they wanted to play, answered questions, and gave gameplay tips and demos. I took the opportunity to present Leigh L., website editor and creator of Mr. Pants, as well as most patient question answerer in the world, with a gift.

(1) Sign for the Gameplay area
(2) More corridor shenanigans
(3) Balloons!

Here, I had a go at the various mini games, which are quick to play and anyone can walk up and start playing. The only calibration that is needed at all is at the very beginning before the game starts, and you wouldn't see this screen unless the game was restarted for some reason. For the calibration, it is helpful to have people in the background move away while it finds the distance between you and the game. Otherwise, the flurry of background activity during the day didn't affect the game at all. The only times the game would stop is if you were too close or too far away from the Kinect, which did happen as people weren't used to running exactly on the spot and tended to drift forward. The prescribed six to eight feet was the optimum distance. Tracking of arms and legs worked very well, with no noticeable lag, and I did notice improvements on Hurdles since the E3 build, there have been tweaks and small changes for the recognition to work as you'd expect it to. Most of the games are turn based, but some had two players at once. Up to four players can play in this fashion, and all multiplayer modes can be played over Xbox Live. 

Game room from above

My first game was a target defence activity, with footballs (soccer) coming at my on-screen avatar, with the goal to deflect as many balls as possible. It was time-limited, with an extra ten seconds added to the clock whenever you reached ten balls returned. The footballs were blocked and fell slowly when they hit an inactive part of the avatar, but if I hit the projectiles back by swinging at them they'd bounce away satisfyingly. I scored a reasonable 38, but was then informed that the developers easily reach 100+. 

Volleyball was interesting since as well as aiming for the targets to hit the ball back, you have the opportunity for jump shots to spike the ball and win the point. Another volleyball game has you returning the shots with a specific part of your body. The game announces and gives an indication on the target of whether your head, hand, or foot is required and you have to move around to hit the ball back with the correct body part.

Several of the sports have "frantic" events, where the goal is to return as many balls as possible, avoid being hit for as long as possible or hit as many pins as possible, under the same time-limiting as described earlier. Of all of the sports, only Table Tennis might have felt more realistic with a bat, but with so many of the sports involving throwing motions and running, the fewer real things held the better.

As well as the mini games there are six sports in the main mode with single, co-op (if relevant), and competitive play, making the game a complete experience. Obviously there's more to it than Wii Sports, with that being a four year old game now.

(1) Football mini game
(2) More Natal Sports artwork
(3) Xbox development units

After our practice time, we were called to go back along the corridor for lunch in the Rare canteen. Various items were on offer including pizza, burgers, chicken, wraps, and cakes, where the consensus was that one cake was not enough but two was far too much. During this time videos posted on Rare's website for Kinect Sports played on the projector used for the earlier demonstrations. Robin Beanland, Head of Music and celebrity appearance of the day, was seen drifting around the canteen area.

(1) Rare canteen as a Sports demo area
(2) View from Rare canteen
(3) More corridor signs

Lunch concluded, and the group was divided into teams for the afternoon's Party Play tournament. Teams were set up and divided into two groups of four teams, where each team played every other team. The highest scoring teams then went up against each other to result in two teams advancing to the final round.

Each round of Party Play consists of six random choices from the selection of mini games. The teams, tracked by the game as the Red Team and Blue Team, take turns on a variety of the turn-based and head-to-head games, scoring points along the way. The final round is always a head-to-head sport, such as table tennis, boxing, or sprinting, and worth double points. This means that any number of people could play in a team, and you'd just need to split the room in half to start a session.

During the Party Play showdown Robin Beanland drifted into the room once again, and some Rare fans took their turns to say hello, ask a few questions, and pose for a quick photo.

Robin Beanland, Head of Music, Celebrity Appearance of the Day

My group was Team 3, and Ready Up and freelancer Dan were my new teammates. I found my best game was bowling, Pro rank in Wii Sports bowling will do that, but I still had a go at some of the more athletic activities. Each of the teams became quite insistent on their choice of mascot, believing characters such as Marathon Mouse and Rapid Robot would bring luck. In our bracket we won our first game, lost the second, and won the third. The two teams with the highest overall score then played for a place in the final. This put us back against the first team that we'd played for the qualifying match for the final. In the end, we didn't make it.

With extra time left waiting for the other teams to finish, I could thoroughly investigate the Kinect unit. The red light is constantly on, which made me feel a bit like I was being watched. After my investigation the demo unit was put back in use, as it was turned off during the tournament so there was more spectator space. Of course the Kinect was now unable to position itself correctly, eventually requiring a restart of the 360. My record for being handed preview builds and then breaking them was upheld, even when there was nothing to put in my hands. Then we all went up the corridor once more to watch the finals, back on the projector in the canteen.

Another corridor journey

The day closed with the final showdown where half the room cheered for each team, winner's cake was delivered by suprise Sports mascot Rapid Robot, and finally, the winning team played against Rare's All-Star team for a final round of Party Play. Winning teams received signed artwork and copies of Kinect Sports, while everyone took home t-shirts, keyrings, and Viva Pinata toys. 

(1) Final round
(2) Rapid cake delivery
(3) Actual cake

The real surprise of the day was how everyone came together so enthusiastically for the tournament in the afternoon. No one played half-heartedly or feigned enthusiasm, but really put their all into each event for their team. The combination of the game actually working really well and an atmosphere that could have come only from demoing a game like Sports meant there were many converts by the end. It wasn't a casual gamer audience either, most conversations besides Sports were about Halo Reach. The day was great fun for all involved and I'm very pleased that I was able to be there.

Questions about the day, or Kinect Sports? Catch me in the Talkback comments for this article.


206
TalkBack / New 3DS Titles Coming from Level-5
« on: October 19, 2010, 09:29:06 AM »

The Japanese event today confirms 3DS releases from the company.

http://www.nintendoworldreport.com/news/24287

The Level-5 Vision press conference in Japan revealed upcoming Nintendo 3DS games from the developer.

Previously announced was Professor Layton and the Mask of Miracle. This is the second of the prequel trilogy games for the Layton series. Akihiro Hino, CEO of Level-5, commented that the game had been completely remade at one point. Releasing the game on 3DS is the biggest change for the series, and the 3D puzzles use the top screen as the main game screen, with interaction on the top screen for investigations. They storyline has two paths, following present Layton and a younger Layton. Puzzles remain supervised by Akira Tago and the downloadable puzzles return, with one per day for a year. 

Kyaba Joppi, a hostess simulation game from cell phones, will be Level-5's second 3DS title. It is currently listed as an RPG, and will have all new guest characters. It will be released in Japan in 2011.

The third 3DS title is Time Travellers. The game will have a strong story and new game design to appeal to more people. A trailer was shown at the event.

Finally, Fantasy Life, the Brownie-Brown game that was previewed in the post-game mode of Professor Layton and the Specter's Flute, has moved from Nintendo DS to 3DS. The game music will be from Final Fantasy composer Nobuo Uematsu and Yoshitaka Amano, also known for his Final Fantasy work, will be doing image illustrations.

In addition, Ni No Kuni for DS was demonstrated. The Dream World uses the book that comes with the game, and players solve puzzles in this world using this book. The game has "Imagine" support characters that you can collect and raise to be used in battle. The Imagine battle system is strategic and considers the placement of the Imagine. The StreetPass mode will be a "Travelling Egg" system where you place a message in an egg and it is exchanged with other players. Choosing to break the egg will give you the item inside, or choosing to send the egg on a journey will cause whatever is inside to grow, with items and rare Imagine eventually obtainable. 

New screenshots from the event for Ni No Kuni can be found in the game profile. The below gallery contains four screenshots from Time Travellers and a logo and five screenshots from Fantasy Life.


207
TalkBack / Level-5 and Capcom Collaboration Revealed
« on: October 19, 2010, 08:54:43 AM »

Keep your logical deduction hats on for Layton vs. Ace Attorney.

http://www.nintendoworldreport.com/news/24286

Professor Layton and the Ace Attorney series will be crossing over on the 3DS, according to Level-5, who recently held Level-5 Vision, an annual conference held at Level-5's offices in Tokyo. 

Shu Takumi, creator of Phoenix Wright will write one scenario in the game, which currently has the keyword, "Witch Trial." The project began when Capcom considered using a trial that would not be able to happen in the Ace Attorney games.

The battle of the pointing fingers begins in the first screenshot gallery below.


208
TalkBack / Street Fighter 3DS Touch Controls Detailed
« on: October 15, 2010, 04:43:01 PM »

The 3DS Street Fighter game uses the touch screen for 'shortcut' moves.

http://www.nintendoworldreport.com/news/24273

Andriasang has translated Capcom's official Super Street Fighter IV 3D website update, which includes details of touch screen support for fighting controls. 

The touch screen has four panels and almost any kind of attack can be assigned to each of them. This includes Ultra Combos, throws, Focus Attacks, standard special moves, and three-button punch/kick simultaneous presses. That means you can execute these attacks instantly through the touch screen, making it easier than standard button presses on the Nintendo 3DS.


209
TalkBack / Bit.Trip Fate Dated for October
« on: October 13, 2010, 09:22:31 PM »

The final October Weekly Downloads will include the Gaijin Games release.

http://www.nintendoworldreport.com/news/24267

A short message on the Gaijin Games has revealed the North American release of Bit.Trip Fate as October 25. 

In the months leading up to the release, several features of the game have been announced in a similar fashion. Commander Video's fifth adventure in the Bit.Trip series is an on-rails strategic shooter with a variety of control schemes. The founder of Gaijin Games, Alex Neuse, has previously posted that Fate is the only game so far where he has achieved a perfect score, using the Wii Zapper.


210
Podcast Discussion / Re: Live Radio Trivia is Friday!
« on: October 13, 2010, 07:36:19 PM »
And the prize is revealed, courtesy of Neal.

211
TalkBack / Build Your Own Official Lego Wii Remote
« on: October 13, 2010, 02:33:07 PM »

MotionPlus for some, Lego for everyone!

http://www.nintendoworldreport.com/news/24265

Lego's Play and Build Wii Remote is a brightly coloured model with slight changes to the button configuration to allow for your choice of lego pieces on the front face and battery cover, now covered with the green Lego base for this purpose.

Included in the box is the Remote, a wrist strap, two battery covers, 31 mini Lego tiles, and the ever-useful Lego Tile Separator. 

The Lego Wii Remote, developed by Power A, is exclusive to Toys "R" Us and will be available from 16 October for $39.99.


212
TalkBack / Mario Anniversary Red Wii Bundle for Europe
« on: October 11, 2010, 06:28:08 PM »

Slighty different to the Japanese bundle, coming in October. 

http://www.nintendoworldreport.com/news/24251

Nintendo have confirmed the release of a Super Mario 25th Anniversary red Wii bundle across Europe. It is similar to the pack planned for Japan, but with some changes.

The bundle includes a red Wii, a red Wii Remote Plus and red nunchuk, New Super Mario Bros. Wii, and a digital copy of the original Donkey Kong game, pre-installed on the console. 

The European launch date for this bundle is October 29, 2010. This is in advance of the Super Mario All-Stars Collection release on December 3.

In addition, the red 25th Anniversary DSi XL branded with character icons will be released with New Super Mario Bros. packed in on October 22.


213
Podcast Discussion / Re: Live Radio Trivia is Friday!
« on: October 11, 2010, 08:04:52 AM »
Last week was the warm up. This week's playlist is full of surprises!

214
Podcast Discussion / Live Radio Trivia is Friday!
« on: October 15, 2010, 03:34:49 PM »

That means tonight, 6pm Pacific!

http://www.nintendoworldreport.com/trivia/24250

We brought back Live Radio Trivia last month and had such a great time listening to music and hanging out with you that we're going to do it again this Friday 15 October at 6pm Pacific.

Here's how it works:

Join us in NWR Chat and our live trivia stream at 6pm Pacific, this Friday, 15 October. We will play 3 songs from a video game, and you send your guess to the nominated host by private message in the chat. This week, it's James (Crimm in chat). There will be a one minute warning after the end of the last song, but remember that your first guess counts, so make the most of it! In the event that no one gets it right on the first try, we will look at second guesses, so keep guessing if you change your mind, but it's best to get it right the first time.

Similar to last time, we will have four games that have been released on Nintendo systems in North America. We're starting fresh, so songs that may or may not have been used in Radio Trivia Podcast Edition will appear. The fifth song is a scoring bonus track where the North American release rule does not apply.

In summary:

Join us at 6pm Pacific/9pm Eastern this Friday 15 October.

You will need to be connected to NWR Chat and our live radio stream. Use the embedded player here, or the MP3 stream. The links won't be live until the starting time, so use NWR Radio to test you can receive the audio.

1) We will play three tracks from a game that has been released in North America on a Nintendo platform. Guesses consisting of the game title are to be sent by private message in our chat room to the nominated host at any point until after the final song is over, when the host will give a one minute warning before submissions will not be counted.

2) The first guess counts. However, if no one gets the game correct on their first guess, then second guesses will be counted for points, and so forth. This means that it is best to wait until you are sure of the answer before you make a guess, but if you realise that you're wrong, go ahead and message with your new answer. Everyone who guesses correctly within the "guess limit" scores one point. Note that usually someone will get it right on the first guess.

3) Songs will be followed by a bonus question relating to the game. The first person to answer this in the public chat room scores one point.

And thats it!

Three tracks each from four games will be played in total, followed by one bonus track where the North American release rule doesn't apply. In the event of a tie, sudden death will be in effect with single tracks from Nintendo platform games played until one player is unable to answer while the other gives a correct answer. Winner will be decided at the discretion of NWR hosts, all decisions are final.

Hosts:
James Jones (Crimm)
Aaron Kaluszka (MegaByte)
Karlie Yeung (nwr_karlie)

Prize:
Winner takes all this week with our NYCC Okamiden prize pack!

NYCC Okamiden prize pack

That's an Okamiden poster signed by Motohide Eshiro, a lost Chibiterasu flyer, Chibiterasu headband, and we'll even throw in this We Love Golf Wii Remote case.

Note the new time, as we're giving it a try an hour earlier this week to see how it works out. See you there!


215
TalkBack / Layoffs and Current Status at n-Space
« on: October 09, 2010, 10:40:41 PM »

The company is currently in the process of handling deal negotiations.

http://www.nintendoworldreport.com/news/24245

Dan O'Leary, CEO of n-Space, has posted a statement on his blog following layoffs at the company on Friday. His summary: "n-Space is down, but definitely not out."

The studio has not closed, and is currently operating with a core team while deals are being negotiated and concluded. Following this, he expects that he will be calling people back before the end of next week.

As the company has been supporting 70 to 90 employees for several months with no funding, the collapse of a licensing deal, together with no commitments from other publishers to offset this loss, led to the current state of affairs.

In his blog post, O'Leary details the difficulties of operating as an independent developer within the games industry, and also the economy in its current state. Despite shipping seven titles this year, few games are profitable outside of AAA titles or budget games, as anything in the "middle" is not selling in high numbers to consumers. He notes that the business environment for an independent developer is very difficult, with many concepts and proposals prepared through the year, some of which never resulted in a deal, as well as demos and even milestones prepared in good faith.

In August 2010, the company were forced to lay off 25 percent of their staff.


216
TalkBack / Iwata Asks: How the Famicom Came About
« on: October 08, 2010, 09:44:36 PM »

Second 25th Anniversary interview focuses on the Famicom.

http://www.nintendoworldreport.com/news/24241

For the second edition of the special Iwata Asks for the 25th anniversary of Mario, Iwata is back in the interviewing chair, as he speaks to Masayuki Uemura, advisor to Nintendo's Research and Engineering department, and Hiroshi Imanishi, ex-Director and General Manager of Corporate Communications.

The interview focuses on their thoughts about the creation of Mario. As Uemura was in charge of hardware development at the time, the story of how the Famicom came about is presented before moving onto how the Mario character affected Nintendo's success in  home video games.

So begins a complex tale of how unlikely the Famicom's existence was, starting with Hiroshi Yamauchi's demands for a  home video game system that used cartridges rather than built-in games that was to be three years ahead of any competitors, and passing through the design problems of early production. The story continues through to the phenomenal success of Super Mario Bros., revealing tidbits such as "Ossan", the original name of Mario.

Do check out the full interview.


217
TalkBack / UK Layton Movie Screening for Club Nintendo Members
« on: October 07, 2010, 01:14:04 PM »

Register your games by Friday for a chance to attend.

http://www.nintendoworldreport.com/news/24236

This Friday, Club Nintendo UK members who have registered one or both of the previously released Professor Layton titles will be sent an invitation to register for an exclusive screening of the animated film, Professor Layton and the Eternal Diva.

The screening will promote the European DVD release, on October 15, and take place at the Apollo Cinema in London on October 21. Members with both games registered will have a greater chance of being chosen.

The third game in the series, Professor Layton and the Lost Future, is set for release on October 22.


218
TalkBack / Sega Removing Low-Scoring Sonic Titles from Retail
« on: October 07, 2010, 01:09:00 PM »

Sonic games with a below average Metacritic score will no longer be on sale.

http://www.nintendoworldreport.com/news/24235

Sega have announced that they have de-listed Sonic titles with average or below average Metacritic scores. From now, such titles will no longer be available to buy new at retail.

"Any Sonic game with an average Metacritic has been de-listed," Sega’s SVP of EMEA Jurgen Post told MCV in an interview. "We have to do this and increase the value of the brand. This will be very important when more big Sonic releases arrive in the future."

He stated that the number of Sonic games should be kept under control to avoid cannibalising the brand, citing that if there are ten Sonic games on shelves and people see titles such as Sonic Rush DS or Sonic Rush Adventure, it may not help with overall strategy as multiple Sonic titles targeted at different demographics will be released this holiday season. 

Judging by Sega's criteria, Sonic Riders: Zero Gravity and Sonic and the Black Knight will be among the de-listed games.


219
TalkBack / Super Mario All-Stars Confirmed for Europe
« on: October 07, 2010, 12:38:28 PM »

The Super Mario All-Stars package will be released in Europe in December.

http://www.nintendoworldreport.com/news/24234

Yet another 25th Mario Anniversary-related annoucement today, with Super Mario All-Stars (known as Super Mario Collection in Japan) confirmed for European release on December 3, 2010.

The complete package as released in Japan, with Super Mario All-Stars for Wii, a booklet detailing Mario's history, and a soundtrack CD with tracks from 25 years of Mario games is included in the red box set. Pricing remains to be announced.


220
TalkBack / Mario and Animal Crossing Printed Fans Coming to Club Nintendo
« on: October 06, 2010, 05:19:58 PM »

Club Nintendo US will have this prize available tomorrow.

http://www.nintendoworldreport.com/news/24218

The Mario Galaxy and Animal Crossing-themed paper fans previously seen on the Club Nintendo Japan website are coming to Club Nintendo US.

One fan will come to a total of 300 coins, with four designs to choose from. Check the catalog tomorrow to order yours.

These are in fact no longer listed in the Japanese Club Nintendo catalogue, so for now, the US pages are the only place to order one.


221
TalkBack / Rabbids Invade Your Television Again
« on: October 06, 2010, 05:07:34 PM »

Ubisoft's Raving Rabbids will star in a new series of animated shorts.

http://www.nintendoworldreport.com/news/24217

In partnership with Aardman, Ubisoft is producing a pilot and several episodes of an animated short feature based on the Rabbids characters.

"When the opportunity arose to work with Ubisoft on the Rabbids we leapt at it, we absolutely love the characters and can’t wait to help bring them to a television audience," Miles Bullough, head of broadcast at Aardman, said. The company created the Wallace and Gromit series.

"The not-so-subtle humor of the Rabbids has made them into icons in and beyond video games," Xavier Poix, managing director of Ubisoft’s French studios, said. "Aardman perfectly understands that humor and we are extremely excited to be working with them to bring the Rabbids to a new medium and a new audience."

The Rabbids were originally introduced as part of the Rayman series. More recently, they have been featured in viral campaigns and advertisements for Renault and Coca-Cola.


222
TalkBack / Wii in a Third of UK Households
« on: October 04, 2010, 01:46:45 PM »

One in three homes with Wiis, and more with a DS owner.

http://www.nintendoworldreport.com/news/24209

Nintendo have announced that based on Chart Track (UK) sales figures, one in three households owns a Nintendo Wii. 8.3 million consoles in total have been sold across the UK. The one in three figure is based on National Statistics figures that show there are around 25 million households in the UK.

The Wii launched in Europe just short of four years ago, on December 8, 2006.

Figures released by Nintendo also show that Nintendo DS is even more widespread, with 11 million households containing at least one DS owner.


223
TalkBack / This Week in Nintendo Downloads
« on: October 04, 2010, 01:45:28 PM »

Going all out this week with a Virtual Console title, and a DSiWare game you may have heard of.

http://www.nintendoworldreport.com/news/24207

After last week's rather quiet and inconspicuous downloads, this week brings us a Virtual Console title, and a pair each of WiiWare and DSiWare releases.

On Virtual Console this week, fate conspires to arrange the fourth of the Fatal Fury titles, originally released for Neo Geo in 1995. This was the first of the fighting series to use a three-plane system rather than two-planes. By stepping to background and foreground planes from the main plane, it is possible to dodge some types of attacks. Fatal Fury 3: Road to the Final Victory from D4 Enterprise is available for 900 Points ($9).

The WiiWare duo consists of a multicultural racing title and a children's learning game. Racers' Islands - Crazy Racers from Zallag is a wacky racing game with six drivers from countries around the world shooting and driving to become the winner of the televised racing competition. The unique featured element is being able to drive with one hand while aiming with the other. This one goes for 1,000 Points ($10). 

Lexis Numerique continue with their pre-school educational titles, with Learning with the PooYoos: Episode 3 for 500 Points ($5). In the PooYoo world, children will allegedly have fun with numbers, letters, and shapes with their animal friends. No reading ability is required as instructions are spoken in French, English, or Spanish. 

Zach Miller's most anticipated DSiWare release ever, Shantae: Risky's Revenge is out this week for 1,200 Points ($12). Whether he will stop whining now though is doubtful. Headlining WayForward's sequel to the Shantae game for Game Boy Advance, our heroine returns in an action packed quest with magical attacks, zombie coffee, golden babies, and belly dancing.

Finally, we have Rummikub, also for DSiWare. Games Factory Online bring us a new edition of the traditional tile game, with single-player mode against the computer, and support for up to four players as long as you can find other people who have also bought the game, for 800 Points ($8).


224
TalkBack / A Boy and his Blob 3DS Not in Development
« on: October 01, 2010, 09:09:53 PM »

WayForward are not currently developing this franchise.

http://www.nintendoworldreport.com/news/24185

Release schedules for the Nintendo 3DS published during E3 2010 listed a title from WayForward, A Boy and his Blob.

A WayForward spokesperson recently stated that the previous announcement was incorrect, and there are no A Boy and His Blob games currently in development for any platform. 

WayForward Technologies are currently Wii and Nintendo DS developers, with games such as A Boy and his Blob Wii, Batman The Brave and the Bold The Videogame, and Shantae.


225
TalkBack / 3DS to Automatically Download and Install Updates
« on: October 01, 2010, 01:55:36 PM »

Automatic firmware updates to combat piracy.

http://www.nintendoworldreport.com/news/24181

In an investor's briefing following the presentation on September 29, Iwata replied with the following comment regarding a question about Nintendo's anti-piracy measures for the Nintendo 3DS.

"As part of the functionality of SpotPass, we're looking into having automatic system updates via the internet."

The 3DS will have a built-in system to install firmware updates automatically when users have SpotPass enabled. This is possible due to the increased usable ROM size compared to the Nintendo DS.

Iwata emphasised that piracy prevention is secondary to enhancing the user experience. As users often do not manually update their consoles, they will be able to experience added functionality without initiating the update process themselves.


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