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Topics - NWR_Karlie

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51
TalkBack / Steel Penny Games Working on WiiWare Title
« on: January 25, 2008, 03:03:40 AM »
Formed by former employees of Naughty Dog, a studio known for Jak and Daxter, Steel Penny Games will release an original game for WiiWare in mid-2008.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=15171

 Ex-Naughty Dogs Form Steel Penny Games, Become WiiWare Dev    


 AUSTIN, TX - Steel Penny Games, an independent Austin, TX-based game developer, announced their acceptance into the Nintendo WiiWare developer stable, and is busy at work on an original IP title set to release in mid-2008. Steel Penny Games states that the upcoming title blends a challenging puzzle game with dramatic fantasy environments and appealing characters for an exceptionally satisfying experience. Other details about the upcoming product are not available at this time.    


The company, organized in early 2007 by former Naughty Dog veterans Jason Hughes and Andrew Gilmour, joins the ranks of studios initially focused on digital distribution. Steel Penny Games president Jason Hughes described their strategy as "the modern equivalent of the garage method for an independent to gain a foothold in the industry-a unique opportunity WiiWare presents that we appreciate." At Naughty Dog, Hughes was a senior graphics tools engineer, and Gilmour was a senior background artist.    


The team at Steel Penny Games have spent the past year building a proprietary engine geared toward the Wii platform's capabilities, and creating a new intellectual property to span a series of games. Hughes elaborated, "I am impressed with the egalitarian approach Nintendo has taken toward WiiWare developers. It allows the risk burden to shift back onto the creative developers."  


52
TalkBack / REVIEWS: Chronos Twins
« on: November 25, 2007, 08:20:42 AM »
Does time travel work out on the DS?
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14859

 Chronos Twins introduces the novel concept of simultaneous gameplay on the top and bottom screens of the DS. It is essentially a 2D shooter, styled after retro platformer/shooters of the same type.    


Under the premise of playing in the past and present at the same time, you control one character across both screens simultaneously. The top screen of the DS shows the present while the bottom screen shows the past. The backgrounds are mostly the same, using a slightly different colour palette, while the platforms, obstacles, and enemies vary. If your character is standing on a platform on one screen then they are safe, even if on the other screen they are standing on thin air. Enemies on both screens can hurt you and you must dodge or shoot them on whichever screen they appear. Likewise, obstacles such as rocks and pillars on one screen will affect you in both time periods and you must dodge or remove them from your path.    


Jumping on one screen makes you jump on the other, but shooting uses two separate buttons and you must shoot in both the past and the present separately. Having to shoot enemies on each screen ensures that you have to constantly switch views between the top and bottom screens, even when having reached a supposedly safe point platform-wise. There seems to be no way to watch both screens without constant switching, looking at both screens from a distance for example creates no advantage. Damage meters and danger markers appear on both screens to alert you to the screen where you should pay attention, but many times it is both and the danger message is just one other thing that you are unable to track at while looking at everything else.    


A lot of repetition and memorization is required and this is ultimately how all of the levels are completed. The gameplay never feels fluid or intuitive. Most levels contain checkpoints and continues are offered after every level, these are essential for making progress due to the sheer difficulty of the game. As a platformer/shooter with only one screen it would be a tricky game, but having to memorise almost double the amount of information to be able to get through each level escalates it to fiendishly difficult.    


While the dual screen gameplay is new, the levels appear to be all too simple. Each level has new types of obstacles and challenges but there is nothing really unseen. The game is styled after retro shooters and the concepts seem to be ripped straight from other games of the genre. The changes added to continuing levels include more obstacles and enemies, on rails levels with enemies chasing after you, and rather easy bosses. All these elements you could expect from any other shooter, but there is not the polished formula that you would expect from a game of a genre with a long history.

Pros:
       

  • Novel concept
  •  
  • Simple to control


  •        Cons:
           
  • Poor graphics
  •  
  • Steep difficulty curve


  •                Graphics:  3.0
           The graphics are low quality for a DS game. Sprites and text are awkwardly shaped emphasizing the dullness of the story. The dying animation is choppy, a real nuisance when you lose lives so often.

                   Sound:  4.0
           The music and sound effects do not stand out as being much better than the graphics.

                   Control:  6.0
           The controls are simple and work accurately allowing you to jump and shoot when you need to.

                          Gameplay:  4.0
           It's tough and unforgiving. While there is enough variety in the levels for it to not become repetitive, it will be when you are forced to play a level over and over again to complete it.

     


           Lastability:  7.0
           It will take a long time to gain mastery of all the 15 tough levels and complete them.

     


           Final:  5.0
           Does playing on two screens at once work? Maybe, if you are prepared to use hundreds of continues.      


    53
    TalkBack / REVIEWS: Mogitate Tingle no Barairo Rupee Land
    « on: October 27, 2007, 02:32:26 AM »
    ...and his head was shaped like a GIANT rupee!
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=14689

     Imagine an alternative universe to Hyrule, where the people you meet are odd, the things you see are odd, and the places you go are also odd. Along with all of these out of place sights is the oddest one of all, Tingle. A minor character introduced in the Legend of Zelda games, Tingle hoards rupees and dresses like a fairy. Tingle's origins are introduced in Rosy Rupeeland by a character with the name of “Uncle Rupee". Before this quest, it seems that Tingle was just an ordinary man with an unfulfilling, ordinary life. Much like Link though, once he receives his green uniform, he is bound to an adventure in which he must go along with whatever he is confronted with.    


    Unlike our Hylian hero, Tingle's quest is for personal gain. Uncle Rupee offers him everything he could desire in a place called Rupeeland, and the way to reach it is by dumping increasing numbers of rupees into a pool beside Tingle's house. Firstly though, Uncle Rupee decides that the only way you can go on this quest is to transform your clothes into green tights. Apparently, this also means that you must dance around in a quirky manner, wiggle when you open a chest, and make crude faces whenever you talk to someone. Initially, Tingle's only source of rupees is from the island he lives on, but reaching certain thresholds of rupees causes the pool to rise into a tower. As the tower increases in height, it opens up new islands to explore. The problem now: how to find such large quantities of rupees?    


    Rupees are of utmost importance. It is imperative to never use all of your rupees, as they act as a life meter. If you reach zero, it's game over, and a low rupee count severely restricts your ability to battle. Ingredients are one important source of income for Tingle. At home, he has a cooking pot in which he can create potions from recipes or random addition of items. These can be sold to villagers for high prices and are vital for funding your quests.    


    Being a big fan of fairies, it must please Tingle that he is offered a fairy assistant. This assistant goes by the name of Pinkle, and she does not seem to visually resemble the Zelda fairies we know, starting with her rather small, pink outfit. She seems to live inside a DS-like computer in Tingle's house, communicating through this computer and also by contacting Tingle while he travelling through a phone-like device. She administers saves, hints, and offers a height comparison for the tower while making "ooh aah"-type sounds at him.    


    Fighting enemies takes place all around you while adventuring, as expected. For a while after Tingle bumps into an enemy, he rolls around with it in a cloud of dirt. Rupees will start to tick away from your total. Your choice is then either to tap the screen to speed up the battle and lose fewer rupees, or walk around and catch more enemies in the cloud for a combo. The larger the combo, the more items are dropped by the defeated monsters. Enemies have different attack patterns and drop a variety of ingredients. Some of the more valuable items can only be won from a group of enemies, and it's not made easy. You could be trying to catch as many flying pigs or alien-faced cows as you can while going for a mushroom that you can only engage when it sprouts four legs and walks away, just to get larger numbers of the ingredients that you use frequently. You can see the cycle begin to shape itself: you need rupees to be able to go into battle for collecting ingredients, and you need ingredients to generate rupees.    


    Battling by yourself with not a weapon in sight gets difficult, so the first recommendation is to hire a bodyguard. They can be contracted by negotiating payment and will stay with you until their own lifemeter depletes. They help you to finish battles sooner, as well as lose fewer rupees. There are different types of bodyguards to suit different needs. For example, some will chase after quick enemies, while others just sit back until you add them to the fight, allowing the largest combos. Bodyguards come in all shapes and forms, including a sad but serious clown, a secret agent, or even a dog.    


    Negotiating payments is in fact one of the themes of the game. It's already been mentioned that just about everything you do comes with a rupee fee, and the amount of this fee is decided through bartering. This is the only way to get vital information, items, or even reward money. If you over- or underestimate, you could potentially lose a large number of rupees. Resetting the game seems to be condoned though, because you are reminded to save before setting out on an adventure from the very start.    


    This is where the equivalent of levelling up in an RPG shows through. Fight monsters to fetch ingredients, then turn these into recipes and sell for them rupees to feed your tower or to increase your life before you start on a new area. Quests and dungeons do not necessarily give you enough rupees to increase the tower's height enough to reach the next area, so you can find yourself in this cycle for quite some time before making progress.    


    The tasks you can complete on each island for the rupee haul vary greatly. Most islands have the set format of a dungeon that you have to pay to enter, then a maze-like setting to work through, followed by a boss. However, sometimes you have to solve puzzles or fetch items or simply gather new ingredients. Dungeons are always worth the price of admission, and the bosses yield large numbers of rupees in battles that are never the same in format. This part of the game contains much of the original gameplay, since your quests have so much variety, but there is little to do before a new area reverts to an ingredient source.    


    Aside from the variation in tasks, though, the game really is quite simple and extremely linear. Dungeons are simple mazes, and your other quests are mainly a matter of walking around. You are told what needs to be done and where you need to go. The strangeness of the surroundings wears off after a while and is no longer surprising. It's essentially an entire game of side quests, with rupee generation as the main game and the most frequent time sink.

    Pros:
           

  • Short, fun quests
  •  
  • Pretty artwork on maps
  •  
  • Barkle the dog


  •        Cons:
           
  • Bargaining can be difficult
  •  
  • Earning rupees is slow work


  •                Graphics:  8.5
           The graphics are done very well, with charming and detailed characters and rich surroundings on the lower screen and cute 2D artwork on the top screen maps.

                   Sound:  6.0
           The music is not recognizable as being from the Legend of Zelda, but you are occasionally reminded by the useful sound effects.

                   Control:  7.0
           It's a typical DS layout: D-pad or buttons to walk and touch screen to interact with objects.

                          Gameplay:  6.5
           The gameplay is a little weak, as there is no way to speed up all of the walking around you'll inevitably be doing.

     


           Lastability:  7.0
           It'll take a while to visit and complete all of the islands, even if it is only because you have to level up the tower.

     


           Final:  7.0
           Tingle's Rosy Rupeeland combines several new elements with typical RPG gameplay and succeeds in creating an original, interesting experience. This "Bizarro Zelda" is simple entertainment, worth a try but not a deep game by any means.      


    54
    TalkBack / Mercury Meltdown Revolution Launch Today
    « on: October 18, 2007, 11:35:37 AM »
    The budget puzzler can now be found in stores nationwide.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14640

     Break Open the Thermometer: Mercury Meltdown Revolution Launches on the Wii Today!    


    MARINA DEL REY, Calif.--(BUSINESS WIRE)--Environmental poisons never play by the rules. Just when you think they are rounded up they give you the slip. Today worldwide videogame publisher and developer Ignition Entertainment Ltd. launches Mercury Meltdown Revolution for the Wii™ home video game system, the addictive, safe gaming alternative to playing with dangerous transition metals. Mercury Meltdown Revolution is rated E for Everyone and is now available at major retailers nationwide for $19.99.    


    Set within a colorful virtual lab, you’ll guide a silvery mercury blob through more than 150 levels of chemical frolic that tests your reflexes and nerve. Balance the Wii Remote in both hands as you tilt the vividly rendered world of Mercury Meltdown Revolution. Carefully creep the slippery blob through mazes, avoid mechanical obstacles, and balance on wobbly platforms that threaten to toss you into the abyss.    


    “Mercury Meltdown Revolution is a deep and unique puzzler, taking full advantage of the Wii’s innovative controls," says Ken Gratz, Director of Product Development at Ignition USA. “This is an essential title for anyone who has a Wii, especially at only $19.99 - you can’t afford not to own it!"    


    Foresight is a must in Mercury Meltdown Revolution as doors lock out the wrong colored blob. Be ready to handle more than one blob at a time, careful to keep enough mercury in play to complete the level. If you avoid the traps, which can take a chunk out of your blob, you’ll squish and squirm your way to a new Mercury Meltdown Revolution lab.    


    Mercury Meltdown Revolution is about precision control and timing. This game will have you leaning sideways, backwards, and every which way in the hopes of nudging your blob just … a little bit … further … Or have you crying out loud as your blob lands with a sad splat on the lab floor.    


    Mercury Meltdown Revolution features:    


        * Hidden labs and bonus features – Seemingly endless challenges
         * 480p support – There’s nothing prettier than the gleam of mercury
         * 150+ levels of action – Feed your puzzling need
         * Mini-games galore including Rodeo, Paint, Metrix, Shove and Race
         * Dynamic physics – Shimmy, shake, and shiver like the mercury blob
         * Full integration with the Wii Remote Motion Sensor, plus Classic Controller support
         * A critically anticipated puzzler for $19.99! The deepest game for the fewest bucks
         * Rated “E" for Everyone: A new gaming addiction for players of all ages to pick up and play
       



    55
    TalkBack / Over 15 Characters in Sega Superstar Tennis
    « on: October 18, 2007, 11:26:25 AM »
    Sonic The Hedgehog, AiAi from Super Monkey Ball fame, Ulala of Space Channel 5 and Amigo from Samba De Amigo amongst the playable Sega mascots.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14637

     LEGENDARY SEGA CHARACTERS PUT A WACKY SPIN ON SEGA SUPERSTARS TENNIS    


    SAN FRANCISCO & LONDON (October 18, 2007) – SEGA® of America, Inc. and SEGA® Europe Ltd. today announced SEGA Superstars™ Tennis, starring some of the most recognized characters in the SEGA universe playing on some of the most unusual courts and  outrageous settings imaginable.  SEGA Superstars Tennis will be released in early 2008 on the PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, the Xbox 360® video game and entertainment system, the  Wii™ home video game system and Nintendo DS™.    


    SEGA Superstars Tennis includes over 15 playable SEGA characters – like Sonic The Hedgehog, AiAi from Super Monkey Ball fame, Ulala of Space Channel 5 and Amigo from Samba De Amigo, each of whom have their own unique attributes, and superstar tennis skills. The game’s arcade style matches are played out on courts based on environments from Sega games of the past such as the lush tropics of Sonic’s Green Hill Zone or the street fair fiesta of Amigo’s Carnival Park to name a few. In addition, there are a host of cameos and other surprises for fans of Sega games. Details on the gameplay modes and online play will be revealed in the coming months.    


    “Sega Superstars Tennis delivers a fun and fresh new take on tennis," said Rick Naylor, Director of Marketing for SEGA of America. “From its pick-up-and-play arcade action to its exciting roster of fan-favorite characters and settings, Sega Superstars Tennis has something for everyone."    


    SEGA Superstars Tennis is being developed by Sumo Digital Ltd., the developer behind the acclaimed Virtua Tennis™ series. For more information please visit www.sega.com.  


    56
    TalkBack / Crayola Treasure Adventures Coming to Europe
    « on: October 18, 2007, 11:22:36 AM »
    Scribbling through in Q1 2008.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14636

     The Art of Adventure…    


    Crayola® title drawing nearer to the European Nintendo DS™    


    Date: 18th Oct ‘07    


         


    Crave Entertainment and Ignition Entertainment is pleased to announce the European release of Crayola® Treasure Adventures for the Nintendo DS™.    


         


    Become an adventurer and explore various exotic locations and meet new friends on your journey of discovery.  Armed only with your treasure map and Crayola® crayons you must draw, colour and think your way through challenging obstacles, fun mini-games and exciting quests to reclaim the stolen colour crystals and restore colour to the world.    


         


    ‘Crayola® crayons has always been synonymous with creativity and fun, and have been part of everybody’s childhood’ said Peter Rollinson, Product Manager, Ignition Entertainment ‘The Nintendo DS™ is the perfect platform for creativity on the go’    


         


    ‘We’re very excited to partner with Ignition Entertainment and Crave Entertainment on this new videogame project," said Chuck Linden, managing director, Crayola Europe.  “Crayola Treasure Adventures allows kids to be creative and adventurous through color and fun in a thought-provoking, developmental setting ~ that is what our brand is all about.’    


         


    Since its inception in 1903, the Crayola® brand has grown into one of the most respected and recognizable brands in the consumer marketplace. Today consumers equate the brand with colour, fun, quality and development--all the characteristics that are reinforced in their growing product line which includes crayons, markers, coloured pencils, paints, modeling compounds and craft and activity products for use in schools and homes. The brand has come a long way since the first box of 8 Crayola® crayons made its debut in 1903. Currently the company makes more than 100 different crayon colours as well as an array of materials to stimulate children's creative development -- while having fun!    


         


    An adventure that proves that the crayon is mightier than the sword.    


         


    Key Features:    


         


        * Draw, colour and think your way through exotic locations and exciting adventures
         * Transform your stylus into 120 authentic digital Crayola® crayons to colour with
         * Be creative with over 100 pictures to colour in the digital colouring book
         * Play mini games including Dot to Dot, Jigsaw Puzzles and Speed Colouring
         * Experience beautifully created landscapes and colourful environments
         * Earn rewards of bonus crayons and pictures throughout your adventure
         * Restore colour to the world while making new friends along the way
       


         


    Crayola® Treasure Adventures for the Nintendo DS™ is scheduled for release Q1 ’08.  


    57
    TalkBack / Strawberry Shortcake Cake Baking Due in November
    « on: October 18, 2007, 11:15:47 AM »
    In the second Strawberry Shortcake game for DS your goal is to bake a giant cake. The release date is November 15th, 2007.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14635

     The Game Factory announces new Strawberry Shortcake title for Nintendo DS™    


    Strawberry Shortcake – The Four Seasons Cake Releases November 15, 2007 – Just in Time for the Holidays!    


    Santa Monica, Calif. – The Game Factory, a company creating dynamic video games for young gaming enthusiasts, will release another title from its popular Strawberry Shortcake series.  Strawberry Shortcake – The Four Seasons Cake, rated ‘E’ for ‘Everyone’ and perfect for ages 3 and up, will be available starting November 15, 2007 for $19.99 at local retail locations throughout the country.    


    Strawberry Shortcake – The Four Seasons Cake for Nintendo DS™ is an exciting adventure through all four seasons to bake the biggest cake of all time!  As players explore Strawberryland collecting ingredients to bake the biggest and best cake, they must pogo-stick, dive and paraglide their way through a series of challenges.  Appealing to the growing number of girl gamers, Strawberry Shortcake and her Berry best friends are perfect positive role models in this new entertaining and sweet game.      



    58
    TalkBack / Free Code Lyoko T-shirt with Pre-Order at Gamestop
    « on: October 18, 2007, 11:12:27 AM »
    Exclusive Collector's Edition t-shirt with every pre-order, until supplies are depleted.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14634

     New Code Lyoko Wii™Pre-Orders at GAMESTOP To Include Free Exclusive T-Shirt Giveaway    


    The Game Factory Teams Up With Headline Entertainment and Video Game Retailer Gamestop to Offer Exclusive Premium For Early Bird Shoppers    


    SANTA MONICA, Calif. — Video game publisher,  The Game Factory, and apparel manufacturer Headline Entertainment announced today a special t-shirt giveaway in conjunction with the upcoming release of the highly anticipated Code Lyoko : Quest For Infinity game for the Nintendo WiiTM platform. Starting today, consumers who pre-order the new Code Lyoko Wii game at Gamestop will receive an exclusive Collector’s Edition Code Lyoko t-shirt, specially designed by Headline for this promotion. Available while supplies last, this offer will delight fans of the Code Lyoko animated TV series as well as Wii owners looking for a new experience boasting high-tech gadgetry and adrenaline-packed missions in an innovative blend of adventure, combat, platform and space shooting gameplay.  Code Lyoko: Quest For Infinity for the Nintendo WiiTM platform is the newest interactive game based on the popular animated action-adventure TV series- now in its fourth season-airing daily on Cartoon Network. Earlier this summer, The Game Factory released a Nintendo DSTM game based on the series. The Wii version is based on the new season of the show which introduces new weapons, new vehicles and a previously unexplored environment.

     The “Code Lyoko" animated series is produced by Moonscoop Productions, in association with France 3 and Canal J, and distributed worldwide by Taffy Entertainment. The show airs in the US on Cartoon Network, in Canada on YTV and Radio-Canada and nearly 100 countries worldwide. Executive producers are Benoit and Christophe Di Sabatino and Nicolas Atlan.    



    59
    TalkBack / Tony Hawk's Proving Ground Now on Shelves
    « on: October 18, 2007, 11:08:27 AM »
    Create custom skate videos in the latest installment of Tony Hawk.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14633

     ACTIVISION’S TONY HAWK’S PROVING GROUND   LANDS ONTO RETAIL SHELVES NATIONWIDE    


    Most Customizable Tony Hawk Game Ever Now Available    


    Santa Monica, CA – October 16, 2007 – Starting today, gamers nationwide can create their own skating legacy with Activision, Inc.’s (Nasdaq: ATVI) Tony Hawk’s Proving Ground.  Now available at retail stores nationwide, the latest installment in the #1 best-selling action sports franchise delivers deeper customization than ever before, empowering players with the freedom to define their character and story based on the choices they make, the paths they skate and the style they want.  In addition, the game features a fully-loaded video editor, complete with editing tools and a visual effects suite to create epic skate videos, and a customizable skate lounge where players can skate with friends online in the ultimate, personalized pad.      


         


    “With Tony Hawk’s Proving Ground, we are giving gamers the chance to express their personal style like never before," said Joel Jewett, president, Neversoft Entertainment.  “They can do everything from skating the way they want, and producing their own classic videos, all the way to pulling-off the newest Nail the Trick maneuvers and tricking out their skate lounge to hang-out with friends."    


         


    Set in the streets of Baltimore, Philadelphia and Washington, D.C., Tony Hawk’s Proving Ground features an arsenal of amazingly detailed Nail the Trick™ moves, including Nail the Grab and Nail the Manual for total board control, and new gameplay mechanics like skateable terrain building and the Aggro Kick for intense action. In addition, the title enables gamers to seamlessly skate from single player to multiplayer online.    


         


    The title also features a booming soundtrack with more than 50 tracks from the likes of Bloc Party, Foo Fighters, Jurassic 5, Nirvana, the Rolling Stones, Slick Rick and more.   Additionally, on the game disc, Xbox 360® enthusiasts will have the opportunity to play a demo of 5 songs from this year’s hottest music based video game, Guitar Hero® III: Legends of Rock.  The title, which is also being developed by Neversoft, will hit retail stores on October 28.    


         


    Tony Hawk’s Proving Ground is rated “T" (Teen) by the ESRB and is available now on the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system for a suggested retail price of $59.99, the Wii™ home video game system for $49.99, and the PlayStation®2 computer entertainment system for $39.99; the Nintendo DS™ version will hit shelves at a suggested retail price of $29.99 and carries a rating of “E 10+" (Everyone 10 and older).  For more information, visit http://www.thpgonline.com/.    



    60
    TalkBack / Bratz Ponyz Now With Pink Cartridge Purse
    « on: October 18, 2007, 11:04:51 AM »
    The Bratz Ponyz game is now bundled with a free pink cartridge purse, while stocks last.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14632

     Bratz Ponyz delivers free fashionable DS cartridge Purse    


    SANTA MONICA, Calif. - Video game publisher "The Game Factory", announced today the availability of Bratz Ponyz(tm) for the DS system bundled with a shrink wrapped Bratz Ponyz pink branded vinyl cartridge purse. Starting November 1st, the new added value package will be available at retailers nationwide while supplies last for a suggested retail price of $29.99.    


    "Bratz Ponyz(tm) has been in high demand since its launched last august and the addition of a branded Bratz Ponyz purse is rewarding new customers with a fashion item exclusively designed for the Bratz(tm) fans", said Vice President North America Leah Kalboussi.    


    In Bratz Ponyz the game, players have a chance to participate in a prestigious Ponyz Town beauty pageant: 'Passion for Fashion'. This competition takes place over a year and will give the player the chance to develop artistic talent through a series of challenges based around fashion and beauty. In addition, between each challenge players are completely free to explore the islands. Meet the inhabitants and become friends with them and participate in a certain number of activities which will allow you to warn numerous objects. These will help you win more easily the challenges in the competition.    



    61
    TalkBack / NiGHTS Release Date Announced
    « on: October 18, 2007, 10:58:45 AM »
    The North American release is now December 18th 2007.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14631

     DREAM BIG WITH NiGHTS FOR THE Wii    


    SEGA Announces NiGHTS: Journey of Dreams    


    Will Ship in December 2007    


    SAN FRANCISCO (October 15, 2007) - SEGA(r) of America, Inc. today  announced that NiGHTS(tm): Journey of Dreams for the Wii(tm) video game  console will ship December 18, 2007 in North America.  The title, a  sequel to the critically-acclaimed hit NiGHTS, will allow players to  take flight, unleash incredible airborne maneuvers, and explore seven  magnificent worlds of imagination, dreams and nightmares. SEGA also  unveiled plans to reawaken the Artificial Life (A-Life) feature in  NiGHTS: Journey of Dreams, which gives gamers the freedom to oversee and  develop their own sandbox environment enabling them to capture, raise,  and even combine the inhabitants from the world of Nightopia, and has  confirmed that the game will feature a two-player mode and network  support at launch.    


         


    Unlike any other game available today, NiGHTS: Journey of Dreams will  deliver the feeling of flight through the innovative Wii Remote(tm).  Players will glide, spiral and loop through a variety of mystical dream  worlds packed with action and adventure as they dive and blast through  rings, gather orbs and come up against fantastic and unforgettable boss  battles. Anchored by a storyline about courage, hope and inspiration,  NiGHTS: Journey of Dreams is an ideal game for the entire family.          


         


    "NiGHTS: Journey of Dreams delivers a reinvented A-life system, online  capabilities and a rich storyline, delivering a truly spectacular  flight-based action adventure experience," said Don Mesa, Director of  Marketing at SEGA of America, Inc. "Appealing to the imagination of  gamers of all ages, NiGHTS: Journey of Dreams is on track to become one  of the most innovative Wii games on the Wii platform."        


         


    NiGHTS: Journey of Dreams unfolds in Nightopia, the spectacular dream  world of two young characters, Helen and Will.  Struggling to overcome  the every day challenges of growing up, these two 12-year-olds find  their real life experiences spilling over into their dreams.  As Helen  and Will fall into a deep sleep, they are greeted by NiGHTS, a fantasy  jester, who leads them to explore the rich and vibrant land of  Nightopia.  Along the way, NiGHTS helps the youngsters bravely face  their fears by finding inventive ways to confront, outpace, and outwit  foes -- such as the villainous Nightmarens. Through the freedom of  flight, execution of stunning acrobatic moves and tapping into special  abilities that enable gamers to combat danger and restore peace to  Nightopia.    



    62
    TalkBack / Nintendo's Holiday Release Dates
    « on: October 12, 2007, 03:49:44 AM »
    The Wii and DS release dates for the rest of the season and some of the Q1 2008 releases.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14603

     WHO'S MAKING GAMES FOR NINTENDO SYSTEMS? EVERYONE!    


    Nintendo Unveils its Incredible Lineup of Games for the Holidays and Beyond    


       


    REDMOND, Wash., Oct. 11, 2007 – Wii™ and Nintendo DS™ continue to appeal to every kind of consumer. As Nintendo's list of upcoming games demonstrates, Nintendo has a game or experience for everyone, no matter their taste, age or video game playing acumen. Wii games like Super Mario Galaxy™ anchor Nintendo's lineup for the holidays, as Wii adds games faster than any other system in this generation. For Nintendo DS, Flash Focus™: Vision Training in Minutes a Day and Master of Illusion™ again will make people think of video gaming in a whole new way.    


    "Because of Wii and Nintendo DS momentum, third-party publishers are supporting our systems like never before," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Their lineup of diverse games is testament to how we make the population of gamers a little bigger every day."    


    Major publishers worldwide are making games for Wii and Nintendo DS. Shoppers will find dozens of options through the holiday shopping season and into 2008. By the end of 2007, the library of Wii games is expected to grow to 140, not counting nearly 200 downloadable Virtual Console™ titles, while the Nintendo DS library should be nearly 450. The following is a partial list of the upcoming games for Wii and Nintendo DS. Note that game titles and launch dates are subject to change.    


    Wii
     Oct. 1: MLB® Power Pros from 2K Sports
     Oct. 1: Dragon Blade: Wrath of Fire™ from D3Publisher of America®
     Oct. 2: Crash® of the Titans from Sierra Entertainment, Inc.
     Oct. 5: Balls of Fury™ from DSI Games
     Oct. 8: Donkey Kong®: Barrel Blast from Nintendo
     Oct. 9: FIFA 08 from Electronic Arts
     Oct. 9: Bleach: Shattered Blade™ from SEGA
     Oct. 9: LOONEY TUNES: ACME ARSENAL™ from WB Games
     Oct. 10: Arctic Tale from DSI Games
     Oct. 15: Sea Monsters from DSI Games
     Oct. 16: Thrillville®: Off the Rails™ from LucasArts
     Oct. 22: EA PLAYGROUND from Electronic Arts
     Oct. 23: Backyard Football from Atari, Inc.
     Oct. 23: The Sims 2™ Castaway from Electronic Arts
     Oct. 23: Rockstar Games Presents™ Table Tennis from Rockstar Games
     Oct. 23: The Legend of Spyro™: The Eternal Night from Sierra Entertainment, Inc.
     Oct. 23: NARUTO™: Clash of Ninja™ Revolution from TOMY Corporation
     Oct. 25: M&M'S® Kart Racing from DSI Games
     Oct. 28: Guitar Hero III™: Legends of Rock
    from Activision
     Oct. 29: Battalion Wars™ 2 from Nintendo
     Oct. 30: Ben 10™: Protector of Earth from D3Publisher of America®
     Oct. 30: Showtime® Championship Boxing™ from DSI Games
     Oct. 30: NEED FOR SPEED PROSTREET from Electronic Arts
     Oct. 30: THE SIMPSONS from Electronic Arts
     Oct. 31: Manhunt 2™ from Rockstar Games
     October: Spider-Man™: Friend or Foe from Activision
     October: Bee Movie™ Game from Activision
     October: Tony Hawk's Proving Ground from Activision
     October: Ultimate Duck Hunting™ from Detn8 Games Ltd.
     October: Mercury Meltdown Revolution from Ignition Entertainment
     October: Namco Museum™ Remix from NAMCO BANDAI Games America
     October: Code Lyoko: Quest for Infinity from The Game Factory
     October: Avatar: The Last Airbender™ - The Burning Earth from THQ
     October: Bratz: The Movie™ from THQ
     October: Cars: Mater-National from THQ
     October: Nicktoons™: Attack of the Toybots from THQ
     October: SpongeBob's Atlantis SquarePantis™ from THQ
     Nov. 5: Fire Emblem®: Radiant Dawn from Nintendo
     Nov. 6: DanceDanceRevolution Hottest Party from Konami Digital Entertainment, Inc.
     Nov. 6: LEGO® Star Wars™: The Complete Saga from LucasArts
     Nov. 6: Mario & Sonic at the Olympic Games™ from SEGA
     Nov. 12: Super Mario Galaxy™ from Nintendo
     Nov. 13: Dragon Ball Z Budokai Tenkaichi 3 from Atari, Inc.
     Nov. 13: Godzilla Unleashed from Atari, Inc.
     Nov. 13: Lara Croft Tomb Raider: Anniversary from Eidos, Inc.
     Nov. 13: BLOCKS from Electronic Arts
     Nov. 13: MEDAL OF HONOR HEROES™ 2 from Electronic Arts
     Nov. 13: LUXOR: Pharaoh's Challenge from MumboJumbo
     Nov. 13: Geometry Wars™: Galaxies from Sierra Entertainment, Inc.
     Nov. 19: Link's Crossbow Training™ (packaged with Wii Zapper™) from Nintendo
     Nov. 19: SMARTY PANTS™ from Electronic Arts
     Nov. 20: Jenga World Tour from Atari, Inc.
     Nov. 20: Puzzle Quest: Challenge of the Warlords™ from D3Publisher of America®
     November: Trauma Center™: New Blood from Atlus USA
     November: Star Trek: Conquest from Bethesda Softworks
     November: Disney Princess: Enchanted Journey from Disney Interactive Studios
     November: Hannah Montana: Spotlight World Tour from Disney Interactive Studios
     November: High School Musical: Sing It from Disney Interactive Studios
     November: Garfield Gets Real from DSI Games
     November: Furu Furu Park from Majesco Entertainment
     November: AMF Bowling: Pinbusters! from Mud Duck Games
     November: Ghost Squad™ from SEGA
     November: WWE® SmackDown® vs. Raw® 2008 from THQ
     November: Brothers in Arms: Road to Hill 30 from Ubisoft
     November: CSI: Hard Evidence from Ubisoft
     November: My Word Coach from Ubisoft
     November: Petz: Catz 2 (name not final) from Ubisoft
     November: Petz: Dogz 2 (name not final) from Ubisoft
     November: Petz: Horsez 2 (name not final) from Ubisoft
     November: Rayman Raving Rabbids 2 from Ubisoft
     Dec. 4 : Alvin and the Chipmunks from Brash Entertainment
     Dec. 4 : The Golden Compass™ from SEGA  December: MX vs. ATV™ Untamed™ from THQ
     December: Super Swing Golf™ Season 2 from Tecmo, Inc.
     December: Rygar®: The Battle of Argus from Tecmo, Inc.
     December: Cranium: Kabookii from Ubisoft
     December: Nitrobike from Ubisoft
     Holiday 2007: NiGHTS™: Journey of Dreams from SEGA
     Winter '07: SoulCalibur Legends™ from NAMCO BANDAI Games America
     Jan. 21: Endless Ocean™ from Nintendo
     Feb. 10 : Super Smash Bros.® Brawl from Nintendo
     Feb. 15: Yamaha Supercross from DSI Games
     Feb. 19: Sonic™ Riders: Zero Gravity from SEGA
     February: No More Heroes from Ubisoft
     February: Wild Petz Tigerz from Ubisoft
     March: Obscure: The Aftermath from Ignition Entertainment
     Q1: LUXOR 3 from MumboJumbo
     Q1: One Piece™: Unlimited Adventure™ from NAMCO BANDAI Games America
     Spring '08: Mario Kart® Wii (name not final) from Nintendo
     
     Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.  

     Nintendo DS
     Oct. l: The Legend of Zelda®: Phantom Hourglass from Nintendo
     Oct. 2: Chibi-Robo™: Park Patrol from Nintendo
     Oct. 2: Backyard Hockey 2008 from Atari, Inc.
     Oct. 2: Holly Hobbie™ & Friends from Majesco Entertainment
     Oct. 2: Crash® of the Titans from Sierra Entertainment, Inc.
     Oct. 2: The Legend of Spyro™: The Eternal Night from Sierra Entertainment, Inc.
     Oct. 9: FIFA 08 from Electronic Arts
     Oct. 9: Flipper Critters from Ignition Entertainment
     Oct. 9: Bleach: the Blade of Fate™ from SEGA
     Oct. 9: LOONEY TUNES: DUCK AMUCK™ from WB Games
     Oct. 15: Flash Focus™: Vision Training in Minutes a Day from Nintendo
     Oct. 15: The Aly & AJ Adventure from DSI Games
     Oct. 16: Cheetah Girls: Pop Star Sensations
    from Disney Interactive Studios
     Oct. 16: Thrillville®: Off the Rails™ from LucasArts
     Oct. 16: Fish Tycoon® from Majesco Entertainment
     Oct. 16: Super Collapse! 3 from MumboJumbo
     Oct. 17: Prism™ from Secret Stash Games™
     Oct. 19: Betty Boop's™ "Double Shift" from DSI Games
     Oct. 22: EA PLAYGROUND from Electronic Arts
     Oct. 23: THE SIMS 2 CASTAWAY from Electronic Arts
     Oct. 23: Rhythm 'n Notes: Improve Your Music Skill from AGETEC
     Oct. 23: Backyard Football 2008 from Atari, Inc.
     Oct. 23: Napoleon Dynamite from Crave Entertainment
     Oct. 23: Ed, Edd n Eddy™: Scam of the Century from D3Publisher of America®
     Oct. 23: Hannah Montana: Music Jam from Disney Interactive Studios
     Oct. 23: Disney Princess: Magical Jewels from Disney Interactive Studios
     Oct. 23: Power Rangers: Super Legends from Disney Interactive Studios
     Oct. 23: Zoo Hospital™ from Majesco Entertainment
     Oct. 23: FRONT MISSION® from Square Enix, Inc.
     Oct. 23: NARUTO™: Path of the Ninja™ from TOMY Corporation
     Oct. 25: Sea Monsters from DSI Games
     Oct. 25: Arctic Tale from DSI Games
     Oct. 30: Ben 10™: Protector of Earth from D3Publisher of America®
     Oct. 30: Suite Life: Circle of Spies from Disney Interactive Studios
     Oct. 30: Dr. Seuss: How the Grinch™ Stole Christmas from DSI Games
     Oct. 30: NEED FOR SPEED PROSTREET from Electronic Arts
     Oct. 30: THE SIMPSONS from Electronic Arts
     Oct. 30: Puzzle de Harvest Moon from Natsume Inc.
     Oct. 31: Dementium: The Ward from Gamecock Media Group
     Oct. 31: Solitaire Overload™ from Telegames, Inc.
     October: Spider-Man™: Friend or Foe from Activision
     October: Bee Movie™ Game from Activision
     October: Shrek®: Ogres and Dronkeys™ from Activision
     October: Tony Hawk's Proving Ground from Activision
     October: Touch Detective 2½™ from Atlus USA
     October: Animal Genius™ from Scholastic
     October: Build-A-Bear Workshop from The Game Factory
     October: Avatar: The Last Airbender™ - The Burning Earth from THQ
     October: Cars: Mater-National from THQ
     October: El Tigre: The Adventures of Manny Rivera™ from THQ
     October: Nicktoons™: Attack of the Toybots from THQ
     October: Ratatouille® Food Frenzy from THQ
     October: SpongeBob's Atlantis SquarePantis™ from THQ
     October: Chessmaster: The Art of Learning from Ubisoft
     October: Imagine: Babyz from Ubisoft
     October: Imagine: Fashion Designer from Ubisoft
     October: Imagine: Master Chef from Ubisoft
     October: Imagine: Animal Doctor from Ubisoft
     October: Wild Petz Dolphinz from Ubisoft
     Nov. 6: Dora the Explorer™: Dora Saves the Mermaids from 2K Play
     Nov. 6: Go Diego Go™: Safari Adventure from 2K Play
     Nov. 6: Baby Pals from Crave Entertainment
     Nov. 6: Horse Life™ from D3Publisher of America®
     Nov. 6: LEGO® Star Wars™: The Complete Saga from LucasArts
     Nov. 6: Chicken Hunter from MumboJumbo
     Nov. 6: DRAGON QUEST MONSTERS™: Joker from Square Enix, Inc.
     Nov. 10: Showtime® Championship Boxing™ from DSI Games
     Nov. 13: Enchanted from Disney Interactive Studios
     Nov. 13: BOOGIE from Electronic Arts
     Nov. 13: ORCS & ELVES from Electronic Arts
     Nov. 13: Cooking Mama 2: Dinner with Friends from Majesco Entertainment
     Nov. 13: Geometry Wars™: Galaxies from Sierra Entertainment, Inc.
     Nov. 19: Mario Party® DS from Nintendo
     Nov. 20: Godzilla Unleashed Double Smash from Atari, Inc.
     Nov. 20: Jenga World Tour from Atari, Inc.
     Nov. 20: LUXOR: Pharaoh's Challenge from MumboJumbo
     Nov. 20: FINAL FANTASY® XII: REVENANT WINGS™ from Square Enix, Inc.
     Nov. 26: Master of Illusion™ from Nintendo
     November: Call of Duty®: Modern Warfare™ from Activision
     November: Ontamarama™ from Atlus USA
     November: Draglade™ from Atlus USA
     November: Elf Bowling™ Collector's Edition from Detn8 Games Ltd.
     November: Garfield Gets Real from DSI Games
     November: Clue™/Mouse Trap™/Perfection™/Aggravation™ from DSI Games
     November: Contra 4 from Konami Digital Entertainment, Inc.
     November: Yu-Gi-Oh! World Championship 2008
    from Konami Digital Entertainment, Inc.
     November: Strawberry Shortcake: The Four Seasons Cake from The Game Factory
     November: Bratz Super Babyz™ from THQ
     November: Bratz: 4 Real™ from THQ
     November: Warhammer® 40,000™: Squad Command™ from THQ
     November: WWE® SmackDown® vs. Raw® 2008 from THQ
     November: Ninja Gaiden® Dragon Sword from Tecmo, Inc.
     November: My French Coach from Ubisoft
     November: My Spanish Coach from Ubisoft
     November: My Word Coach from Ubisoft
     November: Petz: Catz 2 (working title) from Ubisoft
     November: Petz: Dogz 2 (working title) from Ubisoft
     November: Petz: Hamsterz Life 2 from Ubisoft
     November: Petz: Horsez 2 from Ubisoft
     November: Rayman Raving Rabbids 2 from Ubisoft
     Dec. 4 : Alvin and the Chipmunks from Brash Entertainment
     Dec. 4 : The Golden Compass™ from SEGA
     Dec. 10: RIP: Death Volunteers™ from Telegames, Inc.
     December: Diary Girl from Konami Digital Entertainment, Inc.
     Jan. 15: Barnyard Blast from DSI Games
     Jan. 21: Advance Wars®: Days of Ruin from Nintendo
     Jan. 25: M&M'S® Kart Racing from DSI Games
     Jan. 31: Command & Destroy from DSI Games
     January: Miami Nights from Ubisoft
     Feb. 4: Professor Layton and the Curious Village™ from Nintendo
     Feb. 12: New Zealand Story Revolution from Ignition Entertainment
     Feb. 15: Yamaha Supercross from DSI Games
     Feb. 19: Mystery Dungeon: Shiren the Wanderer from SEGA
     Feb. 26: Bubble Bobble Double Shot from Ignition Entertainment
     February: Imagine: Figure Skater from Ubisoft
     February: Wild Petz Tigerz from Ubisoft
     February: Assassin's Creed from Ubisoft
     March 4: Disney Friends from Disney Interactive Studios
     March 29: Ultimate Card Games from Telegames, Inc.
     March: Insecticide from Gamecock Media Group
     March: My Life Coach from Ubisoft
     Q1: Eco Creatures: Save the Forest from Majesco Entertainment
     Q1: Polar Bowling from MumboJumbo
     Q1: Slingo Quest from MumboJumbo
     Q1: Tropix from MumboJumbo
     Q1: Polar Golf from MumboJumbo
     Q1: River King: Mystic Valley from Natsume Inc.
     Q1: Harvest Moon DS Cute from Natsume Inc.
     Q1: Mario & Sonic at the Olympic Games™ from SEGA
     
     For more information about Nintendo DS, visit www.NintendoDS.com.
       



    63
    TalkBack / PREVIEWS: Chronos Twins
    « on: October 11, 2007, 06:24:20 AM »
    Travel to two different time periods and keep track on both DS screens.
     http://www.nintendoworldreport.com/previewArt.cfm?artid=14595

     Originally in development for Game Boy Advance, Chronos Twins incorporates time travel as you explore two different temporal dimensions. This is a  retro side-scrolling shooter with a difference, gameplay is split onto both screens of the DS, one showing the present and one showing the past.    


    The planet Skyla is under alien invasion from an invincible, nameless enemy. This mysterious being cannot be defeated due to her ability to physically exist in both the past and the present concurrently. During the invasion Nash, one of the Llhedar race inhabiting the planet, is killed and his brother Nec is chosen to defeat the enemy and avenge his brother's death. The Llhedar race are known for their psychic powers and being persistent in completing their goals, no matter the danger involved. This is why Nec is chosen for the mission by the Wise, the sages of Skyla who have invented the Dual Time machine allowing travel to two time dimensions at once.    


    Playing as Nec, action takes place on both screens simultaneously. The character is moved across both screens at the same time with enemies and obstacles not necessarily being the same on either screen. This forces players to keep track of both screens.    


    Chronos Twins has been designed with a gentle learning curve in mind and once the player has mastered the split screen system the screens can be merged so that time becomes whole again. Later on, time can be split again and action takes place on both screens once more.    


    With 15 complex levels and bonuses to find, Chronos Twins becomes increasingly challenging until all alien threats are eliminated.    


    For a glimpse of the split screen time system, a preview video is below. Chronos Twins is released across Europe on October 12, 2007. A specific date for a North American release is yet to be announced.    



    64
    Use your Miis as playable characters in the game and try out the non-Olympic "Dream events".
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14568

     Mii functionality and Dream events confirmed for Mario & Sonic at the Olympic Games    


    Mario & Sonic at the Olympic Games has not only a massive line-up of real-life Olympic events, but SEGA can today proudly confirm that their much anticipated title also has a unique series of exclusive “Dream Events" to add to the mix. The Dream Events - which are both single and multiplayer - are based in colourful game-like universes that include objects and power-ups that will either improve a players game, or bring their opponent down.    


    The four Dream events featured are:    


    - Dream Race (Sandhill Race Course) – Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.    


    - Dream Platform (Tropical Reef Diving Area – 10,000M Diving) – More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.    


    - Dream Fencing (Duel Wharf Fencing Beach) – With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.    


    - Dream Table Tennis (Speed Rally Table Tennis Stadium) – A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character – so move fast!    


    Mario & Sonic At the Olympic Games also offers Wii users the ultimate gaming fantasy – the opportunity to play against their favourite Mario or Sonic character. Thanks to the unique interactive Mii features, players can bring their own Mii into the game as a playable character and compete as themselves in any of the Olympic or Dream events.    


    Mario & Sonic at the Olympic Games for the Wii system will be shipped on November 6, 2007 and for the Nintendo DS(tm) in Q1 2008.    



    65
    TalkBack / New Nintendo Wii Stories Website Launches
    « on: October 10, 2007, 06:49:07 AM »
    Share your Wii experiences at MyWiiStory.com.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14567

     Wii Owners Share Anecdotes And Fun Tales At MyWiiStory.com    


    New Web Site Invites Wii Owners to Share Their Stories    


    REDMOND, Wash., Oct. 10, 2007 - Every Wii™ owner has a unique Wii story to tell: the guy whose girlfriend could finally partake of his video gaming pastime - and win ... the family whose weekly game night shifted from board games to video games ... the mom who refused to let her son keep the Wii in his room - because she wanted to play too.    


    In response to the growing Wii phenomenon, Nintendo has set up MyWiiStory.com. It's a place where Wii owners and their friends and family have been gathering to post real-life anecdotes about the way that Wii has changed their social dynamic or even their opinions about video games. Men and women, young and old, kids and grandparents - people of all types have posted anecdotes, photos and videos of their experiences with Wii.    


    "Everyone's a gamer and every gamer has a Wii story to share," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "We want all Wii owners to go to MyWiiStory.com to further demonstrate the extent to which we have brought new players into the world of video games."    


    Here is a sampling of some of the kinds of stories you will find on the site:  

           
    • "We are the house that everyone wants to be at because of the Wii. When we have dinner parties, the evening ends up in the living room for dessert, coffee and Wii. It has brought our family closer." - Katia Clark      
    • "I bought the Wii to use for exercise indoors. ... People assume that it belongs to one of my sons and I get a kick out of seeing their faces when I tell them it's mine!" - Jeanne Boutwell      
    • "I'm a 46-year-old mom, never really played any video games. My kids are now 25 yrs, 22 yrs and 19 yrs old. I am having a Wii party on the 21st of this month. We sent out invitations and I have about 15 women coming to try to play Wii." - Sue Leone      
    • "I always liked to bowl, although I wasn't very good at it, but I had to stop 4 years ago when I was diagnosed with bone cancer. A few months ago we purchased a Wii and I was able to bowl again. We have major family tournaments and I have hit 'PRO' status. Thanks to Wii I am able to enjoy one of my life's pleasures again." - Randy Bhaga      
    • "As a woman with multiple sclerosis, I have found that playing the Wii has offered me both a chance to use my body and my mind. I've recommended it to other MSers on one of my Web sites. I think it is just a phenomenal way to exercise and play." - Diana de Avila  
     


    66
    TalkBack / Wii Internet Channel Update
    « on: October 10, 2007, 06:43:03 AM »
    Hardware support for any USB keyboard, send links to a friend, Opera Widgets, and extra favorites storage can be found in this update, as well as some other tweaks.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14566

     Communication made useful: The new "Internet Channel" for Nintendo Wii    


    Hardware keyboard support, send to a Wii friend are key features of new release    


    Oslo, Norway and Tokyo, Japan - October 10, 2007 - Opera today announced Nintendo has started distributing the much-anticipated new version of the Internet Channel for Nintendo Wii. The Internet Channel now features new ways to share, communicate and enjoy the Internet Channel by adding support for a USB keyboard and enhanced ways to communicate with your Wii friends.    


    Hardware support for any USB keyboard makes typing both easier and faster. Simply plug any standard USB keyboard into one of the two USB ports on your Nintendo Wii and you are ready to write email, compose blog posts, comment in forums and much more. Also making text input more comfortable are several new keyboard-specific shortcuts to be used with the existing soft keyboard, such as using the "B" button on the Wii remote as a "Shift" button.    


    "We believe this new version of the Internet Channel is even more engaging and delightful for the users around the world than its predecessor," says Jon von Tetzchner, CEO, Opera. "Nintendo has always brought a new perspective, fresh ideas and unwavering enthusiasm to our partnership. And today, our combined efforts have given users more reasons to be excited."    


    Send to a friend enables you to send links to your favorite Web sites - or the one you are currently browsing - to your Wii friends whom you have added in your Wii. You can also add a message to send along with the link. When your Wii friend opens the message, they can immediately visit the page in the Internet Channel.    


    The new Internet Channel for Nintendo Wii carries additional usability improvements. Users can now copy information from a Web page and paste it directly into the search field. Users may also store nine more favorites, bringing the total to 56. Visit the Wii Shop Channel to download the new Internet Channel today.  


    67
    TalkBack / Touch Detective 2½ Ships Today
    « on: October 09, 2007, 06:32:53 AM »
    The next installment of Touch Detective ships to US stores today.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14553

     TOUCH DETECTIVE 2½ SLEUTHS INTO STORES TODAY!    


    Join Mackenzie and Funghi on an all-new adventure!      


    th  IRVINE, CALIFORNIA — OCTOBER 9 , 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced that, Touch Detective 2½, the upcoming adventure game for the Nintendo DS™,   is now shipping to stores across North America!  Don your detective’s hat and take your magnifying glass in hand,   intrepid investigators: Mackenzie and Funghi need your help!      


      Through five all-new chapters, meet new characters (and say hello to your old favorites), encounter new mysteries, explore a bigger game world, and confront the series’ first super-villain: The Cornstalker!  Get ready for brain-tickling puzzles, zany characters, hilarious dialogue, and plenty of twists and turns along the way!        


    Check out the official site at: http://www.atlus.com/touchdetective2/      


    Touch Detective 2½ has been rated “E" for Everyone with Comic Mischief by the ESRB.        


    About Touch Detective 2 ½:    


    Accepted into the Great Detective Society, Mackenzie has become a fully-accredited sleuth!  Trouble is, people still   do not take her seriously.  All that changes when a string of strange thefts pulls her into a puzzling plot, and she’ll   have to use all of her skills and intuition to discover the motive behind the crimes and solve the mystery!        


    Key Features:      A hilariously off-beat story spanning 5 Episodes!  Longer, wittier, and more entertaining than the first Touch   Detective, the new plot develops over the course of 5 interrelated chapters, each playing off the one before.        


    Over twice the locations to visit and all-new characters to compliment the returning cast from the original!      


    Cromwell, Penelope, and even your trusty sidekick Funghi all make a return in Touch Detective 2½, and if   you want to get to the bottom of the mystery, you will need their help!        More unlockables!  Solve side quests and complete an all-new Touch List and Investigation Report to gain   access to new music and art!    



    68
    TalkBack / Sega Bass Fishing for Wii Announced
    « on: October 08, 2007, 07:30:34 AM »
    Your Wii Remote fishing simulation is here.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14546

     SEGA BASS FISHING COMING TO Wii    


    Bait Your Hooks and Catch Some Bass In SEGA’s Upcoming Fishing Game    


    SAN FRANCISCO & LONDON (October 8, 2007) – SEGA® of America, Inc. and SEGA® Europe, Ltd today announced SEGA Bass Fishing™ for the Wii™, the latest addition to one of the most successful fishing game franchises of all time. With content developed exclusively for the Wii, SEGA Bass Fishing will be released in early 2008.    


         


    SEGA Bass Fishing is back and better than ever returning with all-new intuitive controls utilizing the Wii Remote™ and Nunchuk™. With over 20 different types of lures to choose from, gamers can cast off using the Wii Remote to try and land one of four different types of freshwater bass. SEGA Bass Fishing also offers gamers the freedom to select time-of-day and season during play which impacts the activity of the fish, their appetite, and their depth. When players hook a big one, they can use the motion sensor to reel it in! Featuring 15 beautifully designed lake environments, SEGA Bass Fishing has four fun-filled game modes including Arcade, Tournament, Practice and Nature Trip modes.    



    69
    TalkBack / Two New Popcorn Arcade Titles for Wii
    « on: October 08, 2007, 03:37:13 AM »
    Offroad Extreme, Mini Desktop Racing and Monster Truck Arenas are to be added to Data Design's Popcorn Arcade banner later this year to join Wii games such as Ninjabread Man.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14542

     Popcorn Arcade Races for Gold for Nintendo Wii…    


     Stourbridge, England – October 8, 2007 – Video games publisher and games developer Data Design Interactive are pleased to announce; ‘Offroad Extreme, Mini Desktop Racing and Monster Truck Arenas’ have all gained Gold status for the Nintendo Wii and will be released in the 4th Quarter 2007 under the companies dedicated Nintendo Wii label Popcorn Arcade.    


    These three games offer distinctive driving experiences from ‘Mini Desktop Racing’ where you race in a one-inch miniature world in officially licensed Minis, where everyday objects appear immense in size and can become lethal hazards. ‘Offroad Extreme’ is where off road racing takes on a whole new meaning! You will race a variety of off road vehicles through tough challenging environments, around rugged terrain, along valleys and through ancient cave structures and finally ‘Monster Trux Arenas’ lets you drive awesome, monstrous machines in some of the toughest arenas and bump, smash and crash into other drivers to send them off the road, bursting into a flaming hunk of twisted metal.    


    These games will be added to their Christmas line up of 14 Nintendo Wii titles that the company is in the process of releasing this year.  


    70
    TalkBack / European Release for Final Fantasy XII: Revenant Wings
    « on: October 08, 2007, 03:30:26 AM »
    The DS version of Final Fantasy XII will now be coming to Europe and other PAL regions in early 2008.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14541

     The Adventure Continues With Final Fantasy XII: Revenant Wings>    


    London (8th October 2007) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that the eagerly awaited FINAL FANTASY XII®: REVENANT WINGS™ will be released across all PAL territories in early 2008 exclusively on the Nintendo DS™ handheld system.    


    Set one year after the events of the best-selling FINAL FANTASY XII, FINAL FANTASY XII: REVENANT WINGS answers all your questions about what happens next to your heroes Vaan, Penelo, Fran and Balthier. Return to the land of Ivalice and meet new characters, visit unexplored locations and embark upon a brand new breathtaking adventure.    


    FINAL FANTASY XII: REVENANT WINGS sees the evolution of the innovative Gambit system that allows automated commands to be issued during real-time combat. Smart Touch Screen controls provide complete power over your actions and allow you to play solely using the Nintendo DS stylus.    


    John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “I am delighted that we are providing fans with another opportunity to enjoy the beautiful world of Ivalice with FINAL FANTASY XII: REVENANT WINGS. With the same high-production values including movies and music, this is a stunning sequel that expands upon the original game and that makes full use of the Nintendo DS hardware."    


    About FINAL FANTASY XII: REVENANT WINGS    


    Story    


    AN AGE WHEN MAGICK WAS COMMONPLACE AND AIRSHIPS PLIED THE SKIES…    


    “Purvama, the floating lands. In the border-skies they wait. Untrodden, unknown."    


    So the legend went. And the children who heard it turned their eyes to the skies, and dreamed. The Cache of Glabados is the key, throwing wide the doors of fading memory.  There, above, an all but forgotten land – demesne of the winged ones.    


    Features    


    • Experience a tale that takes you beyond the amazing events of FINAL FANTASY XII  • Stunning 3D graphics, music and video bring the land of Ivalice to life and push the capabilities of the Nintendo DS  • Take control of your favourite characters using the intuitive stylus and Nintendo DS Touch Screen  • Experience real-time battles using the innovative Gambit system  • Collect and synthesise items and treasures to create new rare items  • More summons than in any other FINAL FNATASY game  • Epic soundtrack from the composer of FINAL FANTASY XII  • Fully localised for Europe with French, Italian, German and Spanish translations and adjusted difficulty levels    


     


    71
    TalkBack / Manhunt 2 Revision Denied UK Release
    « on: October 08, 2007, 03:18:36 AM »
    The BBFC required more changes to Manhunt 2 than Rockstar implemented so the game has been rejected again. Rockstar may appeal the decision.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14540

     BBFC Rejects Revised Verison Of Manhunt 2    


     The BBFC has rejected a revised version of the video game Manhunt 2. This follows the rejection of the original version of the game in June. The distributor had set in motion an appeal to the Video Appeals Committee against that decision, and this was suspended while the revised version was considered for classification.    


    David Cooke, Director of the BBFC said:  “We recognise that the distributor has made changes to the game, but we do not consider that these go far enough to address our concerns about the original version. The impact of the revisions on the bleakness and callousness of tone, or the essential nature of the gameplay, is clearly insufficient. There has been a reduction in the visual detail in some of the ‘execution kills’, but in others they retain their original visceral and casually sadistic nature.    


    “We did make suggestions for further changes to the game, but the distributor has chosen not to make them, and as a result we have rejected the game on both platforms. The decision on whether or not an appeal goes ahead lies with the distributor."  


    72
    TalkBack / North American Virtual Console Now With NEOGEO
    « on: October 08, 2007, 03:13:13 AM »
    If you like to fight, and you like NEOGEO, this week's three Virtual Console games will be perfect.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14539

     Wii-kly Update: Three New Classic Games Added To Wii Shop Channel    


       


    Oct. 8, 2007    


    This week, Nintendo adds another delicious category to its smorgasbord of classic titles. NEOGEO games will now be appearing in the Wii Shop Channel for download. NEOGEO becomes the sixth platform represented in the Wii Shop Channel, and it adds additional depth and breadth to the best selection of classic games available.    


    Hard-core gamers will especially appreciate the vibrant, arcade-quality graphics and the ability to finally play games they might have missed during the NEOGEO heyday. The first NEOGEO offering includes three fighting games that are a mix of familiar franchises and cult classics. Dive in and check out the deep game play, diverse characters and special moves and combos.    


    The three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:    


    FATAL FURY (NEOGEO, 1-2 players, rated T for Teen - Violence, 900 Wii Points): Released in 1991 and one of the longest-running series in the fighting-game genre, this title introduced players to Terry Bogard, Andy Bogard and Joe Higashi. Select one of the three and visit many locations as your chosen fighter engages in numerous street fights around the fictional city of South Town. If you're good enough, you'll eventually take on Billy Kane and then his boss, the notorious crime lord Geese Howard. Use each fighter's own finishing maneuver and battle in two different planes on the screen, one in the foreground and the other farther away in the background. The game also features a two-player mode that is well known for its unique setup, which allows fighters to both fight and help each other. Do you have what it takes to win the King of Fighters tournament?    


    WORLD HEROES (NEOGEO, 1-2 players, rated T for Teen - Animated Blood, Violence, 900 Wii Points): A fighting game released in 1992 featuring eight characters, including Hanzo, Janne and Rasputin, modeled on historical figures from throughout the ages. The fighters compete against each other to become the world's toughest combatant, with players using a setup consisting of only three buttons (one each for punching, kicking and throwing). Adding to this unique system is the fact that the strength of your offensive blow depends on how long the button is pressed and held. Along with regular match styles, Death Match mode is also available and features mines, electrified ropes and other dangerous objects in the battle arena that can change conditions during the fight or damage players. Enjoy the wide range of combat forms as you take on history's best!    


    ART OF FIGHTING (NEOGEO, 1-2 players, rated T for Teen - Animated Blood, Violence, 900 Wii Points): This fighting game, released in 1992, began the story of the Sakazaki family and Robert Garcia, further developed in two later sequels. Yuri Sakazaki has been abducted by Mr. Big to punish her father, Takuma, and her brother, Ryo. To rescue her, Ryo and Robert must take on numerous enemies around South Town, eventually reaching the mysterious Mr. Karate. The passion of the game's creators is evident in the unique game-play elements introduced. These include an energy gauge that is depleted every time a fighter uses a special maneuver, Desperation Attacks that are usable only when a fighter's health is low and camera zooming that adjusts on the fly as fighters move around the stage. All these features ensure that players use strategy and tactics, rather than simply mash buttons. Adding to the mix are little touches such as characters showing cuts when they are injured and voice-over samples during cut scenes. Can you perfect the art of fighting and save Yuri?  


    73
    TalkBack / IMPRESSIONS: The Legend of Zelda: Phantom Hourglass
    « on: October 03, 2007, 03:06:47 PM »
    Did I just hear “Hey, listen!"?
     http://www.nintendoworldreport.com/impressionsArt.cfm?artid=14517

     Phantom Hourglass looks like Wind Waker, it sounds like Wind Waker, but it certainly feels different. The touch screen reinvents the gameplay to such an extent that past experience with the Zelda series does not count for very much. This is thanks to the direct interaction with the environment that the touch screen offers. Everything is stylus-driven, and having only one input means that many of Link's signature moves have changed.    


    The simple addition of being able to make notes on the maps changes the nature of the puzzles and allows for clues to be found from many different locations and then combined to give the answer. Drawing on the map can be required to solve a puzzle. Maps cover small areas so they never become overcrowded with too many scribbles. Link's avatar is present on the map at all times, so it is easy to mark your current location and remember that something significant is there. Dungeon exploration is tougher, since nothing differentiates visited rooms from unvisited until you realise you can just add this information yourself. Annotating the map is useful, enjoyable, and often essential.    


    Combat controls become easier most of the time, as you are just tapping wherever you want to aim. Link will automatically walk up to the right place to begin striking with the sword. However, the single input of the touch screen does mean that it is no longer possible to use some of the items while moving. For example, you cannot walk and throw the boomerang at the same time, which results in difficulty sometimes in avoiding the line of fire.    


    The overall presentation is stunning. The seas are blue, Link's eyeballs are huge, and everything looks perfectly crafted. From the very beginning, you are drawn into the story with delightfully crafted characters. Link's lack of dialogue in cut-scenes does stand out a bit, but now we know that three shakes of the fist means “Ghost Ship" in his version of sign language.    


    There's a certain area of the game that is enough to add mixed feelings in this initial play. It's a temple. A horrible, horrible temple. This rather uncharacteristic dungeon is quite the polar opposite of an adventure. Time limits and stealth are what the Phantom Hourglass represents, and this discourages exploration, which is what adventure games are all about. Not to mention having to start all over again if you die, run out of time, or just give up. Fortunately, the torment does end, and you are free to resume the rest of the game as if it never happened. These parts of the game should in theory only last for minutes and happen only infrequently, so perhaps some semblance of enjoyment could be extracted. Personally, due to my gaming preferences, I find these sections intolerable.    


    Phantom Hourglass is quite unlike the other games in the series. It is definitely a fresh experience even for those who have played a lot of the other games. The same rules do not necessarily apply, so watch out and keep taking notes.


    74
    TalkBack / Square Enix Looking to Expand Proportion of Overseas Sales
    « on: September 28, 2007, 11:17:55 AM »
    Square Enix are looking to expand their global sales and increase overseas revenue from the current 50% of the total to 75% within the next three to five years.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14490

     A Financial Times article from last week announced Square Enix's intention to find US and European partner publishers in order to boost overseas sales. Within this, was a statement that their current overseas revenue was around 10 to 20 percent of the company total and they were looking to increase it to around half. Today, Square Enix president Yoichi Wada has issued a statement clarifying that current revenue from foreign sales is in fact around 50 percent and they are looking to increase this to 70 percent in the next three to five years. The full details are in the press release below.    


    Square Enix Comment on Overseas Business Development    


       


     Tokyo, Japan, (September 28, 2007)– Square Enix Co., Ltd. today made a comment to clarify its position on overseas business development.    


    “It is crucial for us to expand our businesses on a global basis," said Yoichi Wada, President and Representative Director, Square Enix Co., Ltd.“At this point, our revenue from sales of games for console and handheld devices in overseas markets such as North America, the PAL territories and Asia accounts for about 50% of the total revenue in this segment. Given the fact that the size of overseas markets is now more than three times as large as the domestic market, we recognize numerous growth opportunities. Our strategy to seize such opportunities is two-fold; (i) strengthen our own distribution channels developed by our local subsidiaries in these geographic areas, and (ii) diversify our content in accordance with user preferences in each area. Through these strategic initiatives, our initial goal within a time frame of three to five years is to raise our foreign sales ratio for console/handheld games from its current 50% level to approximately 75%. We shall continue our effort to better serve overseas markets."  


    75
    TalkBack / IMPRESSIONS: Phoenix Wright: Ace Attorney Trials and Tribulations
    « on: September 28, 2007, 05:30:19 AM »
    Phoenix Wright is back, and making as many objections as ever. How does it compare to his previous efforts?
     http://www.nintendoworldreport.com/impressionsArt.cfm?artid=14489

     Start game, press large brown button on the lower part of the screen. As if by magic, this gives you the English language version of the game that has been included on the Japanese release. Now we can begin.    


    Having played the other two games in the series, this will be nothing new. Trials and Tribulations uses the same detective phase, court phase system, giving you new scenarios and mysteries in which to find the truth. For those who haven't played the previous Phoenix Wright games, the puzzle/adventure-style gameplay is presented in two stages. Gathering clues from the scene of the crime and from questioning potential witnesses makes up as much of the game as using discovered evidence in court to prove contradictions in witness statements. This can all be done using the touch screen, making it easy to examine areas for clues and choose dialogue prompts for characters.    


    When you reach the courtroom with all of the evidence and character profiles, it is your task to find faults in the witness testimony and expose lies, cover-ups and bad memories. This is all to find the true criminal and secure a “Not Guilty" verdict for your client. The stories become complex, so that it is impossible to predict the outcome until all the facts have been discovered and the final scenario is revealed. It's quite a task, having no idea of what really happened yet knowing that you must trust your client. Often you are called out for making useless conjecture when it is in fact the correct version of events!    


    The first case throws you straight into a court room of the past. Our title lawyer, Phoenix Wright becomes the defendant, accused of murder. Since Mia Fey, Phoenix's mentor, is the defense attorney for his case, you play as her instead. This shorter introductory case makes it easy for new players to learn the system, while still taking significant time investment to complete.    


    Delving into the past eventually gives you the background surrounding Mia's first case and how Phoenix's life has been shaped from then on. Back in the present, the new prosecutor for this game turns out to be an important character in Mia's past and appears to be out for revenge on Phoenix from the start. Phoenix does not recognise him. There are other character surprises too, with another lawyer on the defense and a dream team attorney match up in court. Of course the character dialogue and animation is as amusing and interesting as always.    


    The psyche lock system from Justice for All makes a return, rather annoyingly. During the detective phases, it is possible to determine if the person you are questioning is hiding behind a lie, and then you can use the gathered evidence to expose his or her secret. The trouble with this feature is that you rarely know when you have enough evidence to break the psyche lock, so it can be tedious to go through repeatedly.    


    There are quite a few misspellings and grammatical errors in the translation. Since the English text in Justice for All was used as-is for the US release, it is likely that the same will happen this time. While it's only a little annoying, the typos are a shame, as the game is very well written otherwise.    


    While playing the previous games in the series is not essential, most of the story is linked to characters in Phoenix Wright's history, so take advantage of an opportunity to play the games in order. Trials and Tribulations is an extremely good chapter of this story and possibly the best of the three.


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