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Toys and trains, girders and conveyors, this must be clockwork Mario.
http://www.nintendoworldreport.com/review/24728
Continuing the Mario vs. Donkey Kong Mini Land series, Mini Land Mayhem offers few changes but enhances connectivity features. It's a very polished, user-friendly experience with a lot to offer in every section.
The game draws you in with its comical introduction and cut-scenes. Donkey Kong is of course gallivanting away with Pauline in every scene, but it's the reasons behind it and Mario's reactions and methods of chasing after him that will keep you amused. Still images and game graphics are used in combination to present these sections, giving detailed, cartoon-like scenes.
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The main game presents you with an abundance of levels, which are unlockable in sequence. In each level you arrange girders, ladders, conveyers, tunnels, and more to guide the wind-up toy Mini Marios through levels filled with various enemies and obstacles to get them through the goal door while collecting coins and bonuses, all within a time limit. It's Lemmings-style gameplay with a Mario twist. There is some room for advanced planning, as the Minis normally don't start to move until you tap them, but you'll have to constantly move things around to keep up with their constant forward movement.
While the early stages don't present much of a challenge, they serve the purpose of a tutorial for how to use the obstacles in the construction mode, as well as being a great resource for ideas for when you start building your own levels. Playing through the normal mode is required to unlock new objects for the construction mode, but if you do become stuck on a level, the Mini Guide acts as a video walkthrough, giving you a chance to copy the guide or just skip to the next level.
Each section mixes things up by including a collect-the-Minis level, a DK boss battle, and a falling toys mini-game. These levels are some of the best parts of the game. The first has you send wind-up Mario to knock open capsule toys containing wind-up Peach, Toad, DK, and even Daisy in a race to get them all to their own doors. The boss battles are styled like Donkey Kong levels, and you have to make your way to the top of the screen while avoiding barrels, bombs, and enemies. These play very actively in comparison to the main levels, and getting a perfect score can be quite challenging. It becomes a combination of pattern recognition and sheer luck against DK's attacks, which usually cause your Minis to make unintended movements.
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The falling toys mini-game has you guide Minis falling from tunnels on the top screen to boxes at the bottom of the touch screen for a high score. This simple challenge was the only time I had visual problems with the game. As the Minis fall from the top screen, the vertical scrolling is a bit detached due to the gap between the two screens. However, scrolling around in the main mode levels has no issues, so this problem is isolated.Once you're through with the first run, the expert levels are unlocked to greatly increase the difficulty, though ultimately you're still doing the same thing.
There is a large emphasis on WiFi features, with even the title screen stating the WiFi connection is available. It is possible to submit levels that you have created, download other levels from Nintendo or other people, and play in the scheduled challenges. The challenge mode starts with a template download. Fixed items and screen size are in place, and you can design the level around these as you wish. It is easy to create new levels using whatever combination of objects you desire, as everything is laid out on a grid and you simply select and drag with the stylus to place your objects.
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Mini Land Mayhem is a very well-presented title packed with levels as well as an easy-to-use construction mode to make more. Whimsical Mario remixes fill the background as you work and play. New downloadable puzzles and challenges offer continuing content to extend the title, giving you something to come back to when the main game is eventually over.
Regular DLC is unaffected.
http://www.nintendoworldreport.com/news/24726
The latest announcement for Rock Band DLC and Rock Band Network tracks includes the news that this week's Rock Band Network Wii releases will be the last.
Harmonix cites the smaller online install base, limited demand, and significant amount of production work required for conversion and processing as reasons for no longer publishing the Network tracks for Wii. The regular weekly DLC will continue as usual.
The Rock Band Network is a content service that allows artists and record labels to submit tracks for download following peer review. This allows for more songs to be published as Harmonix do not need to produce these tracks.
Harmonix Community Manager Aaron Trites writes:
"Next Tuesday, 1/18/2010, will also be the last scheduled batch of Rock Band Network songs brought over to the Wii. With the smaller online install base, limited demand for releases so far and the significant amount of work it takes for our producers and audio team to convert and process these additional tracks we’re no longer able to continue submitting RBN content to the Wii. Regular Wii DLC, and RBN releases for the 360 and PS3 will continue uninterrupted. "
The mini-site looks to be a placeholder until the preview events later this month.
http://www.nintendoworldreport.com/news/24710
Nintendo recently launched a web page for the Nintendo 3DS on their European sites.
The page only contains a picture of the 3DS and the words "See It. 2011", giving no further details. It is likely that the page will be updated following the 3DS Preview Events on January 19.
In 2004, Nintendo introduced the first DS with slogans such as "See It. Touch It. Play It." and "Touching is Good".
Ubisoft Just Dance and Nintendo sports titles make the all formats top ten.
http://www.nintendoworldreport.com/news/24711
The UK Interactive Entertainment Association has posted the bestseller charts for games in 2010. In the all format charts, Call of Duty: Black Ops comes in first. Another multi-format title, Fifa 11 is in second place. Wii titles in the list are Just Dance at three, Wii Fit Plus at five, Just Dance 2 at six, and Wii Sports Resort at eight. The Wii titles were all published by Ubisoft or Nintendo.
The top five games for Wii and Nintendo DS are also listed. It is no surprise that the above four titles make the Wii list, the final entry is New Super Mario Bros. Wii.
Despite the release of many popular titles, cumulatively no Nintendo DS release made the all format charts, though throughout the year in the weekly charts the same titles have appeared repeatedly. At number one is Professor Layton and the Lost Future, two is New Super Mario Bros., three is Art Academy, four is Pokemon SoulSilver, and at number five is Mario Kart DS. Three of these titles were released this year, but Mario Kart DS launched in 2005 and New Super Mario Bros. is a 2006 release.
2010 All Formats Chart
1. Call of Duty: Black Ops
2. FIFA 11
3. Just Dance
4. Red Dead Redemption
5. Wii Fit Plus
6. Just Dance 2
7. Assassin's Creed: Brotherhood
8. Wii Sports Resort
9. Halo: Reach
10. Battlefield: All Company
2010 Nintendo Wii Chart
1. Just Dance
2. Wii Fit Plus
3. Just Dance 2
4. Wii Sports Resort
5. New Super Mario Bros Wii
2010 Nintendo DS Chart
1. Professor Layton And The Lost Future
2. New Super Mario Bros
3. Art Academy
4. Pokemon Soulsilver
5. Mario Kart DS
Why does the caption say 5,600 Yen when the picture says 5,980 Yen?
The next Pokemon game is coming out fractionally earlier than the US release.
http://www.nintendoworldreport.com/news/24696
Pokemon Black and White will be coming to Europe on March 4, 2011. This is just two days before the US release date of March 6.
Additionally, Nintendo released an image of the Pokemon Black special edition Nintendo DSi. Bundles for each game were released in Japan around two months after the initial game release. The DSi still features artwork of both Legendary Pokemon, but now has just "Pokemon" printed on the front rather than "Pokemon Black".
European Version of Pokemon Black DSi
Japanese BundlesBeat evolved.
http://www.nintendoworldreport.com/impressions/24686
The final game in the series looks to be a fitting ending. Only so much can be seen in the first area, the part I've played so far, and there is definitely more to come in the other stages.
Flux plays very much like Bit.Trip Beat, with the same control scheme. The game is basically mirrored, with the paddle is on the right of the screen and the dots fly from the left. The squares to hit are now all the same color, and there is more speed variation. Bonus squares are colored grey, and difficult to collect requiring really fast movement since they are placed far away from where your paddle should be next.

The three areas are now subdivided into levels within, with checkpoints after each one. The first area is called Epiphany. When you die, you return to the last level that you passed with a few points taken off your score. It seems that you have unlimited continues. Even with checkpoints, the game is no easier; it keeps throwing things at you and you're constantly racing to move into the right spot. It does make it less repetitive, as you are no longer playing sections that take several minutes over and over due to being stuck in one spot, but you are also more likely to be stuck in the same spot time after time due to the increased complexity.
Circles have been added that are to be avoided, and they can be laid out in rows or just in front or behind a square that you need to return. Adding dodging gives you exactly twice as much to do. At one point in the level you are forced to take the power-up that shrinks your paddle, as you need to fit through the gap between the line of circles coming at you, whereas in the past, you could have skipped the power-up and the bonus for completing that section.

Flux is still all about patterns and music. The beat matches perfectly with the timing of the paddle. As this time, the speed of the squares is more varied, it's closer to playing the melody of the track than the rhythm. The backgrounds change as you move up the ranks as before, and there are more modes than the three from Beat. The black and white Nether mode only makes a sound if you miss a hit, but moving backgrounds have been added.
On the surface, it's Bit.Trip Beat evolved, but the more you play, the more you see that it has elements from all the other Bit.Trip games that add to the gameplay of Beat. I've barely started; there is much more content to be seen here.
All announced games for this year with seasonal timings.
http://www.nintendoworldreport.com/news/24676
Nintendo's Japanese website has been updated with a full release schedule covering announced Nintendo 3DS games for this year. Game titles and releases are subject to change, and titles that are yet to be announced may still appear this year. Additionally, many of the titles are series that have only been released in Japan.
Full Japanese 3DS Release Schedule
February 26:
nintendogs + cats (Nintendo)
Ridge Racer 3D (Namco Bandai)
Winning Eleven 3DSoccer (Konami)
Super Street Fighter IV 3D Edition (Capcom)
Samurai Warriors Chronicles (Tecmo Koei)
Puzzle Bobble 3D (Square Enix)
Combat of Giants: Dinosaurs 3D (Ubisoft)
Professor Layton and the Mask of Miracle (Level-5)
Spring 2011:
Steel Diver (Nintendo)
The Legend of Zelda: Ocarina of Time 3D (Nintendo)
PilotWings Resort (Nintendo)
Cubic Ninja (AQ Interactive)
Asphalt 3D: Nitro Racing (Konami)
Doctor Lautrec and the Forgotten Knights (Konami)
Professional Baseball Spirits 2001
Blazblue Continuum Shift II (Arc Systemworks)
Space Force Training (tentative) (IE Institute)
Fish On (tentative) (ASCII Media Works)
Resident Evil 3D The Mercenaries (Capcom)
Samurai Warriors Chronicle (Tecmo Koei)
Dead or Alive Dimensions (Tecmo Koei)
Shanghai 3D Cube (Sunsoft)
Puzzle Bobble 3D (Square Enix)
Super Black Bass Fishing (Starfish S-D)
Super Monkey Ball 3D (Sega)
NARUTO-Naruto - Shippuden Emaki solid Tsutae Shinobu! Strongest Shinobi Battle! (Tomy)
EST (tentative) (D3 Publisher)
Fishing (tentative) (D3 Publisher)
Han Hao Mature Bikkuriman (Nippon Ichi Software)
Sudoku Puzzles and Three of Puzzle Variety Nicoli (Hudson)
Deca Sports 3D Sports (Hudson)
Gundam the 3D Battle (Namco)
Tales of the Abyss (Namco)
Pro Baseball Famista 2011 (Namco)
Ridge Racer 3D (Namco)
One Piece Unlimited SP (Namco)
Animal Resort (tentative) (Marvelous Entertainment)
Tank Beat 3 (tentative) (Milestone)
Right Brain Training DS: Shichida Form - Adult Speed Reading Training 3 (Milestone)
Tom Clancy's Ghost Recon Shadow Wars (Ubisoft)
Tom Clancy's Splinter Cell 3D (Ubisoft)
Driver Renegade (Ubisoft)
Rabbids Travel Time (Ubisoft)
Runabout for Nintendo 3DS (tentative) (Rocket Company)
Summer 2011
Surprise! Tobidasu! Magic Pen (tentative) (GAE)
Earthpedia (tentative) (Ken Satoru Educational Publishers)
Pichi Lemon Idol Debut (tentative) (Culture Brain)
Grand strategy for Nintendo 3DS (tentative) (SystemSoft Alpha Corp.)
Axis Tetris (tentative) (Hudson)
Crow 3D (Milestone)
Fall 2011
ZAOO (Digital Works Entertainment)
Death Demon (Digital Works Entertainment)
Winter 2011
Take the A Train 3D (tentative) (Artdink)
Year 2011
Kid Icarus Uprising (Nintendo)
Starfox 64 3D (Nintendo)
Project Love Plus for Nintendo 3DS (tentative) (Konami)
Metal Gear Solid Snake Eater (Konami)
Hakuouki 3D (tentative) (IDEA)
Devil Survivor Overclock (Atlus)
Cute Puppy 3D (tentative) (MTO)
The Sims 3 (EA)
Gardens (EA)
Virus Shooter XX (Dorasu)
Omega Five (tentative) (Hudson)
Kororinpa Series (tentative) (Hudson)
Bonk (tentative) (Hudson)
Bomberman (tentative) (Hudson)
Touch! Double Pen Sports (Namco)
Kyaba Joppi for Nintendo 3DS (Level-5)
Fantasy Life (Level-5)
Medabots for Nintendo 3DS (tentative) (Rocket Company)
Year 2012
RPG Simulation Project (tentative) (Image Epoch)
Eight launch titles confirmed for the handheld.
http://www.nintendoworldreport.com/news/24673
Nintendo's release schedule has been updated for the Nintendo 3DS, with launch titles marked out. There are eight titles listed for a launch release on February 26. Nintendogs + cats will be the first party title available at launch.
Launch titles (February 26):
nintendogs + cats (Nintendo)
Ridge Racer 3D (Namco Bandai)
Winning Eleven 3DSoccer (Konami)
Super Street Fighter IV 3D Edition (Capcom)
Samurai Warriors Chronicle (Tecmo Koei)
Puzzle Bobble 3D (Square Enix)
Combat of Giants: Dinosaurs 3D (Ubisoft)
Professor Layton and the Mask of Miracle (Level-5)
First party titles that will be released during spring 2011 are:
Steel Diver
The Legend of Zelda: Ocarina of Time 3D
PilotWings Resort
While the world saw the device as a failed console, he saw it as an exciting toy.
http://www.nintendoworldreport.com/news/24667
The latest Iwata Asks column details Shigeru Miyamoto's thoughts and involvement on the Virtual Boy. He starts off by explaining that he had no primary responsibility for the project, and therefore was unable to guide its development. This was due to his work on the Nintendo 64, as both products were in development simultaneously. He introduced the idea of 3D goggles to Gunpei Yokoi, who was in charge of the Virtual Boy following his development of the Game Boy.
Miyamoto saw the Virtual Boy as a novel toy, and in those terms the sales figures were very favourable. He thought that with about five really good games, the product could find its own market and evolve as a gaming platform on its own, rather than being seen as a gaming device primarily, and the "Game Boy successor" from the beginning.
He doesn't feel the product was a failure in itself, but that the marketing approach didn't satisfy the goals of the product and protrayed it incorrectly. Since he was working on the N64 at the time, he had no authority with the Virtual Boy project. The sales department sold it as a console like the Famicom system, and sales expectations were not up to the standards of typical Nintendo consoles.
To complicate matters, the N64 was also working on the display of 3D graphics (and the wire frame representation used on Virtual Boy was even considered for the N64), though Miyamoto did not find the images terribly appealing. He explained the reasoning for the types of graphics on each product:
"If nothing but wire-frame fighter craft had appeared and Mario and other beloved characters had never shown up, that would be a little sad. But if you only changed the depth of a 2D image of Mario, it wouldn’t bring out the real appeal of the Virtual Boy. So the Virtual Boy system was a complicated affair."
The display technology was tested for inclusion.
http://www.nintendoworldreport.com/news/24668
Satoru Iwata details the use of a special liquid crystal display to show 3D without the need for glasses in his latest Iwata Asks column. The technology was tested on the Game Boy Advance SP, but it was not developed as part of the console due to the low resolution of its screens at the time. Iwata tells the story:
"In order to make images look three-dimensional without special glasses, you display the images for the left and right eyes separately, and deliver each one separately. To do that you need high resolution and high-precision technology. We didn’t have that to a sufficient degree back then, so the stereoscopic effect wasn’t very sharp."
Nintendo has a rich history of 3D products, partly due to former Nintendo president Hiroshi Yamauchi's focus. For example, we already know that the Nintendo GameCube had circuitry built-in to support 3D display. A liquid crystal screen was developed to be attached to the GameCube, with a functioning 3D version of Luigi's Mansion prepared. The special liquid crystal for the display was too expensive, so the product was never released.





























http://www.nintendoworldreport.com/blog/24627
This week brought us the US names of the starter Pokémon in Black and White, as well as the imminent release date of March 6. With only three months to go, which starter Pokémon will you go for, and why? Let's meet them all in preparation.
Up first is Snivy, the Grass-type for this game. Snivy is a grass snake, remaining as a pure Grass-type throughout its evolutions.
Here's our little guy's Pokédex and in-game images.
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Image is of course of utmost importance as this time your lead Pokemon will follow your character wherever you go. Moveset looks to be standard for a Grass starter, and levelling up to 43 will reward you with the powerful Leaf Storm attack.
Snivy, whatever you say won't impress himThe next option is Tepig. Not Teapig, mind. Initially a Fire-type, it takes on Fighting-type as a dual characteristic after evolution, very similar to the Fire-type starter in the last set of games.
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Cute as a button! Shame the same can't be said for the evolutions. Here's the full size art.
Tepig is just happy to jump around, mouth openFinally there is Oshawott. Kinda absent-minded-looking thing. Final evolution looks very much like Dialga. Surprisingly, the evolutions don't take on Ice characteristics. This one's pure Water all the way through. The smaller version as seen following you on the screen is irresistably bear-like.
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Personally, I used go for the fire type. Charmander just appealed to me more than the others way back on Blue. This changed when the most recent game came along and I took Piplup because well, you can't go wrong with a penguin. This time though, I'm not really into pigs, and this little otter dude has the least terrible name of the three. Plus, it looks like it's sleepwalking. The grass snake does look better when it evolves though, taking on a shape like Dragonair/Milotic.
Oshawott's head contains only airHold on one minute though, before we choose our starters we have to choose which version of the game we'll be getting! Meet the cover stars of Black and White, but pay attention as the white one is on the box of Black, and the black one is on the box of White.
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Reshiram is a Dragon/Fire-type, the mascot of Pokémon Black. While the Dragon-type means that it is not weak to water, the only Fire-type with this characteristic, the dual typing gives it weaknesses to Ground, Rock, and Dragon.
Reshiram, the white mascot of Pokémon BlackZekrom is the domain master of Pokémon White. A Dragon/Electric-type, this gives it weaknesses to Ground, Ice, and Dragon, but the combination of types gives it a double resistance against Electric.
Zekrom, heaviest Pokémon this generationOf course, we can't forget the inevitable release of Pokémon "Grey" and it's respective Dragon/Ice mascot, currently without an English name.

Leave a comment in Talkback below with your choices and reasons to help me make my decision.
Third of the Legendary Trio gives away the third gameOur most popular articles of the year.
http://www.nintendoworldreport.com/feature/24593
As you know, Nintendo World Report is a site that is written for you, the readers. But which articles did you read the most? What was hot in 2010? Which way did the trends fall? Let's take a walk back through time with our countdown.
20. Donkey Kong Country Returns Review
One of the biggest games this fall, Andy Goergen gave the banana-robbed ape a score of 9.5 for the imaginative level design and stunning visual style. The beautiful landscapes are the perfect setting for this challenging platformer.
"It's on like Donkey Kong™"19. Q1 Media Summit Live Blog
At Nintendo's Media Summit in February 2010, we saw Super Mario Galaxy 2 and Metroid: Other M for the first time. Our own Aaron Kaluszka was there and reporting live through the text blog and sending an audio stream, while also taking photos and making notes. While the main site struggled a little with the impact, our forumers were helpfully mirroring the main points in the Talkback discussion, with much better access as our forums run on a separate server.
At the Media Summit18. RFN Live... Doin' It for the Kids!
We must thank you all once more for helping us to raise over $2000 for Child's Play. Our first ever live "podcast" was a great success, with special guests, prizes, call-ins, and lots of Nintendo discussion. We talked about games for 6.5 hours live on air with you. Of course if you missed the show, recordings are available to download.
Our podcast crew at PAX East 2010, on a slope17. Super Mario Galaxy 2 Preview
An unsuprising placing, since this was one of the most anticipated games of the year. Following the reveal at the Media Summit (position 19 in this list), Pedro Hernandez tells us about the confirmed new features such as the different Yoshi abilities and the new power-ups.
Dah, dah, dah, dah, dah, dah, du-du-du-DAH! Dun.16. Nintendo 3DS Profile
While event pages and other index pages were excluded from the count, the Nintendo 3DS is definitely at the top of many wish lists and our profile page will continue to be a central point for 3DS information.
The Nintendo 3DS, shiny15. Use Your Wii Remote on a PC
This little piece of information is still highly sought after. Michael Cole reports on GlovePIE and using Bluetooth to connect your Wii Remotes to a PC. It has come a long way since this article was written and now supports accelerometer functions for the Remote and Nunchuk, Classic Controllers, and Sensor Bar input.
Wii Remotes, showing MotionPlus now as standard14. Metroid: Other M Cutscene Leaked Online
Another Media Summit item, this was the first of many, many cutscenes from the game that we saw online. Jon Lindemann tells us about the opening scenes showing a flashback of Samus's defeat of Mother Brain and her waking up in quarantine.
Han Solo and Chewbacca won't do13. Super Mario's 25th Anniversary Around the World
Nintendo held a huge celebration for Super Mario's 25th Anniversary, with special edition hardware, the Super Mario All-Stars Wii collectable, Club Nintendo prizes, and a party at the Nintendo World Store. This article by Matt Walker and Karlie Yeung covers some of the early events in Japan and the UK.
The 8-bit Anniversary Mario12. Kirby's Epic Yarn Review
Kirby's cute knitted adventure lived up to Neal Ronaghan's expectations and more. His favourite game of the fall season is not extremely challenging, but the beauty of the cloth world and the impressive way the yarn elements are woven into gameplay meant that Kirby scored 10/10 with us.
Beep beep, goes the car11. Donkey Kong Country Returns Spoiler Impressions
Full disclosure in our final impressions for Donkey Kong Country Returns. Aaron Kaluszka brought us the first news of the post-game content and took exclusive gameplay recordings of the final stages, carefully edited from hours of footage to bring you as much new content as we could. We also at this early stage had a near-complete, alliterative level listing.
DK! Donkey Kong is HERE! In silhouetteTune in tomorrow for the Top 10 of 2010!
Europeans can win the chance to play the handheld next month at the preview event.
http://www.nintendoworldreport.com/news/24590
Official Nintendo Magazine have announced a contest for two readers to win the chance to attend the Nintendo 3DS preview event in Amsterdam on January 19 for hands-on time with the console. Entrants must submit a review of 400 words or less for any Nintendo game released in 2010.
Additionally, some Club Nintendo Europe members were contacted for a similar contest. The prompt this time is to write 500 words about why you would be the best ambassador for the 3DS.
It's party time with disco, incubation, time travel, space combat, boss monsters, and karaoke.
http://www.nintendoworldreport.com/news/24579
While I sometimes contemplate making up the week's downloads on the spot to provide more interesting commentary, on occasion the subjects spanned by the download games have more variety than anything I could come up with, as this week sees a Virtual Console title, two WiiWare games, and four DSiWare entries.
We begin with Mario Party 2 now on Virtual Console, a game released on Nintendo 64 when the series was still in its salad days, full of vim and vigour. A refinement of the board game/mini-game combo introduced in the first game, it brought a few new themes and fewer "Press A to win. Repeatedly"-style mini-games. Sadly, the "spin the control stick around with your palm until you tunnel through your skin to make Shy Guy go further" extra didn't return as it was considered a health hazard. It is available from Nintendo for 1,000 Points ($10).
On WiiWare, Frobot rolls his disco wheels through slums to reach his "botnapped" girlfriends. Blasting his way through slums, the large-haired robot on wheels will eventually reach the BotBlocker HQ, rescuing the imperilled fembots on the way. Action, adventure, physics puzzles, and shoot-outs await, brought to you by Fugazo for 1,000 Points ($10). There is also a free demo ($0) for download while availability lasts.
Cosmonaut Games, developers of Dive: The Medes Island Secret, bring us their latest release, this time in the tower defense category. The so-called tower being defended is an incubator that acts as a life support system for eggs of different species. Laser canons, blockers, miners, and speed inhibitors are among the 20 weapons that can be used to repel attacks from viruses and bacterial colonies to protect the incubated species. Inkub is priced at 500 Points ($5).
DSiWare titles reach a total of four. First we go back to rescuing girls in Digital Leisure Inc.'s Dragon's Lair II: Time Warp. The laserdisc video game from the year 1991 has been ported to the DSi, complete with Don Bluth's animation. It is a mostly non-interactive short film, with movement and firing required at certain times in order to advance. This comes in at 800 Points ($8).
Cosmo Fighters brings us a multiplayer DSi experience that we may actually have a chance of experiencing as only one player needs to have the game loaded. Train against the CPU in solo mode to master the game's tricks and combos before challenging up to three other players in an outer space battle. This title is from Abylight, available for 500 Points ($5).
Paul's Monster Adventure is an exploration title through a land where there monster boss overlords have been suppressed by the local inhabitants, and now they are slowly dying from starvation and must be rescued. Magical items will help on this adventure to bring the monsters to an energetic state once again. Agetec, Inc.'s release costs 500 Points ($5).
The budget title of the week at 200 Points ($2) is Just SING! Christmas Vol. 2 from dtp. I wasn't paying attention at the time, but I assume that means a Vol. 1 was released and deemed acceptable enough to be followed by a second edition. It's karaoke that you sing into the DSi microphone, with your character dressed up as Santa on stage, with songs including "We Wish you a Merry Christmas" and "Deck the Halls". That's about enough said for this week.
Doctor Lautrec explores the mysterious underground of 19th Century Paris next Spring.
http://www.nintendoworldreport.com/news/24567
Konami has launched the official website for Doctor Lautrec and the Forgotten Knights, an original adventure game for Nintendo 3DS.
The story is set in 19th Century Paris and stars Doctor Jean-Pierre Lautrec, the genius archaeologist who loves to solve mysteries, along with his student assistant Sophie Coubertin. The game will have four gameplay elements: Event, Battle, Exploration, and Conversation. Exploration takes place on the top screen, while the lower screen displays a map.
Conversation and events are fully voiced, with characters' gestures and clothing changing based on the situation.
The game was revealed in Famitsu a few days ago and is expected to be released in Japan in Spring 2011.
The largest Nintendo chip manufacturer is ready to supply 1GB to 8GB ROM chips.
http://www.nintendoworldreport.com/news/24569
The memory size for Nintendo 3DS cartridges will range from one to eight gigabytes, reports major Taiwanese newspaper China Times.
Macronix, the largest worldwide ROM product manufacturer, and also the largest supplier of ROM chips for Nintendo, has completed a production line for 1GB to 8GB ROM chips, ready to match a range of requirements, such as for Nintendo 3DS cartridges. This is in response to market reports regarding 3D game requirements, indicating that storage for the 3DS will need to be 1GB or greater.
The 8GB cartridges will increase storage capacity from the Nintendo DS by 16 times. The largest cartridge in use for the DS is 512MB (4 gigabit), as used in titles including Level-5's Ni No Kuni.
Recent financial reports indicate that the fourth quarter of 2010 has resulted in a revenue drop for Macronix, as Nintendo has adjusted orders in preparation for the 3DS launch.
Join Missile to deliver a present on Christmas Eve.
http://www.nintendoworldreport.com/news/24554
A new Nintendo DS demo for Ghost Trick: Phantom Detective is available for download from the Nintendo Channel.
This demo uses the same characters as a level shown at E3, but it has been cut down to be shorter much simpler so as to demonstrate some of Sissel's abilities without giving away too much of the real level.
The demo features Kamila and her badly behaved pomeranian, Missile. This time, the recently deceased Sissel must find the hidden present in the room and give it to Kamila before midnight, when Christmas Eve is over.
Earlier this week, Capcom streamed live gameplay from the title.