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Messages - NWR_Lindy

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3451
TalkBack / RE:EDITORIAL: With Great Power ...
« on: February 23, 2005, 03:08:43 PM »
I think the most promising thing I've heard about Revolution is the rumor that Camelot has a Golden Sun title in the works for the console.  If this is true, Nintendo can't be doing something too far off the map hardware-wise because their controller will have to be useful for RPGs...even if it's something that emulates a mouse pointer interface.

I'm concerned though.  I'd much rather have a console that's easy to port third-party games to than have some weird proprietary gizmo.

silks

3452
Nintendo Gaming / RE: psp is online now wheres nintendos plan
« on: February 16, 2005, 07:13:07 PM »
1)  The number for XBox live was 2 Billion over 5 years.  So it's not like Microsoft flushed that money down the toilet all at once - they're making money while they're spending it.  Also, the 2 Billion was earmarked for "promoting the XBox and XBox Live around the world", meaning that it's not all being spent on servers.

2)  You can't tell me that a server farm for XBox Live would cost billions anyways, maybe several million but not billion.

3)  I highly doubt that Halo 2's online development affected the single-player game.  The Halo 2 project directors would have simply hired more people to work on either part before the project started...it's not like they'd have a team of 60 developers that absolutely could not change in size.  I'm sure Bungie hired a ton of people for the Halo 2 online work, because the people that made Halo 1 probably weren't experts at online implementation.

4)  XBox Live is ideal for older gamers that have friends with children, who can't hang out at other people's houses after work.  That's why the XBox has really been embraced by thirtysomething gamers - you don't have to have everybody together in one room to have a multiplayer game.  People aren't in college forever.

silks


3453
Well, one thing you can always be sure of in porn is a great climax.   hraw hraw hraw hraw

If Metroid Pinball is done by one of the internal development teams, I think it'll be pretty darn good.  This is all conjecture at this point, so I wouldn't get hyped up too much either way.

A full-fledged 2-D Metroid game for the DS would be nice, but since Metroid: Zero Mission and Metroid Prime 2: Echoes were both released fairly recently I don't think it's entirely necessary.  Actually, a pinball game will be a nice change of pace for the franchise.   I'm a huge Metroid fan, but I don't want the franchise to get overexposed (and no, I don't think the pinball game is overexposured b/c it's a side project as far as I'm concerned).

silks

3454
TalkBack / Namco Acquires Rights To Berenstain Bears
« on: February 16, 2005, 12:49:55 PM »
Disney's Country Bears are rumored to be quite jealous.

Namco Hometek Inc. To Bring The Beloved Berenstain Bears To Life Via New Video Game License Deal


Namco Enters ‘Berenstain Bear Country’—And Is Awarded The Exclusive Worldwide Video Game Publishing Rights To Renowned Property


 Santa Clara, Ca., (February 16, 2005) – Global video games publisher, Namco Hometek Inc. announced today that Stan and Jan Berenstain have awarded Namco the exclusive worldwide interactive entertainment publishing rights to the classic children’s entertainment property, Berenstain Bears. The agreement allows Namco to create video games based on the adored Berenstain Bears characters for all game systems.


“We are honored to work with a cherished property such as the Berenstain Bears,” said Jeff Lujan, Business Director, Namco Hometek Inc.  “The combination of Namco’s game development expertise and the appeal of the Berenstain characters is a winning proposition.”


The Berenstain Bears have appeared regularly on television in more than 50 overseas markets including Hong Kong, U.K., Mexico, France and Spain.  Books have also been published in nearly 20 territories and current and previously licensed Berenstain Bears merchandise includes children’s apparel, footwear, backpacks, bedding and bath accessories, toys, DVDs and home videos.


Responsible for all video game product development, marketing and publishing, Namco will join the impressive list of Berenstain Bears licensing partners such as Fisher-Price, Columbia Tri-Star and Kelly Toys.  


“Knowing Namco’s high quality reputation in the video games space, we couldn’t have chosen a better partner to make the Berenstain Bears video games a reality,” said Stan Berenstain, creator of the Berenstain Bears.  “The Berenstain Bears family has been a part of the lives of so many people for more than four decades—we are proud to work with Namco to bring them to the interactive entertainment world.”


For more information about the Berenstain Bears please visit http://www.berenstainbears.com/'>http://www.berenstainbears.com/.  


For more information about Namco and its games visit http://www.namco.com/'>www.namco.com/.


3455
TalkBack / Motion-Capture Technology For Only $30,000!
« on: February 16, 2005, 12:38:48 PM »
If you have some money lying around, you can use Animazoo's solution for some weekend fun.

IN-HOUSE MOTION CAPTURE STUDIO FOR JUST $30,000


Brighton, UK, 16 Feb 2005: Animazoo announce a ‘turn-key’ solution for motion capture – the Gypsy4 full body, wireless motion capture system and Alias Mocap6, the industry’s leading software system for real-time motion capture. An in-house mocap studio for just US$30,000 – exclusive to education.


Gypsy systems are popular with schools and universities. Easy to use, and with no data cleaning students can concentrate on their projects not their systems. Gypsy portability means the system can be transported easily from lecture hall to theatre - even outdoors on the sports field - maximising usage, and returns on investment.


Coupled with Alias Mocap6, this is the ideal package for real-time performance as Gypsy suits have no detectable lag and Mocap6 allows live visualisation of characters as the action happens. It is the perfect package for post-production - allowing data editing, actor mapping, data re-targeting as well as integrated character and facial animation.


What is more, the package includes full training and support, as well as comprehensive system warranties.


“With Alias, we have designed a system that gives education superior mocap tools at a price they can afford”, said Ali Kord MD of Animazoo. “The support is as impressive as the price. We aim to give customers total confidence in these systems, so they can get the best out of them and make the most of their investment.”


At just $30,000 schools and universities can now afford an in-house motion capture studio, giving students the opportunity to work with technologies they will be using in their future careers.


3456
TalkBack / RE: Blue
« on: February 15, 2005, 02:06:49 PM »
Next time I visit my parents back in Canada I'll have a Coke and I'll let you know.

I'm a Pepsi man myself.

silks

3457
TalkBack / UbiSoft Releases Winnie the Pooh For GCN and GBA
« on: February 15, 2005, 12:05:15 PM »
Join Pooh and his posse on a Rumbly Tumbly Adventure in the Hundred Acre Wood.

Ubisoft Releases Disney’s  “Winnie the Pooh’s Rumbly Tumbly Adventure” Video Game


Join Pooh and All His Friends on a New Video Game Adventure


SAN FRANCISCO – February 15, 2005 – Ubisoft, one of the world’s largest video game publishers, and Disney Interactive, a publishing label of Buena Vista Games, Inc., today announced the launch of Disney's Winnie the Pooh’s Rumbly Tumbly Adventure. The game features Winnie the Pooh, one of Disney's most beloved properties, and a great birthday adventure in the Hundred Acre Wood. Rated “E” for everyone, the game is releasing on the PlayStation®2 computer entertainment system, Nintendo GameCube™ system and Game Boy® Advance system.


Developed by Phoenix Studio, this new Action/Adventure game for children ages three and up allows players to follow five different birthday adventures while playing as Winnie the Pooh, Tigger, Eeyore or Piglet. Players must use the special skills of each character, such as Piglet’s scary face or Eeyore’s butterfly collecting, in order to help Winnie the Pooh advance through each level. Players will need to avoid the fast-moving Heffalumps and Woozles and, at the same time, collect honey pots to offer the bees in exchange for special items.


“The game is specifically designed to be fun for younger players while using a brand that is trusted and loved by parents,” said Helene Juguet, director of marketing at Ubisoft. “The game’s launch date coincides with the highly anticipated release of Disney’s new theatrical film, Pooh’s Heffalump Movie, which adds an extra dimension of excitement to this launch.”


Expanded features for PlayStation®2 and Nintendo GameCube™ include five mini-games and a special Junior mode where players can explore the Hundred Acre Wood and interact with their favorite Pooh characters at their own pace. Whether it’s finding a new house for Eeyore or helping Tigger out of sticky situation, players will be entertained for hours as they help Pooh celebrate birthdays, find honey pots, and avoid mischievous Heffalumps and Woozles. Disney’s Winnie the Pooh’s Rumbly Tumbly Adventure is available for a $29.99 MSRP.


3458
TalkBack / RE:Midway's Surreal Software Hires David Sears
« on: February 14, 2005, 01:37:04 PM »
Probably my lack of actual writing.

3459
TalkBack / RE:Midway's Surreal Software Hires David Sears
« on: February 14, 2005, 11:03:05 AM »
Hey, slow news day - so sue us.

3460
Quote

Originally posted by: KDR_11k
Well, the DS should also pull in the disgruntled gamers who got bored of playing the same crap over and over agian with different names wrapped around it.


It's not like the DS is doing anything new.  Mario Kart?  Animal Crossing?  Castlevania?  Advance Wars?  Wario Ware?  Yoshi?  Rayman?  Pokemon?  Sonic?  Zelda?  They've all been done before but they're all the most anticipated games for the DS.  So don't go slamming the PSP because they're rehashing "the same crap over and over again".  EVERYBODY does that.

Gamebasher, that's possibly the best Nintendo fanboy posting I've ever seen.  Kudos.  ;-D

silks

3461
TalkBack / RE:Metroid Pinball DS, Metroid Prime: Hunters Delayed
« on: February 11, 2005, 11:46:28 AM »
I swear, like Eminem says, Nintendo is "The most hated on out of all those who say they get hated on".  Man, you guys are brutal.  It's a little side-game to the Metroid universe, let's leave it at that.  As long as it stays true to the spirit of the franchise, that's cool with me.  I'd like to see a pinball game with a dark and sombre theme, that'd be cool.

I agree with whoever said the DS is custom-suited to pinball.  It'll be awesome.  Also note that the DS is supposedly aimed at an older audience, so when they decided to do a pinball game, Metroid was the obvious choice.  If it would have been Pokemon pinball, you guys would have bitched about Nintendo making another DS game for children.  Nintendo can't win.

silks  

3462
TalkBack / RE:Metroid Pinball DS, Metroid Prime: Hunters Delayed
« on: February 10, 2005, 09:56:50 AM »
I hope Metroid Pinball turns out to be like Alien Crush on the TurboGrafx-16.  Now THAT was an awesome pinball game (Devil's Crush was too, for that matter).

I may be the only one, but I'm excited to see how this game turns out (especially if it's developed by Nintendo).  I love pinball games and I love the Metroid franchise, so I couldn't ask for much more.

silks

3463
TalkBack / Metroid Pinball DS, Metroid Prime: Hunters Delayed
« on: February 10, 2005, 07:28:40 AM »
A new Metroid game appears out of nowhere, and an already-announced Metroid game seems to slip further into the future.

A recent perusal of the Nintendo DS games catalog on EBGames.com revealed a title called "Metroid Pinball DS".  It's listed as having a release date of 12/05/2005 at a price of $29.99.  Nintendo is listed as the publisher, and the developer is currently unknown.  We'll have more on this title as news is revealed, but the premise of a pinball game based on the Metroid universe sounds mighty cool indeed.


Also on the release front, both EBGames.com and Gamestop.com have Metroid Prime: Hunters set for an August release (EBGames lists 08/22, and Gamestop lists 08/01).  This is further out than the May/June timeframe we've seen floating around the web for a while now.


3464
TalkBack / Konami Ships Two Shaman King Titles
« on: February 08, 2005, 02:07:58 PM »
Soaring Hawk and Sprinting Wolf fly and run to retail, respectively.

KONAMI SHIPS TWO NEW SHAMAN KING TITLES FOR NINTENDO GAME BOY® ADVANCE TO RETAIL STORES


Shaman King: Legacy of the spirits, Soaring Hawk and Sprinting Wolf Recreate the Strategic Nature of the Shaman King Tournament


 REDWOOD CITY, Calif. – February 8, 2005 – Konami Digital Entertainment – America, a division of Konami Digital Entertainment, Inc., today announced that Shaman King: Legacy of the spirits, Soaring Hawk and Shaman King: Legacy of the spirits, Sprinting Wolf for the Nintendo Game Boy® Advance have shipped to retail stores nationwide. Based on the popular Shaman King television series and comic books, these strategic, anime-style games bring to life the exciting world and characters from the 4Kids Entertainment’s “4Kids TV” (http://www.4kids.tv'>www.4kids.tv) series.  


Shaman King follows the story of Yoh Asakura, a junior high student hiding an amazing secret. Yoh is a shaman, one of the few who can communicate with ghosts and spirits. Through his powers, Yoh can join forces with another spirit uniting ghost and human together as one. Yoh teams up with Amidamaru, the spirit of a 600 year-old samurai warrior and with this powerful union, Yoh begins his quest to be crowned Shaman King in the Grand Tournament held only once every 500 years!


Featuring all of the intensity and strategy of the Shaman King Tournament on the GBA, Shaman King: Legacy of the spirits, Soaring Hawk and Shaman King: Legacy of the spirits, Sprinting Wolf puts gamers in the role of Yoh as he searches for a strong spirit to be his guardian ghost in his quest to become Shaman King. Yoh will use spirits to battle enemies and special items to capture the ghosts of his defeated foes to increase his powers. With more than 1000 spirit types in the game – far more than in the TV series or comic books – players will be able to build a powerful party with a wide variety of spirits. Gamers will need to think strategically, combining spirits to form new ghost types, changing spirits at the right times and using different items found along the way during battle.  Sprinting Wolf and Soaring Hawk feature the same story and gameplay but players will be challenged to find, trade and merge the different spirits featured in the two games.


Introduced in Japan in 1998, Shaman King has become a phenomenal success with more than 20 million comic books and more than 165 million trading cards sold. The Shaman King animated series debuted on 4Kids TV (http://www.4kids.tv'>www.4kids.tv) in fall 2003 in the U.S.


Shaman King: Legacy of the spirits, Soaring Hawk and Shaman King: Legacy of the spirits, Sprinting Wolf are both rated “E” for Everyone by the ESRB and are available for the SRP of $29.99 each. To learn more about either of these titles, please visit: http://www.konami.com/legacyofspirits'>http://www.konami.com/legacyofspirits.


3465
TalkBack / RE:Sony's PSP Strikes in March
« on: February 03, 2005, 03:11:07 PM »
My thoughts:

1) I agree wholeheartedly about the UMDs.  Who's actually going to buy movies on UMD?  Come on.  I would never buy movies on that format!  They're useless anywhere but on your PSP.

2) Nintendo absolutely made the right decision in launching the DS when they did.  It allowed their console to get a foothold, and regardless of what games are out there, those DS's are bought and paid for.  They now have the coveted installed userbase.

3) It's obvious that the DS was a rushed project from the start.  To Nintendo's credit, they've done well to release it so quickly.  Unfortunately, when you announce a console and release it within the same year, that means most game companies have no time to prepare anything.  If you look at the DS launch games, they're all made by heavy hitters that obviously were given priority in terms of distribution of dev kits (Ubisoft, Namco, Sega, EA, THQ, Activision).  The fact that the DS has half of the games of the PSP is likely a result of Sony getting dev kits out earlier and giving people four extra months, and also companies having more faith in Sony at this point.

Somebody at worked asked me about the DS and how I liked it, and I said, "It's cool but there's no games for it right now."  'nuff said.

4) WipeOut PSP and Ridge Racers PSP are better than anything on the DS right now.  That's a real problem for Nintendo.

5) I also agree with SgtShivers - the PSP is making portable gaming way too pricey.  There's a reason why the GBA SP sells like hotcakes - it's small, cheap and cool.  The PSP is cool but it's not small or cheap.  $249.99 is what I'd expect to pay for a home console, not a portable.  I won't buy one until the price drops considerably.

6) If you want to use your PSP for MP3s, the 32MB Memory Stick is useless.  Besides, I'd rather buy one of those new iPod Shuffles.  For $99 you can get a 512MB version, and it's about as big as a stick of gum - perfect for working out or jogging.  In my eyes, the PSP is pretty much useless as an MP3 player.

silks

3466
TalkBack / THQ Announces Scooby-Doo! Unmasked
« on: February 01, 2005, 05:49:50 PM »
Scooby and his "snacks" (ahem) are coming to GameCube, GBA, and DS in September.

THQ Unmasks New Scooby-Doo! Videogame


Scooby-Doo!™ Unmasked for PlayStation®2, Xbox™, GameCube™, GameBoy® Advance and Nintendo DS™ Scheduled for September Release


CALABASAS HILLS, Calif., Feb. 1 -- THQ Inc. (Nasdaq: THQI) today announced that Scooby-Doo!™ Unmasked, licensed by Warner Bros. Interactive Entertainment, will be available for the PlayStation®2 computer entertainment system, the Xbox™ videogame console from Microsoft, and Nintendo's GameCube™, Game Boy® Advance and DS™ this September. Adam West, of the original Batman television series, and authentic cartoon voice actors will provide voice talent for the console versions.


"Scooby-Doo! Unmasked captures the appeal of one of the most enduring and beloved characters of several generations," said Germaine Gioia, vice president of licensing, THQ. "Releasing this title into a vibrant mass market gaming audience means that more fans than ever before have the opportunity to experience a fun Scooby-Doo game that can be enjoyed by kids and parents alike."


About Scooby-Doo! Unmasked for PlayStation 2, Xbox, GameCube, Game Boy Advance and DS:


In this action adventure platform game, players will assume the role of Scooby-Doo as he and the teenage sleuths of Mystery Inc. visit Fred's cousin Jed, a monster movie set designer. They'll find Jed has disappeared and his animatronics are out of control, sending mechanical monsters haywire and making Jed the prime suspect. Players must stop the creepy costumed characters, unmask the truth and prove Jed's innocence. Scooby will be able to don Kung Fu, bat and archer costumes so that he can karate chop, glide and aim plungers at monsters. The game consists of three sprawling worlds that each feature multiple levels and mini games with numerous cut scenes and climactic boss battles. Players will recognize the voice of the original Batman television series' Adam West as Winslow Stanton, the game's main villain, as well as authentic Scooby-Doo! cartoon voice actors. In addition, effects from the original cartoon, such as canned laughter and classic catch phrases, have been incorporated into the game.


For more information on THQ's Scooby-Doo! Unmasked and the rest of THQ's 2005 product lineup, please visit http://www.thq.com'>www.thq.com.


3467
TalkBack / Another The Incredibles Game Coming
« on: February 01, 2005, 02:19:15 PM »
Because one The Incredibles game wasn't enough.

THQ ANNOUNCES THE INCREDIBLES WILL BE BACK IN ACTION ON ALL MAJOR GAME SYSTEMS


Follow-Up to the Top Selling Videogame Set to Hit Stores This Fall


CALABASAS HILLS, Calif., February 1, 2005 - THQ Inc. (NASDAQ: THQI) today announced a follow-up to the hit videogame based on a Walt Disney Pictures presentation of a Pixar Animations Studios film, The Incredibles.  The follow-up to The Incredibles is scheduled to release this fall on the PlayStation®2 computer entertainment system and PSP™ handheld entertainment system, the Xbox® videogame system from Microsoft, Nintendo GameCube™, Game Boy® Advance and Nintendo DS videogame systems, and PC/Mac.  


THQ continues to enjoy enormous success with The Incredibles, which launched in conjunction with the theatrical release this past November.  Shipments of the game domestically have exceeded 2.5 million units and it finished 2004 as the overall best-selling new property of the year in the U.S., according to The NPD Group.


"Our ability to work with Disney and Pixar in creating this all new videogame based on the extremely popular Incredibles property demonstrates the depth of THQ's relationship with the talented teams at Disney and Pixar," said Jack Sorensen, Executive Vice President of Worldwide Studios, THQ.  "This next installment in the videogame series will give millions of fans worldwide the opportunity to interact with Mr. Incredible and many other beloved Incredibles characters in a brand new adventure this fall."


"The first game based on The Incredibles truly represented the high action vision Director Brad Bird had for the film," said Pixar Animation Studios John Walker, producer of The Incredibles.  "This new game will encompass all the thrills and intensity of the first while taking players and our favorite superheroes to an entirely new dimension of The Incredibles world."


"After the amazing success of The Incredibles film and videogames, we look forward to BVG, Pixar and THQ joining forces once again to bring fans another chapter in this action-packed franchise," said Graham Hopper, Senior Vice President and General Manager, Buena Vista Games, Inc. (BVG).


THQ's Heavy Iron Studios will develop the next console versions of The Incredibles and the company's Nintendo handheld studio Helixe, will develop the Game Boy Advance and Nintendo DS versions.  THQ's PSP exclusive studio, Pacific Coast Power & Light, will develop the PSP version of the game.


3468
TalkBack / RE:Trip Hawkins Named to AIAS Hall of Fame
« on: February 01, 2005, 12:41:02 PM »
The problem with Trip being inducted into this particular Hall of Fame is that he hasn't really had an impact for about 20 years.  He does his thing with Digital Chocolate (which I never would have even heard of if not for this press release), but he hasn't done anything to shape the industry since he left Electronic Arts (and I'd even say that Larry Probst was the one that really took EA to the next level).  Look at the other people in this Hall of Fame:

Peter Molyneux
Yu Suzuki
Will Wright
John Carmack
Hironobu Sakaguchi
Sid Meier
Shigeru Miyamoto

All of these are HUGE names that are still relevant within the industry, who conceivably have their best work ahead of them.  They're still shaping the industry right now, not 20 years ago.  Trip is a great businessman but he's simply not a runaway creative force like everybody else on the list.  The AIAS deserves to get heat for this nomination.

silks


3469
Nintendo Gaming / RE: Can't make an NFL game? Try this, Nintendo
« on: January 30, 2005, 10:13:20 AM »
Playing real sports vs. playing  videogame sports is another thread entirely  ;-D

3470
Nintendo Gaming / RE:Can't make an NFL game? Try this, Nintendo
« on: January 28, 2005, 09:35:11 AM »
I think people would be interested in it.  Once you got over the setup and learning curve it'd be crazy fun.  It would have a real "homebrew" kind of feel to it, and you could keep it going indefinitely.

silks

3471
TalkBack / RE: Nintendo Reveals Nintendo Pennant Chase Baseball
« on: January 27, 2005, 05:41:24 PM »
ShaolinKilla: respect.

I think WSB on Dreamcast was done by Visual Concepts, interestingly enough.

silks

3472
TalkBack / Namco Acquires Videogame Rights To Gumby
« on: January 27, 2005, 04:48:46 PM »
Gumby, Pokey and pals are coming soon to a screen near you.

GUMBY AND FRIENDS TO MAKE VIDEO GAME DEBUT


Namco Hometek Inc. Awarded Exclusive Video Game Publishing Rights To The Beloved Gumby Property


Santa Clara, Calif., (January 27, 2005) ­ Global video games publisher, Namco Hometek Inc. announced today that Prema Toy Co., Inc. has awarded Namco the exclusive interactive entertainment publishing rights to the classic children¹s entertainment property, Gumby.  The deal allows Namco to create video games for all game systems, featuring Gumby and all related characters, such as Pokey, Prickle, Goo and the infamous Blockheads.  Namco also has the unique opportunity for Gumby to make cameo appearances in other upcoming Namco games.


"Gumby and his friends have delighted generations of kids and adults on the small screen and through traditional toys," said Jeff Lujan, Business Director, Namco Hometek Inc.  "It's time these beloved characters make their debut in the interactive entertainment world, and we are very pleased that the creators of this wonderful property have entrusted Namco with this opportunity."


Film producer and director, Art Clokey, created the Gumby characters 50 years ago when his adventurous clay boy and his friends began starring in their own television show and went on to become a top-selling poseable doll line.  Entertaining families for decades, the clay-animated adventures of Gumby have been released on home video and DVD, and the Gumby toy line is still a perennial favorite among kids and parents. Gumby celebrates his 50th anniversary this year.


"Our family is very excited to see Gumby make his debut in the interactive world," said Gumby creator, Art Clokey. "With Pac-Man and its other hugely successful video game franchises, Namco has proven that they are a leader in this medium and we are thrilled to be working with them on bringing Gumby to life for the video game generation."


3473
Nintendo Gaming / Can't make an NFL game? Try this, Nintendo
« on: January 27, 2005, 04:21:02 PM »


   
Thu January 27, 2005 4:52 PM   (NEW!)    
User is offline

A football game in which you get to create your team from scratch, and battle it out with other teams online. Call it the PFL, or Power Football League. As in, you're playing with power.

- you design your logo
- you name your team
- create your full roster using "attribute points" - make your quarterback really good at the expense of having a crappy defensive line, etc.
- create or join leagues (all leagues would use the same NFL-style rules)
- as your team gets wins, you get attribute points to make your team better
- each league could have a seasonal draft composed of randomly-generated players - some "years" would have a lot of good QBs, some years would be heavy on tight ends, etc.
- winners of leagues could move on to regional, national, and then world championships (to keep things even, opponents would have to have played the same number of seasons, and therefore have had the same opportunities to draft players and build their team)
- players would get injured randomly, just like real-life

I think this would be incredibly cool, and a development team like Visual Concepts could pull it off. I think of how fun it is to do fantasy leagues on Yahoo, and play any game in which you can create characters, and this would be a blast. The possibilities would be endless, and it would really be a mainstream product.

And you wouldn't need an NFL License to do it.

BTW - Bloodworth moved this from Talkback because I'm a moron.  Hostile Creation mentioned Eyeshield 21, which may be interesting.

silks

3474
TalkBack / RE:Nintendo Reveals Nintendo Pennant Chase Baseball
« on: January 27, 2005, 11:35:08 AM »
Nintendo needs to make good sports games over several years, and word will get around eventually.  That's why Madden is where it is - people now know that they will get a top-flight game every year.

silks

3475
TalkBack / RE:Nintendo Reveals Nintendo Pennant Chase Baseball
« on: January 27, 2005, 08:32:45 AM »
Yeah, it makes me wonder why they didn't have Ichiro as their coverboy.  Having Ortiz on there is cool though, because it means that Nintendo is actually trying to appeal to the American market.

Exile Interactive made World Series Baseball 2K2 for PS2 and World Series Baseball 2K3 for both PS2 and XBox.  Both games were highly rated by IGN, with 2K2 getting a 9.0/10 and 2K3 getting a 9.1/10.

I think we're getting a pretty darn good baseball title here.  Good job Nintendo!

silks

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