This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Filed on October 30, the patent covers the following:
"Toys, hand-held games with liquid crystal displays, musical toys; action figures and accessories therefor; arcade games; coin-operated video games; electric action toys; handheld unit for playing electronic video games; electronic toy drums"
With Guitar Hero, DJ Hero, and Band Hero already released by the publisher, a Drum Hero title isn't too much of a stretch. While this may be a simple case of Activison protecting the name should they ever want to use it, it could also signal plans to expand the franchise.
Dear God. Jon does know that you can't spell Crap without "rap" right? That was painful.
I have a solution. Jonny should bring back ole Mavus or whatever his name was and let him do the segment.
See there, I had no idea that Jon was a fellow inductee into the Milon Club.
Seems like Nintendo is really pushing to help 3rd parties on the marketing and publishing side of things since it's hard to make the money back on on the games from Japan alone.
I would personally prefer that they not bother with this. I don't find using Wi-Fi to be a problem at all and if the cost of the hardware has to go up to accomodate this, well, then I'm just paying more for something I don't need or want. Thought that's just me and others might find this worth the money.
Think about it: Person A buys CoD4, loves it and recommends it to all his friends. Person B buys The Conduit and is underwhelmed by it, if he even talks about it it's probably about the disappointment. If you want a fair comparison try finding similarily crappy or niche games on the PS360. E.g. how much did Infernal: Hell's Vengeance or Legendary sell?
And? They didn't care about the graphics hardware last gen and everybody said they'd always be loyal to the market leader. Now it's suddenly a "rule" that graphics matter more than marketshare.
That's a ton of assumptions. What I mean with "demand" is that they'll say "I won't buy this because it lacks X". Of course graphics are nice to have, I'm not going to refuse to buy a game because it's pretty but would RE5 on the Wii make many people think "it's not pretty enough, I will not buy it"? Non-gamers are impressed by awesome graphics just as much as anybody else but they weren't gamers before because it wasn't the ugly graphics that turned them away, it was the game underneath.
On average HD games cost 2.5 times as much to develop so the same return on investment would require selling 2.5 times as many copies as it would on the Wii. You say RE5 would sell less on the Wii but would it sell 60% less? Also how many people would decide to buy it because it has better controls on the Wii? If the number of sales lost to weaker graphics minus the number of sales gained through better controls is less than 60% of the sales of RE5 on the HD systems then making it a Wii exclusive would have made it more profitable.
Noone ever gave a **** about what the grunts want, they do what they're told to do or they're unemployed. It's the managers who decided to make HD games, if the grunts happen to agree that's just a coincidence.
They'd also incur an additional 150% cost increase on every game they develop and need a higher price on the hardware and a loss of GC backwards compatibility. Even if they had boosted the graphics a bit, they would still have been far behind the 360 (because the 360 was built to be sold at a loss even at its 400€ launch price, no way Nintendo could get close to that with the increased controller expenses and whatnot) and developers would still call it impossible to port and still throw PSP ports on it (the PSP is MUCH weaker than the Wii yet it is considered acceptable to port that way!). Additionally Nintendo would not have gained additional sales to make up for the reduced profit per sale (in part because the Wii sold at an unprecedented rate until Nintendo ****ed up with the whole user generated content mess and whatnot that led to a massive software drought). The Wii's sales limiter is still not the hardware but the software.
Almost every franchise out there had multiple iterations last gen so that's clearly not stopping them. Think about it, 3 GTAs, 3 Prince of Persias, 2 God of Wars, 2 Halos, 2 Devil May Crys and many more that I can't even remember. Sequels differ from the previous game in way more than just the graphics.
Didn't stop the DDR pads and all the other fitness peripherals. Also the "conflict of interest" and absorbing the risk is a non-sequitur, what exactly makes Nintendo more capable of absorbing that risk that's part of the Wii's design (instead of their company structure/strategy which any smart company could replicate)?
How does that compare to other systems? What about, say, Mirror's Edge?