TalkBack / RE:EDITORIAL: With Great Power ...
« on: February 23, 2005, 03:08:43 PM »I'm concerned though. I'd much rather have a console that's easy to port third-party games to than have some weird proprietary gizmo.
silks
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Namco Hometek Inc. To Bring The Beloved Berenstain Bears To Life Via New Video Game License Deal
Namco Enters ‘Berenstain Bear Country’—And Is Awarded The Exclusive Worldwide Video Game Publishing Rights To Renowned Property
Santa Clara, Ca., (February 16, 2005) – Global video games publisher, Namco Hometek Inc. announced today that Stan and Jan Berenstain have awarded Namco the exclusive worldwide interactive entertainment publishing rights to the classic children’s entertainment property, Berenstain Bears. The agreement allows Namco to create video games based on the adored Berenstain Bears characters for all game systems.
“We are honored to work with a cherished property such as the Berenstain Bears,” said Jeff Lujan, Business Director, Namco Hometek Inc. “The combination of Namco’s game development expertise and the appeal of the Berenstain characters is a winning proposition.”
The Berenstain Bears have appeared regularly on television in more than 50 overseas markets including Hong Kong, U.K., Mexico, France and Spain. Books have also been published in nearly 20 territories and current and previously licensed Berenstain Bears merchandise includes children’s apparel, footwear, backpacks, bedding and bath accessories, toys, DVDs and home videos.
Responsible for all video game product development, marketing and publishing, Namco will join the impressive list of Berenstain Bears licensing partners such as Fisher-Price, Columbia Tri-Star and Kelly Toys.
“Knowing Namco’s high quality reputation in the video games space, we couldn’t have chosen a better partner to make the Berenstain Bears video games a reality,” said Stan Berenstain, creator of the Berenstain Bears. “The Berenstain Bears family has been a part of the lives of so many people for more than four decades—we are proud to work with Namco to bring them to the interactive entertainment world.”
For more information about the Berenstain Bears please visit http://www.berenstainbears.com/'>http://www.berenstainbears.com/.
For more information about Namco and its games visit http://www.namco.com/'>www.namco.com/.
IN-HOUSE MOTION CAPTURE STUDIO FOR JUST $30,000
Brighton, UK, 16 Feb 2005: Animazoo announce a ‘turn-key’ solution for motion capture – the Gypsy4 full body, wireless motion capture system and Alias Mocap6, the industry’s leading software system for real-time motion capture. An in-house mocap studio for just US$30,000 – exclusive to education.
Gypsy systems are popular with schools and universities. Easy to use, and with no data cleaning students can concentrate on their projects not their systems. Gypsy portability means the system can be transported easily from lecture hall to theatre - even outdoors on the sports field - maximising usage, and returns on investment.
Coupled with Alias Mocap6, this is the ideal package for real-time performance as Gypsy suits have no detectable lag and Mocap6 allows live visualisation of characters as the action happens. It is the perfect package for post-production - allowing data editing, actor mapping, data re-targeting as well as integrated character and facial animation.
What is more, the package includes full training and support, as well as comprehensive system warranties.
“With Alias, we have designed a system that gives education superior mocap tools at a price they can afford”, said Ali Kord MD of Animazoo. “The support is as impressive as the price. We aim to give customers total confidence in these systems, so they can get the best out of them and make the most of their investment.”
At just $30,000 schools and universities can now afford an in-house motion capture studio, giving students the opportunity to work with technologies they will be using in their future careers.
Ubisoft Releases Disney’s “Winnie the Pooh’s Rumbly Tumbly Adventure” Video Game
Join Pooh and All His Friends on a New Video Game Adventure
SAN FRANCISCO – February 15, 2005 – Ubisoft, one of the world’s largest video game publishers, and Disney Interactive, a publishing label of Buena Vista Games, Inc., today announced the launch of Disney's Winnie the Pooh’s Rumbly Tumbly Adventure. The game features Winnie the Pooh, one of Disney's most beloved properties, and a great birthday adventure in the Hundred Acre Wood. Rated “E” for everyone, the game is releasing on the PlayStation®2 computer entertainment system, Nintendo GameCube™ system and Game Boy® Advance system.
Developed by Phoenix Studio, this new Action/Adventure game for children ages three and up allows players to follow five different birthday adventures while playing as Winnie the Pooh, Tigger, Eeyore or Piglet. Players must use the special skills of each character, such as Piglet’s scary face or Eeyore’s butterfly collecting, in order to help Winnie the Pooh advance through each level. Players will need to avoid the fast-moving Heffalumps and Woozles and, at the same time, collect honey pots to offer the bees in exchange for special items.
“The game is specifically designed to be fun for younger players while using a brand that is trusted and loved by parents,” said Helene Juguet, director of marketing at Ubisoft. “The game’s launch date coincides with the highly anticipated release of Disney’s new theatrical film, Pooh’s Heffalump Movie, which adds an extra dimension of excitement to this launch.”
Expanded features for PlayStation®2 and Nintendo GameCube™ include five mini-games and a special Junior mode where players can explore the Hundred Acre Wood and interact with their favorite Pooh characters at their own pace. Whether it’s finding a new house for Eeyore or helping Tigger out of sticky situation, players will be entertained for hours as they help Pooh celebrate birthdays, find honey pots, and avoid mischievous Heffalumps and Woozles. Disney’s Winnie the Pooh’s Rumbly Tumbly Adventure is available for a $29.99 MSRP.
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Originally posted by: KDR_11k
Well, the DS should also pull in the disgruntled gamers who got bored of playing the same crap over and over agian with different names wrapped around it.
A recent perusal of the Nintendo DS games catalog on EBGames.com revealed a title called "Metroid Pinball DS". It's listed as having a release date of 12/05/2005 at a price of $29.99. Nintendo is listed as the publisher, and the developer is currently unknown. We'll have more on this title as news is revealed, but the premise of a pinball game based on the Metroid universe sounds mighty cool indeed.
Also on the release front, both EBGames.com and Gamestop.com have Metroid Prime: Hunters set for an August release (EBGames lists 08/22, and Gamestop lists 08/01). This is further out than the May/June timeframe we've seen floating around the web for a while now.
KONAMI SHIPS TWO NEW SHAMAN KING TITLES FOR NINTENDO GAME BOY® ADVANCE TO RETAIL STORES
Shaman King: Legacy of the spirits, Soaring Hawk and Sprinting Wolf Recreate the Strategic Nature of the Shaman King Tournament
REDWOOD CITY, Calif. – February 8, 2005 – Konami Digital Entertainment – America, a division of Konami Digital Entertainment, Inc., today announced that Shaman King: Legacy of the spirits, Soaring Hawk and Shaman King: Legacy of the spirits, Sprinting Wolf for the Nintendo Game Boy® Advance have shipped to retail stores nationwide. Based on the popular Shaman King television series and comic books, these strategic, anime-style games bring to life the exciting world and characters from the 4Kids Entertainment’s “4Kids TV” (http://www.4kids.tv'>www.4kids.tv) series.
Shaman King follows the story of Yoh Asakura, a junior high student hiding an amazing secret. Yoh is a shaman, one of the few who can communicate with ghosts and spirits. Through his powers, Yoh can join forces with another spirit uniting ghost and human together as one. Yoh teams up with Amidamaru, the spirit of a 600 year-old samurai warrior and with this powerful union, Yoh begins his quest to be crowned Shaman King in the Grand Tournament held only once every 500 years!
Featuring all of the intensity and strategy of the Shaman King Tournament on the GBA, Shaman King: Legacy of the spirits, Soaring Hawk and Shaman King: Legacy of the spirits, Sprinting Wolf puts gamers in the role of Yoh as he searches for a strong spirit to be his guardian ghost in his quest to become Shaman King. Yoh will use spirits to battle enemies and special items to capture the ghosts of his defeated foes to increase his powers. With more than 1000 spirit types in the game – far more than in the TV series or comic books – players will be able to build a powerful party with a wide variety of spirits. Gamers will need to think strategically, combining spirits to form new ghost types, changing spirits at the right times and using different items found along the way during battle. Sprinting Wolf and Soaring Hawk feature the same story and gameplay but players will be challenged to find, trade and merge the different spirits featured in the two games.
Introduced in Japan in 1998, Shaman King has become a phenomenal success with more than 20 million comic books and more than 165 million trading cards sold. The Shaman King animated series debuted on 4Kids TV (http://www.4kids.tv'>www.4kids.tv) in fall 2003 in the U.S.
Shaman King: Legacy of the spirits, Soaring Hawk and Shaman King: Legacy of the spirits, Sprinting Wolf are both rated “E” for Everyone by the ESRB and are available for the SRP of $29.99 each. To learn more about either of these titles, please visit: http://www.konami.com/legacyofspirits'>http://www.konami.com/legacyofspirits.
THQ Unmasks New Scooby-Doo! Videogame
Scooby-Doo!™ Unmasked for PlayStation®2, Xbox™, GameCube™, GameBoy® Advance and Nintendo DS™ Scheduled for September Release
CALABASAS HILLS, Calif., Feb. 1 -- THQ Inc. (Nasdaq: THQI) today announced that Scooby-Doo!™ Unmasked, licensed by Warner Bros. Interactive Entertainment, will be available for the PlayStation®2 computer entertainment system, the Xbox™ videogame console from Microsoft, and Nintendo's GameCube™, Game Boy® Advance and DS™ this September. Adam West, of the original Batman television series, and authentic cartoon voice actors will provide voice talent for the console versions.
"Scooby-Doo! Unmasked captures the appeal of one of the most enduring and beloved characters of several generations," said Germaine Gioia, vice president of licensing, THQ. "Releasing this title into a vibrant mass market gaming audience means that more fans than ever before have the opportunity to experience a fun Scooby-Doo game that can be enjoyed by kids and parents alike."
About Scooby-Doo! Unmasked for PlayStation 2, Xbox, GameCube, Game Boy Advance and DS:
In this action adventure platform game, players will assume the role of Scooby-Doo as he and the teenage sleuths of Mystery Inc. visit Fred's cousin Jed, a monster movie set designer. They'll find Jed has disappeared and his animatronics are out of control, sending mechanical monsters haywire and making Jed the prime suspect. Players must stop the creepy costumed characters, unmask the truth and prove Jed's innocence. Scooby will be able to don Kung Fu, bat and archer costumes so that he can karate chop, glide and aim plungers at monsters. The game consists of three sprawling worlds that each feature multiple levels and mini games with numerous cut scenes and climactic boss battles. Players will recognize the voice of the original Batman television series' Adam West as Winslow Stanton, the game's main villain, as well as authentic Scooby-Doo! cartoon voice actors. In addition, effects from the original cartoon, such as canned laughter and classic catch phrases, have been incorporated into the game.
For more information on THQ's Scooby-Doo! Unmasked and the rest of THQ's 2005 product lineup, please visit http://www.thq.com'>www.thq.com.
THQ ANNOUNCES THE INCREDIBLES WILL BE BACK IN ACTION ON ALL MAJOR GAME SYSTEMS
Follow-Up to the Top Selling Videogame Set to Hit Stores This Fall
CALABASAS HILLS, Calif., February 1, 2005 - THQ Inc. (NASDAQ: THQI) today announced a follow-up to the hit videogame based on a Walt Disney Pictures presentation of a Pixar Animations Studios film, The Incredibles. The follow-up to The Incredibles is scheduled to release this fall on the PlayStation®2 computer entertainment system and PSP™ handheld entertainment system, the Xbox® videogame system from Microsoft, Nintendo GameCube™, Game Boy® Advance and Nintendo DS videogame systems, and PC/Mac.
THQ continues to enjoy enormous success with The Incredibles, which launched in conjunction with the theatrical release this past November. Shipments of the game domestically have exceeded 2.5 million units and it finished 2004 as the overall best-selling new property of the year in the U.S., according to The NPD Group.
"Our ability to work with Disney and Pixar in creating this all new videogame based on the extremely popular Incredibles property demonstrates the depth of THQ's relationship with the talented teams at Disney and Pixar," said Jack Sorensen, Executive Vice President of Worldwide Studios, THQ. "This next installment in the videogame series will give millions of fans worldwide the opportunity to interact with Mr. Incredible and many other beloved Incredibles characters in a brand new adventure this fall."
"The first game based on The Incredibles truly represented the high action vision Director Brad Bird had for the film," said Pixar Animation Studios John Walker, producer of The Incredibles. "This new game will encompass all the thrills and intensity of the first while taking players and our favorite superheroes to an entirely new dimension of The Incredibles world."
"After the amazing success of The Incredibles film and videogames, we look forward to BVG, Pixar and THQ joining forces once again to bring fans another chapter in this action-packed franchise," said Graham Hopper, Senior Vice President and General Manager, Buena Vista Games, Inc. (BVG).
THQ's Heavy Iron Studios will develop the next console versions of The Incredibles and the company's Nintendo handheld studio Helixe, will develop the Game Boy Advance and Nintendo DS versions. THQ's PSP exclusive studio, Pacific Coast Power & Light, will develop the PSP version of the game.
GUMBY AND FRIENDS TO MAKE VIDEO GAME DEBUT
Namco Hometek Inc. Awarded Exclusive Video Game Publishing Rights To The Beloved Gumby Property
Santa Clara, Calif., (January 27, 2005) Global video games publisher, Namco Hometek Inc. announced today that Prema Toy Co., Inc. has awarded Namco the exclusive interactive entertainment publishing rights to the classic children¹s entertainment property, Gumby. The deal allows Namco to create video games for all game systems, featuring Gumby and all related characters, such as Pokey, Prickle, Goo and the infamous Blockheads. Namco also has the unique opportunity for Gumby to make cameo appearances in other upcoming Namco games.
"Gumby and his friends have delighted generations of kids and adults on the small screen and through traditional toys," said Jeff Lujan, Business Director, Namco Hometek Inc. "It's time these beloved characters make their debut in the interactive entertainment world, and we are very pleased that the creators of this wonderful property have entrusted Namco with this opportunity."
Film producer and director, Art Clokey, created the Gumby characters 50 years ago when his adventurous clay boy and his friends began starring in their own television show and went on to become a top-selling poseable doll line. Entertaining families for decades, the clay-animated adventures of Gumby have been released on home video and DVD, and the Gumby toy line is still a perennial favorite among kids and parents. Gumby celebrates his 50th anniversary this year.
"Our family is very excited to see Gumby make his debut in the interactive world," said Gumby creator, Art Clokey. "With Pac-Man and its other hugely successful video game franchises, Namco has proven that they are a leader in this medium and we are thrilled to be working with them on bringing Gumby to life for the video game generation."